Switch Theme:

GK 1000 points many shots (now a 2nd attempt)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran





My FLGS is obsessed with small point games. As such, I've made a 1000 point GK list that I like a lot.
I know the Assassin is probably the worst part (and something that is really screwing with my list creation) but I just love him too much to let him go.
---------------------------------------------------------New List
Ordo Xenos Inquisitor
Rad and Psy Grenades


5 man Strike Squad
Psycannon
3 Halberds
Daemonhammer (Master Crafted)
T/L Assault Cannon Razorback
Psybolt ammo

5 man Strike Squad
Psycannon
Daemonhammer
3 Halberds
T/L Assault Cannon Razorback
Psybolt ammo

5 man Strike Squad
Psycannon
Daemonhammer
3 Halberds
T/L Assault Cannon Razorback
Psybolt ammo

Vindicare Assassin

Dreadnought with dual T/L Autocannons and Psybolt Ammo

----------------------------------------------------------Old List
Ordo Xenos Inquisitor
Rad and Psy Grenades
Conversion Beamer

6 man Strike Squad
Incinerator
Daemonhammer
T/L Lascannon Razorback

6 man Strike Squad
Psycannon
Daemonhammer
Halberd
T/L Lascannon Razorback

5 man Strike Squad
Psycannon
Daemonhammer
Halberd
Rhino

Vindicare Assassin

Dreadnought with dual T/L Autocannons and Psybolt Ammo


This message was edited 1 time. Last update was at 2011/03/17 06:36:14


 
   
Made in us
Longtime Dakkanaut




I think this is about as solid as GKs will get at 1000 points. You could change some things up i am sure, but in general it would be about the same. Regular Marines have a hard time making decent lists at this point lvl, and i think GKs have it even harder.

1000 points just isn't a competitive points level IMO, and some lists, especially lists with lots of cheap units (orks, nids, guard) will overwhelm you no matter what you do.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

The one squad with a rhino makes my teeth itch. As much as I do love the Vindicare, I would really drop him at such low points, for better stuff for everything else. Also, unless you're gonna be playing IG a lot, I'd give the razorbacks the stormbolters instead of lascannons, as you won't be seeing much that can't be dealt with the psycannons. Also, with dropping the vindicare, you could afford to give everyone who can take it psybolt ammo.

Wait, I just noticed the "firing conversion beamer from rhino". That's a reasonable use for it actually. I still think the Vindicare should be dropped though. Psybolt is only 5 points a pop, but it makes psycannons in particular absolutely brutal, and they will DEFINITELY be up to fighting anything your opponent throws at you, short of AV13-14.

This message was edited 2 times. Last update was at 2011/03/16 15:40:32


Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in us
Revving Ravenwing Biker




I second the suggestion of using the Razorbacks with Psibolt Heavy Bolters. That will save you almost 100 points right there, which I think you should spend on filling up the 5 man squad in the Rhino (to 9 obviously). I would also drop the vndicaire for another Psi-Dread. Which will give you back 10 points to use on upgrades.

Honestly, not a bad list at all with plenty of anti-mech and the solid anti-infantry GK's bring. You WILL struggle against horde armies, but that is just part of the job. If you know you will be going up against lots of horde, you would be well off trading the strike squad with rhino for Purifiers so you have cleansing flame (and possibly incinerators).



 
   
Made in us
Longtime Dakkanaut




Maryland

A question (from another aspiring GK player). When your list says 'Halberd', does that mean a single halberd? Or has the entire squad been upgraded to take them?

   
Made in us
Dakka Veteran





The assassin is just a favorite model of mine. Bought SoB just to get an inquisitor and him to throw into my other marine armies. I like him against horde armies most of all actually, as most of this lists shooting is weak against them.

The advantage he provides is removing things like the 1 Powerklaw mob in a huge group without having to deal with a ton of wounds first. I'm sure there's better. Actually, I know there is. I just really like my sniper dood . But good suggestions on the Razorbacks, etc. Makes me rethink the list some.

infinite_array wrote:A question (from another aspiring GK player). When your list says 'Halberd', does that mean a single halberd? Or has the entire squad been upgraded to take them?

A single GK, I'm tossing around items so that they're more versatile for dif. situations.
   
Made in ca
Regular Dakkanaut





the assasin is great, knights are unstoppable when your opponent loses their commisar or power claw ........or exarch
   
Made in au
Sinewy Scourge




Downunder

Rad Grenades aren't good on the Inquistitor if he's got a C-Beam.

C-Beams are for engaging models at 42"-72", closer its mostly to assist something else, and point blank its pathetic.

Rad Genades are only good in melee.

Inqs are nice and flexible, but not adaptable. Build him to weaken enemies in H2H so your knights curb stomp, or make him into Tim The Enchanter; Unmoving, Uncaring, Uncreating. Also shooting from Rhinos is good with Psycannons, bad with Heavy weapons.

Put more Halberds in a squad, not just one. The Halberd is for killing Marines, especially Terminators, the Daemon Hammer is for wailing on big stuff like the MCs, Daemons (duh) and Insta-killing multi-wound Powerfists.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran





Yeah, I agree on the inquisitor, I was kinda trying to do too much with him. Had a CC build and a ranged build, ended up keeping the conversion beam, but forgot to can the grenades. (2am is a bad time to make lists)

I was mostly weapon mixing for wound allocation purposes, but I agree, more halberds would probably be a wise choice. I'll probably drop the grenades and pick those up.
   
Made in au
Sinewy Scourge




Downunder

The problem is, you can't put Rad Grenades on those Strike Squads.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran





Eyclonus wrote:The problem is, you can't put Rad Grenades on those Strike Squads.


I never said I was?
   
Made in au
Sinewy Scourge




Downunder

Thats the problem, if you could it would be awesome.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran





Oh, heck yes it would be! lol.
   
Made in au
Sinewy Scourge




Downunder

Consider Las/Plas on the Razorbacks as BS4 is likely to hit, and the added bonus of more AP2 in close range is quite handy against MEQ.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran





What do people think about assault cannons with psybolt ammo on the Razorbacks? I know it's pricey, but that 1 extra strength over the HB and Rending (which is a big fear for me currently) is really nice. Is the 12" less and upped cost enough to put this out of the "smart choice" range?

By "big fear" I refer to the lack of AV 14 popping, but should I just swing my daemonhammers with hammerhand and hope for the best against AV14? Stick with lascannons? Go with Assault Cannons?

The colors duke... the colors. :(

This message was edited 1 time. Last update was at 2011/03/17 06:05:34


 
   
Made in au
Sinewy Scourge




Downunder

I really like it, see the squad inside it can go and engage one unit (assuming Tactical marines are the OpFor), while the Razorback can fire on either the same squad, its transport, or another enemy unit close by.

Razorback's aren't too good at slowing reinforcements normally, but TL + S7 + Rending + Heavy 4 means they can deter opponents from assaulting the dismounted unit. 24" seems to be the deal with pure GK, they have some long-range options but alot of their gear means you can keep a 24" bubble of area denial around your forces. 24" is too long for a unit to assault through (some exceptions etc) in one turn, If the unit was outside it at the start of its turn, it needs to be on a bike to get rapid fire range, and the GKs themselves are quite brutal in melee meaning follow-up assaults get quite dicey.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran





New list added to top.
   
Made in au
Sinewy Scourge




Downunder

Not bad, I take it the Inquisitor is there to give one of the squads an easier time of it. Just wondering, do Inqs have any basic wargear like power weapons or an Inv save?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't really see what the Inquisitor is doing for you. Just cheap rad grenades and an easy KP for the opponent?

At this point level that Vindicare is really going to struggle to earn back anything like 145 points. You're likely to be up against cheap and dirty HQs.

You could dump him for Crowe allowing you to replace those strike squads with Purifiers getting even more Psycannons into the list. Or you could replace him with another Psyfleman dread (which would be my choice). 2 Psyfleman dreads at this point level with all those psycannons gives you serious firepower. As you can now chuck out:

8 S8 twinlinked shots and 24 S7 rending shots (half twinlinked). Thats a lot of high powered shots!

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Sinewy Scourge




Downunder

If shooty is your end-goal try removing the NDH and NFH off the squads, get those few points and take FlingItNow's advice.

Although I'd not throw the Vindicare away as picking off PKs in Boyz mobz is handy and not all HQs at this point level are cheap filler.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran





Yeah the inquisitor is pretty much just there to fill point. They have low str and toughness so rather than beef him up much I'd prefer him to just be a grenade dispenser
   
 
Forum Index » 40K Army Lists
Go to: