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Made in us
Oozing Plague Marine Terminator





Splitting the Speedfreeks box with another Orkboy at my shop. Don't even care which buggy I get. However, I am interested in the barricades and terrain pieces. Seem perfect for my Ork Kill team.
   
Made in de
Longtime Dakkanaut





27.50£ is the price band of the Nightscythe (and nothing else that I could find)? So 25€ from an onlone discounter when imported. That's not as good as Armigers or E2B, but bearable. A Blastajet to make a couple of Scrapjets would still make sense.

PS: My baby is coming early and I managed a transfer time of officially minus 1 minute between trains because of that. If that's not a sign to start a Speeswaagh I don't know. Once I have time again

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in fi
Locked in the Tower of Amareo





crzylgs wrote:
the_scotsman wrote:

3) Big trakk with supa scorcha, any kultur. Turn 1 more dakka, turn 2 12 scorcha hits.

But yeah it mostly sucks donkey nuts.



I know you said it sucks, so am not aiming this at you - but taking your example of the Big Trakk with SupaScorcha because LOTs of people dont seem to understand that missing a turn of shooting, then having ONE turn (if it was until end of game it'd be a different story) maximum shooting isn't good.

No Mek Shop:

T1 = 4D3 shots (average 8)
T2 = 4D3 shots (Average 8)
Total shots = 16

Paying 80 points of Mek Shop gets you:

T1 = 0 shots
T2 = 12 shots
Total shots = 12

The SupaScorcha being 4D3 rather than D6 based actually makes it even worse to 0+max rather than average+average. But if you do similar with a 2D6 weapon you'd end up with average being 7+7 = 14, compared to 0+max being 12 so you'd still lose out on average. So either way you're paying for the benefit of a net loss in shots

Not to mention that if you've parked a vehicle at a Mek Shop T1 and chose more Dakka... This gives the opponent a turn to either take out your vehicle before it shots, or to position his forces accordingly to negate you potential juicy targets.

So yeah, it REALLY does suck. You should be PAID to take it.


Automatically Appended Next Post:
the_scotsman wrote:
ritualnet wrote:
Grots, Thraka, war bike mob and boyz are all sold out online and no longer available on UK store. Possibly the base size change?

Not sure if people know or not, on phone looking for Ork models


I'm pretty sure grots were rumored to be going on 75mm dreadnought bases, and they're going to be re-releasing them with the 2nd edition metal snotling models.



IF that meant they also became ammo for the SAG again and could appear inside enemy models for an instant death I'd probably be OK with it


Mek shop rules leaked? Been out of loop for day. Sounds like knight one and that's so bad opponents will be happy to give you one for free in case you make mistake of using it. Why gw fails with these terrain rules? Eldar and knight ones suck ass(eldar one even been nerfed....) and now orks too?


Automatically Appended Next Post:
 lolman1c wrote:
Eyyy, the S5 goffs will probably dominate tournaments. Shame really for the rest of us Ork players who just use boyz to soften the enemy before we send in the explosive trukks!


S5 sounds nice until you realize even 6pts boyz never make into useful combat let alone 15% less boyz


Automatically Appended Next Post:
 Vineheart01 wrote:
better not be T1 capable.
Otherwise were going right back to the old reserves bs. They changed it to not be allowed turn1, NOBODY should be able to break that change.
GW has done this in the past though so i wouldnt be surprised to see them to it again.


Well t1 ds was oniy problem with shooters and 3d6 charging assaulters

This message was edited 2 times. Last update was at 2018/10/23 09:35:27


2024 painted/bought: 109/109 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

i'm just gonna teleport mek shops and surround my opponent's army so he can't move.

XD

 
   
Made in us
Fixture of Dakka






 Latro_ wrote:
i'm just gonna teleport mek shops and surround my opponent's army so he can't move.

XD


We have found Orkimedes. 800 IQ strats.

"The Omnissiah is my Moderati" 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
Mek shop rules leaked? Been out of loop for day. Sounds like knight one and that's so bad opponents will be happy to give you one for free in case you make mistake of using it. Why gw fails with these terrain rules? Eldar and knight ones suck ass(eldar one even been nerfed....) and now orks too?


I can't find them right now, but quick summary from memory:

It becomes terrain after deployment and cannot be attacked or destroyed.
Grabbin Klaw - At the beginning of the fight phase, if an enemy model is within 1" of the mek shop, you can select one of your infantry models within 1" as well. If you do, on a 4+, it deals d3 mortal wounds to the enemy.

In addition, you can have a vehicle skip shooting and fighting for a model (like the knight thing) and gain one of these awesome benefits:
- Move +6" next turn. Also roll a d6, on a 6+ you get +d6 movement for the rest of the game. This would actually be good if you wouldn't have to deploy it in your deployment zone.
- Heal d3 wounds, or flat 3 if a mek is also wasting its time near this beautiful scenery. On a 6+ the model gets +1 toughness. Oh, and the mek can't repair anything else this turn...
- Shoot max shots with weapon that's not a bubblechucka (because that would be too good ). On a 6+ gain +1 shots for one weapon for the rest of the game.

All this for the awesome price of 80 points.

This message was edited 1 time. Last update was at 2018/10/23 10:59:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





Right. So pretty much same as the imperial knight one apart from attacking enemy. So basically enemy will happily give you one for free since using it is detrimental to orks.

Good possible example of lead times. Either GW ignored all the feedback about knight codex or it was too late to change codex from feedback at the knight equilavent.

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
Right. So pretty much same as the imperial knight one apart from attacking enemy. So basically enemy will happily give you one for free since using it is detrimental to orks.

Good possible example of lead times. Either GW ignored all the feedback about knight codex or it was too late to change codex from feedback at the knight equilavent.

Well yes and no. I would actually take this for 0 points (and 0 detachment slots if that would matter) since you get "free" d3 mortal wounds on a 4+ at the start of the combat phase if you have a unit within 1" of it. That unit doesn't lose its attacks. So I wouldn't use it for the actual Kustom Job part nor do I think the mortal wound mechanic is worth much but at 0 or even 5 points I'd take it. The same cannot be said for the forgeshrine
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






We also have some units which aren't shooting a lot, so deep striking it midfield and then have a deff dread of something else bouncing off it with +6" move might actually do something - but nothing worth 80 points and 2 CP.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan






angel of death 007 wrote:
gungo wrote:
$45 with the standard online 15% discount is $39... which is fine

Even better if you can find an online retailer with 20% discount .
Best I got is minature market with 15% plus free shipping plus 1% store points discount.

ne
seems like a lot of loops holes to go to just to get it for a little more then you pay for it retail in the UK. I really wanted to support this release because I think orks deserve it and they are my fav army but unless they do a decent start collecting box it might just be a codex for me.... so sad really as I planned on dropping about $400 or so on some new orks... I am not going to do that at these prices though. I am tired of GW's USA price rediculousness. I hate to have to make my stand where it can reflect poorly against my favorite army though.

If US sales don't go well for orks, GW will assume no one likes orks not that their prices are rediculous. Isn't fair, orks deserve a lot better then this. Maybe there will be a buggy in a start collecting set?


Give it a rest.

Every brick and mortar I've walked into has a 15% discount.
That cuts the price down to $38.25.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in fi
Locked in the Tower of Amareo





 TedNugent wrote:

Give it a rest.

Every brick and mortar I've walked into has a 15% discount.
That cuts the price down to $38.25.


And you get it in UK for 15%-20% off so 20.4£-21.675£. Point is? You are still paying more than exchange ratio says you should.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




Exchange ratio is nothing to do with GW pricing though. Must we continually go through this every single release?!
   
Made in gb
Regular Dakkanaut




Pricing is what it is, why is this a surprise?!

Cost of living isn't factored into exchange rates. Gw pricing does

It always happens. Removed - rule #1 please

That said, when the codex drops you'll find plenty moan about and reasons for falling sky justifying you dropping Orks. Then you may at last be happy in your cynicism?

This message was edited 1 time. Last update was at 2018/10/23 13:16:52


 
   
Made in gb
Longtime Dakkanaut




It's not cost of living. It's regional pricing that is consistent no matter what the exchange rate is.

If the £ goes up it'll look closer, I'd f the £ goes down it'll look wrose.

You none UK person #3553 will pay the same in your currency unit no matter what Stirling is doing.
   
Made in fi
Locked in the Tower of Amareo





Vorian wrote:
Exchange ratio is nothing to do with GW pricing though. Must we continually go through this every single release?!


Yes but why people keep pulling up discounts like they are somehow US specific thing that makes exchange ratio weirdness allright. It's not unique to US so does nothing to fix it.

2024 painted/bought: 109/109 
   
Made in au
Screeching Screamer of Tzeentch




https://youtu.be/q8GXn92-1E8
Kirioth just released new video with details of the orks shiny gubbinz (artifacts).
   
Made in fr
Been Around the Block





New relics!

That killa klaw oh my god!

This message was edited 1 time. Last update was at 2018/10/23 13:02:24


 
   
Made in fi
Locked in the Tower of Amareo





Vorian wrote:
It's not cost of living. It's regional pricing that is consistent no matter what the exchange rate is.

If the £ goes up it'll look closer, I'd f the £ goes down it'll look wrose.

You none UK person #3553 will pay the same in your currency unit no matter what Stirling is doing.


Of course exhange ratio's have big effect on what GW customer will pay then. If £ goes cheaper he buys from UK. If somehow £ becomes expensive time for local store.

2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba






Zhothac Thoth wrote:
https://youtu.be/q8GXn92-1E8
Kirioth just released new video with details of the orks shiny gubbinz (artifacts).


OK google play Kirioth on youtube.

OK google mute.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Battlewagon Driver with Charged Engine




Editing this in here as well:

Kirioth Shiny Gubbins leak




Da ded shiny shoota -. Replace kustom shoota
18" Assault 12 S4 Ap-1 D1

Headwoppa's Killchoppa - Replace big choppa
S+2 AP-2 D2 Wounds rolls of 6+ cause 2 mortal wounds in addition

Super cybork body
5+ FnP

Da Killa Klaw - Replace power klaw
Sx2 AP-3 D3 Reroll wounds

Scorched Gitbonez - Pysker only
Add 1 to psychic tests

Gitstoppa Shells - Model with kustom shoota, kombiweaponwith skorcha or kombiweapon with rokkits only
Add 1 to strength and damage of that weapons shoota or kustom shoota profile, improve the AP of that weapon by 1 as well (AP-1 becomes AP-2)

Da Lucky Stikk - Goff only
Add 1 to hit rolls made by friendly goff chracters within 6" of the bearer in the fight phase. In addition, you can reroll hit and damage rolls for attacks made by the bearer in the fight phase

Morgogs finkin cap - Blood axe only
If the bearer is your warlord you can generate a second warlord trait for them. If the bearer is not your warlord generate a warlord trait for them. The same warlord trait cannot be generated for both the bearer and the warlord.

Rezmekkas redder armour - Evil sunz only
Add 1 to the movement characteristic of a transport while this model is embarked within it. In addition, if the bearer is embarked, then at the start of your movement phase roll d6 for each enemy unit within 1" of the transport the bearr is embarked in. Ona 4+ that unit suffers d3 mortal wounds.

Da Gobshot Thunderbuss - Bad moons with kustom shoota or kombiskorcha/rokkit only
Replaces weapon with following profile
12" Heavy2d6 S5 AP-1 D1 This weapon automatically hits its target

Da Fixxer Upperz - Deathskulls model only
The bearer gains the big mekaniak ability. If the beaerer already had the big mekaniak ability, the target of the ability regains 3 lost wounds instead of d3 every time it's used

Broggs Buzzbom - Snakebite only
6" Grenade3d6 S5 AP-1 D1 This weapon can be used once per battle. After all of its attacks have been resolved, you can immediately select another enemy unit within 6" of the target and resolve 2d6 attacks against it with the sam weapon. This ability only occurs once. This weapons automatically hits its target

Da Badskull banner - Freebooterz only
Once per battle, at the start of your turn, the bearer of Da Badskull Banner can choose to fly on its boss pole. If they do so, friendly freebooter units do not have to take morale tests until the start of your next turn

Also the extra relics for 1/3cp if you like, same as everyone else

This message was edited 1 time. Last update was at 2018/10/23 14:21:34


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The klaw relic doesn't seem to have a hit penalty.

The banner is table wide, which can be useful for hoard armies.
The problem with it though is that you have to activate it at the start of your turn, so you have to be sure that you are going to take losses when your opponent has his.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Shadowy Grot Kommittee Memba






Once again, Evil Sunz are looking like the best/most interesting here. Rezmekkas Redder Armor looks kind of meh until you realize oh wait, orks have a LOT of transports in a LOT of sizes. You know, transports like battlewagons with Deffrollas, Gorkanauts, Stompas, Gargantuan Squiggoths.

Would I like my stompa that takes up practically half the table area to have a 4+ mortal wound aura and +1 movespeed just for having my big mek w/KFF warlord inside it?

Why, yes. Yes I would like that, thank you.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Battlewagon Driver with Charged Engine




It's a nice upgrade to the 'Eadwoppas killchoppa, the super cybork body could be a good choice for the new warboss since his gear is basically unique.

The relic klaw is nice with rerolls and no penalty to hit.

The Thunderbuss is basically 2 12" heavy flamers, that seems pretty good.

The snakebite grenade seems fun

The lucky stikk is going to make skarboyz monsters. Wondr if the waaagh banner does something else now?

   
Made in us
Rampaging Carnifex





South Florida

These relics seem pretty decent.

The Klaw or Lucky Stikk could make for a decent combat character.

Cybork body is nice for the durability.

The redder armor has nice utility and could really make a transport list work well.

.. and the finkin' cap could be awesome if the warlord traits are good.

   
Made in gb
Fresh-Faced New User




I know these are rumours so the wording might change, but....

Da Lucky Stikk doesn't replace a waaagh banna, which means a warboss could take one and you could have a waaagh banna holder as well for +2 to hit.

Now your Powa Klaws are hitting on 2+, and your boys will ignore any -1 to hit.

Edit: Rezmekkas redder armour second ability seems almost useless, how often are you going to find your transport still in combat at the start of your turn?
If you charge the enemy they will almost certainly fall back in their turn.
It will only ever come up if they charge you and fail to take out your transport, and how often will that happen when you have a 4+ armour save and no invul?

This message was edited 1 time. Last update was at 2018/10/23 13:27:29


 
   
Made in fi
Locked in the Tower of Amareo





PiñaColada wrote:
Editing this in here as well:


Killchoppa got nice buff. Killa saw okay if -1 to hit, if not then forget killchoppa.

Snakebite grenade is nice but as I will avoid snakebite like plague due to clan trait eating time ridiculously much guess won't be using much of it.

2024 painted/bought: 109/109 
   
Made in gb
Nasty Nob





UK

Starting to get excited again. This release has been a real roller coaster.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Battlewagon Driver with Charged Engine




I wonder if they've changed the Waaagh! energy rule, because otherwise the Skorched GItbonez gubbinz is basically detrimental
   
Made in us
Shadowy Grot Kommittee Memba






Bowie wrote:
I know these are rumours so the wording might change, but....

Da Lucky Stikk doesn't replace a waaagh banna, which means a warboss could take one and you could have a waaagh banna holder as well for +2 to hit.

Now your Powa Klaws are hitting on 2+, and your boys will ignore any -1 to hit.

Edit: Rezmekkas redder armour second ability seems almost useless, how often are you going to find your transport still in combat at the start of your turn?
If you charge the enemy they will almost certainly fall back in their turn.
It will only ever come up if they charge you and fail to take out your transport, and how often will that happen when you have a 4+ armour save and no invul?


DLS only works on CHARACTERS, so you can't stack it up to make a unit of super boyz/nobz/killa kanz.

Shame, because killa kanz that hit on 3s sounds aaaaaaawesome.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i think that was the point of the Killa Klaw was it was a PK w/o the -1 to hit, otherwise its just a PK with reroll to wounds (which is kinda moot on a S12 boss)

Buggies being 35USD makes me happy. I was afraid they'd pull a MekGunz and make something we want like 4-6 of cost 50 freaking bucks. Time to buy 1 of everything!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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