Switch Theme:

Fairly Solid Necron Rumors - (updated 5/5 with new stuff)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA



Hello everyone,

I have gotten my hands on some fairly solid Necron rumors. I say they are fairly solid because the source I got them from has proved reliable in the past, however the rumors themselves are indeed 2nd hand (I didn't see the codex myself), and therefore I can't personally verify any of this. That also means if you have any more questions on anything I (probably) won't be able to provide you with any more details (as I don't have them).

Anyway here goes:


1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).


2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.


3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.


4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.


5) Phase out is gone.


6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.


7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.


8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.


9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).


10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg


11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4.


12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn.


Okay continuing on here with some nice stuff (added 5/5):


13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.

I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).

So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).


14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!


15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.


15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.


16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.


17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).


18) Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.


19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.


20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.

So it sounds like Scarabs may play a major role in most Necron armies!


21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).

Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.

The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).


22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.


And that's it! Kind of all over the place and certainly not a full snapshot of the codex, but a lot of these things are completely opposite from many of the other rumors I've seen out there.


This message was edited 2 times. Last update was at 2011/05/05 12:52:16


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


At least the army sounds like it has more flavor----they're so damn yawntastic right now. Thanks for the info.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Furious Raptor







YES YES and more YES!


DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
 
   
Made in us
Deranged Necron Destroyer




Newark, Ohio

The Pariahs? Gone? D: That makes me very sad to hear!!! The other stuff sounds pretty nifty though

Undergoing New Calculation Plague-host of Turmoil 2300pts
Brotherhood of Virulent Fortune 2015pts Death Korps of Krieg 800pts
Lizardmen 1675pts Mekskullz Waaagh 235pts

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

AgeOfEgos wrote:Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


I read that as being two bonus pips of armor until glanced/penetrated, not a 2+ save...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Dakka Veteran



Peoria, IL

Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg



+1


I loved that drawing before the last Necron release .. and was up out it didn't make the cut the last time. Glad to see it make a comeback.

   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Red_Zeke wrote:
AgeOfEgos wrote:Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


I read that as being two bonus pips of armor until glanced/penetrated, not a 2+ save...



Ahh ok.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Furious Raptor







I have been looking for this picture for ages.
I think that to finally have it realized will be awesome, as I have always loved it.
All these things sound out of left field, so not what people have been asking for, that I'm inclined to believe these the most. That, plus the fact that they all sound freaking amazing! Wilder that my most imaginative dreams.

This message was edited 1 time. Last update was at 2011/05/01 23:59:49



DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
 
   
Made in us
Wicked Warp Spider





South Carolina

Interesting stuff there. I'm glad GW is finally getting the older dex's done.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in de
Decrepit Dakkanaut







Some questions (maybe you know the answer):

1.) Is phase out completely gone or now only per Necron unit as sme rumours said?
2.) Can one vehicle be a flyer design, that means a skimmer that could be used as a flyer in a possible flyer expansion?
3.) Are the C'tan more like "aspects of C'tan", otherwise filling elite slots with upgradable gods sounds a bit weird.
4.) Are you sure about one unit, pariahs, completely disappearing from the Codex? Is this a first? Or have they become Crypteks perhaps?
5.) Any rumours on miniature releases?

BTW ere a pic of someone's scratchbuild Necron transport following the sketch:

More here: http://alariccantonain.canalblog.com/archives/40k___necrons/index.html

This message was edited 1 time. Last update was at 2011/05/02 00:03:52


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

This all sounds very reasonable to me, except for the C'tan as elites (see Kroothawk's question). Cheers Yak, appreciate the info!


I'm not sure I like the sounds of the new WBB/FNP to be honest and I'm surprised by the nerf to Gauss, so this doesn't sound too optimistic to me so far, but then again, how much Warriors cost is going to be a big factor as will be their resilience in assault...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Gnawing Giant Rat




C'tan as elites sounds extremely strange.

I quite like the 5++++ save, its certainly unique
   
Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

Wow, definitely exciting news. I'm sure my Necron playing friends will be ecstatic.

DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
Made in us
Thermo-Optical Tuareg






Nashville, TN

OOOOhhhhh!

::looks around for Bandwagon ticket::

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Sybarite Swinging an Agonizer




Commoragh

Sounds really cool, and really interesting. Whilst nothing is definate right now, I'm inclined to believe this as it's it's in a completely different vein to what other rumour posters have been saying, the usual same but tweaked stuff. Something about it all just strikes me as very GWish, and something I really could see happening.

The C'tan Elites thing sounds interesting, let's just hope this all pans out.

Thanx OP, I hope you're source is correct on this one

- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts

Skaven - 3000 pts
Vampires - 2000 pts

Dreadfleet - hehe.... 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

The Decapitator wrote:

Thanx OP, I hope you're source is correct on this one


The OP is the owner of Dakka Dakka, and a frequent contributor to GW FAQ's. I'm pretty certain these are solid, or he wouldn't stick his neck out

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Furious Raptor







I'm so excited, my wallet's ready do explode cash all over GW!


Automatically Appended Next Post:
Time to dust these guys off.

This message was edited 1 time. Last update was at 2011/05/02 00:40:57



DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
 
   
Made in au
The Marine Standing Behind Marneus Calgar






Versteckt in den Schatten deines Geistes.

yakface wrote:Pariahs are gone. Flayed Ones are Elites.


Wha...?


Automatically Appended Next Post:
XxRVNGRDxX wrote: I'm sure my Necron playing friends will be ecstatic.


Well once you give them the good news, temper it with the bad news – the Necron Codex is the ultimate 40K Faustian Bargain. Why?

Well, it’s an old 3rd Ed Codex in dire need of an update. Sadly, in order to get that update the Codex will pass through the bad-fanfiction-y mind of Matt Ward. So us Necron players get a new Codex, but we also get gonzo-bat-gak-insane fluff that will likely involve a Necron Lord carving his name on the Eye of Terror or maybe Blood Angels Tactical Squads as a 0-1 Elites choice or some other such nonsense.

This message was edited 1 time. Last update was at 2011/05/02 00:45:24


   
Made in au
Deadly Dire Avenger





If these rumors are solid and appear in the new codex, I can see Necron becoming a very characterful awesome army.

For so long their character has been to have no character, while okay in fiction, I found very hard to get into them and watch my army grow.

Thanks a lot for these rumors, I shall enjoy running scared from the Necrons even more now.


These are some of the pictures I enjoy.  
   
Made in au
Incorporating Wet-Blending






Australia

The Good:
Sapient high-level Necrons, special characters and a Cryptek-like unit were all things I suggested to define a Necron force whose Lord is less under the C'tans' thumb.

If the Elite walker is fluffed as equipped with some kind of power-weapon-style molecular disruptor (that thereby makes it easier for the Gauss-Flayer technology to teleport chunks out of it), I'm in favour.

The Bad:
If there was any unit that should never get a "Build your own X" unit entry, the C'tan are it. There are only four of them, so it is bad writing to create that sort of unit instead of just defining those four (or whichever ones are active). And as I said above, sapience and C'tan involvement should be mutually exclusive.

Adding transports. Like the Grey Knights, Ward's methods of representing a teleportation-happy faction are lacking.

We'll be Back is pretty much FNP, but worse. It's not like you can take advantage of the temporary immunity being knocked down provides, since by the time you could take advantage of it, WBB stops working.

I don't like the sound of the Tesla weapons. The original WD article had a pseudo-scientific explanation for why Gauss weapons were called Gauss weapons. Calling another one a Tesla weapon is too transparent to be convincing.

The Other:
With Phase Out gone, I hope the Sisters will have some other way to take down a Monolith.

This message was edited 1 time. Last update was at 2011/05/02 01:06:44


"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Sneaky Sniper Drone




Bethlehem, Pa

I like the sound of all this, and being that it sounds different from all the other rumors out there I"m tending to lean towards believing this more that the old rumors.+1 on the C'tan being in the elite spot, but after seeing dreadnoughts in the troop slot for Blood Angels, I'll believe anything.

2011 Stats W-L-D
1-0-0
0-0-0
0-0-0
3-1-0
0-0-0

"Bionics..... The Tattoos of the 41st Millenium!"
 
   
Made in us
Mekboy Hammerin' Somethin'





[quote=H.B.M.C or maybe Blood Angels Tactical Squads as a 0-1 Elites choice or some other such nonsense.


This just made my day...

Overall, I'm excited for DE, hopefully, I'll be able to play against a Necrons army that isn't just annoying... Que "I get knocked down"


Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in us
Lord of the Fleet





Texas

Well...some of these things are interesting

I do not think they would completely wipe out Pariahs, they're one of the iconic units! (albeit useless, such as techmarines)

Meh, the WBB sounds funky. I'll have to see the mechanics played out to be convinced

I dislike GW making every army mechable. Is it competitive? Yes. Is it really necessary? Imo no unless the transports are something else besides "reskined rhino/chimera"

Guess I'll have to wait to see the full thing, I'm kinda pessimistic on gw releases lately


 
   
Made in gb
Sybarite Swinging an Agonizer




Commoragh

Dez wrote:
The Decapitator wrote:

Thanx OP, I hope you're source is correct on this one


The OP is the owner of Dakka Dakka, and a frequent contributor to GW FAQ's. I'm pretty certain these are solid, or he wouldn't stick his neck out


Yup I'm aware of this and as I said in my post, I'm inclined to believe what he is saying.

But until GW actually release the codex then for all we really know, this could all be pie in the sky. No matter how much the likelihood of it being true.

So my point in saying thank you etc was that although I believe and hope his post is to be true, we cannot be 100% sure just yet.

- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts

Skaven - 3000 pts
Vampires - 2000 pts

Dreadfleet - hehe.... 
   
Made in us
Shas'ui with Bonding Knife





Not there

yakface wrote:2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.


Ability to field more space gods with T8. Wah!

yakface wrote:3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain

Yay!
yakface wrote:but doesn't get cancelled out by double strength, AP1/2, etc.

Boo!

yakface wrote:4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have.

Happy with auto-wound getting the nerf bat.

yakface wrote:7) Immortals are now a Troops choice. Pariahs are gone.



WHAT!?
1.Pariahs are squatted? How?! Sure their rules were below schmeh, but their fluff was well established (in a book whose fluff was very lacking). If Pariahs aren't so, then what happens to the Pariah gene? Shouldn't Culexi be removed as well if there are no humans with the Pariah gene to supply more Pariahs after their demise?

2. Immortals as troops... Well, the video in my sig can be a proper answer to see this currently fromage filled robot turned into a min/max army choice.

ChiliPowderKeg is forged from pure grade asinine and failure
caissadoosj!

FAILURE
 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





KC, MO

C'tan as elites seems a bit odd. If anything besides HQ i would file them under Heavy Support for sure.

Pariahs gone makes me sad. They're really important to the fluff, or at least they used to be.
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

I'm willing to guess that the Necron Pariahs(not the same as Pariah gene/Culexi. The Necron Pariahs were people who had the Gene, abducted and then stuffed into a Necron body) being removed isn't a bad thing.

That's likely what we're going to see as the C'Tan entry. Pariahs were supposedly, according to the Xenology book, being groomed as a kind of 'host' for the C'Tan to project their power through.

Think 'Battle Psykers' but with the ability to channel the C'Tan proper.
   
Made in us
Deranged Necron Destroyer




Newark, Ohio

The C'tan power Pariah idea would be something interesting for sure. What I'm really praying is an option is to take one of the 2, 3, or maybe even 4 active C'tan and field him, at a cost of 600+ pts though, and really make him over the top excellent

Undergoing New Calculation Plague-host of Turmoil 2300pts
Brotherhood of Virulent Fortune 2015pts Death Korps of Krieg 800pts
Lizardmen 1675pts Mekskullz Waaagh 235pts

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in ca
Pile of Necron Spare Parts






Hm. These rumours contradict what ghost21 had to say, in some ways. Notably the existence of C'tan. Now I'm curious to see which rumours start panning out.

 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







kenshin620 wrote:
*Blood Angel and Necron Teamwork Picture*


Nerd Rage Level: Yellow (Heightened)


Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
 
Forum Index » 40K General Discussion
Go to: