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Made in se
Emboldened Warlock





umea Sweden


Lords:
Orc Warboss on wyvern With shield, Armour of destiny and sword of strife
368p

Heroes:
Black Orc big boss, sword of 2+Str
130p
Night gobbo BSB with Bad moon banner
105p
Gobbo big boss on wolf with spear, light armour and shield.
51p
LVL2 Night gobbo shaman, dispel scroll
120

Core:
33Orc big'uns with AHW, standard bearer, musician and Flaming attacks banner
327p
39Night gobbos with spear, shield, Fanaticsx3, netters and Musician+standard
260p
20Gobbo's with bows
70p
10spiders
130p

Special:
20Black orcs with shield, Standard+Musician
280p
5Boar boys with spears, shields, standard+Musician and banner of swiftness.
135p
orc boar chariot
85p
spear chukka
35p

Rare:
Arachnarok with flinga
320p

Total:2499

Will be playing alltogether 6games tommorow and wednesday so pleas C&C

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Evasive Eshin Assassin





Here goes:

- Not sure on the general. Wyverns are...okay. But if you want to do it, it's a good build.

- The Black Orc boss doesn't need that sword; he's already got a great weapon (and his I means he might as well go last anyway). Save yourself 40pts.
Then again, I'm not sure if I see him doing much. I'd just drop him for more Black Orcs (how many attacks and wounds do you get for his equivalent in more infantry?)

- That BSB has gotta' go. The Bad Moon Banner will only effect one unit, and if it's not already Steadfast, it's doomed. Talisman of Preservation and a Charmed Shield should keep him in the game. Otherwise, give those to your general and give him the Armour of Destiny.
On the other hand, I'd make the Black Orc my BSB and drop this guy.

- What's the wolf-gobbo doing? Leadin' the spiders? I'd drop him for another Night Goblin shaman.

- I'd like to see the orcs become Savage ones, but if points don't allow after a cut here and a trim there, they'll do.

- Drop the 20 goblins with bows. That little unit won't be doing much, in my opinion. Bulk out the Night Goblins to 50.

- What are the spiders doing? I'd probably send them after war machines, in two units of 5 (a musician in each).

- Those Black Orcs need more dudes. And a magic standard would be nice. Discipline, specifically (assuming your general is going to be off somewhere else).

- Drop the Chariot and the Chukka for some Gobbo wolf chariots (for lots of power and less points) or Pump Wagons with the Rigga' and the Roller (for lots of power and maneuverability, for slightly more points).

That's what I got. Good luck!

 
   
 
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