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Made in us
Trazyn's Museum Curator







As our cup overfloweth with 2x GWS butthurt today, rightfully or wrongly (that's another thread), I thought it might be a good time to compile an alternate list of games that people who enjoy 40k may also enjoy. This might be a nice resource not only for people who are considering leaving 40k in general, but just for games you might not have heard of, and should give a whirl. This could be tabletop games like Dust Tactics to card games like Race for the Galaxy.

Please try and include the following information for your submitted games:

Game:
At least one link it can be cheaply bought from:
Cost of entry (minimum to play) and likely future costs:
minimum players:
recommended players:
Recommended ages:
likely time to run a game:
What's to like:
What you might not like:
Bottom line:


I'll be editing this post ever so often for new entries. Thank you to all the members of the DakkaDakka community who built this list for us!



===============================================================================================


Game: Anima Tactics
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $60 for a Starter pack and Rulebook. Another couple of figures which cost $10 to $25 each.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1 hour
What's to like: Anime style figures
What you might not like: Anime style figures
Bottom line:

Game: Atomic Cafe 1957
At least one link it can be cheaply bought from: Brigade Games
Cost of entry (minimum to play) and likely future costs: $35 for the rule book and one gang. $45 will get you three more gangs.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: Small skirmish game
What's to like: Space monkies, Zombies, and President Nixon
What you might not like: Your local store may not stock it
Bottom line:

Game:Arena DeathMatch
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $75 for 5 minis and free rules. $35 for the full rulebook and another $75 in minis.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 2 Hours
What's to like: Very cool minis
What you might not like: The game can get bogged down in detail.
Bottom line:

Game: Battletech (25th Anniversary Set)
At least one link it can be cheaply bought from: Amazon.com
Cost of entry (minimum to play) and likely future costs: $60, ?
minimum players: ?
recommended players: ?
Recommended ages: ?
likely time to run a game: ?
What's to like: ?
What you might not like: ?
Bottom line: ?

Game: Brushfire
At least one link it can be cheaply bought from: Directly
Cost of entry (minimum to play) and likely future costs: $35 per player
minimum players: 2
recommended players: 2
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 30min for a small game, hour 30 for a big one.
What's to like: Its a small model count skirmish game that can easily expand to a large model count if you feel inclined, easy to add additional players in a game. The rulebook includes all 8 faction's unit information including base size for proxing, and a campaign system.
What you might not like: Released by a tiny company so releases are slow, fairly new game (Only a year old).
Bottom line: Hamsters with battle axes VS Chipmunks with chain guns.

Game: Dropzone Commander
At least one link it can be cheaply bought from: The Warstore (http://www.thewarstore.com) has great deals on all Dropzone Commander minitures - HOWEVER - the creating company (http://www.hawkwargames.com) is also somewhat cheap to buy from direct. Also, they are the only ones that offer the larger army and mega army deals - with approprieate army foam to compensate.
Cost of entry (minimum to play) and likely future costs: No more then $200-$250 for a normal game (think 1500 points Warhammer 40,000) - that is including the rulebook!
minimum players: 2
recommended players: 2 - however much carnage you can fit on the board.
Recommended ages: 14+
Likely time to run a game: A standard game runs about 1.5 to 2 hours - quicker if both players know rules off top of their heads.
What's to like: Ok so here is the rant. This is an N-scale gauge game, so in comparison it is the scale of Heavy gear and Epic 40,000. The models are low cost for their model size, but the quality of the model is fantasitc. Each model has very little, to absolutly no, air bubbles, and the resin cast perfectly takes in all the details. The game is set up much like FoW - where you each activate squads a turn - but can activily take a squad and use it if the appropriate reponse happens; for example, if I decided to zoom through the streets of the city in my aerofighter jets to take down a building, they might pass a street set up with AA tanks that can fill the air with lead and maybe hit my ships! Speaking of buildings, the creater has provided ALL necessary materials on his website for FREE - so yes, you can download all the buildings and tokens you want and create your own cityscape. Every race has a gimmick, but it is all balanced - meaning if I bring a lot of tanks onto the field without infantry backup, I WILL be outflanked! This game requires people that like to strategize and have fun, because in the end - having a trio of of fighters on an attack run getting blown up by AA fire set up outside the city is more cinimatic then... other games

Oh, and for those who like to customize, the creator literally made the models to have magnets on them. The game, like the title, is mostly run with dropships ferrying troops around. Every figure has "spots" on it that look like the model, but can be drilled into easily to put small magnets so that they attach to the dropship - COOL!
What you might not like: This game is set with small models, so for those who do not like painting small models this might not be for you. The alternate activation system is a bit different if your used to other games - its not game-breaking, but it does take getting used too.
Bottom line: This is a great game to get into. The models are low cost and high quality - the game is intense and constantly in motion - most of the resources are free - and this is just the beginning of the company.


Game: Future War Commander
At least one link it can be cheaply bought from: Lulu. The lulu B&W edition is half the price (about 22 vs 50) as the color edition which is available here
Cost of entry (minimum to play) and likely future costs: Beyond the rulebook, each player will probably need to drop about 40-70 dollars for an army of 6,10 or 15mm figures, though it can be played with 28's as well.
minimum players: 2
recommended players: 2-4
Recommended ages: 14 and up.
likely time to run a game: 2 hours
What's to like: A great game using the activation mechanic from GW's Epic. Very tactical, but not too difficult to master. Comes with a huge variety of force lists accommodating virtually any sci-fi vehicle line.
What you might not like: Works much better at smaller scales. Convincing your friends to invest in a small scale may be difficult.
Bottom line: A very good game that allows for true mass combat not possible in larger scales.


Game: Guillotine
At least one link it can be cheaply bought from: Amazon
Cost of entry (minimum to play) and likely future costs: $10-20, depends on where
minimum players: 2
recommended players: 4-5
Recommended ages: 12+
likely time to run a game: hour plus
What's to like: really fast paced game of cutthroat with a fresh setting (French Revolution), will make everyone addicted after the first game
What you might not like: that your friends who don't have it will call you at odd hours to play it (happened once at 3AM for me)
Bottom line: fun fun fun, and surprisingly, it's a Wizard$ of the Coa$t game with no expansions!

Game: Heavy Gear Blitz
At least one link it can be cheaply bought from: Dream Pod 9 or The War Store
Cost of entry (minimum to play) and likely future costs: $65 (for Two player Starter Kit) full armies can be $100-$250 depending on size and options.
minimum players: 2
recommended players: 2
Recommended ages: 10+
likely time to run a game: 1 -2 hours
What's to like: Fast=paced mecha combat based around 2-4 squads per side.
What you might not like: It's an unusual scale (1/144).
Bottom line: Very deep setting.

Game: Infinity
At least one link it can be cheaply bought from: Maelstrom Games or The Warstore
Cost of entry (minimum to play) and likely future costs: Varies depend on points level, but $44 for a starter pack will get you in very easily
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 1-2 hours is the average of experienced players.
What's to like: The rules are free, the army builder is free, and the miniatures are regarded as some if not the most beautiful out there for Sci-Fi. The tactical approaches are almost endless and with the ARO system your guys will react to enemy orders.
What you might not like: There are a lot of special rules that all factions have access to so while you can keep the game simple it can also get complex. New players are always recommended to start out at 150pts with minimal crazy stuff.
Bottom line: If you like Sci-Fi anime (such as ghost in a shell) and are sick of your marines standing there watching as a horde of orks waltz right into CC with you, then this gave is for you. I can't recommend this game highly enough.



Game: Kings of War
At least one link it can be cheaply bought from: Maelstrom Games
Cost of entry (minimum to play) Free full rules here. A starter set with 2 sides - £40. Of course you can use any fantasy models (including WFB) so it could be free if you are happy to proxy. As the game uses units with a base footprint, the number of models in a unit is not really important, so proxying is a piece of cake.
Minimum players: 2
Recommended players: 2
Recommended ages: 10+ (like WFB)
Likely time to run a game: 1 - 1.5 hours.
What's to like: Fantasy "ranked up" big army wargame. Use any models you like. Robust rules written by Alessio Cavatore. Lots of interaction between the games creators and the gamers via various forums including their own. Low munchkin factor due to good army balance, beta testing of army lists and limited use of "special rules".
What you might not like: Mantic's own models have their own style which is different from GW's therefore takes some adjustment of headspace. They aren't inferior though, just different. The game play is a little more abstract than WFB and less fiddly - which is a matter of taste. Munchkins need not apply.
Bottom line: A game with straight forward, and fun mechanics. Very good value models with lots of opportunities for proxying. Great fan-feedback. Designed with the affordability and practicality of fielding a very large fantasy army in mind. If *really big* fantasy battles are your thing, this game is designed for you. A link to my log of how I built up my current undead army from a mixture of Mantic and old Rackham models: http://tiny.cc/l47tu.



Game: Last Night on Earth
Type: Tabletop board game
At least one link it can be cheaply bought from: Amazon.com
Cost of entry (minimum to play) and likely future costs: $36, with optional, non-neccesary expansions ranging in price
minimum players: 2
recommended players: 4 up to 6. You really would want at least 4 to be fun.
Recommended ages: Some PG-13 humor and rules mechanics.
likely time to run a game: Once you have a handle on it, about 2 hours
What's to like: This is a game where you randomly build a board by rolling a dice, and then some players are characters in what is best described as a "zombie survival horror movie-like" atmosphere. Humans have range weapons, zombies have overwhelming numbers. There are different game scenarios included.
What you might not like: The miniatures are pretty cheap, bendy vinyl, which will seem lame to this crowd. Some of the scenarios are too easy: there is one where you need to defend a house, which is very easily won by simply kiting the zombies around using a game mechanic. Included audio CD is very distracting.
Bottom line: fun game for a few friends over some drinks.

Game: MonsterPocalypse
At least one link it can be cheaply bought from: Team Covenant for a cheap force all wrapped together. Privateer Press is the maker. Monsterpocalypse Home
Cost of entry (minimum to play) and likely future costs: Roughly $40 entry (CAN be cheaper or more expensive, but the team covenant army pack is $40 and contains what you need). Future costs: however much you want to spend on more units, monsters, etc. Monsters average about $15, units can be anywhere from $1 to $25. Buildings average $10.
minimum players: 2
recommended players: 2
Maximum players: 4
Recommended ages: 12+ but I know a few younger kids that are great at it!
likely time to run a game: An hour.
What's to like: Giant monsters stomping stuff and throwing each other about!
What you might not like: Poor balance in terms of monsters.
Bottom line: A great game that doesn't take the time, money, or dedication to play 40k or the like. They even come prepainted! (Though many people modify their figs.) Also, PP sells a two player starter for $50. Split the price with a friend and you have a decent force each!

Game: Project Pandora: Grim Cargo
At least one link it can be cheaply bought from: www.waylandgames.co.uk
Cost of entry (minimum to play) and likely future costs: RRP £35, £28 from Wayland Games.
Minimum players: 2
Recommended players: 2
Recommended ages: 12+
Likely time to run a game: 30 minutes – 1 hour depending upon the scenario.
What's to like: Designed by Jake Thornton, author of the popular Dwarf King's Hold series for Mantic (and also co-author of Mordheim and Warhammer Fantasy 6th Ed. for GW), Project Pandora is Mantic's take on the Space Hulk-like scenario of asymmetric combat in corridors, pitting the Corporation (read Colonial Marines/Imperial Guard) against the Veer-myn (read Skaven in space).
The game's rules are both intuitive and thematic, nicely differentiating the two sides and keeping turns short and brutal, while the orders mechanic introduces an element of tactical resource management - reminiscent of a card-driven wargame - that adds some novelty to an otherwise familiar scenario.
What you might not like: The game comes with only six scenarios, and has not (at least as yet) received any supplements from Mantic (though Jake maintains a living FAQ on his blog). Though the tile art (by Tears of Envy) is top-notch, the tiles and components are printed on fairly thin card, and seem a little cheap compared with, say, Fantasy Flight's components. In common with Mantic's offerings, the miniatures are adequate but unspectacular.
Bottom line: In the absence of an available Space Hulk, Project Pandora certainly delivers a similar experience for a fraction of the cost. Fans of the Aliens-esque scenario will find it more tactically deep than Gears of War or Doom, and more elegant than Earth Reborn or Tannhauser. In all, it's an excellent update to a classic concept


Game: Race for the Galaxy
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $25 to get in the door. There are optional expansions for around $17 apiece.
minimum players: Technically, you can play solo.
recommended players: 2 -4 is a good fit.
Recommended ages: You'd want to be at least 13 or 14 to understand the mechanics, I think
likely time to run a game: Around 45 minutes to an hour, once you have the rules down.
What's to like: A card game that plays out as space exploration. There are different strategies you can use to win - economically, politically, militarily.
What you might not like: Some of the strategies are sort of hard to master, and every game you are somewhat dependent on the luck of the draw. I've never played the expansions.
Bottom line: A game that's relatively fast to learn, but has some depth to it.



Game: Shock Force
At least one link it can be cheaply bought from:
Rules: Free, online here
Previous print version $15 but OOP, pops up occasionally on ebay
Minis: $2-$3 for official infantry type figs at Mega Minis http://www.megaminis.com/
Cost of entry (minimum to play) and likely future costs: Free entry as rules are free and ANY minis
can be used with their army generation rules
Minimum players: 2
Recommended players: 2
Recommended ages: 8-80
likely time to run a game: 1-2 hours
What's to like: Free easy to learn rules and can use any miniatures with their army generation rules. You basically
make up your entire force with all their special rules from several lists which determine the price
of the individual figs or use some of the sample armies provided. Previous fans of the game had all the 40k
armies converted as well as stuff from other game systems. The line specific minis that go with the armies
in the postapocalyptic universe the game is based in are still available from Mega Minis.
What you might not like: Flip side of easy to learn rules is that they're a bit simple compared to 40k. Most minis
can die due to a simple bad roll. Physical rulebooks is OOP so harder to find but still pops up occasionally on
Ebay.
Bottom line: Fun, easy to learn, and completely free beer-and-pretzel minis game that you can use with your
existing minis or buy from their army line if you choose to.


Game: Song of Blades and Heroes
At least one link it can be cheaply bought from: Ganesha Games
Cost of entry (minimum to play) and likely future costs: 8 dollars for the rules. If you have no fantasy figs, expect to drop 20-40 bucks for a warband, otherwise, you can play with what you have. Expansions cost about 8 bucks each.
minimum players: 1
recommended players: 2-6
Recommended ages: 10 and up
likely time to run a game: 60 minutes
What's to like: Very fast playing ruleset, Uses any brand of figure, allows you to stat up your own units. Very well supported by a yahoo group and expansions.
What you might not like: Has a unique activation mechanic that may not be to everyone's taste. Is Warband size (like Mordhiem) so it's hard to play with more than 18 figures a side.
Bottom line: A great Fantasy Warband skirmish game. A really good excuse to buy those cool fantasy figs that you've been eyeing but didn't have a game to play them in. Supported by a large line of expansions and similar games that are equally inexpensive an use the same basic game engine.



Game: Spartan Games: Uncharted Seas (fantasy), Dystopian Wars (steampunk) and Firestorm Armada (sci-fi)
At least one link it can be cheaply bought from: Spartan Games Direct
Cost of entry (minimum to play) and likely future costs: 50GBP\$81USD
minimum players: 2
recommended players: 2-4
Recommended ages: 12+ should be OK
likely time to run a game: 1-2 hours
What's to like: The minis are resin and nicely detailed and are decently priced - you're looking at about 50 GBP for an initial buy-in that includes rules and a basic fleet, although their site does have some awesome deals for groups - the best is probably the Dystopian mega-budle containing a starter fleet for all 4 factions, rules, cards etc for 125 GBP.
What you might not like: I'd like to see someone do a better paintjob than the ones on the website, some of which are a bit ropey. definitely a work in progress, some rules are not as well balanced as they could be and some models do not exist for units with published rules
Bottom line: FSA should appeal to the BFG/B5/SFB crowd, Uncharted Seas for all those who hanker for Man 'o War and Dystopian Wars for anyone who likes Jules Verne, HG Wells, Space 1899, Diplomacy, League of Extraordinary Gentlemen and general steampunk goodness

Game: Strange Aeons
At least one link it can be cheaply bought from: Strange Aeons Direct
Cost of entry (minimum to play) Free demo rules: here (pdf). 6 - 10 models - say (probably a lot) less than $30. Using plastic zombies from Mantic for evil troops would cut this down even more. High end resin specialist pieces would increase this. Searching around various independent casters (such as say Copplestone Castings) you can use generic adventurers and ghoulies that cost pennies.
and likely future costs: Full rulebook $30. fleshing out warbands you only need to perhaps buy one or two blisters of models, but the more the merrier, so maybe $50? Of course you could go on forever though.
Minimum players: 2
Recommended players: 3 (works well with a games master, but this is in no way essential)
Recommended ages: 11+ (anyone who appreciates horror/pulp genres)
Likely time to run a game: 1.5 - 2 hours
What's to like: Cthulhu-style horror genre. Good rules with bags of atmosphere. Loads of interesting models to choose from and lots of suitable independent manufacturers to browse around. GW's most similar game would be LotR-SBG as they are small scale skirmish like this. Not as complex as say Mordheim or Necromunda. Community involvement and feedback via the Lead Adventure Forum (http://www.lead-adventure.de/index.php?board=45.0)
What you might not like: Small scale skirmish, not an "army" size game. Not designed as a "competitive" style game. You probably won't know anyone else who plays it yet, so will have to teach them and possibly buy two starting forces.
Bottom line: A game with straight forward, but atmospheric mechanics. Small scale means low cost of entry, and build up as fast as you want. Designed for narrative campaign play. It's Cthulhu man!! Some would say its "Call of Cthulhu lite"!




Game: Talisman
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: Around $40 for the core game, several expansions for around $20 apiece
minimum players: Technically, you can play solo
recommended players: At least 3 to actually be fun, and it really gets cracking with 6
Recommended ages: 10+
likely time to run a game: 90 minutes or so
What's to like: You play different classes, attempting to work your way to a crown of control (and win the game). The game can shift pretty quickly, so you're never too far behind to catch up, and each class has a very distinct playstyle. Most strategies involve at least some extent of PvP, which some people like.
What you might not like: A bajillion little pieces, so lengthy cleanup. Most strategies involve at least some extent of PvP, which some people don't like.
Bottom line: A fun game if you can get a few people together for it. Try lots of different classes for completely different ways to play, or roll the dice to get one randomly.

Game: Warmachine/Hordes (they're the same game!)
At least one link it can be cheaply bought from: Miniature Market
Cost of entry (minimum to play) and likely future costs: $50 (MSRP) per player, includes rules, a Warcaster, and a battle group. Full rule book runs $30, and a 50 point army generally runs from $200 to $300. Individual models run from $10 for 30mm bases to $50 for character 50mm bases.
Minimum Players: 2
Recommended Players: 2
Recommended Ages: 12+
Likely time to run a game: 1-2 hours at 50 pts. With starter boxes, 30 minutes to 1 hour.
What's to like: Rock solid ruleset, well balanced and playtested, with rules questions generally solved within minutes on PP's forums. Easy to learn rules. Giant steampunk robots and wizards in coal-burning power armor fighting massive monsters controlled by shamans or blood mages. Also, zombie pirates, ghost pirates, horny chicks with whips, and Skarre's Great Rack. No codexes: Every expansion released contains models for every Hordes or Warmachine army. Constantly evolving metagame due to new releases. Established company and community.
What you might not like: Can be highly competitive in some circles, steep learning curve if playing against experienced players. Constantly evolving metagame due to new releases.
Bottom line: A very entertaining game, easy to pick up but heavily favors tactics over list building, leading to a rocky start in established groups.


Game: Warlord by Reaper Miniatures
At least one link it can be cheaply bought from: Reaper Miniatures
Cost of entry (minimum to play) and likely future costs: $20 for rules, ~$50-75 depending on army to start, future costs will vary wildly-expect to pay $100-150 total for a standard sized army
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: 1.5 Hrs to 3 Hrs
What's to like: Wide variety of miniature lines and playstyles, huge miniature selection, free army builder (On ReaperGames.com), degrading statlines, skirmish scale, no codeci (all factions in the main rules and the Savage North expansion rules
What you might not like: Unwieldy for large battles, some of the armies overlap, large number of USR's
Bottom line: Warlord is a good system with one expansion already out and a new game with similar mechanics (Reich of the Dead) on the way. The game is on its second edition; the new edition plays very different from the first. Warlord works great for skirmish battles, but larger battles (anything more than 30-40 models on the board) get bogged down due to every model having individual degrading damage tracks. Learning the game can take a while due to every model have multiple special rules, but gameplay goes smoothly once you're not flipping through the appendices every few minutes.



Game: Zombies!!!
At least one link it can be cheaply bought from: www.twilightcreations.com
Cost of entry (minimum to play) and likely future costs: $35 for the starter, about $15-20 for expansions
minimum players: 2
recommended players: 3-4
Recommended ages: 12+
likely time to run a game: about an hour or so, more for extra expansions
What's to like: it is simple, the holes in the rules are easily breached, and it is an infinitely different game every time
What you might not like: do not leave your game in a hot car, the minis will never stand up, clean up is a bit tedious
Bottom line: it is a great game, played it several times and it got funnier more fun every time!

This message was edited 24 times. Last update was at 2013/04/13 14:49:19


 
   
Made in gb
Infiltrating Prowler






Yorkshire, UK

OK, now I'm freaked - I had the same idea when I woke up this morning (after spending most of last night surfing the 'net looking at mantic, spartan, wyrd, corvus belli, PP and the other usual suspects )

Now it seems i've been ninja'd without even writing anything... damn it, Ouze, GET OUT OF MY MIND!!!!


To contribute, though, I'll throw my hat in the ring with Spartan Games:

They make three naval-based games - Uncharted Seas (fantasy), Dystopian Wars (steampunk) and Firestorm Armada (sci-fi) with long range plans to include 28mm wargames in these settings.

The minis are resin and nicely detailed (although I'd like to see someone do a better paintjob than the ones on the website, some of which are a bit ropey) and are decently priced - you're looking at about 50 GBP for an initial buy-in that includes rules and a basic fleet, although their site does have some awesome deals for groups - the best is probably the Dystopian mega-budle containing a starter fleet for all 4 factions, rules, cards etc for 125 GBP.

just my $0.02, now what else have we got?


P.S. can a mod stickey this (assuming the thread doesn't de-rail)?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

Battletech http://battletech.catalystgamelabs.com/free-downloads/



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Game: Zombies!!!
At least one link it can be cheaply bought from: www.twilightcreations.com
Cost of entry (minimum to play) and likely future costs: $35 for the starter, about $15-20 for expansions
minimum players: 2
recommended players: 3-4
Recommended ages: 12+
likely time to run a game: about an hour or so, more for extra expansions
What's to like: it is simple, the holes in the rules are easily breached, and it is an infinitely different game every time
What you might not like: do not leave your game in a hot car, the minis will never stand up, clean up is a bit tedious
Bottom line: it is a great game, played it several times and it got funnier more fun every time!

Game: Guillotine
At least one link it can be cheaply bought from: Amazon
Cost of entry (minimum to play) and likely future costs: $10-20, depends on where
minimum players: 2
recommended players: 4-5
Recommended ages: 12+
likely time to run a game: hour plus
What's to like: really fast paced game of cutthroat with a fresh setting (French Revolution), will make everyone addicted after the first game
What you might not like: that your friends who don't have it will call you at odd hours to play it (happened once at 3AM for me)
Bottom line: fun fun fun, and surprisingly, it's a Wizard$ of the Coa$t game with no expansions!
   
Made in us
Trazyn's Museum Curator







Thanks for the suggestions, I've updated the post.

If this does get take off and get stickied, I work US nights, so if stuff is piling up mods should feel free to edit this as required.

Can someone flesh out the Battletech entry? Loki? I own it, but have yet to actually play it.

   
Made in ie
Buttons Should Be Brass, Not Gold!




Kildare, Ireland

Is it only Fantasy/Sci-fi genres?

Whole world of Historical games out there... and alot cheaper than GW.

Plus if you like Warhammer systems, then you have Warhammer Ancient Battles and Warmaster Historical.

But there is simply hundreds of games to choose from covering anything you can think of!

 Strombones wrote:
Battlegroup - Because its tits.
 
   
Made in us
Trazyn's Museum Curator







Big P wrote:Is it only Fantasy/Sci-fi genres?

Whole world of Historical games out there... and alot cheaper than GW.

Plus if you like Warhammer systems, then you have Warhammer Ancient Battles and Warmaster Historical.

But there is simply hundreds of games to choose from covering anything you can think of!


It's any game that if you like 40k\whfb, you are likely to enjoy, recommended by other 40k\fantasy\specialist gamers who also enjoy it. Ideally it's a game that involves strategery, and has some kind of starter box set that you can get good play out without needing to chase down a bunch of other stuff, since this is going to be aimed at people who have never played whatever game in question, and might not want to drop an inordinate amount of money just to get their foot in the door.

Is there an AOBR\Island of Blood equivalent for Warmachines? I know they have battle boxes for starting a faction, but don't know if they have one for starting the game, period. Maybe we can get that in there.

This message was edited 1 time. Last update was at 2011/05/18 10:18:51


 
   
Made in ie
Buttons Should Be Brass, Not Gold!




Kildare, Ireland

Well I play Mordheim, WFB and have just started 40k armies, but my main love is historicals.

Seeing as most things from GW are based on some historical reality, then it seems something will appeal to some.

If you assume that GW players only like Fantasy and Sci-Fi then what about Infinity, Malifaux, Tomorrows War, Eldorado etc...

 Strombones wrote:
Battlegroup - Because its tits.
 
   
Made in us
Trazyn's Museum Curator







Big P wrote:If you assume that GW players only like Fantasy and Sci-Fi then what about Infinity, Malifaux, Tomorrows War, Eldorado etc...


I've only included games I've actually played. If you've played those games, I'd love to add them! Please fill out the thingie, and make sure you include the minimum it takes to get a game going if there is no starter box for those games. I'd also love to see AT43, Dust Tactics, Flames of War... but don't know those either.
   
Made in gb
Lieutenant Colonel




Hi .
Here is a link to ground Zero Games.http://www.groundzerogames.net/

You can download the rules for ...

Stargrunt II.
A detailed skirmish -platoon level game that uses 15mm to 30mm minis.
Ideal for narrative gaming (no PV) 'realistic morale' makes for exiting 'real world' tactics.
Quite detailed , and uses counters to denote units condition.

Ideal for freindly narrative games for 2 or more mature gamers.(WAACs and rules lawyers will NOT enjoy this game at all!)

(You can use 40k minis in this game ,along with free to download rules = FREE alternative!)

Full Thrust .
A space ship combat game , the full version is quite well balanced .
Space ships can be bought cheaply from E M 4 minatures.(12 for less than £5).
Simuilar to GWs Battle Fleet Gothic in gameplay ,so ill not go into detail.
Again the lite rules are free to download .So for minimal outlay you can try it out if you like.


Dirtside.
Sci-fi company to battalion level battles in 6mm-10mm sci fi .
Similar game play to Epic Armageddon ,so ill not go into detail.
Again the rules are free to download.
(Minatures are available from the link on thier website.)

(Are GWs SGs are still free to down load on the website?)

   
Made in us
Trazyn's Museum Curator







Lanrak, what's the entry cost; for 2 people to actually play the game, what is the minimum it takes to have an enjoyable experience? It looks like the rules a are free, and you must just buy the minis, is that correct?
   
Made in us
Servoarm Flailing Magos







Game: Heavy Gear Blitz!
At least one link it can be cheaply bought from:
Dream Pod 9 or The War Store
Cost of entry (minimum to play) and likely future costs:
$65 (for Two player Starter Kit) full armies can be $100-$250 depending on size and options.
minimum players: 2
recommended players: 2
Recommended ages: 10+
likely time to run a game: 1 -2 hours
What's to like: Fast=paced mecha combat based around 2-4 squads per side.
What you might not like: It's an unusual scale (1/144).
Bottom line: Very deep setting.

Disclaimer: I'm DP9's web guy.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy.
 
   
Made in us
Dakka Veteran





Game: Atomic Cafe 1957
At least one link it can be cheaply bought from: http://www.brigadegames.com/category/BGAC57.html
Cost of entry (minimum to play) and likely future costs: $35 for the rule book and one gang. $45 will get you three more gangs.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: Small skirmish game
What's to like: Space monkies, Zombies, and President Nixon
What you might not like: Your local store may not stock it
Bottom line:

Game: Anima Tactics
At least one link it can be cheaply bought from: http://www.thewarstore.com/AnimaTactics.html
Cost of entry (minimum to play) and likely future costs: $60 for a Starter pack and Rulebook. Another couple of figures which cost $10 to $25 each.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1 hour
What's to like: Anime style figures
What you might not like: Anime style figures
Bottom line:

Game:Arena DeathMatch
At least one link it can be cheaply bought from: http://www.thewarstore.com/AOW.html
Cost of entry (minimum to play) and likely future costs: $75 for 5 minis and free rules. $35 for the full rulebook and another $75 in minis.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 2 Hours
What's to like: Very cool minis
What you might not like: The game can get bogged down in detail.
Bottom line:

   
Made in us
Fixture of Dakka






Sacramento, CA

Game: Brushfire
At least one link it can be cheaply bought from: Directly | Discount with poor selection and stock | Your LGS
Cost of entry (minimum to play) and likely future costs: $35 per player
minimum players: 2
recommended players: 2
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 30min for a small game, hour 30 for a big one.
What's to like: Its a small model count skirmish game that can easily expand to a large model count if you feel inclined, easy to add additional players in a game. The rulebook includes all 8 faction's unit information including base size for proxing, and a campaign system.
What you might not like: Released by a tiny company so releases are slow, fairly new game (Only a year old).
Bottom line: Hamsters with battle axes VS Chipmunks with chain guns.

-Emily Whitehouse| On The Lamb Games
 
   
Made in gb
Nurgle Chosen Marine on a Palanquin





Colchester, England

Colonial Suns by Defiance Games, I am beta testing the rules as we speak! No less than 6 sets currently in tooling, they look pretty promising. We will se when the first kits come out.

http://defiancegames.com/

Squad based combat, squads can be divided into fire teams. Anything from 1-2 squads either side to atm about 7. Bug hunt rules are pretty good to, similar to space hulk, but different if you get my jist.


 
   
Made in us
Trazyn's Museum Curator







Updated the list to this point. Battletech and the Spartan Games could use fleshing out, if anyone has experience with those games.
   
Made in us
Tormentor






St. Louis

Game: Warmachine/Hordes (they're the same game!)
At least one link it can be cheaply bought from: http://miniaturemarket.com/warmachine_hordes
Cost of entry (minimum to play) and likely future costs: $50 (MSRP) per player, includes rules, a Warcaster, and a battle group. Full rule book runs $30, and a 50 point army generally runs from $200 to $300. Individual models run from $10 for 30mm bases to $50 for character 50mm bases.
Minimum Players: 2
Recommended Players: 2
Recommended Ages: 12+
Likely time to run a game: 1-2 hours at 50 pts. With starter boxes, 30 minutes to 1 hour.
What's to like: Rock solid ruleset, well balanced and playtested, with rules questions generally solved within minutes on PP's forums. Easy to learn rules. Giant steampunk robots and wizards in coal-burning power armor fighting massive monsters controlled by shamans or blood mages. Also, zombie pirates, ghost pirates, horny chicks with whips, and Skarre's Great Rack. No codexes: Every expansion released contains models for every Hordes or Warmachine army. Constantly evolving metagame due to new releases. Established company and community.
What you might not like: Can be highly competitive in some circles, steep learning curve if playing against experienced players. Constantly evolving metagame due to new releases.
Bottom line: A very entertaining game with excellent support, easy to pick up but heavily favors tactics over list building, leading to a rocky start in established groups.
   
Made in gb
Stitch Counter






Rowlands Gill

Game: Strange Aeons
At least one link it can be cheaply bought from: http://www.strange-aeons.ca
Cost of entry (minimum to play) Free demo rules http://www.strange-aeons.ca%2Fdoc%2FSA_Demopack.pdf 6 - 10 models - say (probably a lot) less than $30. Using plastic zombies from Mantic for evil troops would cut this down even more. High end resin specialist pieces would increase this. Searching around various independent casters (such as say Copplestone Castings) you can use generic adventurers and ghoulies that cost pennies.
and likely future costs: Full rulebook $30. fleshing out warbands you only need to perhaps buy one or two blisters of models, but the more the merrier, so maybe $50? Of course you could go on forever though.
Minimum players: 2
Recommended players: 3 (works well with a games master, but this is in no way essential)
Recommended ages: 11+ (anyone who appreciates horror/pulp genres)
Likely time to run a game: 1.5 - 2 hours
What's to like: Cthulhu-style horror genre. Good rules with bags of atmosphere. Loads of interesting models to choose from and lots of suitable independent manufacturers to browse around. GW's most similar game would be LotR-SBG as they are small scale skirmish like this. Not as complex as say Mordheim or Necromunda. Community involvement and feedback via the Lead Adventure Forum (http://www.lead-adventure.de/index.php?board=45.0)
What you might not like: Small scale skirmish, not an "army" size game. Not designed as a "competitive" style game. You probably won't know anyone else who plays it yet, so will have to teach them and possibly buy two starting forces.
Bottom line: A game with straight forward, but atmospheric mechanics. Small scale means low cost of entry, and build up as fast as you want. Designed for narrative campaign play. It's Cthulhu man!! Some would say its "Call of Cthulhu lite"!

A couple of games that may specifically appeal to 40k gamers who like (for instance) sci-fi army-style conflicts which involve vehicles and such are:

1/ Hammers Slammers: The Crucible (http://www.hammers-slammers.com/the_crucible.htm), and
2/ Tomorrow's War (http://www.tabletopgamingnews.com/2010/09/21/39502/

I haven't played either of these games, although they are on my "to do" list. I suspect they may appeal to many dakkites though. If anyone else knows more about them.

This message was edited 7 times. Last update was at 2011/05/19 11:49:27


Cheers
Paul 
   
Made in gb
Infiltrating Prowler






Yorkshire, UK

To give a Spartan games update:

min players: 2
recommended players: 2-4
recommended ages: 12+ should be ok
likely time to run a game: 1-2 hours
Whats not to like: definitely a work in progress, some rules are not as well balanced as they could be and some models do not exist for units with published rules

bottom line: FSA should appeal to the BFG/B5/SFB crowd, Uncharted Seas for all those who hanker for Man 'o War and Dystopian Wars for anyone who likes Jules Verne, HG Wells, Space 1899, Diplomacy, League of Extraordinary Gentlemen and general steampunk goodness

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in gb
Stitch Counter






Rowlands Gill

Game: Kings of War
At least one link it can be cheaply bought from: http://www.maelstromgames.co.uk
Cost of entry (minimum to play) Free full rules http://www.manticgames.com/Hobby/Gaming.html A starter set with 2 sides - £40. Of course you can use any fantasy models (including WFB) so it could be free if you are happy to proxy. As the game uses units with a base footprint, the number of models in a unit is not really important, so proxying is a piece of cake.
Minimum players: 2
Recommended players: 2
Recommended ages: 10+ (like WFB)
Likely time to run a game: 1 - 1.5 hours.
What's to like: Fantasy "ranked up" big army wargame. Use any models you like. Robust rules written by Alessio Cavatore. Lots of interaction between the games creators and the gamers via various forums including their own. Low munchkin factor due to good army balance, beta testing of army lists and limited use of "special rules".
What you might not like: Mantic's own models have their own style which is different from GW's therefore takes some adjustment of headspace. They aren't inferior though, just different. The game play is a little more abstract than WFB and less fiddly - which is a matter of taste. Munchkins need not apply.
Bottom line: A game with straight forward, and fun mechanics. Very good value models with lots of opportunities for proxying. Great fan-feedback. Designed with the affordability and practicality of fielding a very large fantasy army in mind. If *really big* fantasy battles are your thing, this game is designed for you. A link to my log of how I built up my current undead army from a mixture of Mantic and old Rackham models: http://tiny.cc/l47tu.

Cheers
Paul 
   
Made in us
[MOD]
Decrepit Dakkanaut







You could make this an article:

http://www.dakkadakka.com/wiki/en/Articles

Or a series of articles. The point of this series of articles would be to
explain what aspects of a game might appeal to a wargamer.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Stoic Super Dimensional Captain






Game: Shock Force
At least one link it can be cheaply bought from:
Rules: Free, online http://warengine.darktortoise.com/index.php?title=Core_Rules_v2.1
Previous print version $15 but OOP, pops up occasionally on ebay
Minis: $2-$3 for official infantry type figs at Mega Minis http://www.megaminis.com/
Cost of entry (minimum to play) and likely future costs: Free entry as rules are free and ANY minis
can be used with their army generation rules
Minimum players: 2
Recommended players: 2
Recommended ages: 8-80
likely time to run a game: 1-2 hours
What's to like: Free easy to learn rules and can use any miniatures with their army generation rules. You basically
make up your entire force with all their special rules from several lists which determine the price
of the individual figs or use some of the sample armies provided. Previous fans of the game had all the 40k
armies converted as well as stuff from other game systems. The line specific minis that go with the armies
in the postapocalyptic universe the game is based in are still available from Mega Minis.
What you might not like: Flip side of easy to learn rules is that they're a bit simple compared to 40k. Most minis
can die due to a simple bad roll. Physical rulebooks is OOP so harder to find but still pops up occasionally on
Ebay.
Bottom line: Fun, easy to learn, and completely free beer-and-pretzel minis game that you can use with your
existing minis or buy from their army line if you choose to.

This message was edited 1 time. Last update was at 2011/05/19 15:17:46



LATEST UPDATE: ADEPTUS RESTARTES PRIMARIS COLORING ONE CLICK PIC
 
   
Made in us
Longtime Dakkanaut





US

Game: Infinity
At least one link it can be cheaply bought from: maelstromgames or thewarstore
Cost of entry (minimum to play) and likely future costs: Varies depend on points level, but $44 for a starter pack will get you in very easily
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 1-2 hours is the average of experienced players.
What's to like: The rules are free, the army builder is free, and the miniatures are regarded as some if not the most beautiful out there for Sci-Fi. The tactical approaches are almost endless and with the ARO system your guys will react to enemy orders.
What you might not like: There are a lot of special rules that all factions have access to so while you can keep the game simple it can also get complex. New players are always recommended to start out at 150pts with minimal crazy stuff.
Bottom line: If you like Sci-Fi anime (such as ghost in a shell) and are sick of your marines standing there watching as a horde of orks waltz right into CC with you, then this gave is for you.

I can't recommend this game highly enough.

This message was edited 1 time. Last update was at 2011/05/19 18:23:44


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.

   
Made in us
Longtime Dakkanaut





US

Redbeard wrote:Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.


lol you win

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in gb
Nurgle Chosen Marine on a Palanquin





Colchester, England

Redbeard wrote:Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.





Nothing like the strategy game of forever. But really, there are so many other game systems out there.


 
   
Made in us
Longtime Dakkanaut




Burbank CA

Game: MonsterPocalypse
At least one link it can be cheaply bought from: http://teamcovenant.com/ for a cheap force all wrapped together. Privateer Press is the maker. http://monsterpocalypse.com/
Cost of entry (minimum to play) and likely future costs: Roughly $40 entry (CAN be cheaper or more expensive, but the team covenant army pack is $40 and contains what you need). Future costs: however much you want to spend on more units, monsters, etc. Monsters average about $15, units can be anywhere from $1 to $25. Buildings average $10.
minimum players: 2
recommended players: 2
Maximum players: 4
Recommended ages: 12+ but I know a few younger kids that are great at it!
likely time to run a game: An hour.
What's to like: Giant monsters stomping stuff and throwing each other about!
What you might not like: Poor balance in terms of monsters.
Bottom line: A great game that doesn't take the time, money, or dedication to play 40k or the like. They even come prepainted! (Though many people modify their figs.) Also, PP sells a two player starter for $50. Split the price with a friend and you have a decent force each!

This message was edited 1 time. Last update was at 2011/05/19 20:47:40


W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in us
Stoic Super Dimensional Captain






Redbeard wrote:Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.


You forgot to mention the intro starter set that uses mostly the same terrain with simplified rules but has less detailed identical monopose models. IIRC, its called checkers.

This message was edited 1 time. Last update was at 2011/05/19 20:41:40



LATEST UPDATE: ADEPTUS RESTARTES PRIMARIS COLORING ONE CLICK PIC
 
   
Made in us
Seven Year War Afficianado






Chicago

Game: WarEngine (the game engine for Shockforce)
At least one link it can be cheaply bought from: Free from http://warengine.darktortoise.com/index.php?title=Main_Page
Cost of entry (minimum to play) and likely future costs: Just the of whatever miniatures you decide to buy beyond what you already have.
minimum players: 2
recommended players: 2-6
Recommended ages: 12 and up
likely time to run a game: 90 minutes to 2 hours
What's to like: Free. Has a unit building mechanic so you can stat up any figs you want, streamlined fast-play rules, a very effective reserved attack (overwatch) mechanic. Alternating unit Activation keeps both players involved.
What you might not like: Doesn't handle tanks or large numbers of vehicles very well. Rules aren't as detailed as 40k.
Bottom line: There's alot of great miniature lines out there without rules, many of them drastically cheaper than GW. WarEngine lets you
buy the figures you want and play with them. A very good, fast playing ruleset.

Game: Song of Blades and Heroes
At least one link it can be cheaply bought from: http://www.ganeshagames.net/
Cost of entry (minimum to play) and likely future costs: 8 dollars for the rules. If you have no fantasy figs, expect to drop 20-40 bucks for a warband, otherwise, you can play with what you have. Expansions cost about 8 bucks each.
minimum players: 1
recommended players: 2-6
Recommended ages: 10 and up
likely time to run a game: 60 minutes
What's to like: Very fast playing ruleset, Uses any brand of figure, allows you to stat up your own units. Very well supported by a yahoo group and expansions.
What you might not like: Has a unique activation mechanic that may not be to everyone's taste. Is Warband size (like Mordhiem) so it's hard to play with more than 18 figures a side.
Bottom line: A great Fantasy Warband skirmish game. A really good excuse to buy those cool fantasy figs that you've been eyeing but didn't have a game to play them in. Supported by a large line of expansions and similar games that are equally inexpensive an use the same basic game engine.

Game: Future War Commander
At least one link it can be cheaply bought from: http://www.lulu.com/product/paperback/future-war-commander/4738771 The lulu B&W edition is half the price (about 22 vs 50) as the color edition which is available http://www.blitzkrieg-commander.com/default.aspx?Area=FWC.
Cost of entry (minimum to play) and likely future costs: Beyond the rulebook, each player will probably need to drop about 40-70 dollars for an army of 6,10 or 15mm figures, though it can be played with 28's as well.
minimum players: 2
recommended players: 2-4
Recommended ages: 14 and up.
likely time to run a game: 2 hours
What's to like: A great game using the activation mechanic from GW's Epic. Very tactical, but not too difficult to master. Comes with a huge variety of force lists accomadating virtually any sci-fi vehicle line.
What you might not like: Works much better at smaller scales. Convincing your friends to invest in a small scale may be difficult.
Bottom line: A very good game that allows for true mass combat not possible in larger scales.

This message was edited 2 times. Last update was at 2011/05/20 11:59:59


Chicago Skirmish Wargames club. Join us for some fast-play, indie gaming in the windy city.
http://chicagoskirmishwargames.com/blog/

Complete Guide to Brush Dipping.
http://chicagoskirmishwargames.com/blog/2012/01/16/with-liberty-and-brush-dipping-for-a/l

My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page 
   
Made in us
Stoic Super Dimensional Captain






Eilif wrote:Game: WarEngine (the game engine for Shockforce)


Already submitted that one.


LATEST UPDATE: ADEPTUS RESTARTES PRIMARIS COLORING ONE CLICK PIC
 
   
 
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