Switch Theme:

Why are Chaos Terminators so unloved?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




I've not had much experience with Chaos Termies until now other than a termicde unit I sometimes use, due to the general consensus online that Chaos Termies are not worth it. But can anyone tell me why?

Is it simply that they are not Assault Termies? Otherwise they actually seem superior to their loyalist counterparts, simply because you can actually save some points by not getting those extra power fists.
The way I see it, you need around 2 fists to consistently pop most vehicles, and power weapons seem actually better for the rest of the squad, avoiding the initiative loss. Is the reaper autocannon particularly inferior to the assault cannon?

I have a feeling that people are simply so spoiled from the TH/SS combo that everything else seems useless, but I dont believe this is a fair assessment. A sizable terminator squad deep striking behind enemy lines seems just as valid as the classic termicide unit.

2000pts Mech
1000pts Daemonzilla
1500pts Kan Wall
1500pts Driegowing 
   
Made in us
Lurking Gaunt





DrDuckman wrote:I've not had much experience with Chaos Termies until now other than a termicde unit I sometimes use, due to the general consensus online that Chaos Termies are not worth it. But can anyone tell me why?

Is it simply that they are not Assault Termies? Otherwise they actually seem superior to their loyalist counterparts, simply because you can actually save some points by not getting those extra power fists.
The way I see it, you need around 2 fists to consistently pop most vehicles, and power weapons seem actually better for the rest of the squad, avoiding the initiative loss. Is the reaper autocannon particularly inferior to the assault cannon?

I have a feeling that people are simply so spoiled from the TH/SS combo that everything else seems useless, but I dont believe this is a fair assessment. A sizable terminator squad deep striking behind enemy lines seems just as valid as the classic termicide unit.

I can't really say... Terminators are Terminators, at least, from my limited SM and CSM knowledge, so they are awesome no matter what, unless they are GK Termies, those can be fielded as Troops (Shudder), but cost a sack full of points to run (Yay!), so, I'm guessing yes, they are spoiled, or maybe biased based on how they use their Termies, but, for CSM, Terminators are, at least, in my opinion, and (once again) limited knowledge, a great addition to any Chaos army... but hey, what do I know, I'm just a Mindless Spore Mine.

This message was edited 1 time. Last update was at 2011/04/13 04:17:36


Every thread I touch dies.  
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I see terminators all the time!

Not sure what you're on about, op!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Longtime Dakkanaut






There is nothing wrong with chaos termies, its just that THSS termies are simply the best swiss army combat unit around. The closest chaos comes is with tzeentch termies with a 4++.

Other than that, I quite like how chaos termies can get combimeltas on everyone, which besides the range are perhaps the best basic infantry small arm in the game.

As an aside, deepstriking--while not terrible--is probably not the best idea all of the time. I myself like getting a 4-5 man squad with a landraider. This gives you a vehicle large enough to hide 2 daemon princes behind, and with no upgrades only costs 220! You can still deepstrike, but have more options.

PS: You mention that you like the regular PW... while if they work for you more power to you, you still want as many pfists as you can afford. Sure, if you can only afford 1 pfist then fine, but init4 swings slower than many dedicated combat units anyway, and s4 has trouble wounding many dedicated combat units. As for the reaper, its very expensive, and I would rather have an extra combi-melta and use the heavy weapon slot for the heavy flamer at 5 points.

This message was edited 1 time. Last update was at 2011/04/13 05:17:35


 
   
Made in us
Superior Stormvermin





Their shooting is relatively meh, as for the points you pay the twin linked bolters and reaper autocannon are pretty underwhelming. In close combat, they really wish they had storm shields. They can beat up Tac squads but struggle against large units. They don't have the ability survive just about anything like assault termies do. While they can be given marks, these are pricey and situational. The one major advantage they have over their loyalist counterparts is the ability to take combi-weapons. Termicide is great for vaporizing a vehicle and then being annoying. The issue is that other than termicide, they're basically just regular terminators. You don't see a lot of people taking regular terminators anymore.

Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! 
   
Made in us
Charing Cold One Knight




Lafayette, IN

I think that part of the problem with termies is the delivery system. Chaos has crappy LRs, and most people take other units in those slots anyways. A standing gunline termie unit isn't very good points efficiency. So most people tend to deep strike termicide with chaos.

Now there is a nasty build that I've seen with chaos termies, all champion upgrades, all paired lightning claws. Give them mark of korne for 5 attacks each, or mark of slaanesh for 4 attacks each at I5. Requires LR for delivery, but whatever. This isn't going to be serious, but man will it mess up what it assaults.

 
   
Made in gb
Kovnik




Bristol

notabot187 wrote:
Now there is a nasty build that I've seen with chaos termies, all champion upgrades, all paired lightning claws. Give them mark of korne for 5 attacks each, or mark of slaanesh for 4 attacks each at I5. Requires LR for delivery, but whatever. This isn't going to be serious, but man will it mess up what it assaults.



You're right, it isn't a serious build. I have used it before and let me tell you, wiping out whole squads of Necrons or Orkz or gaunts is freaking fantastic feeling, esp when you have your own custom made Khárn actually Bro-fisting the Termies.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in us
Battleship Captain




Oregon

JourneyPsycheOut wrote:Their shooting is relatively meh, as for the points you pay the twin linked bolters and reaper autocannon are pretty underwhelming. In close combat, they really wish they had storm shields. They can beat up Tac squads but struggle against large units. They don't have the ability survive just about anything like assault termies do. While they can be given marks, these are pricey and situational. The one major advantage they have over their loyalist counterparts is the ability to take combi-weapons. Termicide is great for vaporizing a vehicle and then being annoying. The issue is that other than termicide, they're basically just regular terminators. You don't see a lot of people taking regular terminators anymore.


Pretty much this. They lack the straight up killing/durability power of TH/SS Terminators and they're too expensive to be viable after they're significantly upgraded. The big advantages of Chaos are the combi-weapons and cheaper price tag.
Chaos also lacks the better Land Raider options and wargear so they're stuck with the basic model without power of the machine spirit for movement and shooting multiple targets.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Minigun has it exactly.

Chaos LRs are not that good. In any point size below, say, 2000, the LR + terminators just doesn't do enough to justify its cost against most likely opponents. The fact that SM assault terminators are only 200pts, more durable, more deadly, often supported by Null Zone, and in a transport which is good at popping ours (can take a multimelta and can move 12" and still shoot it) makes that a really bad matchup.

Termicide is nice and cheap.

You can (and I do) use them as a neat kind of swiss-army-knife DS unit. 4-6 guys, with combi-meltas and a heavy flamer, dropping into the enemy backfield to bust an enemy tank, then contest objectives/kill vulnerable enemy units/generally cause trouble. If they show up late from Reserve, though, it hurts to be missing that many points.

In Ard Boyz I've used a unit of 8-10, which can be surprisingly brutal. 40kEnthusiast has also written about a neat list with minimal scoring units, using 2-3 units of 10 terminators just running up the field. The first being Tzeentch (so it doesn't care about cover) and the second Slaanesh (which is nasty in HtH with Lightning Claws, and uses the Tzeentch unit for cover).




Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in nz
Longtime Dakkanaut





New Zealand

I so wish they had strombolters instead of TL bolters - that alone would make quite a difference to the generic Chaos termies.

On the other hand, they do have some advantages - those standard power weapons can cause immense damage against the right opponents.
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Ohio, United States

TL bolters are a shade better than storm bolters at 12" or less, though, and Chaos Terminators are short range units for better or worse. I would rather have the extra special weapons shots anyway.

They're definitely an all-or nothing unit though- either a disposable special weapons squad or a large beatdown unit. The lack of a good transport makes them hard to use in a balanced way. What I wouldn't give to be able to take even just TL heavy flamers on a Chaos Land Raider with Demonic Possession.

This message was edited 1 time. Last update was at 2011/04/14 05:57:19


The Immortal God Emperor (peace be upon him) wrote: Evidently we must strive to be the fierce redeemer of man, yet what shall redeem us?

Eternal War!

/ 2000 pts
750 pts
750 pts 
   
Made in us
Battleship Captain




Oregon

Another annoying thing with the TL Bolters is that Chaos Terminator armor =/= relentless so you can't move and shoot out to 24". This effectively limits the whole squad to 12" or less for shooting.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Them not being Relentless is so dumb.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Jealous that Horus is Warmaster







Apologies if this sounds dumb but how come SM Termies are Relentless yet Chaos Termies are not?

I'll feel very silly if I've missed something here!


Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in us
Charing Cold One Knight




Lafayette, IN

wildboar wrote:Apologies if this sounds dumb but how come SM Termies are Relentless yet Chaos Termies are not?

I'll feel very silly if I've missed something here!



Don't own the chaos book, but it might be because the entry for CSM says it confers X to the model, and relentless rule isn't on the list. SM books all have this, but chaos might not due to its age and suckage.

 
   
Made in gb
Jealous that Horus is Warmaster







Yeah you are indeed correct. I just checked and it confers virtually all the associated rules for Relentless without specifically noting the word itself.
From what I can think the only benefit 'missing' will be the 24" bolter shots. Can't think of any others off the top of my head.

Can't wait to tell my CSM playing brother. He moans about his Codex enough as it is

Thanks


Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

IIRC the other thing they're missing is the ability to shoot the bolters and then assault. :( Suck.

This message was edited 1 time. Last update was at 2011/04/15 06:06:49


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Battleship Captain




Oregon

Mannahnin wrote:IIRC the other thing they're missing is the ability to shoot the bolters and then assault. :( Suck.


I think they can do that actually. Chaos Terminators have weird rules that are mostly like Relentless in that they can shoot and assault or move and shoot the heavy weapon but they left out the whole "fire rapid fire weapons out to 24" " part.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I double-checked my codex, and I stand corrected. Thanks, MG!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Sure Space Wolves Land Raider Pilot




I like them for what it counts for.

Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."

*Silence*

-Snigger-

fatelf 
   
Made in us
Dakka Veteran





Columbus, OH

Mannahnin wrote:I double-checked my codex, and I stand corrected. Thanks, MG!


Thank goodness, you had me worried here at work! I was all set to speed home and double check that I haven't been doing it the wrong way this whole time.

Now I can get a milkshake and put the car in cruise control, hooray!

Thanks,

MegaDave  
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Chaos termies also have a bit of leadership fragility that other termies don't. Straight LD with no re-roll or ATSKNF can lead to bad times.

   
Made in us
Slaanesh Veteran Marine with Tentacles





Alaska

While they may not be as durable or cost-effective as other Codexes, I've had decent luck with using a five-man squad of Tzeentch terminators as sort of a quick-fix squad. At the moment I deepstrike, I determine what needs to die the most, and land and blast away at it with combi-meltas. From then on they use their reaper autocannon and bolter fire (not twin-linked anymore, unfortunately...) to provide very durable support. Most of the time it works pretty great without hogging all the points.

For added fun, I sometimes throw a Tzeentch terminator lord with a deathscreamer in there, but that's just me being fluffy and having fun with my models.

Slaneesh may seem fun now, but when you find yourself in bed with a he-goat and several implements of pain, you'll know you've gone too far. -Emperor's Faithful

"Oh, Brother Asmodai! Yes, spank me! I've been heretical!"
"Feel the Emperor's judgement, Azrael!"
"Oooh, yes! Purge me! Purge me!" -Cheese Elemental

'In the eye of Terror, it's still the '80's. And that's a good thing.' -Necroagogo 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Polonius wrote:Chaos termies also have a bit of leadership fragility that other termies don't. Straight LD with no re-roll or ATSKNF can lead to bad times.


Ld10 though, and only 10pts to give them the re-roll. It is mutually exclusive with +1A, +1I, +1T, or 4+ Invul, sadly.

I wish they could still get marks, or that the Icons of Tz, Nu, Kh, and Sl also conferred Fearless. It's not like it would be overpowered.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I knew they could get the re-roll, it's just hard to imagine taking that icon.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I usually leave them without an icon to keep them cheap. I take the IoCG sometimes with a bigger unit. I'm just beginning to build some more terminators to try fielding bigger units with Tzeentch or Slaanesh.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
Forum Index » 40K General Discussion
Go to: