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what are the best ways to take out a monolith with Space Marines?
   
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Kill the Necrons hiding behind it.
   
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Ironclad dread

if not, phaseout

This message was edited 1 time. Last update was at 2011/03/28 07:31:06


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I did Lascannon shots... but thats still at a pen on 6 and wreck on 5/6... So its dangerous. Obviously either Tact squad /tank hunter(via Cato) or vehicle with lascannon... orrr.... you can do a str 10 weapon (orb. bomb and vindi) but honestly the best way of fighting necrons is forcing a phase out. I'd put a lascannon battery in it and not into a squad of warriors because 1 really dead warrior a turn is not as good as a possible dead monolith... but dont put anything else into it.
Remember, the Monolith and C'tan are DISTRACTIONS They want to be shot at. Ignore them and force a phase out if possible.
Basically.. to answer your question. High Str single target weapons that are easy to pick up. Dont use meltas (ineffective except for AP1 and S8) which can glance at -1 if you roll 6 to pen >.>

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meltabombs.

Note that meltabombs are not melta (no +1 for damage rolls) and the AP is 8+2D6 (not extra dice) so there's no reduction from the living metal rule as far as anyone has been able to show me (though i've seen many unbased opinions stating that it does).

I'd really like to see something that shows that it doesn't work (I have necrons )

This message was edited 1 time. Last update was at 2011/03/28 15:44:08


 
   
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Vanhammer_Bard wrote:
Note that meltabombs are not melta (no +1 for damage rolls) and the AP is 8+2D6 (not extra dice) so there's no reduction from the living metal rule as far as anyone has been able to show me (though i've seen many unbased opinions stating that it does).



Good luck getting Necron players to agree to that one.

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Deadshane1 wrote:
Vanhammer_Bard wrote:
Note that meltabombs are not melta (no +1 for damage rolls) and the AP is 8+2D6 (not extra dice) so there's no reduction from the living metal rule as far as anyone has been able to show me (though i've seen many unbased opinions stating that it does).



Good luck getting Necron players to agree to that one.


I'm a Necron player and that's how the rules read, but yeah - it's understandable that people will be resistent to what they don't want to happen.
   
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Vindicators






 
   
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Dematerialisation, or Powerfist. Yes, Powerfist/claw doubles their strength.

This message was edited 1 time. Last update was at 2011/03/28 22:56:28


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Arkon wrote:Dematerialisation, or Powerfist. Yes, Powerfist/claw double strengh.


??

This message was edited 2 times. Last update was at 2011/03/28 17:00:48







 
   
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I think vindicators or just ignore it. Depending on your army list and how the necron guy plays you could phase him out by turn three. A monolith isn't going to get much done in just three turns.

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The Meltabomb thing is debatable, though personally that's how I read the rule. I can see it going either way, and GW is no help in interpreting it.

As a Necron player, I have to agree with the others: playing against you I'd like nothing more than you laying every bit of fire you have into my Monolith.
   
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Nightbringer's Chosen wrote:The Meltabomb thing is debatable, though personally that's how I read the rule. I can see it going either way, and GW is no help in interpreting


Actually it is very clear cut, the problem is when people think that a melta bomb is melta (it isn't) and that it's an extra d6 (it isn't).

Can't blame people though, with a name like melta bomb you'd expect it to be melta eh?
   
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scubasteve04 wrote:Lysander

Ironclad Dreanoughts

Vindicators


I like these options best.

Also... lascanon is not completely terrible.

-Myst

This message was edited 1 time. Last update was at 2011/03/29 01:02:13


 
   
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Massed lascannons kill it sooner or later, but failing that Lysander's Thunderhammer can do some damage, as can a Demolisher shell. For my IG, I rely both on massed lascannon and/or just killing the Necrons hiding around it. The Necron is a bullet sink, unles it's shown itself to be a threath, ignore it and fcus on phase out.

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Vanhammer_Bard wrote:Actually it is very clear cut, the problem is when people think that a melta bomb is melta (it isn't) and that it's an extra d6 (it isn't).

It is clear cut, but not in the way you claim. The necron codex states that any attack against the Monolith uses its base S + d6, no matter what. That "no matter what" is quite frankly impossible to be any more clear so don't blame GW for your interpretation of the rule, not in this case at least.

And as for melta bombs not being melta, would you also say that special characters like Phoenix Lords can't use their exarch powers because their profile doesn't say they're exarchs? And we're not talking strictly RAW here, we're talking in-game, on table-top, if somebody is telling you that the melta bomb is actually not a melta then you are playing with a very rude and unfriendly person and you should get out of that game asap, at least that's my opinion. And even if we're talking strict-RAW point of view, it's still only 8 + d6 against a Monolith, because that's what it says in the Necron codex.

And to the OP, Vindicators are excellent against Monoliths, especially since there's little else you can target with them if you're playing with a savvy Necron player, so it's a no-brainer choice at taking out 'Liths.

This message was edited 1 time. Last update was at 2011/03/29 01:19:01


 
   
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If you feel you absolutely have to kill a lith and the shooting thing doesn't work out, I suppose this might be a rare opportunity for Vanguard to have a chance at diving in with Melta bombs. Though it'd work once, then they'll put a picket line of Warriors around the thing.

   
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Nightbringer's Chosen wrote:The Meltabomb thing is debatable, though personally that's how I read the rule. I can see it going either way, and GW is no help in interpreting it.

As a Necron player, I have to agree with the others: playing against you I'd like nothing more than you laying every bit of fire you have into my Monolith.


GW is probably not helping to interpret the 'debatable' issue, just shaking their heads sadly at the 'debate' people trying to eek whatever nerdy little loophole they can find an advantage in. It's called a figgin MELTAbomb.

That said (sorry but nitpicking silliness like that just infuriates me), I have never ever killed one with any army. Only ever tried once with Eldar, only played against one once with SM, and I didn't even bother. Shoot the warriors its so much easier.

This message was edited 1 time. Last update was at 2011/03/29 01:44:14


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I dont think melta bombs work as described, 2d6 is extra compared to the BRB which describes Str+d6 for all weapons unless there is a special rule, which melta bombs have, which is what living metal negates.

So Vindy or Dread in CC would be the way to go. Killing the crons is much more effective, but sometimes the crons like to sit behind 3 monolyths.

I dont know anyone who has enough LC to do it at range, that is a horrid idea.


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The thing with lascanon is... if you have them in the army you probably are going to be shooting it at the monolith. Unless you can get a shot at a destroyer, I can't imagine wanting to shoot at a warrior when you could get the monolith. Yeah, you can go for phase-out, but that's much easier in close combat. Also, combi-preds and landraiders are fairly popular and get a good number of lascanons into an army.

Each lascanon shot has higher than 7% chance on average to immob or destroy a monolith. True... not high odds, but it's not 0% either.

-Myst
   
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The more important question is 'What SM army am I bringing?'

If you run pedro like we do, then you have his bombardment. S10AP1 ord.

You also have scout storms with fists, which can win combat versus crons and then force an additional -2 LD morale check.

And as stated, combipreds, if no destroyers, can ping monoliths.

You will also have termies, who will charge the crons.

If you instead take vulkan, then your melta has a chance to kill the 'lith, and again your massed THSS termies can beat him in CC for the phaseout.

With Khan, you have outflanking termies for the phaseout

With Shrike you have infiltrating termies for the phaseout.

Lysander can solo monoliths as stated.

Calgar has a bombardment like Pedro, and can win in CC.

If you took any of the popular characters, then you have anti-necron tools, either with high str attacks or extra speed for cc. Failing all of that, you could take a termie libby with stormshield and vortex of doom while your THSS termie friends disengage to cause a phaeout.
   
 
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