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Made in si
Steady Stonecleaver







Or, as some like to call it,



This is a personal project I've been working on for the past 6 weeks or so. It's not finished by far but it's far enough along to be playable.

I've been wanting to return to campaign skirmish gaming for some time now but none of the systems I tried worked for me, and eventually i realized that it wasn't the rules but the variety of pieces that was bothering me. I decided to return to an old favorite with decent rules that most local players were already familiar with, but to expand the material to encompass all the variety of the 40k fluff. I later found out about Inquisimunda, which does something similar, but also wasn't quite what I was going for.

These were the goals I set for myself at the onset:

- a greater variety between gangs; Gorkamorka and Necromunda are both severely lacking in this regard, and it always struck me as very odd that so few official or fan additions exist compared to Mordheim, which has dozens of very different warbands.
- a greater variety within gangs; I find that there are very few different options in Gorkamorka and even less Necromunda, especially early on. Everyone is just about the same until you start getting skills. I wanted gang building to be a much more exciting part of the game.
- a lighthearted attitude to the 41st millennium; Although the rules are based primarily on Necromunda, I wanted the game to be much more a spiritual successor of Gorkamorka.

And these were the design principles that would make the above possible:

- one single gang list with mixed races allowed; Some synergistic rules to encourage same-race gangs, but not enough to make mixed gangs unappealing. Some fluff-bases restrictions, like Orks won't ever follow a Grot leader.
- all 40k races represented; Because human-on-human and ork-on-ork gets old after a while. And GW makes lots of great minis and as many as possible should be playable.
- streamlined gang construction; Because there will be so many different races all on the same gang list, it would be unrealistic to have different entries for Leaders, Heavies, Juves, Specials, Meks, etc... of each race. Instead, each race has a single entry with a single set of racial special rules, but 3 different profiles (recruit, regular, veteran) each with a different hiring cost and starting experience. In addition, there will be a list of 10 or so different "careers." Each ganger can pick one career, which determines which skill tables he can access and maybe grants another special rule or two. For example, you can hire a Heroic Grot Sniper, or a Recruit Human Medic, or a Veteran panzee Bruiser.
- more stuff to do in the city! This isn't Mek Town, boyz. If your fragile Eldar ganger doesn't care much for seeing a Dok, he can visit the Hoemunculi or a rogue Apothecary or a Slaanesh brothel or whatever. I also want to add an exploration table ala Mordheim with cool discoveries and encounters in the city.

So here's the setting. If it bothers you too much, imagine it takes place in Mirrorverse 40k.
Spoiler:
The setting that I envisioned is in effect an Ork craftworld. A giant archeotech city/hive that the Orks fitted with void shields and teleported into space when the planet they were on was destroyed. It floats around the galaxy semi-randomly and is sustained by raids into Imperial space. Nu Ork is kind of a big player, so other races like to infiltrate it to further their own goals. This is somewhat easier in an Ork-run society than elsewhere in the galaxy, plus the city is way too big to police, anyway. Sometimes, infiltrators get stranded or just decide to stick around because here nobody will kill them for mispronouncing the Emperor's name or for growing that third eye. Eventually, a somewhat functioning mixed society evolves, with the newcomers largely adopting the orky way of life, but the orks in turn also becoming a bit more civilized. Nu Ork becomes a giant lawless slum fragmented into small interest groups, but compared to the rest of the 40k universe, it's a little bubble of calm.


How far along is the project currently?

The combat part of the rules is done. I based it on Necromunda Community Edition, added a blend of Gorkamorka and Ash Wastes vehicle rules and went from there. I updated a few things that I felt were a bit clunky, like scatter and gas cloud rules. I also put back the old Necromunda templates (hand flamer, 2" blast, 4" blast) because honestly, if you can build a hive city table you can certainly print and cut out some custom templates.

The sourcebook is taking much longer and looks like it'll weigh in at about 200 pages. This will include profiles and wargear for all the major races except Nids, dozens of vehicle configuarations, around a hundred psychic powers, an extensice Chaos section, mounts, 40mm based monstrosities such as Grotesques, expanded skill tables, modernized Mek's Workshop and Dok's Serjery sections and several new similar businesses to visit, such as a Haemonculus or a Temple of Khorne.

So far the profiles and careers are pretty much done, the wargear section is playable but has plenty of room for more stuff to be added, the vehicle section is still in rough draft but playable, non-Chaos psychic powers are done, most beasts and mounts are done, and the post-battle sequence is nearly done apart from a few more businesses. The one major section that's missing are the scenarios. I intentionally left them for last because they are the least critical to have a playable game. There are already good scenarios in the Gorkamorka and Necromunda sourcebooks and reasonable players can easily come up with new ones.

Playtesting is currently underway and so much fun that it's not really fair to even call it that. Let's just say there's a campaign currently running and some details might be tweaked based on experience.

Now we get to the actual files (finally!)
For now I have this dinky Googles Sites page and the pdfs are hosted with my ISP. Updates will come daily or near-daily for the time being.
http://gangsofnuork.lordblackfang.net/

All feedback and suggestions are greatly appreciated.

This message was edited 1 time. Last update was at 2012/05/07 13:56:47


Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in my
Sagitarius with a Big F'in Gun





Oh, so it's here too?

Hi Lord Blackfang!

Must say, I love the vehicle rules.




 
   
Made in us
Wicked Warp Spider





Chicago

I'm curious why you felt it was ok to "borrow" large sections of my own Inquisimunda rules for this ruleset without, at the very least, giving me due credit...?
   
Made in us
[MOD]
Decrepit Dakkanaut







Which parts are the same? I haven't looked much at either at this point.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Wicked Warp Spider





Chicago

I just find it interesting that Blackfang wrote me a month ago, essentially saying "can I borrow some of your Inquisimunda rules" and when I mention I'd rather he not that his reply is he's beyond the point where my rules would be helpful.

He admits to using Inquisimunda as a "inspiration", even though I've already found that Servitors and Familiars are nearly identical to my own, many of the additional rules I added for Inquisimunda such as Floating and Flying are about 90% the same here, incorrect entries in my Armoury are repeated (for example, the Shuriken Catapult is incorrectly a Str 3 weapon both in Inquisimunda and here), race stats and points values are almost the same with one or 2 minor changes, and that GoNU hints at Chaos Legion-specific upgrades just as Inquisimunda hints at Mark of Chaos-specific upgrades (because I haven't got around to writing them).....shall I go on?

When asked via email to at least credit Inquisimunda, Blackfang has been flippant, saying that it is simply a "fluff" resource.

"Imitation is the sincerest form of flattery."

This message was edited 1 time. Last update was at 2011/05/19 22:28:45


 
   
Made in us
[MOD]
Decrepit Dakkanaut







That sucks. Hope he responds or at least credits you!

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in si
Steady Stonecleaver







I'm just gonna copy/paste the same reply everywhere that you copy/paste your smear campaign:

Next you're gonna claim that you've invented all of these things. Let's not kid ourselves, everything both of us have done is extremely derivative. All that reading Inquisimunda has done is to remind me about some cool 40k things that I should include. Things that were all already established in the 40k fluff. There isn't an iota or new material in Inquisimunda that I've seen. I did not copy any of your rules directly, everything has been built from the ground up or based on GW's own resources. You really think you deserve as much credit as the guy who wrote the Ash Wastes vehicle rules that I use almost unchanged? I didn't even see your stuff until I was a couple of weeks into the project and someone on 4chan pointed me at your website when I was asking for ideas.

Claiming that statlines were copied with only minor changes is ridiculous. In case you haven't noticed, there's practically no wiggle room in a system with an effective range of maybe 3 values per characteristic. It's absolutely unavoidable that they would look similar. For example, are you saying you somehow have a claim on Eldar being Toughness 3 and so mine have to be Toughness 2 or 4???

No, sir, you will not appear in the credits. You ignored me for over a month when I tried to contact you and now you're stirring up drama because you smelled some free publicity. Go take your delusions of originality elsewhere.

EDIT: Anyone who cares about it is invited to read both products and draw his own conclusions.

This message was edited 2 times. Last update was at 2011/05/20 07:09:39


Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Wicked Warp Spider





Chicago

Blackfang, Inquisimunda has been doing just fine publicity-wise since it went live over 6 months ago. I've no desire to perform a "smear campaign" against GoNU and I've neither named or shamed you on my blog or on other forums.

The only places I've mentioned this (outside of responding to your email) are on Dakka and The Waagh forums where you have started threads. I do apologize for the delay in responding to your email. I've been busy in my personal life lately and I also wasn't exactly sure how to respond to an email asking to "borrow" my material.

I actually don't claim originality for Inquisimunda as a whole. If you bother to read the Inquisimunda Resources page, I state flatly that the idea for this came directly from Migsula's blog here on Dakka. Additionally, the rules are written to force players to utilize GW's ruleset.

There are several areas that I've modified for Inquisimunda that, whilst not "original" are changed so substantially that it could be argued fall under the banner of being new to Inquisimunda. I do, however, realize that I've no claim to Inquisimunda or the various IPs. As such, I haven't asked you to remove or modify those items in GoNU that are the same or similar.

As I've stated, I'm not being unreasonable in my assertion that you should at least credit me as a source of inspiration. I find it odd that, in your initial email to me (made before GoNU was released) you flatly state that you'd like to borrow some of my material and now you suddenly think it's ludicrous to even mention Inquisimunda in the same breath as GoNU.

I'll make the assertion that, at this point, you don't wish to do so more because I've wounded your pride, then out of any sense of your "being in the right".

Good luck to your ruleset.

This message was edited 1 time. Last update was at 2011/05/20 13:03:08


 
   
Made in si
Steady Stonecleaver







That's a very different tone than your previous posts. I guess by now you've pored over all those "borrowed" sections and couldn't find much to incriminate me. Well, whatever your reasons for suddenly being reasonable, I have no choice but to follow suit or I'll be viewed as the nasty one. Well played.

What is it exactly that you want from me? I freely admit that my quick look-over of your work reminded me to include Servo-Skulls and Cherubim. So would looking at any Blanche illustration. I copied none of your rules, tho they are similar because we both (I assume) based them on the Inquisitor rulebook and the two 3rd edition Inquisition codices. I copied none of your ganger statlines, I did not even bother looking at them after I noticed that we took rather different approaches to building a ganger. The same goes for weapons, and if you focused on the differences instead of similarities you would see that. I went to check them now for the first time and beyond the original Necro stuff there is hardly any overlap. I didn't know your ShuriCat was S3 and it wouldn't have affected my decision either way. I made a conscious decision to downpower some weapons, after all the whole point of the game is people not getting killed. Any basic weapon with S4 needs a big downside (Bolter ammo rolls, Shootas being used by low BS orks, Pulse weapons being used by squishy Tau...)

We obviously care a lot about our respective "babies" that we've both put a lot of effort in. I understand you must have been upset when you thought I had ripped off your hard work. You should understand that I can't help but feel the same when you publicly accused me of plagiarism after not giving me the time of day for a month (I could not be aware of your reasons, good or bad).

Lastly, I have no problem with mentioning Inquisimunda and GONU side by side. While being necessarily similar in rules, the are completely different in terms of feel and flavour - probably more apart that original Necromunda and Gorkamorka were - and I do not think of them as competing products but complimentary ones. I still do not think that looking over your work and thinking "Oh, right, I need rules for floating" merits any sort of credit. But I have no problem listing Inquisimunda on my website as an alternative to players who prefer the grimdark over orky shenanigans.

I hope this nonsense is now settled.

Copy/pasted on both forums to give all readers closure.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Well... all unpleasantness aside, I am now a big fan of both. "Now" due to the fact that I just recently found Nu Ork. I am absolutely thrilled to have an ork-centric version of what I have been watching develop in the Inquisimunda circles.

I haven't the opportunity to play either, but I will continue to draw on both, heavily, for modeling inspiration.

Thank you.

*edit*
oops- a bit threadmantic... sorry, still liking both projects.

This message was edited 1 time. Last update was at 2011/07/30 20:00:52


   
Made in us
Fresh-Faced New User




My friends and I are looking at using these rules to play our own little campaign. The rules look like a lot of fun. I took a khorne axe on my chaos space marine which has the bleeding special ability, however I can't seem to find where that ability is described.
   
Made in gb
[MOD]
Et In Arcadia Ego





Canterbury

Might be a bit of life left in this then, so we'll leave it open for now. If the OP would like it locked just let us know.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
The fact that a conflict has many sides does not imply that every side has merit.
 
   
Made in si
Steady Stonecleaver







Sorry, I don't check this part of Dakka very often.

Looks like Bleeding slipped through somehow, I'll add it in the next version.

Bleeding: If this weapon causes a (unsaved) wound, a flesh wound is inflicted automatically in addition to whatever is rolled on the Injury chart.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Fresh-Faced New User




Thanks, I was also wondering about the abilities like Martial pride that cause you and your opponent to act like your weapon skills are equal. Does it also cause that to occur when your weapon skill is higher than your opponents? From reading it, it sounds like they're always equal, though in that case it's as much an advantage as a disadvantage.
   
Made in si
Steady Stonecleaver







Yup, Martial Pride means that the model's base WS is always equal to his opponent's base WS (the one on his profile).

Note that WS modifiers from flesh wounds and the like do not get mirrored.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Fresh-Faced New User




I like the sound of this game. Do you guys still update/work on it?
   
Made in si
Steady Stonecleaver







I consider it finished, apart from any point adjustments that might come after extensive playtesting. I should polish the graphic design, but I'm already working on my next big thing.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Drop Trooper with Demo Charge




Scarborough,U.K.

Hi,
our club is about to start a campaign using this ruleset,and a few questions are bound to crop up! I'm writing up my gang now and have found reference to the doctor career,but can't seem to find it.Was it dropped at the last minute,or missed?
Thanks,
Chris

Are you local? 
   
Made in us
Fresh-Faced New User




obithius wrote:I'm writing up my gang now and have found reference to the doctor career,but can't seem to find it.Was it dropped at the last minute,or missed?
Looks like it was turned into the Medic career.
   
Made in si
Steady Stonecleaver







Yes, treat Doctor and Medic as the same thing. Hard to catch all the instances after such a change...

I think carapace armour still says 6+ save instead of 4+, too.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Drop Trooper with Demo Charge




Scarborough,U.K.

Thanks,I should open my eyes!

Are you local? 
   
Made in us
Fresh-Faced New User




Just got done with a battle in my campaign.

My opponents (a human gang) fled pretty quickly when da boyz took a few of 'em out. Huge victory for my gang, which has been sneaking in under the radar with a good amount of loot but no wins. Unfortunately, my gang leader got overthrown right afterwards. Bleh.

Anyways, just stopped by to say I'm enjoying your game, man. Cheers.
   
Made in si
Steady Stonecleaver







Great to hear there's some GONU action going on elsewhere in the world! How many in your campaign?

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Fresh-Faced New User




Well we started with 4, but now it's just 2. It's still a fun break from playing WHFB all the time, but it's disappointing that more of my friends didn't want in.

Maybe I should try my luck at the FLGS instead.
   
Made in be
Fresh-Faced New User




Hello, next sunday our club starts with a Nu Ork campaign with at least 6 players. I have made a squat/gretchin army but couldn't find the price or rarity of squat chainmail. Could you give me more clarity on this part. Thanx
   
Made in si
Steady Stonecleaver







Looks like an oversight on my part! Please treat it as a common item costing 45 teef.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in be
Fresh-Faced New User




could you explain the noisy rule? can't seem to find it neither.
thx
   
Made in si
Steady Stonecleaver







Right, another half-done idea. This only matters in scenarios where Sentries are being used. If an attacking model uses a Noisy melee weapon, it triggers the alarm on a 4+ (like a shooting weapon) instead of 6+ as normal for melee.

All chainsaw-type weapons should be Noisy, except the Eldar ones.

This message was edited 1 time. Last update was at 2012/09/10 16:24:59


Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Commoragh-bound Peer




Westminster, MD

Just wanted to pop on here and let you know - Whatever combination of ideas/sources/brain worms created it? I've had more fun playing this than anything in a while.

So... thanks everyone who made it possible, and I'm gonna keep playing it haha
   
Made in be
Fresh-Faced New User




Cab you put several scopes on a weapon or just one?
Thx
   
 
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