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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

What might happen if infiltrators cannot be set up on the board due to placement of servo skulls?

This could only happen with enough skulls and pitched battle deployment...very situational.

But crazy things happen.

Do the infiltrators get destroyed?

I don't think there is a clear rule for this.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Decrepit Dakkanaut




Outflank.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

But don't you have to decide that before?

Maybe I am mistaken.

But if your opponent chose to infiltrate and couldn't...what might happen?

Unless they can switch to outflank...

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Infiltrators can set up in their own deployment zone.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

But if you have pitched battle and put your skulls on the line...they could not be able to place their entire unit.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

there should be 6" of space on a normal table if the entire line is covered.

the obvious solution is to play on larger tables.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Revving Ravenwing Biker




You place servo skulls before deployment, you could choose to outflank at that time. Obviously you could not realize, but I don't think the situation you mention could ever conceivably happen, you would need too many skulls (most you can get is 15 I believe, which would leave very small gaps due to it being a radius. I'm not 100% on this, as I'm no mathematician, but I'm reasonably sure you could find some space even with all 15 (I may be wrong though, I don't know).



 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

There is no way they could block the whole area, but certain armies with high model counts would definitly get shafted.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Malicious Mandrake





If you read the rule, they are placed after deployment zones are determined, but before anything is deployed. So technically, once your decide on the deployment zones, before you or your opponent decides what is infiltrating, the servo skulls have to go out.

So even if you can set it up where he can't infiltrate, they will have a very good idea if they can fit a squad on the board before they bother to place any, so shouldn't be a problem. Might make them decide not to infiltrate, but other than that, they should be able to tell if they can setup or not.

Kabal of Isha's Fall 12000PTs

Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch.
 
   
Made in us
Longtime Dakkanaut






Yeah, you can definitely, with a bunch servoskulls and a wall of guys on your deployment zone, give no place to infiltrate.

That said, you can also wall off entire board edges, preventing units from moving on with the regular reserve rules.

In both situations, the rules dont tell us what happens, but INAT may say something like the units are destroyed or go in regular reserve.
   
 
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