Switch Theme:

Warmachine MK3 incoming  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
[MOD]
Not as Good as a Minion






Brisbane

https://skullislandx.com/iron-kingdoms/wrath-of-the-dragonfather

And the disappointment with PP's writing arm continues. "Let's just wrap up this multi-book story line with a novella" "Sure, let's charge 5 bucks for it" "Sure, no one would possibly be annoyed with us constantly putting out novellas rather than any actual book with actual meat to it". It drives me spare, I'd read the hell out of actual books but they release one in a blue moon, and fritter away any good will I hold their writing arm by just pumping out novellas hoping people pay up for a few pages of writing. Ugh.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in ca
Regular Dakkanaut




I mean... they are like 100 pages, that's a lot more than we would get in an anthology book. Plus we are getting two novels to link the before and after of the time skip that are getting print releases so...
   
Made in fi
Locked in the Tower of Amareo





 DarkTraveler777 wrote:
Interesting that skill checks were removed for what seems like adding utility to often ignored support models. As someone who hangs out on the bad side of the dice bell curve I like that change.


If they get rid of skill checks wonder how far they will go? Maybe in MK4 they will get rid of to hit and damage rolls and it's simply fixed damage based on skill, strength of attack, defence and armour?-)

2024 painted/bought: 109/109 
   
Made in us
Using Object Source Lighting





Portland

Zatsuku wrote:
I mean... they are like 100 pages, that's a lot more than we would get in an anthology book. Plus we are getting two novels to link the before and after of the time skip that are getting print releases so...
$5 for 100 digital pages is embarrassingly expensive.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

They said elsewhere that instead of rolling to succeed in skill checks you'll eb rolling to see how well you succeeded.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in au
Pustulating Plague Priest




 .Mikes. wrote:
They said elsewhere that instead of rolling to succeed in skill checks you'll eb rolling to see how well you succeeded.

Ohh, so you roll on the the power of positive thinking?
Play like you visualised your goals, and achieved them!

This message was edited 1 time. Last update was at 2016/04/20 06:25:10


There’s a difference between having a hobby and being a narcissist.  
   
Made in ca
Regular Dakkanaut




 spiralingcadaver wrote:
Zatsuku wrote:
I mean... they are like 100 pages, that's a lot more than we would get in an anthology book. Plus we are getting two novels to link the before and after of the time skip that are getting print releases so...
$5 for 100 digital pages is embarrassingly expensive.


Is it really? I see $15 ebooks all the time that are 300 or even less pages.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Zatsuku wrote:
I mean... they are like 100 pages, that's a lot more than we would get in an anthology book. Plus we are getting two novels to link the before and after of the time skip that are getting print releases so...


I'd hardly call having more than one of PP's pathetic analogy books a strong showing. I dunno, I just really enjoy the fluff, but I want them to put the effort in to making books rather than anthologies, short stories, novellas and the like. So they're bringing out two books before and after, good. That'll make I think 7 books out of 50 something things. So more than 1 in 5 releases overpriced for their content (to me), not a great place to be. And for a company that prices their ebooks well (in my opinion), they must know they're gouging on the short dodgy ones.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 spiralingcadaver wrote:
Zatsuku wrote:
I mean... they are like 100 pages, that's a lot more than we would get in an anthology book. Plus we are getting two novels to link the before and after of the time skip that are getting print releases so...
$5 for 100 digital pages is embarrassingly expensive.


It might just be that I'm used to GWs prices, but $5 (what's that, like 3 quid?) doesn't seem expensive for a novella. And for what its worth the feedback I've seen so far for this one in particular has been positive.

This message was edited 1 time. Last update was at 2016/04/20 06:38:22


 
   
Made in de
Kovnik






So with people unboxIng, are there shots of the cards out there?
   
Made in gb
Longtime Dakkanaut





It's only $5?? I'll be snatching them up for that price! I'll check them out when I get home.
   
Made in sg
Longtime Dakkanaut




 .Mikes. wrote:
They said elsewhere that instead of rolling to succeed in skill checks you'll eb rolling to see how well you succeeded.


Only for repair skill checks afaik

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Sining wrote:
 .Mikes. wrote:
They said elsewhere that instead of rolling to succeed in skill checks you'll eb rolling to see how well you succeeded.


Only for repair skill checks afaik


Nope, on the latest insider it said 'Perhaps one of the most noticeable cuts that added a huge amount to the games was the removal of skill checks from both games. The removal of this random element created a huge shift in some very underutilized models, as they were now guaranteed to be able to do what they were meant to do without having to worry about a random die roll to determine success. Of course, this cut did not come without some serious retooling and testing of former skill check abilities to account for the now guaranteed success.'
   
Made in fi
Locked in the Tower of Amareo





 ImAGeek wrote:
Nope, on the latest insider it said 'Perhaps one of the most noticeable cuts that added a huge amount to the games was the removal of skill checks from both games. The removal of this random element created a huge shift in some very underutilized models, as they were now guaranteed to be able to do what they were meant to do without having to worry about a random die roll to determine success. Of course, this cut did not come without some serious retooling and testing of former skill check abilities to account for the now guaranteed success.'


Don't see where it says they roll for anything regarding those skills rather than "mechanic fixes X points" automatically.

If they replace the X with dice roll it's replacing one random dice roll with another.

2024 painted/bought: 109/109 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

I suppose like most things worked over with partial information the truth will lie somewhere in between.

Joyboozer wrote:
 .Mikes. wrote:
They said elsewhere that instead of rolling to succeed in skill checks you'll eb rolling to see how well you succeeded.

Ohh, so you roll on the the power of positive thinking?


It's a gift. Curse. Giftcurse.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Oh I misunderstood, I thought Sining meant that just skill rolls for repairs were passed automatically.


Automatically Appended Next Post:
Seether/Inflictor sprue shown on BoLS:


And it looks like both will be 13pts in MkIII as it says 'all Privateer would say is "8=13, 9=13."'


Automatically Appended Next Post:
Plus a new insider showing new cards for the Slayer, Mountain King, Trenchers and Eiryss:
http://privateerpress.com/community/privateer-insider/insider-04-20-2016


Automatically Appended Next Post:
Melee weapons have a range now; MK has 2" on the fists, Slayer and Trenchers have 1" range and Eiryss has 0.5" still.

This message was edited 3 times. Last update was at 2016/04/20 17:26:13


 
   
Made in de
Kovnik






Looks promising. If they really doubled the costs more or less than the Slayer is less than double the points and got tusks in addition. I consider that a decent buff! I also like the different reach ranges.
   
Made in us
Legendary Master of the Chapter






Wait thats pvc?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Regular Dakkanaut




No, that's HIPS. That isn't for the battlebox stuff it's a separate kit.

In other news, with the cards shown Trenchers gained a point of RAT, one inch reach, brutal charge, tough AND seem to be cheaper points wise. People might actually play them now!

EDIT: Soles over at the PP forums has given some more info on ROF in the new edition. ROF is now the number of initial attacks you make with the gun, so ROF3 means 3 ranged attacks for free (Manticores now have ROF = d3). You cannot buy more ranged attacks with focus or fury normally, only if you have the RELOAD[X] rule where X is the maximum number of additional ranged attacks you can buy.

This message was edited 2 times. Last update was at 2016/04/20 19:39:44


 
   
Made in si
Charging Dragon Prince





I am rather curious what will they do with Sword Knights, Sentinel and Cyclone. I do like changes to the Trenchers, they needed some love coming their way.
   
Made in us
Master Tormentor





St. Louis

I don't think the Sentinel needs too much love, honestly. Maybe round down on the points cost, but it's already a pretty decent troop shredder and bodyguard. Sword Knights could definitely use some love to avoid just being cheap bodies.
   
Made in us
Longtime Dakkanaut






Los Angeles

That ROF change is nice. Makes Cryx's shooting 'jacks more deadly.
   
Made in us
Master Tormentor





St. Louis

 DarkTraveler777 wrote:
That ROF change is nice. Makes Cryx's shooting 'jacks more deadly.

Depends on if their ROF actually stays the same or they just get Reload.
   
Made in us
Gun Mage





It looks like melee ranges are increasing for a lot of figures. I'm ok with this, since that solves a lot of overhang problems.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Four melee bands now. I suppose given so many other things are stripped back keeping track of them shouldn't be an issue.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
[MOD]
Madrak Ironhide







http://privateerpress.com/community/privateer-insider/insider-04-20-2016

In today’s twofer Insider, I want to expand on the changes to unit attachments and also dive into a change that’s seen a great deal of speculation in the community: the reevaluation of point costs in the new editions.

In addition to turning a critical eye on models or units that the theme force changes from Mk II to the new editions (more on that tomorrow!), we also took the opportunity to do a complete re-examination and rebalancing of every model in WARMACHINE and HORDES to look at FA and its impact on the game as a whole. One of the most exciting revelations we came to was concerning unit attachments.



Between the changes to theme forces and the immense rebalancing, we realized we no longer needed to limit the FA of unit attachments like the Trencher Infantry Officer and Sniper or the Praetorian Swordsmen Officer and Standard, which in the new editions are now identified as Command Attachments.

Instead, we were able to balance them from the ground up to have an FA equal to the unit to which they could attach. No longer did a unit of Stormblades need to go to battle without an officer, nor did a unit of Druids of Orboros lack the stern oversight of their Druid Overseer.

Another extremely exciting result from our look at unit attachments was the decision we came to about how weapon attachments would interact with units. Specifically, units can now take a maximum of three weapon attachments from any valid weapon attachment options they have. So, in the future, units with multiple weapon attachment options will be able to mix and match between their various options, so long as they do not contain more than three total weapon attachments.



In the end, all of this added up to creating strong tactical and strategic decisions when building an army. And speaking of building an army…

The adjustment of the point costing system in WARMACHINE and HORDES was one of the first things we knew we wanted to implement in the new editions. After compiling years of data from both internal testing and, more important, from our global community of players, we knew we needed to introduce a points system that allowed for greater granularity. We settled on the foundation of doubling the current point system; however, this initial determination was little more than the first step on what would be a long, arduous, yet infinitely rewarding journey toward the new points system.

With a greater range in which to play, we began examining and testing every model in the game. The new points system was instrumental in helping shape the complete rebalancing of the game. While we certainly tweaked and changed stats and abilities, being able to more granularly assign point costs between the myriad different models within the game was monumental in shaping the total rebalancing of the new editions. It gave us a greater dial with which to finely tune each and every model.

So, the theory sounds all well and good, but what does it mean in practice?

Let’s take a look at a range of stat cards for different model types so you can see the new points system (combined with a bit of rebalancing) in action.

Click the image for a larger view








*Can you spot the new icons for Assault , Disruption, and Blessed?

Of course, this is just the barest tip of the iceberg, but hopefully it gives you an idea on just how the new points system has helped to reshape the landscape of the game in an exciting way.

Stay tuned for more sneak peeks under the supercharged hood and get ready for an all-new war!

April 20, 2016



DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







Some card previews.
[Thumb - Slayer_front.png]
Warmachine mk3 preview

[Thumb - Slayer_back.png]
Warmachine mk3 preview

[Thumb - Mountain-King_Front.png]
Warmachine mk3 preview

[Thumb - MountainKing_Back.png]
Warmachine mk3 preview

[Thumb - TrencherInfantry_front.png]
Warmachine mk3 preview

[Thumb - TrencherInfantry_back.png]
Warmachine mk3 preview

[Thumb - EiryssAngelofRetribution_front.png]
Warmachine mk3 preview

[Thumb - EiryssAngelofRetribution_back.png]
Warmachine mk3 preview


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Holy crap - Trencher's are getting Tough?!?!

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in au
Hacking Proxy Mk.1





Australia

I know I'm excited about everything here

This message was edited 1 time. Last update was at 2016/04/21 06:41:06


 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Tell me about it I accidentally bought two units of Tranchers and have been considering selling off the second for some time. So glad I didn't.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
 
Forum Index » News & Rumors
Go to: