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![[Post New]](/s/i/i.gif) 2011/03/29 13:43:24
Subject: Adepticon team Trny, how many turns?
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Decrepit Dakkanaut
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In the Adepticon Team Tournament, how many turns on average can I expect to get in?
I know there are a million variables... But all things being equal, how many turns of play should I base my strategy on?
Thanks!
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![[Post New]](/s/i/i.gif) 2011/03/29 14:06:50
Subject: Adepticon team Trny, how many turns?
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Decrepit Dakkanaut
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I think last year we reliably got in 4-5+ every round. In fact, I can only think of one round that we got really close to the time limit.
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This message was edited 1 time. Last update was at 2011/03/29 14:07:40
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![[Post New]](/s/i/i.gif) 2011/03/29 14:10:46
Subject: Adepticon team Trny, how many turns?
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Longtime Dakkanaut
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Generally you get pretty close and/or finish.
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![[Post New]](/s/i/i.gif) 2011/03/29 14:11:04
Subject: Adepticon team Trny, how many turns?
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Raging-on-the-Inside Blood Angel Sergeant
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There is generally enough time to get all your turns in.
You only have to be on the lookout for the sorts of stall tactics that you would see in any tournament.
The 'team' aspect doesn't factor into time as much as you might think.
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![[Post New]](/s/i/i.gif) 2011/03/29 14:14:47
Subject: Re:Adepticon team Trny, how many turns?
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Cackling Chaos Conscript
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Agreed with above.
Just think of it like a 2K game with more hands.
Show up to your tables round 2-4 on time and there shouldn't be a issue. (Typically they drop you on your Turn 1 game hours in advance)
That said, if you are playing horde orks or a complicated list, please be familiar with your rules so you don't have to go Codex hunting.
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The handsome face of 2T1C |
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![[Post New]](/s/i/i.gif) 2011/03/29 14:20:47
Subject: Adepticon team Trny, how many turns?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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It depends on what army you are bringing, and how fast you can play.
But you should expect to finish your games.
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![[Post New]](/s/i/i.gif) 2011/03/29 17:23:51
Subject: Adepticon team Trny, how many turns?
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Decrepit Dakkanaut
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OK guys, thanks! Don't think they'll be too much of a slow play issue from our end. Certainly not on-purpose anyway.
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![[Post New]](/s/i/i.gif) 2011/03/29 17:25:51
Subject: Adepticon team Trny, how many turns?
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Raging-on-the-Inside Blood Angel Sergeant
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If you think it will help I'll just tell you which models I plan to kill on turn 1 and you don't even need to put them on the table
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![[Post New]](/s/i/i.gif) 2011/03/29 17:43:08
Subject: Adepticon team Trny, how many turns?
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Decrepit Dakkanaut
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LOL! blood angel... Actually in most cases *I* can tell you which models you're going to kill on turn 1, in which case you wouldn't even have to put your models on the table either... then we can just go for a beer and let our partners fight it out.
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This message was edited 1 time. Last update was at 2011/03/29 17:44:57
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![[Post New]](/s/i/i.gif) 2011/03/29 17:46:47
Subject: Re:Adepticon team Trny, how many turns?
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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We must have played slow---2 years ago when we went, we didn't finish a game. Usually 4 rounds.
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2011/03/30 01:57:54
Subject: Adepticon team Trny, how many turns?
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[DCM]
Tilter at Windmills
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It helps if you have practice. If you've never played with your partner, or if one of you is playing an army you don't know backwards and forwards, and you have to look up rules, that hurts you. You should really be fielding an army for which you have all the stats and special rules memorized.
It also saves time if you resolve multiple shooting actions/combats at once. If there are two assaults happening at two different parts of the table (where the results of one won't bear much/any impact on the Consolidate move for the other) there's no reason you can't do both of them simultaneously; you have four guys.
Practice helps with the simultaneous resolution timesaver too. If me and my partner know each other's armies as well as we know our own, it's easy for us to say "I'll resolve the stuff on my end of the table, you handle the stuff on your end of the table", either for the whole game or on any given turn, without having to worry about who actually owns what, or slowing things down for one player to move back and forth and do all the measuring and rolling for all his own units. You've got a partner and extra hands. Use them to save time!
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/03/30 02:21:38
Subject: Adepticon team Trny, how many turns?
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Decrepit Dakkanaut
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Good ideas Mannahnin, thanks! I've played my army a dozen or so times, so I'm pretty comfortable with it. Unfortunately two of my partners and I haven't played together before, so we'll have to wing it there.
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![[Post New]](/s/i/i.gif) 2011/03/30 19:31:31
Subject: Adepticon team Trny, how many turns?
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Decrepit Dakkanaut
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Gitsplitta wrote:Good ideas Mannahnin, thanks! I've played my army a dozen or so times, so I'm pretty comfortable with it. Unfortunately two of my partners and I haven't played together before, so we'll have to wing it there. It helps, but it's not mandatory. DD2 last year had never practiced once together(hell, WD had never met any of the rest of the team, period), and the only times the rest of us had ever played alongside another member(as far as I know) was a few Apoc games(myself and Reecius and myself and Ozymandius in 2 separate games). But all 4 of us were playing Guard, so we all knew what each partner was able to do.
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This message was edited 1 time. Last update was at 2011/03/30 19:32:03
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![[Post New]](/s/i/i.gif) 2011/03/30 20:09:43
Subject: Re:Adepticon team Trny, how many turns?
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Regular Dakkanaut
Rochester New York
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One of the keys factors in the team tournament is to allow your partner move, shoot and roll dice for your army. This speeds up the games. You have to have faith and trust with your partner.
You have to look at it this way; It is a 2000 point army, but two people are playing one army.
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![[Post New]](/s/i/i.gif) 2011/03/31 05:03:21
Subject: Re:Adepticon team Trny, how many turns?
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[ADMIN]
Decrepit Dakkanaut
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Jay_Daboyz wrote:One of the keys factors in the team tournament is to allow your partner move, shoot and roll dice for your army. This speeds up the games. You have to have faith and trust with your partner.
You have to look at it this way; It is a 2000 point army, but two people are playing one army.
Agreed. That is the biggest problem some people have (they think they're playing with two separate armies when they're not).
Get used to having your partner move and roll for some things that are in 'your' army and vice versa and you'll never have a time issue.
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