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I have a local tournie coming up and we have pre-chosen game types to save time. I have been drawn with two of my four games as Spearhead - Capture and Control.
The games are being played at 1250 points (I know, I know). I am playing Tau and Vanilla Marines in the two spearhead games and I have a fairly standard SW army that looks something like this:
Rune Priest (Runic Weapon, Living Lightning, Murderous Hurricane)
Rune Priest (Runic Weapon, Jaws of the World Wolf, Living Lightning)
5 Grey Hunters (Meltagun, Wolf Standard, Razorback w/ Las/Plas)
+ 1 Wolf Guard (Powerfist, Combi-Melta)
5 Grey Hunters (Meltagun, Wolf Standard, Razorback w/ Las/Plas)
+ 1 Wolf Guard (Powerfist, Combi-Melta)
5 Grey Hunters (Meltagun, Wolf Standard, Razorback w/ Las/Plas)
+ 1 Wolf Guard (Powerfist, Combi-Melta)
7 Wolf Guard, 7 Combimeltas in Drop Pod
5 Longfangs (4 Missile Launchers)
5 Longfangs (4 Missile Launchers)
As you may have gathered from my army, I intend to drop my pod onto their objective and use probably 4-5 melta's to take out their heaviest weapon straight away. This unit will then get shot at ALOT while the rest of my razorbacks advance mid-table. Turn 2, the remainder of the wolfguard, im guessing about 4, assault in and gets 4 attacks on the charge each (2 base, 1 for 2x CC, 1 charge). Over the following turns the Wolfguard would contest until one of my Razorbacks gets in to range to disembark the grey hunters for assaults/contesting. And this is where I'm coming undone....I can see the flaws in my plan but honestly, im not sure how to approach a spearhead/capture and control game. Do I split my army to try and take the far objective? Or stay compact and blast away from my end with my superior ranged weaponry? Any suggestions would be very helpful.
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