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Made in ru
Been Around the Block





 Dynas wrote:
What about something like this.

Spoiler:
Sautekh +5 CP [1255]

HQ: Cryptek, SoL, Chrono [95] Warlord: Hyperlogical Strategist, Artefact,Veil of Darkness
HQ: Anarykr [167]
Troops: 19x Necron Warriors [228]
Troops: 10x Tesla Immortals [170]
Troops: 10x Tesla Immortals [170]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Fast Attack: 3x Canoptek Scarabs [39]

Nephrekh +1 CP [745]
HQ: Lord, Hypherphase Sword [76]
Fast Attack: 6x Destroyers [300]
Fast Attack: 6x Wraiths [330]
Fast Attack: 3x Canoptek Scarabs [39]

Total: 2000
CP: 9 ; 12 drops, (not counting any stratagems, but likely hold Destroyers in DS)



Idea looks ok, but there is room for improvement IMO:
1. Lord in nephrekh dont give noone anything. Destroyers is only infantry, they already reroll everything. Put him in sautekh detach in exchange of Anrakyr. Or make him Sautekh in Nephrekh detachment. If i understand it correctly, you would lose dynasty code which is not a big deal, but you still have access to stratagem to deep strike destroyers/
2. Put scarabs into nephrekh detachment. Its 3-6 Fast attack slots.
3. IMO Anrakyr is not worth it here. Find points for Imotekh or save points by using ordinary overlord.

I have been toying with close to that concept, and while thinking about your list i found new iteration of mine, which contains all units from codexi want:
Spoiler:
Nephrekh +5 CP
HQ: Overlord (84) - Hyperphase Sword (3) [87] Warlord: Immortal Pride
HQ: Cryptek (70) - Staff of Light (10), Canoptek Cloak (5) [85] Artefact: Veil of Darkness
Troops: 10x Immortals with Tesla Carbine [170]
Troops: 10x Immortals with Tesla Carbine [170]
Troops: 20x Necron Warriors [240]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 6x Destroyers [300]
Fast Attack: 6x Canoptek Wraith [330]

Total: 2000
CP: 8
   
Made in us
Fresh-Faced New User




 rvd1ofakind wrote:
Raxxamous wrote:
 rvd1ofakind wrote:
More Necron games. More disappointment with Destroyers :( Took 2 full turns to kill an Onager(barelly) and got 4 wounds on a kastelan /clap


Not sure what you obsession with being a contrarian about destroyers is, look at the math and it shows with the stratagem (the thing that makes them so good) a squad of 6 should kill an onager on average. You rolled lower? Your opponent made more saves? That has no bearings on tactics and I can assure you nobody wants to hear about it every time you have a bad roll. It has no place in this thread.


Obsession? I keep taking them and they keep failing. I'm just reporting on my games. Wraiths die(since they're one of the most durable things we have, I guess that's fine), destroyers fail to do anything useful. Immortals obliterate enemy troops(I stay 24'' away and fire 2 6s shots that autohit (basically) and the best thing my opponent can have is 1 S3/S4 shot for their troops at that range) and I outscore them xD It's a weird playstyle. Also Deceiver is just MVP every game AND I've yet to go first in all my necron games so far (6). Last game deceiver killed about 600 pts worth of stuff lol.


Automatically Appended Next Post:
5 destros attacking onager with stratagem:
15 shots - > 13.333 hits -> 7.407 wounds -> 4.5 failed saves = 9 damage. So my 8 damage wasn't even that bellow average taking into account thay you can re-roll a save with CP.


What units do you typically move with Deceivers Grand Strategy? And how do you typically use it when you know you are going second?
   
Made in jp
Proud Triarch Praetorian





 rvd1ofakind wrote:
AND I've yet to go first in all my necron games so far

Actually, I wonder what the stats on that are. (Player 1 win ratio)
Like, almost every game I've seen or experienced, whoever goes first almost always is the person who ends up winning. Plus, I don't think I've EVER seen anyone who has seized initiative lose. It is the absolute most detrimental thing that can happen in a game, as far as I'm concerned.
This is the main reason I want to run Nephrekh, so I can keep my most important units off the table to prevent them from dying before I have a chance to even have them contribute to the battle.

 
   
Made in lt
Mysterious Techpriest






I just deploy most of my stuff out of LoS. Get better terrain if you can't. The only things my opp can see are warriors(for anti deepstrike), wraiths(too tall usually) and characters(they don't care). I've always won going 2nd.

This message was edited 2 times. Last update was at 2018/05/18 08:49:27


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in no
Grisly Ghost Ark Driver





 rvd1ofakind wrote:
I just deploy most of my stuff out of LoS. Get better terrain if you can't. The only things my opp can see are warriors(for anti deepstrike), wraiths(too tall usually) and characters(they don't care). I've always won going 2nd.


Is it common to have enough LOS terrain for that?
   
Made in gb
Regular Dakkanaut




 rvd1ofakind wrote:
More Necron games. More disappointment with Destroyers :( Took 2 full turns to kill an Onager(barelly) and got 4 wounds on a kastelan /clap


I don't think Onagers are really the ideal target for destroyers. They are good, but not equally good against everything. Onagers have high enough toughness not to be in their sweet spot, and an invulnerable save that cuts down on the destroyers effective AP (also did the AdMech have repair guys fixing it up from behind? Were they Stygies and keeping you beyond 12"?)

Mark.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 nintura wrote:
we have a somewhat super casual group at my store. Looking to play a monolith. I know it's very subpar, but all 3 times I've played necrons, Ive never gotten to field one and I need to get it out of my system. Suggestions?


There's the Deceiver shenanigans, but you don't have that option, and it's pretty unreliable anyway.

Deep Striking in with Nephrek Destroyers isn't a bad option. The Destroyers can hide in the shadow of the Monolith- put them only in LoS of their Target, and hidden from most of the enemy by the lith. Monoliths and Destroyers also attract the same kind of shooting as each other, lascannons, so the lith might draw fire from them.

Assault slingshot: The Dimensional Corridor stratagem lets an infantry unit deploy within 3" of the lith, then move and assault. So if you have a unit of Lychguard or Flayed Ones on the board, then anything withing ~16" of the lith (a pretty huge area) can be charged.

Refuse flank trick: Deploy 2 infantry units and a HQ with the VoD on one flank, then the Monolith on the opposite flank. You then have the option to shift both infantry units and the HQ over to the monolith. 40 Warriors and a Cryptek with the Veil, Ignore morale WL trait, and Chronometron would work. It might catch an opponent out, but even if they see it coming you don't have to do it so they can't be sure whats going to happen. You can do the same thing after deep striking the lith, but not till turn 3.

That's some uses for the lith, not sure how good any of it will be!
   
Made in lt
Mysterious Techpriest






Cheeslord wrote:
 rvd1ofakind wrote:
More Necron games. More disappointment with Destroyers :( Took 2 full turns to kill an Onager(barelly) and got 4 wounds on a kastelan /clap


I don't think Onagers are really the ideal target for destroyers. They are good, but not equally good against everything. Onagers have high enough toughness not to be in their sweet spot, and an invulnerable save that cuts down on the destroyers effective AP (also did the AdMech have repair guys fixing it up from behind? Were they Stygies and keeping you beyond 12"?)

Mark.


Well what else do destroyers shoot? Skitarii? Nope, they're dead to Tesla. Kastelans? Nope, nothing trades against Kastelans. I'd kill 1-2 and get my unit wiped. So Onagers are the only thing that's left.
The problem is that I'm wasting SOOO much CP on destroyers: 1cp to deepstrike and 1 every turn for the stratagem


Automatically Appended Next Post:
torblind wrote:
 rvd1ofakind wrote:
I just deploy most of my stuff out of LoS. Get better terrain if you can't. The only things my opp can see are warriors(for anti deepstrike), wraiths(too tall usually) and characters(they don't care). I've always won going 2nd.


Is it common to have enough LOS terrain for that?


Ruins 1st floor = LoS blocking hides every troops like unit. And random giant blocks of Impassable terrain hides wraiths.

This message was edited 2 times. Last update was at 2018/05/18 11:23:41


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Proud Triarch Praetorian





 rvd1ofakind wrote:
The problem is that I'm wasting SOOO much CP on destroyers: 1cp to deepstrike and 1 every turn for the stratagem

Well, if they're not working for you, maybe you should spend those points on something else instead.
If you can't think of anything better to spend the points on, maybe Necrons aren't for you...

 
   
Made in lt
Mysterious Techpriest






Like, I know all evidence shows to the contrary, so I'll keep trying them but. I dnno. I'm just having trouble with T7. DDA pew pew I guess? I have 0 now. And I assume I'd need 3 so it's a big-ish investment.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You don't have to use the stratagem for destroyers though. I only use it when I really, really need a tough unit to die. Against most heavy infantry (their intended target) they are still pretty effective without the buff, especially if you have a Destroyer Lord with them.


Automatically Appended Next Post:
 rvd1ofakind wrote:
Like, I know all evidence shows to the contrary, so I'll keep trying them but. I dnno. I'm just having trouble with T7. DDA pew pew I guess? I have 0 now. And I assume I'd need 3 so it's a big-ish investment.


Ah, that might be your problem. 5+ to wound is still a problem for destroyers, even with the rerolls. You might want to add a heavy in there. Or spend a bit more and get a DDA.

This message was edited 3 times. Last update was at 2018/05/18 12:09:30


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Regular Dakkanaut



Shropshire UK

 rvd1ofakind wrote:
Like, I know all evidence shows to the contrary, so I'll keep trying them but. I dnno. I'm just having trouble with T7. DDA pew pew I guess? I have 0 now. And I assume I'd need 3 so it's a big-ish investment.


Dont like to run lists with out at least 2 DDA, 3 if possible

   
Made in us
Loyal Necron Lychguard





St. Louis, MO

It might be a large investment, but DDAs pretty much define competitive necrons these days. Two minimum, three if possible. We have no other anti tank/monster unit that is as durable and reliable.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Regular Dakkanaut




 rvd1ofakind wrote:


Well what else do destroyers shoot? Skitarii? Nope, they're dead to Tesla. Kastelans? Nope, nothing trades against Kastelans. I'd kill 1-2 and get my unit wiped. So Onagers are the only thing that's left.
The problem is that I'm wasting SOOO much CP on destroyers: 1cp to deepstrike and 1 every turn for the stratagem


Well, they are very good against light vehicles and elite infantry (so Sicarians and Dunestriders/dragoons for AdMech). If your opponent didn't bring any then yes, you may be deprived of optimal targets...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Aren't Kastellans only T6? They should be getting wounded on 4s then.
Also, Admech Destroyers might be fair game too.

This message was edited 1 time. Last update was at 2018/05/18 12:49:27


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





 rvd1ofakind wrote:
Like, I know all evidence shows to the contrary, so I'll keep trying them but. I dnno. I'm just having trouble with T7. DDA pew pew I guess? I have 0 now. And I assume I'd need 3 so it's a big-ish investment.


Not really. Having 1 will help draw attention away from Destroyers. Do you run Wraiths? They too draw fire away from Destroyers. Expecting ponies to do their one trick isn't going to work. It's always an army effort to make the synergy work as a whole.

Could it be that the heat that the destroyers got, kept the rest of your army alive to win the game? You keep winning don't you?
   
Made in gb
Regular Dakkanaut




 CthuluIsSpy wrote:
Aren't Kastellans only T6? They should be getting wounded on 4s then.
Also, Admech Destroyers might be fair game too.


Good one! I forgot about Kataphrons but Necron Destroyers should be ideally suited to wiping them from the face of the earth (or whatever planet they happen to be on). They should not have pinched the name...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, I don't know why they decided to give them the same name. GW is normally pretty good at not recycling names across codices.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in lt
Mysterious Techpriest






 CthuluIsSpy wrote:
Aren't Kastellans only T6? They should be getting wounded on 4s then.
Also, Admech Destroyers might be fair game too.


Like I said, I'd kill 1-2 bots. But the leftover 2-3 will kill the destroyers fully. Also lol admech destroyers. That's not a thing in 8th edition.


Automatically Appended Next Post:
torblind wrote:
 rvd1ofakind wrote:
Like, I know all evidence shows to the contrary, so I'll keep trying them but. I dnno. I'm just having trouble with T7. DDA pew pew I guess? I have 0 now. And I assume I'd need 3 so it's a big-ish investment.


Not really. Having 1 will help draw attention away from Destroyers. Do you run Wraiths? They too draw fire away from Destroyers. Expecting ponies to do their one trick isn't going to work. It's always an army effort to make the synergy work as a whole.

Could it be that the heat that the destroyers got, kept the rest of your army alive to win the game? You keep winning don't you?


Well they were advertised as "deepstrike, point and kill anything" aaaaaaand they're FAR from that. "Do OK damage" maybe?

This message was edited 1 time. Last update was at 2018/05/18 13:20:46


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Sounds like you are using against sub-optimal targets then saying they don't work?

This message was edited 1 time. Last update was at 2018/05/18 13:27:19


GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Just as a funny observation. It seems to me that ideal destroyer targets (Hellblasters, Kastellans, Kataphrons, etc) are also all units that would be ideal for KILLING destroyers.

In this game its kill or be killed I suppose.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Moosatronic Warrior wrote:
 nintura wrote:
we have a somewhat super casual group at my store. Looking to play a monolith. I know it's very subpar, but all 3 times I've played necrons, Ive never gotten to field one and I need to get it out of my system. Suggestions?


There's the Deceiver shenanigans, but you don't have that option, and it's pretty unreliable anyway.

Deep Striking in with Nephrek Destroyers isn't a bad option. The Destroyers can hide in the shadow of the Monolith- put them only in LoS of their Target, and hidden from most of the enemy by the lith. Monoliths and Destroyers also attract the same kind of shooting as each other, lascannons, so the lith might draw fire from them.

Assault slingshot: The Dimensional Corridor stratagem lets an infantry unit deploy within 3" of the lith, then move and assault. So if you have a unit of Lychguard or Flayed Ones on the board, then anything withing ~16" of the lith (a pretty huge area) can be charged.

Refuse flank trick: Deploy 2 infantry units and a HQ with the VoD on one flank, then the Monolith on the opposite flank. You then have the option to shift both infantry units and the HQ over to the monolith. 40 Warriors and a Cryptek with the Veil, Ignore morale WL trait, and Chronometron would work. It might catch an opponent out, but even if they see it coming you don't have to do it so they can't be sure whats going to happen. You can do the same thing after deep striking the lith, but not till turn 3.

That's some uses for the lith, not sure how good any of it will be!


You've brought up an interesting point. If I deepstrike the monolith in, even on my first turn, assuming the enemy either deploys close to my line, or moves forward towards my smaller army, I can still pull a unit up to it and still be closer than the 9" limit right? Theoretically, if I DS a monolith to 9" away from an enemy unit, then spend a CP to pull a unit of Lychguard to it, they can start 6" away from the enemy correct?

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
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Made in us
Loyal Necron Lychguard





St. Louis, MO

Pretty sure kastellans are 6 T7 wounds with a 4+ inv save if they choose. They are a pretty tough nut to crack, even for destroyers.

On top of that, they are are almost perfectly suited to killing destroyers with their heavy phosphor blasters.

I'd say this was a worst case scenario. Add in some dice rolls that swung the wrong way and it's pretty easy to see that ending badly for destroyers.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in no
Grisly Ghost Ark Driver





 nintura wrote:
Moosatronic Warrior wrote:
 nintura wrote:
we have a somewhat super casual group at my store. Looking to play a monolith. I know it's very subpar, but all 3 times I've played necrons, Ive never gotten to field one and I need to get it out of my system. Suggestions?


There's the Deceiver shenanigans, but you don't have that option, and it's pretty unreliable anyway.

Deep Striking in with Nephrek Destroyers isn't a bad option. The Destroyers can hide in the shadow of the Monolith- put them only in LoS of their Target, and hidden from most of the enemy by the lith. Monoliths and Destroyers also attract the same kind of shooting as each other, lascannons, so the lith might draw fire from them.

Assault slingshot: The Dimensional Corridor stratagem lets an infantry unit deploy within 3" of the lith, then move and assault. So if you have a unit of Lychguard or Flayed Ones on the board, then anything withing ~16" of the lith (a pretty huge area) can be charged.

Refuse flank trick: Deploy 2 infantry units and a HQ with the VoD on one flank, then the Monolith on the opposite flank. You then have the option to shift both infantry units and the HQ over to the monolith. 40 Warriors and a Cryptek with the Veil, Ignore morale WL trait, and Chronometron would work. It might catch an opponent out, but even if they see it coming you don't have to do it so they can't be sure whats going to happen. You can do the same thing after deep striking the lith, but not till turn 3.

That's some uses for the lith, not sure how good any of it will be!


You've brought up an interesting point. If I deepstrike the monolith in, even on my first turn, assuming the enemy either deploys close to my line, or moves forward towards my smaller army, I can still pull a unit up to it and still be closer than the 9" limit right? Theoretically, if I DS a monolith to 9" away from an enemy unit, then spend a CP to pull a unit of Lychguard to it, they can start 6" away from the enemy correct?


Timing prevents that, one is at the end of the movement phase, the other in the beginning


Automatically Appended Next Post:
 rvd1ofakind wrote:
 CthuluIsSpy wrote:
Aren't Kastellans only T6? They should be getting wounded on 4s then.
Also, Admech Destroyers might be fair game too.


Like I said, I'd kill 1-2 bots. But the leftover 2-3 will kill the destroyers fully. Also lol admech destroyers. That's not a thing in 8th edition.


Automatically Appended Next Post:
torblind wrote:
 rvd1ofakind wrote:
Like, I know all evidence shows to the contrary, so I'll keep trying them but. I dnno. I'm just having trouble with T7. DDA pew pew I guess? I have 0 now. And I assume I'd need 3 so it's a big-ish investment.


Not really. Having 1 will help draw attention away from Destroyers. Do you run Wraiths? They too draw fire away from Destroyers. Expecting ponies to do their one trick isn't going to work. It's always an army effort to make the synergy work as a whole.

Could it be that the heat that the destroyers got, kept the rest of your army alive to win the game? You keep winning don't you?


Well they were advertised as "deepstrike, point and kill anything" aaaaaaand they're FAR from that. "Do OK damage" maybe?


At this level we can all do math to tell what 5 destroyers do against a target on average and what they don't do, can't we?

This message was edited 1 time. Last update was at 2018/05/18 13:38:23


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Maelstrom808 wrote:
Pretty sure kastellans are 6 T7 wounds with a 4+ inv save if they choose. They are a pretty tough nut to crack, even for destroyers.

On top of that, they are are almost perfectly suited to killing destroyers with their heavy phosphor blasters.

I'd say this was a worst case scenario. Add in some dice rolls that swung the wrong way and it's pretty easy to see that ending badly for destroyers.


Oh wow, that is tough. I guess DDA is better for them then.
Or try to engage them in CC with wraiths. Are they good in CC?

This message was edited 1 time. Last update was at 2018/05/18 13:44:43


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 CthuluIsSpy wrote:
 Maelstrom808 wrote:
Pretty sure kastellans are 6 T7 wounds with a 4+ inv save if they choose. They are a pretty tough nut to crack, even for destroyers.

On top of that, they are are almost perfectly suited to killing destroyers with their heavy phosphor blasters.

I'd say this was a worst case scenario. Add in some dice rolls that swung the wrong way and it's pretty easy to see that ending badly for destroyers.


Oh wow, that is tough. I guess DDA is better for them then.
Or try to engage them in CC with wraiths. Are they good in CC?


Kastellans would be very hard to get into CC. I play vs admech regularly. They always sit in the middle of a cawl castle, with layers of troops between me and them.

If you CAN get them into assault, and they are in x3 blaster configuration, they are pushovers, and they *can't move* in the double-tap mode.

Basically, I think of them as mini drednaughts for the purposes of killing them. If I deep strike 6 destroyers on them, and they use extermination protocols, I expect I can kill all 4 in the squad in a turn if my dice are decent.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

There are going to be some units in the game that your army is just not going to be equipped to handle. Even the codex. Not much you can do about it. Can they be tied down? Can you swarm them with large numbers of scarabs?

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
 Maelstrom808 wrote:
Pretty sure kastellans are 6 T7 wounds with a 4+ inv save if they choose. They are a pretty tough nut to crack, even for destroyers.

On top of that, they are are almost perfectly suited to killing destroyers with their heavy phosphor blasters.

I'd say this was a worst case scenario. Add in some dice rolls that swung the wrong way and it's pretty easy to see that ending badly for destroyers.


Oh wow, that is tough. I guess DDA is better for them then.
Or try to engage them in CC with wraiths. Are they good in CC?


4 destroyers are slightly better than a single DDA. With EP stratagem they are twice that of the DDA (not including the flayer arrays)
   
Made in lt
Mysterious Techpriest






The problem with "run DDAs" is that I have to replace something to run them. My list is:

OL (veil, 3pts blade)
Cryptek (cloak)
10 tesla
9 tesla
18 warriors
3 scarabs
deceiver
5 destros
5 wraiths

Like, what do I even get rid off. 193 is a LOT of pts

And destroyers are still better points/performance wise even against T7 if they pop strat (Which I always do) :/

This message was edited 2 times. Last update was at 2018/05/18 14:01:31


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The deceiver is probably the most logical thing to drop.
You could drop the wraiths, but you might need them to engage those robots.

Or you could drop the warriors and run the immortals as MSU. You could field immortals in units of 6-6-7 with your current configuration. Might make them susceptible to getting wiped though.

Apparently destroyers outgun the DDA if they pop the strat. I don't like relying on low chances though. Mathhammer is good on paper, but I found its unreliable in practice.

This message was edited 5 times. Last update was at 2018/05/18 14:23:59


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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