Switch Theme:

Gitsplitta's Unified Painting Theory (5/19: little spirit statue, no biggie)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Mutated Chosen Chaos Marine





Deep in the Woods

What size army are you planing on ending up with?

"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere, and somewhere hearts are light,
and somewhere men are laughing, and somewhere children shout;
but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

btemple0 wrote:
fatty wrote:i thoughed calgar has terminator armor


Nope, you pay points for his Armour of Antilochus otherwise he is a Power Armour Captain. Same thing goes for Njal Stormcaller, you pay for his Runic Terminator Armour.


oke thanks i did knew that one about njal. if got the puppy codex

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in us
Never Forget Isstvan!





Green Bay, Wisconson

Revenent Reiko wrote:Congrats to the old school!
Mephiston is nasty tho, i should know, i run him too lol


Yeah, as a quarter of my army points he has never fail to eliminate his equivalent Plus share of points in any of the games I played.
In the game Git mentioned above, I believe it was 5 or 6 tryinids warriors , A prime, a zoey, A libby and 7 tactical Marines. However he did get killed by the tac. Sarge in a fitting act of revenge.

SL



Automatically Appended Next Post:
Gitsplitta wrote:I'm not sure how well Calgar fits into the army... legal of course, just not very fluffy.



Well, we played a game vs. the boys this morning. Table quarters with bonus points for headhunting and objectives. The old men eked out a minor victory 28 to 24. (just our own point assignments for the various battle goals). Boys did well but no pictures unfortunately. Doom eagles hid in their little metal boxes until the last turn when they emerged and wiped out the Lamenters. Luckily, as long range fire support, the Mantis warriors had only taken two casualties so we just chilled on the objectives. Our brothers sacrifice was noble and we appreciate their willingness to feed themselves to the tyranids so that we can have our tea & crumpets in comfort without undue inconvenience.

Highlight for me was the appearance of the Trygon Prime in my backfield... didn't come in until turn 5 and did all he could to contest one of our quarters. Unfortunately he kind of scattered right into the middle of my forces and after killing a couple of my sternguard with his super shooty attack.. everything I had turned and fired. Poor Trygon Prime, nothing like 5 plasma shots, two las cannons 5 meltas and a rifleman dread to ruin your day. Mephiston chewed through a pile of Warriors and a nid prime as well as a couple of zoey's and a librarian. In a further modification of my list since yesterday I dropped the servitor (I couldn't use him the way I wanted to), so I put the homing beacon back on the (usually empty) rifleman dread pod. This allowed the two storm ravens to deep strike in with pin-point accuracy and greatly facilitated the Lamenter's assault. It was ridiculous how many close range multi-melta and las cannon shots Thing 1's land raider absorbed before finally blowing up in turn 5.... I think the 15th shot finally killed it (it did spend most of the game stunned or shaken however... as did the storm ravens.




Great game, Learned a lot. As mentioned above... Died to the Last man (did All the work - Lamenting here!). For this game our armies did work well together and basicily did what they were supposed to. Have a hard time with large troop armies. not enough bullets per turn. The storm Ravens are great at killing tanks (except Thing 1 LR) How blessed by the Emperor can you be!!!!. Not so good at thining lots of masses troops. Missiles never hit anyting ( how come a universe that has teleportation and energy beam weapons doesn't have accurate missile targeting systems?

Also when Git says his dice roll like crap - he wasn't kidding. Out of 9 attempted DP deployments, only one landed on target. ( 11% ). PS the IC dread lived thru this game as well!

And - I have a healthy love/hate relationship with the dice.

Thanks to Git and the lovely Miss Git ( who's feasts and hospitality were fabulous).



This message was edited 3 times. Last update was at 2011/03/21 12:27:32


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Solar_lion wrote:
Revenent Reiko wrote:Congrats to the old school!
Mephiston is nasty tho, i should know, i run him too lol


Yeah, as a quarter of my army points he has never fail to eliminate his equivalent Plus share of points in any of the games I played.
In the game Git mentioned above, I believe it was 5 or 6 tryinids warriors , A prime, a zoey, A libby and 7 tactical Marines. However he did get killed by the tac. Sarge in a fitting act of revenge.

SL

Ouch! that sounds about right though, he is a monster. I think the only game he didnt manage a complete annihilation of the enemy was playing a 4-way battle royale and my 'ally' decided Mephisto had been marked by death by the Vindicare Temple ...stupid lack of inv. save (grumble grumble...)
well played though SL, if hes mowing through the enemy then you are playing him well IMO

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Never Forget Isstvan!





Green Bay, Wisconson

Yeah the nice stats are great but no inv. save was my undoing. Still very pleased with his performance.

Thanks, My SR are hit and miss. Due to the low Armor value they are alot of ponts (close to a LR) with the armor of a dread. Easy target to tear up. and ranges of weapons means I have to get " stuck in" to do anything.

More to learn.

This message was edited 1 time. Last update was at 2011/03/22 11:45:09


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

I havent tried a SR as of yet (havent been able to play a game in ages :( ) but they do look like a unit that takes quite some skill to use effectively. You have the right idea, and IMO getting stuck in is should be the aim of every BA player (alright Lamenters but you know what i mean lol).
yeah no inv. sucks, its pretty much the only reason he ever died when i ran him.

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Spawn of Chaos




America's Dairyland

Hey Gits, that army, actually both armies, are looking spectacular. I know you didn't take a lot, but if you have a moment, I'd love to see some of the pics from our battle.
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Texas

Gitsplitta wrote:
Typical battle strategy:

Solar_lion: Hey Gits! Look at that shiny thing! I want to go get the shiny thing!
Gits: Hmmm... the rules say that the shiny thing isn't worth any victory points. The dull brown thing over there is what we need to win.
SL: But, I wants it! I wants the precious!
Gits: I do too, but we need to get that dull brown thing over there.
SL: OK.... (scuffs toe in dirt)

This new resolve lasts exactly one turn, in which neither SL or I actually *commit* to going to get the dull brown thing. At the beginning of turn two... we both dash for the shiny thing, abandoning all pretense of pursuing the convoluted objectives laid out in the instructions.


Oh man. That was great.


The Fallen are the Dark Angel's most closely guarded secret. None but the trusted brothers of the Inner Circle even know of their existence. Share their burden by joining in their knowledge of that most terrible of truths: Summary of the Fallen
~2300pts Sons of Medusa - ~2000pts Black Templar
DT:90S+++G++M++B+I+Pw40k02++D++A+/areWD-R++++T(T)DM+ 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Hi all!

Finally got the gumption to put a battle report together for the first game. Both Thing 1 and I got really sick last night (I'm so down that even though I took the day off work I haven't been able to paint at all.) I did dress up the photos last night however and I'm feeling good enough now that the drugs have kicked in to make an attempt at a battle report. It won't be my best work as my photos weren't quite as sequential or illuminating as I'd hoped. (I usually rely on them to remind me about what happened.) But... I'll do my best.


Game 1: Wardens of the Maelstrom vs. the Blood Ravens (How cool is that? I've never actually seen Blood Ravens on the tabletop before... just in the video games!) Couple of great opponents, I'd played one of the guys once before at a tournament, but not the other. Nice guys, nicely painted army, honorable, not so cranked up about fighting that they couldn't have fun.... pretty much a great match.

Deployment: slightly modified DoW (each player could bring on one HQ & 1 troop

Mission: "A Breakfast of Shrapnel"
Objectives, Kill Points, with a variety of bonus points to earn

Mantis Warriors
HQ: MoTF, stock
EL: Iron Clad, CCW, Seismic Hammer, melta, HvFlmr, assault launchers, pod
EL: Sternguard (5) in pod w/ 4 combi-meltas & PF
Tp: 5 x tac marines in las/plas razorback
Tp: 5 x tac marines in las/plas razorback
Hvy: Rifleman Dread in pod
1 x Servitor w/ harness (no FOC slot needed)

Lamenters:
Mephiston
2 x Storm Ravens w/ assault cannons & multi-meltas
10 assault marines
Apothecary w/ jump pack



Blood Ravens:

HQ: Chaplain
10 x tac marines, melta, multi-melta
6 x terminators, assault cannon
dreadnought, TL-LC
10 x assault marines

HQ: Cato Sicarius
EL: Dread w/ HvyFlmr in pod
10 x tac marines w/ melta, LC
5 x scouts w/ sniper rifles & ML
5 x devs w/ LC, 3 x ML) in razorback


Everybody at the table HATES DoW... stupid mission. so they win the roll and make us go first. We roll on in turn 1 with my sternguard+MoTF and rifleman walking on. First two pods come down empty and scatter (as they did all day) but no drama there. My sternguard run into cover by our central most objective, the dread and razorbacks spread out to the left to secure the flank and hopefully make a run for their objective markers (holding your opponents objectives were worth huge points). SL is bonzaiing in on the right flank determined to sweep the flank and curl in to apply pressure to their (as yet) non-existent line so I can push for their objectives in the razorbacks. Yellow lines are our movement, blue are the objectives.



On the Blood Ravens turn they walk on from the rear. The chaplain, the devs in the razorback (disembarked), some tac marines and the dread pod deployed on the left to meet the Lamenters assault. The large assault squad forged up the middle behind an industrial storage structure while behind them the scouts and a combat squadded tac squad took cover in some trees. Hordes of infantry and the dread moved forward on their right through cover to their objective on that side. I'm pretty sure the night fighting rules flummoxed up the shooting, they they did illuminate one of the Storm Ravens.

During our turn two my Iron Clad came in. Not having anything better to do I wanted to slow the advance of the Blood Ravens across from me. It scattered of course, but still landed in a decent position of front of some trees in front of the advancing tactical squads. I deployed behind the pod and popped smoke in hopes of surviving the Raven's shooting phase so I could assault the next turn. My shooting from the dread kills 1 marine I think. Shooting from the razorbacks stuns the dread on my side while on the right, the Lamenters aren't quite sure when to deploy for best effect... so they go ahead and do it anyway. I think the dread get's wrecked from shooting or assault... can't remember (SL?). Shooting from one of the Storm Ravens pops the razorback (it was in their far left corner... sorry, forgot the marker).



On the Blood Raven's half of Turn 2, they continue to advance. In spite of the smoke my assault dread gets immobilized and combined shooting from the assault squad and terminator squad wipes out my sternguard. MoTF and his little buddy the servitor are unscathed and exit stage left from the carnage. The Lamenters on the other hand weather their storm of bullets with aplomb.



Turn 3 saw the Lamentor assault strike home. The assault marines smashed into the Blood Ravens assault marines, aided by my MoTF and Servitor. The Storm Ravens shot a lot of stuff, and Mephiston wades in to the opponents HQ.`The Blood Ravens Dev's are cut down to 1 by Storm Raven fire, the combined assault wipes out the Raven's assault squad aided by 2 kills from the servitor. Mephiston... well... does what Mephiston does best... and the chaplain muffs his rolls but good...



I don't think I accomplished much on my side. I did back the razorback over to one of our objectives and zoomed the other around the flank in hopes of giving the Iron Clad some support. Think between everything I killed 1 termie and 1 regular marine.

Their last turn they were so shot up they didn't manage to do too much damage. They did blow up my razorback on the objective, but enough marines survived the blast that they were able to hold their ground.




Fred and Pat were great opponents with the worst dice luck I saw all day. Their chaplain made a second set of rolls like the one above in a later game and they made me come over to the table and take a picture of that too. They had a decent army and a good plan, but Mephiston is a beast. We had a comfortable victory, but not an overwhelming one. This did foreshadow the rest of the day though as we consistently had difficulties sorting how the movement and deployment of the assault troops from the Storm Ravels (either too early or too late). I say "we" as we were both trying to sort this out together so the fault is as much mine as SL's. Oh, one last thing.... this was SL's first game since the mid 1990's... so I thought he did pretty darn well considering he carried our team most battles.


OK, that's all the excitement I can take for one night... I'm going to go back to being sick now... If anyy of the other players see this and would like to correct my errors, please PM me and I'll add your commentary to the report before I link it on page 1.

This message was edited 4 times. Last update was at 2011/03/22 13:21:02


   
Made in us
Boom! Leman Russ Commander






great battle rep! the armies look beautiful on the board together!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
My BA Fluff: http://www.dakkadakka.com/dakkaforum/posts/list/325218.page
Turok 142nd=2000pts
Catachin 10th=1000pts
Sons of Luther SM=1000pts
Sky-Wardens=WIP
Deathskull orks=2000pts 
   
Made in us
Never Forget Isstvan!





Green Bay, Wisconson

It truely was a great first game. The only one where I didn't lose 1 or both SR's. Lost only 2 Assault marines all battle. Thou in respect for my opponent, Git was right, The dice were cruel to them. ( intentional word there). They truely played much better than the report shows and displayed only the best sportsmanship to their credit.

Clairifications: Behind the far drop pod was a dread. And in reality Git took on the larger force than I and bore the brunt. My force would have been shot to peices. So the deployment went in our favor.

SL

This message was edited 1 time. Last update was at 2011/03/22 11:42:56


 
   
Made in gb
Rampaging Reaver Titan Princeps






Bristol

Nice, a solid win there. The tactics seemed to be about right. I think the SRs are going to be hard to master though, you'll just have to wing it and charge forward!

Btw, i think you mean Solars SRs had "assault" cannons not autocannons.
   
Made in gb
Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

is there any way to squeeze in the hurricane bolter set-up in the torm ravens, it might help thin out the enemy a bit and make the troops inside survive longer, but really loving what you are doing. Troops look amazing & i cant wait to see the objective marker that you are making

Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8

18000+ points
3000+ points
Follow my Space Wolf building exploits here@ http://www.dakkadakka.com/dakkaforum/posts/list/321095.page  
   
Made in us
Decrepit Dakkanaut






Madison, WI

Sageheart wrote:great battle rep! the armies look beautiful on the board together!

Can't wait to get the full "Wardens of the Maelstrom" pic... all 4 armies, at Adepticon.

Solar_lion wrote:Clairifications: Behind the far drop pod was a dread.

Was it still alive at the end? If not, what killed it and when?

Vitruvian XVII wrote:Btw, i think you mean Solars SRs had "assault" cannons not autocannons.

Fixed, thanks Vit.

dantay_xv wrote:is there any way to squeeze in the hurricane bolter set-up in the torm ravens, it might help thin out the enemy a bit and make the troops inside survive longer, but really loving what you are doing. Troops look amazing & i cant wait to see the objective marker that you are making

The assault cannons are a pretty good choice as they work for both infantry and vehicles. I don't even know if hurricane bolters are even an option but those rending hits are golden when you're fighting a heavily armored foe like marines.


The amazing thing to me is that out of 20 teams (40 players), 19 were some loyalist marine variant with another 2 being chaos marines. While every codex save necrons was represented... I'm not used to seeing that many marines at our FLGS.

Top 5 teams (in battle points):
1. Demons & Chaos Marines
2: Demons & Chaos Marines
3: Blood Angels
4: Space Wolves
5: Guard

This message was edited 3 times. Last update was at 2011/03/22 14:11:14


   
Made in us
[SWAP SHOP MOD]
Robot Cat






T-county

Yes, a SR can take Hurricane bolters instead on side doors. 6 TL Bolters (that are defensive weapons) are very good on a fast mover.
   
Made in us
Decrepit Dakkanaut






Madison, WI

So you can shoot them no matter how fast you're going? Or do they have the same restrictions as normal?

   
Made in gb
Powerful Irongut





On a sombreo, wearing a deckchair.

they can shoot when you move, it's like machine spirit.

This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.

Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box
 
   
Made in us
[SWAP SHOP MOD]
Robot Cat






T-county

Assuming you dont go flat out, they can fire in addition to the primary. So lets say it moves 10". It can fire one primary (lets say assault cannons) as well as all weapons that are strenth 4 or below (Defensive weapon). It can then PoMS another weapon (multimelta, for instance) at a totally different target. blasting some armor while taking out a whole unit of infantry? Yes please.

Also remember that with the bolters, it can always shoot full 24", regardless of moving. Or rapid fire 12" if in range.
   
Made in us
Decrepit Dakkanaut






Madison, WI

So you can take the bolters on top of the Assault Cannons? I was thinking you'd swap one for the other. Holy crum that's a lot of anti-infantry fire power. Enough to make even a boys mob shudder.

I suspect SL doesn't have the points for the hurricane bolters... but it's a neat idea.

   
Made in us
Blood-Drenched Death Company Marine






Indianapolis

Yeah, he is a bit strapped for points on his 14 model army, lol.

   
Made in us
Decrepit Dakkanaut






Madison, WI

He could drop some assault marines.... how about a 12 model, AV 12 army? Good synergy there.

:-)




I thought I'd rate my units based on their performance like Arakasi does. This is a cumulative rating based on all 3 games:

MoTF (C): Ineffectual but necessary with my fluffy build. Flamer was instrumental in taking out a pile of lootas in the third game.
Rifleman Dread (D): High AP means he wasn't very useful vs. the foot marine armies. He was always shooting, just didn't accomplish anything.
Sternguard (D+): - Died pitifully in games 1 and 2, with the MoTF, wiped out the lootas in game 3 which was huge & took out a couple of Nob bikers to boot. Never fired their combi-meltas (they don't live that long).
Razorbacks & Troops (B-): Never accomplished all that much shooting but as armored, mobile scoring units capable of harassing fire they did their jobs reasonably well
Iron Clad (B -): Something that pods in and "needs to be dealt with" is a good thing. Killing the ork dread in assault was his high-water mark.

I need about a dozen more games to get a decent feel for this army, unfortunately I may not get more than one or two more practices in before the tournament. But, I'll keep working on it.

This message was edited 1 time. Last update was at 2011/03/22 16:16:07


   
Made in us
[SWAP SHOP MOD]
Robot Cat






T-county

Yup, he could have TL Heavybolter, TL Assault Cannon, and 2 TL Hurricane Bolters, all of which could fire after moving 12". Where is your boyz squad now?

This message was edited 1 time. Last update was at 2011/03/22 16:01:00


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

its TL assault cannon or TL plasmacannon unfortunately :( but you can have TL heavy bolters, TL assault cannons and 2 TL Hurricane bolters :S
dammit ninja'd lol

This message was edited 1 time. Last update was at 2011/03/22 16:02:36


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
[SWAP SHOP MOD]
Robot Cat






T-county

Yeah, dont have the codex in front of me, and havent built mine yet.
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

i thought it was too good to be true so checked my codex its a shame cos that would be some kick- transport!
Wish i could afford one cos even though they look a bit small, the SR is damn cool IMO


This message was edited 3 times. Last update was at 2011/03/22 16:13:33


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Never Forget Isstvan!





Green Bay, Wisconson

Yep.. thou I went with the multi melta for almost certian vech. kiling power. Worked well. In one game took out a Rhino and a Dread, second game 1 shot 1 kill LR. Downhill after that. I hate the MM range, so once committed, I'm all in. Too many Las Cannons to fly through.

I could drop 30pts of the assualt squad. I'll plug it in tonight.

This message was edited 1 time. Last update was at 2011/03/22 16:47:55


 
   
Made in be
Liberated Grot Land Raida






Belgium

Sounds like you had a good fight there . Any reason you didn't pod your ironcla don your giht flank? It wouldd've been supported by the storm raven and could've stomped to the middle, freeing up a storm rave to zip aorund middle/left flank. Not saying it would've been better, mind you, but that's where I would have put the ironclad.

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Decrepit Dakkanaut






Madison, WI

I wasn't worried about the right flank, SL had that handled. It was our left that was weak & if they'd have come across unopposed we'd have been in trouble. Ideally I'd hoped to cause enough chaos with the dread to make a run at their objectives with the razorbacks (their objectives were worth 10 points to us, as opposed to holding our own objectives which was only worth 2 points), but there was just too much of their force on the left and center for me to have any hope of that. With the game only going 3 turns we didn't really have a chance to get any scoring units over there anyway.

This message was edited 1 time. Last update was at 2011/03/22 17:31:06


   
Made in be
Liberated Grot Land Raida






Belgium

3 turns isn't much... In Belgium, if you don't manage 4 turns, it's generally a draw. Anyway, reasoning sounds good

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Ragin' Ork Dreadnought






Perth, Australia

Time. The bane of Da Dark Angelz in both tournaments I've been in

   
 
Forum Index » Dakka P&M Blogs
Go to: