Switch Theme:

Imperial Guard Good Combat Troops  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tail Gunner





In my imperial guard army i keep getting taken down by my friend who has marines and goes from combat to combat with his troops by consolidating and he then runs to the next units and i cannot take the assault marines or even normal marines out if they get into combat are they any good IG combat troops i was maybe thinking about rough riders anyone else got any better ideas.

~3000pts~  
   
Made in us
Member of the Malleus




SLC, UT

If I'm reading this right then your friend is playing wrong. In 5th ed you can not consolidate into another CC like you could in older editions.

Large explosions take out marines. I don't play guard, and there's so many different types of tanks I can never remember them all, I just know that when a guard tank points it's guns at my PA dudes stuff disapears. Guard are easily the best army in the game right now.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
 
   
Made in gb
Tail Gunner





He just beat me today by doing this so i guess if he cannot consolidate into my troops i will now win a lot more often. Also i do blast them off the field but he always gets them into combat then says you cannot shoot his units but now i guess i can thanks for the info.


Automatically Appended Next Post:
Not shoot his unit's while in combat but between combats i badly worded that.

This message was edited 1 time. Last update was at 2011/06/05 17:17:45


~3000pts~  
   
Made in us
Drop Trooper with Demo Charge





Tampa FL

Ok.. in lamen's terms,he's cheating. In 5th, if he wins a combat, he can consolidate up to one inch away from the next unit. This is changed from 3rd edition, where one squad could steamroll an entire army.

As a guard player, you might have to sacrifice a squad here or there, but if he plays right, you can use it to your advantage. Shoot the crap out of him on your turn and wittle him down while he's forced to stand there in the open. Try veteran squads with melta or plasma, in chimeras or valks/vendettas. bs. 4 with lots of power. Add shotguns and presto!

Maybe a couple of 5 man stormtrooper squads with meltaguns will help you dismantle his face. They re roll the deepstrike scatter dice, have bs.4, and only cost 105 points. great tank killers.

Timing is key. get him to finish off your bait squads in his close combat phase, and you'll be free to pile drive him during your shooting phase.


SlaveToDorkness wrote:"CHEESE!" Is the battlecry of the ill-prepared.
IMPERIAL TIGERS, 3RD COMPANY, 10k  
   
Made in gb
Tail Gunner





Thankx for the advice.

~3000pts~  
   
Made in us
Lord Commander in a Plush Chair






As for "good" CC troops: Platoons.

Blob your squads(make use of the Combined squads rules), have at least 1 Commissar, Add a power sword to every Sgt and your Commissar(s). re-rollable Ld 9 no matter how badly you lose the combat and 3 PW attacks per Sgt/Commissar. Also do not be afraid to charge particularly nasty CC troops that are too-close to you to begin with.

Yesterday I had a battle against an almost all Deepstriking BA force, I charged both the Assault marine squad that dropped down right next to my Anti-infantry guns Blob, and the Sanguinary guard(with Dante) that dropped down next to my Anti-tank Blob(both on the same turn) I still lost my entire anti-tank Blob(19 men) but killed dante and a few Sang Guard in the 2 combats that followed, allowing me to hit the remaining 2 Sangs with a Bassilisk shot at near Point-blank range. I killed all of the Assault marines in the next round and still had much of my unit left(although they got assaulted by THSS termies). At the end of the game I tabled my opponent and still had 2 full units of vets, and every vehicle without having taken any damage.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Fixture of Dakka





Moore, Ok.

Kommissar Kel wrote:allowing me to hit the remaining 2 Sangs with a Bassilisk shot at near Point-blank range.


You know if i tried a shot like that, it just would have scattered right back into me!

i also agree that blobs are the best "combat troops" the IG has.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

Get a 50 man blob, run it into an assualt squad on turn 2 or 3 and you tie them up for the rest of the game. There is no possible way for an assault squad to kill 50 men in 3 or 4 rounds without being destroyed themselves.

Once a squad gets sucked into the mire of combat that is your blob, count it as worthless.

-cgmckenzie

This message was edited 1 time. Last update was at 2011/06/05 23:04:24



1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

yup, infantry squads using combined squads to huddle around a commissar where everyone who can take one gets a power weapon SHREDS regular tac squads in close combat.

The secondary benefit to power blobs is that you don't need to charge (as you kill over time, not all up front), which means that as the marines get close, you can step forward into 12" and then FRF them. The remnants of massed lasgun fire can't possibly compete with how many power weapon attacks you're putting down over time, no matter how crappy any individual attack is.

That and if you really want to give him a surprise, take rough riders. 24" threat range with something that piles on S5 power weapon attacks on the charge is hella sassy.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Hawaii

Rough riders are also very very cheap for what they do and most likely always get their points back. I had good results with the platoon special weapon teams, I had 2 with 3 flamers each take out a khorne berserker squad that.

My IG WIP log

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in us
Lord Commander in a Plush Chair






alarmingrick wrote:
Kommissar Kel wrote:allowing me to hit the remaining 2 Sangs with a Bassilisk shot at near Point-blank range.


You know if i tried a shot like that, it just would have scattered right back into me!

i also agree that blobs are the best "combat troops" the IG has.


My opponent and I both fully expected it to; I figured I was already winning at this point in the game and If I had gotten an explodes result the Executioner on the other side of the Basilisk could have pumped some plasma into those Sang guard.

I am also fairly lucky with getting hits or low Scatters(read still hits, or sometimes covering more models than a hit), so I tend to go for the nearly suicidal shots.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Potent Possessed Daemonvessel





cgmckenzie wrote:Get a 50 man blob, run it into an assualt squad on turn 2 or 3 and you tie them up for the rest of the game. There is no possible way for an assault squad to kill 50 men in 3 or 4 rounds without being destroyed themselves.

Once a squad gets sucked into the mire of combat that is your blob, count it as worthless.

-cgmckenzie

*sigh* Every time someone makes a good suggestion, someone else jumps in with the most extreme and ridiculous example of that suggestion. A 50-man blob is ludicrous. Incredibly expensive, difficult to maneuver (good luck getting your vehicles around that, or if even one model touches terrain all 50 have to roll), and complete and utter overkill against most targets... that is if you can actually get them all in combat against small units. Not to mention your opponent can just throw that same small unit at the corner of this blob and draw the whole thing away, leaving the rest of your army exposed. Two squads combined offer more than enough tarpit for most targets until you can shoot them with something, while taking a few of the enemies along with them. If you come across something nasty requiring more guardsmen, you can throw two or even three blobs at them. But putting all your eggs in one giant basket is silly at best, disastrous at worst.

Seriously folks, hyperbole is hilarious and everything, but there's no place for it when answering a genuine question.

"What IG tanks are good?"
"Leman Russ can be useful."
"Yeah! Leman Russ, take 3 squadrons of 3 with all the upgrades! BLERGHEGARBLE! /mouthfroth"

Fluff for the Fluff God!
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I actually do run 50 man blobs. That wasn't hyperbole or stretching the truth in the slightest. The blob handles almost all the infantry problems by either shooting them or miring them forever while my heavy support and HWT kill things.

Works great for me, mainly cause nobody is expecting to face that.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Planespotter




I use 30 man blobs with a commissar with hidden powerfist, a medic, and 3 plasma guns. I play them as three 10 man squads I keep w/in 2" of each other (I use wooden movement trays if the opponent doesn't mind).

The medic helps vs. overheating and feel no pain. People complain they are like necrons lol. I use two squads like this with flamer platoon command squads in chimeras to give them 1st rank, 2nd rank.
   
Made in gb
Wicked Warp Spider






Crazed Dog wrote:I use 30 man blobs with a commissar with hidden powerfist, a medic, and 3 plasma guns. I play them as three 10 man squads I keep w/in 2" of each other (I use wooden movement trays if the opponent doesn't mind).

The medic helps vs. overheating and feel no pain. People complain they are like necrons lol. I use two squads like this with flamer platoon command squads in chimeras to give them 1st rank, 2nd rank.


What on earth? You are using a 30-man blob as 3 seperate squads? You have powerfists and medics in infantry squads?

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Hauptmann




Diligently behind a rifle...

Selafyne wrote:In my imperial guard army i keep getting taken down by my friend who has marines and goes from combat to combat with his troops by consolidating and he then runs to the next units and i cannot take the assault marines or even normal marines out if they get into combat are they any good IG combat troops i was maybe thinking about rough riders anyone else got any better ideas.


Grammar...processor...failing...punctuation...needed...

And yes your "friend" is cheating by playing by the older rules without your knowledge.

Catachan LIX "Lords Of Destruction" - Put Away

1943-1944 Era 1250 point GroƟdeutchland Force - Bolt Action

"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."

"Time to pour out some liquor for the pinkmisted Harlequins"

Res Ipsa Loquitor 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

Blob squads are probably the most difficult thing to learn how to play/play against. Now I play with lash so its not that big of a deal. They can be quite a good to tarpit units for turns upon turns. Considering the fact that the majority of IG are S3 and T3, throwing 30+ guys into one combat is probably your best bet. The only thing I don't like about them is that they're foot slogging, but if it isn't broken don't fix it. Wait...50?! now thats broken (jk)

http://thechapter69.blogspot.com/

http://kuethemuseek.blogspot.com/

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norfolk, VA

Lets us know how it turns when played by the rules.


Automatically Appended Next Post:
cgmckenzie wrote:I actually do run 50 man blobs. That wasn't hyperbole or stretching the truth in the slightest. The blob handles almost all the infantry problems by either shooting them or miring them forever while my heavy support and HWT kill things.

Works great for me, mainly cause nobody is expecting to face that.

-cgmckenzie


Cool avatar btw!

This message was edited 1 time. Last update was at 2011/06/07 03:51:21


http://garagemahalgames.boards.net/
Norfolk Virginia Beach Hampton Roads Gaming 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I figured the Ayatollah of Rock and Rolla would be a good fit for me, what with the running insanely large groups of less than stellar combat skills in really cool armor. Glad somebody likes it!

I just ran a 1000 pt game against SW with a 30 man blob and did surpassingly well. I destroyed a bike squad after shooting and assault, a tac squad and a half before breaking combat and running. Next shooting phase, my basilisk and LRBT cleaned up and I tabled my opponent on turn 3.

I think I finally have this blob thing working...

-Lord Humongous


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

Sidenote - If you attach a commisar to one of these units, give him a PW or PF, do you use him in the combats? I don't have the codex on me, but isn't he an IC? Cause in that case, just pop him and there goes your advantage. Am i right? idk

http://thechapter69.blogspot.com/

http://kuethemuseek.blogspot.com/

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Potent Possessed Daemonvessel





No. He is not an independent character.

Fluff for the Fluff God!
 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

I thought a regular Commisar can not have a PF [not lazy at work with no codex ].

You would therefore need a Preist in the power blob to get PF effects plus other benefits. Not sure if he is a IC though?

I've not done this yet but after having tarpitted a DP or two recently with a 21 man Powerblob and having a great difficulty doing anything in return I have started to consider this. Re-rolable S6 PW attacks should do othe trick - Waddaya think fellers?

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Potent Possessed Daemonvessel





Infantry-squad Commissars cannot take power fists, unless you're running the Death Korps of Krieg list.

The Priest is indeed an IC, which is one of his biggest flaws.

Fluff for the Fluff God!
 
   
Made in gb
Tail Gunner





I am going to convert some rough riders from empire pistoleers as you guys recommended and i might put some pics on of my conversions if you guys want to see. I might put two plasma guys in the rough rider squad to take down marines especially. And i have bought some more guardsmen to use as a distraction and protection from combat and if he is not cheating then i will equip them with plasma guns as well.

This message was edited 1 time. Last update was at 2011/06/07 17:18:23


~3000pts~  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I am actually planning a similar conversion! Probably pistoleers cause they are the cheapest 5 cavalry unit money wise and I don't want my guard to be running around in plate mail! That would look silly...

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in gb
Tail Gunner





Yeah i know i am going to use stuff from the tank accessory sprue to look like packs on the models and might put voxcasters on all as they look good like out riders need to call into base to warn of advancing troops.

~3000pts~  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

Ooh, good idea! I was going to get rid of all the bits I have that have imperial aquila on them but vox casters seems like a much easier solution.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Fixture of Dakka





Moore, Ok.

Selafyne wrote:I am going to convert some rough riders from empire pistoleers as you guys recommended and i might put some pics on of my conversions if you guys want to see. I might put two plasma guys in the rough rider squad to take down marines especially. And i have bought some more guardsmen to use as a distraction and protection from combat and if he is not cheating then i will equip them with plasma guns as well.


Giving them anything but Lances is a waste of points, IMHO. they're designed to hit really hard and then die horridly, but hopefully with great honor.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Lord Commander in a Plush Chair






Crazed Dog wrote:I use 30 man blobs with a commissar with hidden powerfist, a medic, and 3 plasma guns. I play them as three 10 man squads I keep w/in 2" of each other (I use wooden movement trays if the opponent doesn't mind).

The medic helps vs. overheating and feel no pain. People complain they are like necrons lol. I use two squads like this with flamer platoon command squads in chimeras to give them 1st rank, 2nd rank.


So. Much. Wrong.

1) 3 10-man units is not a 30 man blob; not unless they are combined(as that is what a Blob is, combined squads)

2) Blobs cannot have hidden p-fists; only PCS Commissars even have access to P-fists, and PCSs cannot Combine(only Platoon infantry squads can combine).

3) Blobs cannot have Medics, again only PCS have the medi-pack upgrade available.

Note on #1: It seems you are saying you have 3 10-man movement trays that you keep within 2" and therefore are using the 3 trays simply for ease of movement, and that you are in fact using the 3 squads as a single blob unit. If so this is correct, but the other 2 points do remain valid as just plain wrong.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Potent Possessed Daemonvessel





Unless he's talking about DKoK. They can have hidden powerfists, and have an HQ with servitors that grant FNP to everyone within a certain range.

Fluff for the Fluff God!
 
   
 
Forum Index » 40K Tactics
Go to: