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Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 xttz wrote:
Custodes changes confirmed


50 PPM drop for the Orion and Ares confirmed. Here's hoping other big fw models get similar buffs.
   
Made in de
Longtime Dakkanaut




Not Online!!! wrote:

LOL you don't get two hits against knights since well, single target which means you roll 2d3 for the shots you get which averages 4 which means 1.333 hits.
Then you need to wound, which you do 50% against big knights and 66% against amirigers.
Then the knight player has a 5+SV / invul and chaos knights can push that to 4+ as far as i know.
So basically out of 6 koptas you get 9 hits, 4.5 wounds, of which you get to subtract 1,5 due to armor or 2.25 with invul.
At which point you have done 6 pts of damage, for 300 pts. Impressive.


It is super-impressive.

No buffs/Clan Deffkopta vs. Armiger

4 shots, 1.33 hits, 0.889 wounds, 0.593 after saves for an average 1.777 damage, or about 28.125 points per damage dealt in a turn.

New Hammerhead Railgun, assuming it stays at 140 points (without drones and targeting array freee)

1 shot, 0.888 hits with in-built re-roll, 0.59 wounds with no save or invul for an average of 8 damage and 3 mortals, or 24.6 points per damage dealt in a turn.

It's literally in the weight-class of the new ignore-invul Tau Railgun everyone is freaking out about. And more spammeable. And better into massed targets. And it doesn't hit on a 6+ with 1 attack AP- in combat either.



Compare that to more common similar fast attack vehicles.

Ridgerunner with the damage 3 weapon vs, an Armiger

3 shots, 1.5 hits, 0.5 wounds, 0.33 after saves for 1 damage, or 80 points per damage dealt in a turn. No fly. No ramshackle, etc..


Deffkopta would needs to go up by 2.8 it's current price, or to about 140 points to be equally in efficiency to Ridgerunners, Marine ATVs, etc.., probably more if GW would also price in fly and ramshackle correctly.

It's literally among the top 3 the most efficient ranged damage-dealer in the entire goddamn game at the moment. It outclasses Ravagers and NDKs and plenty of other things by orders of magnitude.

The fact you don't think that is impressive efficiency is laughable.

This message was edited 1 time. Last update was at 2022/01/18 15:23:42


 
   
Made in ch
The Dread Evil Lord Varlak





Lol, ridgerunners have 2 Stubbers on top of it having a scout move, being more durable, NVM 6++ and crossfire, etc.

Tau tank has other weaponry aswell as being far more durable

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Regular Dakkanaut




Wait no points changes for none FW Custodes stuff?
   
Made in gb
Towering Hierophant Bio-Titan






Necronmaniac05 wrote:
Wait no points changes for none FW Custodes stuff?


The codex points will be on a separate page like normal. However the photo does match the written point change rumour we got last week.
   
Made in us
Longtime Dakkanaut




 xttz wrote:

Beastboss on squigasaur +30
Squig buggy +20
Scrapjets +10
Kill rig +20
Meganobs -5
Killa kans -5
Battlewagon and variants -15
Kannonwagon -20
Lootas down to 15
Deffkoptas and Bikes unchanged
Kommandos up to 12
Mek gunz -5 (unless you take the kustom mega kannon)


Beastboss wasn't taken by any competitive lists so giving it a 30pt price hike is...stupid.

Squigbuggy, already been nerfed this edition so instead of taking 9 you can only take 3, and it honestly isn't great as it currently was, this just guarantees it doesn't get taken in Competitive metas again.


Scrapjets, honestly the only buggies I own. I love how they look, but dmg potential they aren't that great and this is just a massive knee jerk reaction to Orkz winning a few tournaments for the first time in years. "OMG ORKZ ARE PLACING! QUICK BREAK OUT THE NERF HAMMER!"

Killrig...I never see this thing. I think I played a FLGS tournament against one a few times but it wasn't that impressive for its cost. +20 is just telling ork players Feth you because you are NPCs, deal with it.

Meganobz, Killakanz, battlewagons: Cool, thanks for the minuscule price cut that takes massively over priced, noncompetitive units and turns them into...slightly less over priced but equally worthless/noncompetitive units?

Kannonwagon: This is probably my favorite one so far. Keep in mind this comes out literally the same time frame as we are hearing about new Tau HH railguns. The Kannonwagon will become the same price (ish) as the HH, but instead of getting a really cool new main gun that ignores armor and invulns and does an average of like 11dmg a turn, what does the kannonwagon do? 2D6 shots at S8 -2AP 3dmg, awesome right? 7 shots on average, 3.5 hits on average and against those pesky T8 vehicles its 1.75 hits and about 3.5dmg a turn. Woohoo! Talk about impressive.

Lootas: Oh thank god GW finally realized that lootas were too expensive and addressed their complete lack of durability and firepower. oh no...they didnt Unit of 10 Lootas is actually 8 lootas and 2 spanners with big shootas who are functionally useless. What does that unit get you? 16 shots hitting on 3s. So for the low low price of 150pts you get 5.3 Autocannon hits. Fun fact, 2 Chickenwalkers which have been nerfed twice this edition still average 10 Autocannon hits a turn for 150pts "Oh but Semper, they are dakka weapons now! what if they are in half range!" Ok good point. Well for starters, that means they are dead next turn and even with half range dakka rules they only put out 8 hits a turn. Still significantly less than 2 chickenwalkers who are significantly faster and more durable.

Kommandos: Honestly, this is too much. A kommando is literally just a boyz profile that gets forward deploy and 2 rules which benefit it only while in cover. I'm not kidding, that is literally what a kommando is. Forward deploying boyz who are really good in cover. Starting from the premise that boyz SUCK right now, you realize that those 3 special rules aren't really worth an extra 3ppm but here we are. I'll keep playing with them because they are the only Elite choices worth taking, but christ could GW just not screw over every single competitive thing in the ork codex?

 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.


No...no they don't. 50pts for a deffkopta is actually pushing it as is. Its BS5 armed with Rokkitz which didn't get the 9th edition treatment of turning every factions dedicated anti-tank weapons into killers. How many weapons from from D6dmg to D6+3, D3+3 or D6+2? Rokkitz went from 3D to....3D. They got heavy 3 instead of Assault 1, but all that meant is that they are useless on our best platform for them, tankbustas.

 Manfred von Drakken wrote:

I believe the correct term is 'gobsmacked'. And I have to respectfully disagree. It doesn't particularly matter what your BS is when a unit is firing off 12d3 Strength-8 Damage-3 shots. Those things are punching WAY above their weight.

12D3 rokkitz is 6 Deffkoptas. that is 300pts. 12D3 rokkits averages 24 shots, 8 hits, and against your knights thats 4 wounds and you get a 5+ save. works out to 8dmg. So 300pts would take 3 full turns to down a Knight. That is actually the rule I use for whether a shooting unit is ok, not OP but ok. Can it kill its points back in 3 turns.

Sunny Side Up wrote:

2 Str. 8 damage 3 hits on average shouldn't be 50 points, lol, much less on a ramshackle/fly body. Most stuff in that price-range gets a single shot to start with.
They should definitely be 100 points easily.

As already pointed out, its not 2 hits on average its 2D3 shots which averages 4, and with ork ballistic skill its 1.33 hits on average. But lets take your premise and throw it at you sideways because you are full of it

A chickenwalker with lasccannons is 85pts, it has way more durability, its almost as fast, and here is the kicker. It gets twice the range and without any buffs from outside sources can average 1.66 hits a turn with its S9 -3AP D3+3 lascannon. That thing averages 4.6dmg a turn vs a T8 3+ vehicle, compared to the Kopta which averages 1.33dmg.
Want more comparisons?

Ok you compared it to the new Tau HH and a ridgerunner...which is kind of funny because nobody takes either right now, but the new HH will definitely be taken. The ridgerunner is still 8th edition and hasn't been updated yet. Funny you forgot to mention that.

What does that hammerhead do? Its S14, -6AP and ignores invulns when it dmgs it does 6+D3 and does 3mortal wounds on top of that. Against those T8 knights its likely hitting on 3s re-rolling for basically 2+ to hit so its 0.83 hits 0.55 wounds, ignores armor, ignores invuln goes straight through and does 6.1dmg on average. Reminder, a single Kopta does 1.33dmg, so you would need about 4.58 of them to do the same dmg. And 4.58 koptas costs 229pts. or 69pts more than the current HH or 43% more. So yeah..totally the same as the new hammerhead...




 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Gargantuan Gargant






Loving how even with a lot of the unwarranted points nerfs for Orks that there are still people baying for blood on Ork units that aren't even overperforming. I'm fairly sure it's just that they're not familiar with how differently Orks play compared to more combined arms approaches taken by other factions like SM and Drukhari, so the moment they deal with something remotely different it must be nerfed. Seriously, play with the units yourself first before you guys cry broken or OP, Tabletop Simulator exists, go take the crazy non-existent all deffkopta list and see how well it does against competent people and tell me how it goes.
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
Loving how even with a lot of the unwarranted points nerfs for Orks that there are still people baying for blood on Ork units that aren't even overperforming. I'm fairly sure it's just that they're not familiar with how differently Orks play compared to more combined arms approaches taken by other factions like SM and Drukhari, so the moment they deal with something remotely different it must be nerfed. Seriously, play with the units yourself first before you guys cry broken or OP, Tabletop Simulator exists, go take the crazy non-existent all deffkopta list and see how well it does against competent people and tell me how it goes.


Gotta agree lol. These are the same people who were screaming Lootas were OP in 8th, and that Kanz needed to be nerfed. Basically, they have 1 bad game against orkz and immediately scream OP! NERF!

DE and Ad-Mech have been oppressive for over half a year, they received minor nerfs. If those leaks above are correct that means orkz are getting hit harder than either faction did and we don't have the win rate or top placings as those armies.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Regular Dakkanaut




We need IG Leaks
   
Made in de
Hardened Veteran Guardsman




Knee deep in bone ash, gore and mud

shank911 wrote:
We need IG Leaks


Don't hold your breath for that, if anything there will be only minor tweaks in the CA. The likely release date of the Codex is early 2023 and they are working on it currently. I wouldn't even be surprised if they raised the cost of regular infantry to 6ppm. Most likely the same guy that did all the Eldar models in the last 5 years (hence so many of them look rather uninspired, in comparison to the over the top action poses and swirly swirls we see since 2019) is currently working on whatever regiment is destined to replace Cadians as the new poster boys. It sure isn't Krieg or Tanith btw. My money is still on Primaris esque "Militarum Solar" a Regiment held back on Ice by Cawl. Now issuing new gear to all the Regiments, so new toys for everyone. Yes that is a cynical approach. But that way, what ever comes across in the end, I won't be let down.
   
Made in us
Longtime Dakkanaut




 GiToRaZor wrote:
shank911 wrote:
We need IG Leaks


Don't hold your breath for that, if anything there will be only minor tweaks in the CA. The likely release date of the Codex is early 2023 and they are working on it currently. I wouldn't even be surprised if they raised the cost of regular infantry to 6ppm. Most likely the same guy that did all the Eldar models in the last 5 years (hence so many of them look rather uninspired, in comparison to the over the top action poses and swirly swirls we see since 2019) is currently working on whatever regiment is destined to replace Cadians as the new poster boys. It sure isn't Krieg or Tanith btw. My money is still on Primaris esque "Militarum Solar" a Regiment held back on Ice by Cawl. Now issuing new gear to all the Regiments, so new toys for everyone. Yes that is a cynical approach. But that way, what ever comes across in the end, I won't be let down.


To put it nicely, there is no way in hell IG are getting released in 2023. They'll be out sooner rather than later. Probably summer or fall at latest.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Longtime Dakkanaut




 Gert wrote:
 solkan wrote:

The same thing happens with Legends. "not part of the ongoing balance review" means that their point values won't get updated. And, being Legends, their data sheets won't get updated to reflect codex changes.

For example... Suppose GW decides that some Chaos Lords are overpowered, and increases their point costs by 20 (noting that you'd have to compare point values between Chapter Approved to know which point values changed, in the first place). If you're trying to use the Legends Chaos Lords, which ones should (because you're trying to be a fair player) increase by 20?

And then suppose that the new CSM codex comes out and 'Death to the False Emperor' gets changed to a different ability or removed. If you're not familiar with the old codex and the new codex, how would you know what changed? Or, for that matter, look at the various previews where weapon profile changes get announced, and think about how many Legends PDFs have those weapon profiles in them. Note: I played through one of GW's "if your codex references a rule we removed, just ignore it" edition changes. If you haven't, I'll just tell you that it's a compete garbage situation that leaves you with randomly unusable models.

That's what the text you quoted means--it's GW saying "We won't fix this model when the rules and points changes change around it." And that's why people don't take "You can still play with Legends models, no one is stopping you" as a serious statement.

Bad analogy aside, let's go through the process of these complaints:
1 - I can't use my old Named Characters because of background progression so let's get rid of a whole army False, those NCs are in the Legends PDFs, and comparing that to the removal of an entire army is silly.
2 - I can't use my old NCs in Matched Play so let's get rid of a whole army because eventually, the enthusiasm would die down False, the Legends PDFs are 100% usable in all 40k types of play.
3 - I can't use my old NCs because it is 100% balanced to every single new release sigh
You keep moving the argument because you know you're wrong but can't admit it otherwise you'd have to not go hard on the "GW BAD" train for one day out of 365. It's pathetic that you'd rather whine and moan about not getting perfection when you were never going to get it, than just using what you have and enjoy yourselves. Go outside and take in some bloody fresh air for christ's sake and stop being so angry all the damn time.


This is false. Nearly any game you play, except maybe with close friends, will disallow legends.
   
Made in it
Waaagh! Ork Warboss




Italy

Sunny Side Up wrote:
Yeah. Seems fine. All build-your-faction-variants so far had limits of X doesn't go with Y.

They spun a bit of fluff around it, which is cool. Just ignore it, if you don't care for it /shrug


Automatically Appended Next Post:
Not Online!!! wrote:

Considering we know of weapons that will just flat out ignore Invuls soontm, are you really concerned about a 50 pts model that hits twice with a rokkit in the MOST OPTIMAL circumstance against a target that guarantees enough hits due to explosive?
Against single targets that drops down to an average of 1,3 hits with a rokkit? which wounds a knight 50 % of the time Against which you still have invul / armor?
That has nothing to do anymore with bias and more to do with either Superior Luck of the ork player or complete and utter unluckyness of you.
NVM that 6 koptas are 300 pts. At that stage if they wouldn't dent knights or other tanks then i'd assume something is wrong.


Yes?

2 Str. 8 damage 3 hits on average shouldn't be 50 points, lol, much less on a ramshackle/fly body. Most stuff in that price-range gets a single shot to start with.

They should definitely be 100 points easily.


Eradicators are 45 for 2 melta shots at BS3+. Do they need to be 75-80ppm by your logic? Attack bike with multimelta is 55 points....


Automatically Appended Next Post:
SemperMortis wrote:


DE and Ad-Mech have been oppressive for over half a year, they received minor nerfs. If those leaks above are correct that means orkz are getting hit harder than either faction did and we don't have the win rate or top placings as those armies.


I guess orks sell a lot regardless of how competitive they are, while some other factions need strong rules to be popular... I love drukhari, they're one of my favorite factions and I had an army of them not long ago, but it's the absolute top tier of the edition for a really long time now and in the meanwhile GW only fixed unintended mistakes (DT liquifier spam or super killy razor succubus), never really nerfed anything about them.

This message was edited 1 time. Last update was at 2022/01/19 07:27:29


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




SemperMortis wrote:
 GiToRaZor wrote:
shank911 wrote:
We need IG Leaks


Don't hold your breath for that, if anything there will be only minor tweaks in the CA. The likely release date of the Codex is early 2023 and they are working on it currently. I wouldn't even be surprised if they raised the cost of regular infantry to 6ppm. Most likely the same guy that did all the Eldar models in the last 5 years (hence so many of them look rather uninspired, in comparison to the over the top action poses and swirly swirls we see since 2019) is currently working on whatever regiment is destined to replace Cadians as the new poster boys. It sure isn't Krieg or Tanith btw. My money is still on Primaris esque "Militarum Solar" a Regiment held back on Ice by Cawl. Now issuing new gear to all the Regiments, so new toys for everyone. Yes that is a cynical approach. But that way, what ever comes across in the end, I won't be let down.


To put it nicely, there is no way in hell IG are getting released in 2023. They'll be out sooner rather than later. Probably summer or fall at latest.


Well they've previewed chaos knights, chaos marines, eldar, still have tau to drop. Logically imperial knights will ape the chaos knight release. Sigmar need some army books sooner rather than later, there's supposedly a horus heresy big release, possibly a new LotR edition, all the usual smaller games getting their content and IG are due a big wave. I can't see them being any earlier than autumn/fall.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Jarms48 wrote:
This is false. Nearly any game you play, except maybe with close friends, will disallow legends.


We've had multiple polls on that. Outside of tournaments, no one gives a damn if you bring legends as long as you have the right models, as they are almost exclusively sub-par choices with wonky rules and keywords.


Automatically Appended Next Post:
Sunny Side Up wrote:
Yes?

2 Str. 8 damage 3 hits on average shouldn't be 50 points, lol, much less on a ramshackle/fly body. Most stuff in that price-range gets a single shot to start with.

They should definitely be 100 points easily.


Is there a reason why you are so intent on intentionally misrepresenting the capabilities of koptas while also skipping all the drawbacks?

It's not 2 hits shots for 50, but 6d3 shots for 150 points, which translates to 4 hits with AP-2 (usually AP-3). Unlike the gun you are comparing them to, almost every model gets a 5+ or 6+ save against them, many units even get armor saves better than their invuls against their shooting. -1 to hit also halves their damage output, which is not true for any of those other weapons
Ramshackle does nothing against most anti-tank weaponry which is really good at killing koptas, they have just a 4+ armor save, no invul, do not get cover ever, count 3 VP for bring it down and have leadership 6 which already is enough to kill another kopta or two if you shoot down a single one.
There also are next to no offensive buffs you could drop on koptas, there is a single speed mob stratagem (which has its own issues), no auras and no abilities that could increase their damage output.

If you don't conveniently ignore all the shortcomings of koptas, they compare fairly well against units that other armies wouldn't even consider top tier, like ravagers, storm speeders or heavy destroyers.

This message was edited 4 times. Last update was at 2022/01/19 08:33:52


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Towering Hierophant Bio-Titan






Dudeface wrote:


Well they've previewed chaos knights, chaos marines, eldar, still have tau to drop. Logically imperial knights will ape the chaos knight release. Sigmar need some army books sooner rather than later, there's supposedly a horus heresy big release, possibly a new LotR edition, all the usual smaller games getting their content and IG are due a big wave. I can't see them being any earlier than autumn/fall.


For Knights, I wouldn't be surprised to see both codexes drop together and GW also release a new version of Knight: Renegade. Good way to push both factions at once.

The big red flag for me in all these rumours recently is that there's little space for non-40K releases. If we really have:
  • Eldar
  • CSM
  • New Chaos Knight
  • Space Marines + supplements
  • Possibly World Eaters

  • That's already more 40k models than last year, and means less room for AOS and other games. Hard to see how IG also fit in there too this year.
       
    Made in gb
    Preparing the Invasion of Terra






    Jarms48 wrote:

    This is false. Nearly any game you play, except maybe with close friends, will disallow legends.

    I mean you are objectively wrong and anyone who says you can't use Legends is also objectively wrong. They are 100% legal for every single game you play with one caveat that Tournaments can choose to disallow them in the interest of maintaining "competitive balance". So unless you're on playing in Tournaments, jog on.
       
    Made in gb
    Gore-Drenched Khorne Chaos Lord




     xttz wrote:
    Dudeface wrote:


    Well they've previewed chaos knights, chaos marines, eldar, still have tau to drop. Logically imperial knights will ape the chaos knight release. Sigmar need some army books sooner rather than later, there's supposedly a horus heresy big release, possibly a new LotR edition, all the usual smaller games getting their content and IG are due a big wave. I can't see them being any earlier than autumn/fall.


    For Knights, I wouldn't be surprised to see both codexes drop together and GW also release a new version of Knight: Renegade. Good way to push both factions at once.

    The big red flag for me in all these rumours recently is that there's little space for non-40K releases. If we really have:
  • Eldar
  • CSM
  • New Chaos Knight
  • Space Marines + supplements
  • Possibly World Eaters

  • That's already more 40k models than last year, and means less room for AOS and other games. Hard to see how IG also fit in there too this year.


    Exactly, if it was a book and 1 model, they can slip it into a filler month, but I think we're expecting a model wave with IG which makes this harder to fit in.
       
    Made in it
    Longtime Dakkanaut





    IG and nids are the last dexes of 9th, well into 2013.

    In 2022 you already have custodes, GSC, Tau, Eldar, CSM, Daemons, SM 2.0 and all the SM supplements.

    There is no way that IG and Nid are coming this year.

    This message was edited 1 time. Last update was at 2022/01/19 10:54:12


     
       
    Made in nl
    Regular Dakkanaut




    What is the idea for Space Marines 2.0 + supplements based on? Just cynicism or actual (reliable) rumors? It would make absolutely no (non-monetary) sense if Space Marines got another 9th edition codex before every faction received one...
       
    Made in gb
    Towering Hierophant Bio-Titan






    Spoletta wrote:
    There is no way that IG and Nid are coming this year.


    We know there's a Tyranid of some flavour coming this year. The big question is if it's something linked to a small codex release (like a new Red Terror or Parasite character), or separate (such as a Shrike Kill Team).

    I don't see a big Ork/Eldar scale codex release for Nids happening this year, but there's still a chance the codex shows up with a minimal amount of models and it's the Kill Team schedule delaying it.
       
    Made in us
    Agile Revenant Titan




    Florida

    Us3Less wrote:
    What is the idea for Space Marines 2.0 + supplements based on? Just cynicism or actual (reliable) rumors? It would make absolutely no (non-monetary) sense if Space Marines got another 9th edition codex before every faction received one...


    Space Marine 2.0 is from the person releasing the Craftworld information. Read the Space Marine codex rumor yesterday on the Aeldari discord.

    No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
       
    Made in gb
    Towering Hierophant Bio-Titan






    I'll just repost that part here:

    General:
    >Codex expected mid-late Feb, followed by Renegade Knights in march and Chaos April
    >In addition at least three brand new units will be released in 2023 not aspects (new not the ones we're getting this year corsairs, and quin unit hint)
    >>Space Marine codex 2 Electric Blugaloo within 6 months. No Necron v2 intended
    >>>New Redemptor variant, new models, new supplements
       
    Made in nl
    Regular Dakkanaut




    Ugh, it's absurd that Space Marines get two codices per edition apparently. Even more absurd that they get their second codex before some armies even get their first. Supposedly all the codices were done at the start of 9th to begin with, so it's just (supposedly) profits and (poor) logistics that makes the release schedule so frustrating. GW really knows how it can make its customers feel appreciated...
       
    Made in de
    Huge Bone Giant






    I am amused by the idea of Marines getting two codices per edition as the new standard.

    Nehekhara lives! Sort of!
    Why is the rum always gone? 
       
    Made in cz
    Regular Dakkanaut




    I wonder whether we can squeeze 3 Space Marine codexes (+ all the suplements twice) between two Tyranid codexes.


    This message was edited 1 time. Last update was at 2022/01/19 12:46:30


     
       
    Made in at
    Boom! Leman Russ Commander





     Geifer wrote:
    I am amused by the idea of Marines getting two codices per edition as the new standard.

    Not to mention all those supplements for First Founding/BT/DW.

    Cha-ching.
       
    Made in it
    Waaagh! Ork Warboss




    Italy

     Geifer wrote:
    I am amused by the idea of Marines getting two codices per edition as the new standard.


    At this point we just have to hope that only the main codex gets a 2.0 version, and not all the supplements as well. Having to buy 4 rule-books plus eventual expansions and the game core rule-book just for a single faction (SW in my case) and a single edition is beyond madness.

     
       
    Made in fi
    Courageous Space Marine Captain






     Geifer wrote:
    I am amused by the idea of Marines getting two codices per edition as the new standard.


    I play marines and I really don't like this. When was the last one released? Feels like it was just recently. I think I've literally not played a single game with the current one. I guess if you're super active player it makes sense, but for my super casual and sporadic gaming tendencies buying these books really doesn't make sense anymore.

       
    Made in gb
    Towering Hierophant Bio-Titan






    Kitane wrote:
    I wonder whether we can squeeze 3 Space Marine codexes (+ all the suplements twice) between two Tyranid codexes.




    With my main armies being Nids / GSC / Orks, it's quite reassuring to know that when I buy a codex I'll get some use out of it before it's invalidated. Glad I'm not paying the marines tax.
       
     
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