Switch Theme:

Sisters of Battle Tactics (2021 codex)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Confessor Of Sins





Tacoma, WA, USA

Sacred Rites are not a purity bonus. They don’t even require a Adepta Sororitas detachment.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Lammia wrote:
 ZergSmasher wrote:
Yes; both of those things are our "faction pure" bonuses.
are you sure?
I asked because I could see we lose miracle dice, but I didn't see the same for sacred rights. we keep convictions because it explicitly allows super heavy aux. Anyone else have any input?


Automatically Appended Next Post:
 alextroy wrote:
Sacred Rites are not a purity bonus. They don’t even require a Adepta Sororitas detachment.
so it's only micarcle dice then?

This message was edited 1 time. Last update was at 2021/11/22 20:04:50


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Correct. They reversed which one was the purity bonus between the 8th and 9th edition codexes.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 alextroy wrote:
Correct. They reversed which one was the purity bonus between the 8th and 9th edition codexes.

Okay, guess I was thinking of the previous book. My bad. It's never come up for me since I've never run Sisters in a soup list.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in au
Liche Priest Hierophant







Whoops I guess Dakka didn't show there was a new page for me for some reason

This message was edited 2 times. Last update was at 2021/11/23 11:05:52


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

So what are the most consistent secondaries for us to take?

 
   
Made in gb
Longtime Dakkanaut



Glasgow

Leap of faith if you build to it

but it very Much varies based on your build.

Engage on all fronts Is a common pick

This message was edited 1 time. Last update was at 2021/11/30 21:54:06


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Engage on All Fronts, Retrieve Octarius Data are probably the ones I pick the most, but then just about everybody picks those two. I actually have had some success with To The Last, with Morvenn Vahl, Celestine, and my big unit of Sacresants needing to stay alive to score it. Bodyguard tricks are the real deal and have won me games. Other than those, the only Sisters one I've used much is Defend the Shrine, and that's only a good pick on a few missions.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

An interesting Sisters list made it into the Lists of the Week section of the latest Goonhammer Competitive Innovations article:

https://www.goonhammer.com/competitive-innovations-in-9th-december-duels/

Paragons, Immolators, and Penitent Engines were the main focus of the list; all units that are generally considered subpar at best (I've always thought Immolators were trash; shows what I know, eh?).

Here's hoping that when the new Chapter Approved drops (with its points updates), some of the less competitive Sisters stuff gets a points drop. Exorcists and Castigators need to drop by at least 20 to even be worth a look, and Paragons should be at least 10 ppm cheaper as well (although, as seen above, some players can seem to make them work). Immolators really need a points drop too. I am, however, fully expecting Morvenn Vahl to get a price bump; she's insanely good for her current points cost.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Pious Palatine




 ZergSmasher wrote:
An interesting Sisters list made it into the Lists of the Week section of the latest Goonhammer Competitive Innovations article:

https://www.goonhammer.com/competitive-innovations-in-9th-december-duels/

Paragons, Immolators, and Penitent Engines were the main focus of the list; all units that are generally considered subpar at best (I've always thought Immolators were trash; shows what I know, eh?).

Here's hoping that when the new Chapter Approved drops (with its points updates), some of the less competitive Sisters stuff gets a points drop. Exorcists and Castigators need to drop by at least 20 to even be worth a look, and Paragons should be at least 10 ppm cheaper as well (although, as seen above, some players can seem to make them work). Immolators really need a points drop too. I am, however, fully expecting Morvenn Vahl to get a price bump; she's insanely good for her current points cost.


Immolators and Paragons have a very specific niche against mech heavy lists. The biggest being that they tend to flatten SM dreadnaughts fairly well, which are both a popular pick and something a lot of popular sister's setups don't have great answers for.

If you're expecting a lot of dreadnaught, admech armor, raiders, buggies, the way we are now, they're a good pick. The chassis for the immolator is still probably 20pts overpriced though, which is why the immolation flamer version is nowhere to be seen. I agree with the 10ppm for Paragons as well.

That's also a list that wants to bury a couple of specific targets in melta fire and then just kinda coast out the rest of the game on objectives, which rhino chassis vehicles are pretty good at considering most armies bring the minimum amount of anti-tank they can get away with to avoid losing huge chunks of their army to darklances.

Exorcist's big problem is that it costs 2CP per turn to shoot. Until they make that a 1CP strat, it could be 140 and it still wouldn't see any play. Castigators are unsalvageable.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

ERJAK wrote:
Exorcist's big problem is that it costs 2CP per turn to shoot. Until they make that a 1CP strat, it could be 140 and it still wouldn't see any play. Castigators are unsalvageable.

Honestly I think the Exorcist might be okay-ish at 140. You don't have to use the stratagem; you could just direct fire it at something, and 3d3 krak missiles is nothing any player with tanks wants to see coming at them. I definitely agree that the strat should be 1CP though; not sure what the hell GW was thinking making it 2CP when other armies get non-LOS shooting baked into their datasheets.

I don't know that the Castigator is unsalvageable; it would have to be like 130 (the current cost of a Drukhari Ravager) to be worth taking, and even then we have other units that do basically the same job, so it would probably be in the same boat as Celestians (okay unit, but just not needed).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Regular Dakkanaut





 deviantduck wrote:
So what are the most consistent secondaries for us to take?


I'm actually finding Sacred Grounds to be a pretty decent codex secondary since Celestine can perform it.

Just body guard her with shield girls and she can just stand on the point and finish the action. Now it depends on what the map looks like, but when there is a close objective or 2 this is an easy 8-12 points since it also completes at the end of the game potentially letting you nap a middle objective if you are going second. But Celestine almost guarantees 8 on this since when she does finally die on a 2+ she'll revive and still finish the action.

Other than that, we do engage pretty naturally. Rod if you build for it is pretty good, if you take celestine and vahl building a to the last target is pretty simple since it's hard to kill them through bodyguards. If you are melee focused stranglehold is also usually pretty strong as sisters can generally trade a unit to take a point.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

One important thing to note, and it will affect our list building: ROD is going away soonish, to be replaced with RND (Retrieve Nachmund Data). 2-man "action slave" units just aren't going to cut it anymore, and even a 5-model unit will have a 1/6 chance of failing unless that unit has ObSec. I'm wondering if we are going to start seeing more small BSS units in lists, or perhaps 6-girl Seraphim units (since 6 models guarantees a success). Personally I'm of the opinion that RND will not be anywhere near as universally chosen as ROD was (and that goes for all armies, not just Sisters), and that armies that do want to go for RND are going to be much more purpose-built with it in mind.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut




Indiana

 ZergSmasher wrote:
One important thing to note, and it will affect our list building: ROD is going away soonish, to be replaced with RND (Retrieve Nachmund Data). 2-man "action slave" units just aren't going to cut it anymore, and even a 5-model unit will have a 1/6 chance of failing unless that unit has ObSec. I'm wondering if we are going to start seeing more small BSS units in lists, or perhaps 6-girl Seraphim units (since 6 models guarantees a success). Personally I'm of the opinion that RND will not be anywhere near as universally chosen as ROD was (and that goes for all armies, not just Sisters), and that armies that do want to go for RND are going to be much more purpose-built with it in mind.


It was mentioned that its troops, not necessarily obsec, and it was the same for some of the other objectives(like teleport homers)

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Pious Palatine




Bloody rose supplement incoming I guess?

The stratagem's they showed off are EXTREMELY meh. The one for Paragon Warsuits is obnoxiously specific. Fueled by rage is a shooting stratagem in an army that doesn't really shoot (outside of Retributors who get punished for using it). Firey(spelling?) example is worse than both Righteous Rage and their existing warlord trait. Armor of True Sacrifice is interesting but it basically creates a sac character. Do we have a way of inflicting damage on our own units? Because if we do that could be an awesome way to gain miracle dice.

It IS nice that they're working on letting us generate more miracle dice again. That was one of the major areas the new Codex failed compared the old one. Realistically, we get so few miracle dice that I'm surprised we haven't seen more experimentation with allying in shooting components.


Looking at these a second time, it looks like there's a lot of effort to push paragon warsuits so far. Both stratagems only really work on Paragons.

This message was edited 1 time. Last update was at 2022/01/11 17:29:33



 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm certainly whelmed. How many rules can we stack on a canoness until it's too many?

 
   
Made in us
Pious Palatine




 deviantduck wrote:
I'm certainly whelmed. How many rules can we stack on a canoness until it's too many?


What's funny is that the ideal use of that relic is to put it on a stock Palantine and slowly kill it yourself. 45pts and 1 CP for 5 miracle dice is totally worth. Anything else is a complete waste. Like your opponent is just going to sit back and very carefully do 1 wound per phase so you can max out your MD from it.

The warlord trait is just straight up terrible.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

ERJAK wrote:
Looking at these a second time, it looks like there's a lot of effort to push paragon warsuits so far. Both stratagems only really work on Paragons.

We'll see how hard they are trying to push Paragons whenever the new points update comes out. They need at minimum a 10 ppm drop to be viable, probably more like 15-20 ppm (don't see them getting that much though).

The first strat they showed seems like it would be good to help Paragons be good at horde-clearing; usually you'll probably take meltas which aren't great vs. hordes so having another tool to help deal with loads of gribblies is not a bad thing. The other one would be good on a variety of shooting units (pity they jacked up the CP cost to use it on Retributors; funnily enough it's still just 1CP for Paragons!). One problem I've had is that Retributors tend to be a "one and done" unit because once they are out of their transports they have a massive bullseye on them, so this at least helps make sure they take out one more target before they go down. The warlord trait is way too situational (I'm sure there are more in the book though that are perhaps better), but the relic might actually be good on a fighty Canoness (I might choose it instead of the Mantle of Ophelia on my usual murder-Canoness build just for the chance of getting more Miracle dice). You'll get at least one extra Miracle dice from it even if your character gets instantly punked.

I look forward to finding out what else Bloody Rose get from the book; the Martyred Lady stuff from the other book wasn't too shabby even if it wasn't quite enough to make them super competitive.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Pious Palatine




New leaks from CA 2022.

Morvenn, Sacresanct and Novitiates (????) all took significant hits. (A unit of novitiates is ONE HUNDRED POINTS stock now, which means you can throw yours out because they were only seeing fringe use at 75.)

Paragons got a 10ppm drop (woo...)

Exorcists and Immolators went down 10ppm(bullgak)

But the big kick in the dick is that you apparently aren't able to mix subfactions anymore. Which means we drop down probably close to a full tier as an army.

GW sucks.


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Do you have a link or source to share about these leaks? I would think if you can't mix subfactions they would do this to other books as well like TSons who mix their cults.

This message was edited 1 time. Last update was at 2022/01/12 15:37:30


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Pious Palatine




skycapt44 wrote:
Do you have a link or source to share about these leaks? I would think if you can't mix subfactions they would do this to other books as well like TSons who mix their cults.


That's You with a capital Y. As in NO ONE can mix their Chapter tactics anymore. It's apparently from the Canhammer podcast or something? Saw the leaked list on Bolter and chainsword.


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

what do you mean by mix subfactions? you can't have a detachment of bloody rose and a detachment of ooml?

or do you mean junith can't be in a bloody rose detachment?

 
   
Made in us
Pious Palatine




 deviantduck wrote:
what do you mean by mix subfactions? you can't have a detachment of bloody rose and a detachment of ooml?

or do you mean junith can't be in a bloody rose detachment?


You can no longer take bloody rose and OOML in the same army.


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

ERJAK wrote:
 deviantduck wrote:
what do you mean by mix subfactions? you can't have a detachment of bloody rose and a detachment of ooml?

or do you mean junith can't be in a bloody rose detachment?


You can no longer take bloody rose and OOML in the same army.
That neuters us quite a bit.

 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

ERJAK wrote:
New leaks from CA 2022.

Morvenn, Sacresanct and Novitiates (????) all took significant hits. (A unit of novitiates is ONE HUNDRED POINTS stock now, which means you can throw yours out because they were only seeing fringe use at 75.)

Paragons got a 10ppm drop (woo...)

Exorcists and Immolators went down 10ppm(bullgak)

But the big kick in the dick is that you apparently aren't able to mix subfactions anymore. Which means we drop down probably close to a full tier as an army.

GW sucks.

Vahl was inevitable, I'm curious how much Sacresants go up though. 14ppm isn't far off from where they deserve to be, their main issue is that the bodyguard rule can be abused badly for them. Novitiates don't deserve a bump at all, I don't understand why they would get one.

10ppm for Paragons, Exorcists and Immolators are helpful but they need more to be truly viable.

Can you explain not being able to mix sub-factions? Surely the flexible army construction GW allows will allow us to have mixed subfactions still in some regard, is it just removing order rules in some manner or is it flat-out disallowed now? Is this a Sisters-only nerf or game-wide? It's definitely going to hurt Sisters since that's the default competitive setup for us, but as a more casual player who's just running one detachment anyway it doesn't affect me too much. Maybe we'll see OOML getting some play now.

   
Made in us
Pious Palatine




 Andilus Greatsword wrote:
ERJAK wrote:
New leaks from CA 2022.

Morvenn, Sacresanct and Novitiates (????) all took significant hits. (A unit of novitiates is ONE HUNDRED POINTS stock now, which means you can throw yours out because they were only seeing fringe use at 75.)

Paragons got a 10ppm drop (woo...)

Exorcists and Immolators went down 10ppm(bullgak)

But the big kick in the dick is that you apparently aren't able to mix subfactions anymore. Which means we drop down probably close to a full tier as an army.

GW sucks.

Vahl was inevitable, I'm curious how much Sacresants go up though. 14ppm isn't far off from where they deserve to be, their main issue is that the bodyguard rule can be abused badly for them. Novitiates don't deserve a bump at all, I don't understand why they would get one.

10ppm for Paragons, Exorcists and Immolators are helpful but they need more to be truly viable.

Can you explain not being able to mix sub-factions? Surely the flexible army construction GW allows will allow us to have mixed subfactions still in some regard, is it just removing order rules in some manner or is it flat-out disallowed now? Is this a Sisters-only nerf or game-wide? It's definitely going to hurt Sisters since that's the default competitive setup for us, but as a more casual player who's just running one detachment anyway it doesn't affect me too much. Maybe we'll see OOML getting some play now.


Sacrosanct go up to 16ppm, which is 1 more PPM than I think they should be.

I personally think the changes to Paragons, Exorcists, and Immolators are completely irrelevant, but do agree that they need more to be viable.

The exact wording of the new rule is unknown but you will at least lose something significant (probably miracle dice for us) in order to take more than 1 Order Conviction (which might be worth it, honestly. I think I get like 4 useful miracle dice per game now with how trash the new codex is compared to the old one). It might be a straight up ban on it. don't know yet. It's game wide but nothing else gets punched with it as hard as SoB does.

I'm just hoping that the BR supplement is decent because if OoML is really our best mono-order list now, that's gonna suck. It's easily the most boring faction to play and the OoML stuff was about as underwhelming as 40k supplements get.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

The "no mixing subfactions" thing is to bring everyone else in line with the two new books (Custodes and GSC). Their monofaction bonuses only work if your entire army is from the same subfaction. Doesn't affect me personally; I wasn't mixing Orders anyways. EC is probably dead competitively now though.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Yeah that's probably a disaster for variability most factions are going to drop to 1 or 2. Subfactions and the rest will see zero play.
   
Made in us
Pious Palatine




 ZergSmasher wrote:
The "no mixing subfactions" thing is to bring everyone else in line with the two new books (Custodes and GSC). Their monofaction bonuses only work if your entire army is from the same subfaction. Doesn't affect me personally; I wasn't mixing Orders anyways. EC is probably dead competitively now though.


Honestly, unless the BR supplement is WAY better than it looks like it's going to be, it kinda kills Sisters as competitively. BR will muddle through and the masochists who have been trying to make OoML work might still have a chance but not being able to mix subfactions AND seeing just about every list go up between 35 and 45pts means we drop at least a full tier in terms of competitiveness.

It's just yet another example of GW throwing the baby out with the bathwater.

Honestly, it's probably better to just throw out miracle dice. With the nerfs to MD generation from the last codex, I've been averaging maybe 3 instances per game where the dice make any kind of difference at all. I feel like there's way less value there than there is in being able to drop BR repentia into AS lists.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

ERJAK wrote:
 ZergSmasher wrote:
The "no mixing subfactions" thing is to bring everyone else in line with the two new books (Custodes and GSC). Their monofaction bonuses only work if your entire army is from the same subfaction. Doesn't affect me personally; I wasn't mixing Orders anyways. EC is probably dead competitively now though.


Honestly, unless the BR supplement is WAY better than it looks like it's going to be, it kinda kills Sisters as competitively. BR will muddle through and the masochists who have been trying to make OoML work might still have a chance but not being able to mix subfactions AND seeing just about every list go up between 35 and 45pts means we drop at least a full tier in terms of competitiveness.

It's just yet another example of GW throwing the baby out with the bathwater.

Honestly, it's probably better to just throw out miracle dice. With the nerfs to MD generation from the last codex, I've been averaging maybe 3 instances per game where the dice make any kind of difference at all. I feel like there's way less value there than there is in being able to drop BR repentia into AS lists.

Now that's just hyperbole. Sisters are still going to be okay; the top players will find ways to make them still work. BR are just fine by themselves and don't NEED AS or EC to boost them; personally I think AS works fine by itself (and is super fun to play too!).

Regarding the nerfs, we all knew Morvenn Vahl was undercosted; I'm honestly surprised she didn't get bumped all the way up to 300 points instead of 285. Sacresants were also just a little too spectacular for their points, especially because of the Bodyguard bullgak they could pull with MV and Celestine. I personally think they are just fine even at 16 ppm; it'll be other parts of the list where sacrifices will be made. One thing will change; we won't need the little 2-model units of Crusaders/DCA as "action slave" units because of the changes to secondaries, so that's something we don't have to spend points on anymore. I definitely think 10 ppm is too little of a drop for Paragons, and way too little for the Exorcist and Immolator. And is the Castigator dropping at all?

Regarding Miracle dice, I think we still need them. They've come in very handy for guaranteeing a charge out of reserves for Repentia or Zephyrim in my games, plus it's nice to be able to spike a big damage roll on a melta shot once in a while. Of course, I say this as someone who doesn't generally place very highly in tournaments and who already doesn't mix Orders, so take it with a grain of salt.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
 
Forum Index » 40K General Discussion
Go to: