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![[Post New]](/s/i/i.gif) 2011/05/18 16:15:48
Subject: Do flames of war do a ww1 rule book edition?
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Furtive Haradrim Scout
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I have just got in to doing historical battles but i cant find any rule books relating to ww1. Does anyone know if flames of war do one or if any other illustrator of these rule books does.
also
The Australian and New Zealand Army Corps (ANZAC) rule! (Spoken with true honour)
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![[Post New]](/s/i/i.gif) 2011/05/18 16:57:36
Subject: Do flames of war do a ww1 rule book edition?
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Fixture of Dakka
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Not to my knowledge, certainly not an official one. A fan made mod would be pretty easy to do.
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![[Post New]](/s/i/i.gif) 2011/05/18 17:09:23
Subject: Re:Do flames of war do a ww1 rule book edition?
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Furtive Haradrim Scout
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ok, i maybe have a go at writing my own and post it up and if anyone likes it i maybe be able to send a copy.
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![[Post New]](/s/i/i.gif) 2011/05/18 22:43:52
Subject: Do flames of war do a ww1 rule book edition?
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Buttons Should Be Brass, Not Gold!
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Dont forget these...
Great War by Warhammer Historical (40k based mechanics)
Through Mud and Blood by Two Fat Lardies
There is also a set of mods for Rapid Fire! if you want simple mass fast play rules.
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![[Post New]](/s/i/i.gif) 2011/05/22 20:05:37
Subject: Do flames of war do a ww1 rule book edition?
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Wicked Warp Spider
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Also consider that many of the EW lists could fit right into WW1, especially infantry companies.
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![[Post New]](/s/i/i.gif) 2011/05/24 16:49:26
Subject: Re:Do flames of war do a ww1 rule book edition?
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Furtive Haradrim Scout
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Ok thnx ,i totally forgot about warhammer historical i shall hav a look.
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![[Post New]](/s/i/i.gif) 2011/05/26 11:02:22
Subject: Do flames of war do a ww1 rule book edition?
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Major
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An adaptation of FoW would be interesting, depending on which period of the War you where playing. FOW already has rules for infantry combat with rules for wire, bunkers and trenches. I’m not sure if you would need to add much, you would essentially just be playing a very stripped down version of FOW, with some tanks if you where playing late war. Bear in mind that the roles of Tanks in WW1 where totally different to the roles they played in WW2.
The most important factor to represent in any WW1 ruleset would be the command and control or rather the lack of it that was a real issue in WW1. Units basically had little or no contact with their commanders after going ‘over the top’ and radio communications where still very much in their infancy.
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"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!" |
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![[Post New]](/s/i/i.gif) 2011/05/26 12:52:25
Subject: Do flames of war do a ww1 rule book edition?
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Buttons Should Be Brass, Not Gold!
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Radios?
You mean telephones.
Units advancing used runners, carriers dogs and pigeons to return messages until a Signals unit ran a telephone line to their new position.
Given the limits of the technology, they didnt do too bad.
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![[Post New]](/s/i/i.gif) 2011/05/26 12:58:22
Subject: Do flames of war do a ww1 rule book edition?
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Longtime Dakkanaut
Beaver Dam, WI
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LuciusAR wrote:An adaptation of FoW would be interesting, depending on which period of the War you where playing. FOW already has rules for infantry combat with rules for wire, bunkers and trenches. I’m not sure if you would need to add much, you would essentially just be playing a very stripped down version of FOW, with some tanks if you where playing late war. Bear in mind that the roles of Tanks in WW1 where totally different to the roles they played in WW2.
The most important factor to represent in any WW1 ruleset would be the command and control or rather the lack of it that was a real issue in WW1. Units basically had little or no contact with their commanders after going ‘over the top’ and radio communications where still very much in their infancy.
Making most armies conscripts thus base-to-base contact is going to give you the WW I feel. Just take mid-war russians and make that the norm. Stosstruppen would be fearless veterans and go from there.
Almost all of your infantry is going to be Rifle with the odd man being a Rifle/ MG or SMG unit. Artillery should be and is king with such huge masses of infantry. Add in barbed wire and trenches and it should be all good. I would think your going to have to come up with your own scenarios though as what would be labeled a "victory" in WW I is going to be a defeat in WW II.
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![[Post New]](/s/i/i.gif) 2011/05/26 14:29:38
Subject: Do flames of war do a ww1 rule book edition?
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Buttons Should Be Brass, Not Gold!
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Well thats not really late-WW1 at all.
Both sides used infiltration tactics to cause breakthroughs. The Germans by use of Sturmtruppen units cracking holes in an enemy line to allow other troops to break past and 'infiltrate'. These units fought in small, well co-ordinated attacks, often fighting from crater to crater. By 1918 the stand up and walk to the enemy idea was long dead.
The British and the French took this one stage further by utilising infantry, tanks and air and artillery support, to provide a combined arms answer to trench warfare.
From 1917, the tactics become quite sophisticated.
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![[Post New]](/s/i/i.gif) 2011/05/26 17:32:38
Subject: Do flames of war do a ww1 rule book edition?
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Longtime Dakkanaut
Beaver Dam, WI
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Big P wrote:Well thats not really late-WW1 at all.
Both sides used infiltration tactics to cause breakthroughs. The Germans by use of Sturmtruppen units cracking holes in an enemy line to allow other troops to break past and 'infiltrate'. These units fought in small, well co-ordinated attacks, often fighting from crater to crater. By 1918 the stand up and walk to the enemy idea was long dead.
The British and the French took this one stage further by utilising infantry, tanks and air and artillery support, to provide a combined arms answer to trench warfare.
From 1917, the tactics become quite sophisticated.
Well I wasn't specifying late war but that is true. The easiest way to control it is HQ units. If you have to push through 5 to 8 stands of a platoon or 15 stands of a company or 50 stands of a battalion is going to affect your ability to push through a unit. The other is affecting your ability to target with artillery. That can be controlled by limiting observers or special rules like move or observe rule. Otherwise you are going to be talking the limitation of technology so your tanks are going to be slow and unreliable with light armor. Air support is going to limited or non-existent. Otherwise talk HMG or HMG bunkers with rifle stands.
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