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Made in ca
Monstrously Massive Big Mutant






Nnnno, the wording is if you have two you can make 3 additional. Your 1 talon with axe/sword grants you nothing except another profile.


Automatically Appended Next Post:
 mrhappyface wrote:
 vaklor4 wrote:
Who said your extra attack has to be talon? An extra attack can be made with any weapon, he just has two weapons to choose from.

*edit* My mistake, you DO need frenetic bloodlust. You can 100-0 an armiger with ease, but you need to fight twice to obliterate the big boys (on average at least. Its 16 wounds average, so it isnt hard to get lucky.)

Your Maths is a bit off there: the Skullreaver does around 20W to an Imperial Knight with 6 attacks and does around 24W with 7 attacks. My guess is you forgot that the Skullreaver lets you re-roll all to wound rolls against Titanic models.


Ah, my bad! Yeah I forgot. Either way, not a guarenteed KO, but very possible with lucky damage rolls.

This message was edited 1 time. Last update was at 2018/09/17 17:28:32


 
   
Made in us
Fresh-Faced New User




 vaklor4 wrote:
Nnnno, the wording is if you have two you can make 3 additional. Your 1 talon with axe/sword grants you nothing except another profile.


Automatically Appended Next Post:
 mrhappyface wrote:
 vaklor4 wrote:
Who said your extra attack has to be talon? An extra attack can be made with any weapon, he just has two weapons to choose from.

*edit* My mistake, you DO need frenetic bloodlust. You can 100-0 an armiger with ease, but you need to fight twice to obliterate the big boys (on average at least. Its 16 wounds average, so it isnt hard to get lucky.)

Your Maths is a bit off there: the Skullreaver does around 20W to an Imperial Knight with 6 attacks and does around 24W with 7 attacks. My guess is you forgot that the Skullreaver lets you re-roll all to wound rolls against Titanic models.


Ah, my bad! Yeah I forgot. Either way, not a guarenteed KO, but very possible with lucky damage rolls.


Malific talon has the wording "each time this model fights it can make one additional attack with this weapon." It also says if you have two you get three additional attacks instead.
   
Made in us
Regular Dakkanaut




Question khorne fans:

I need a herald body to carry the Crimson Crown and follow around Skarbrand and/or my Lord of Skulls.

What is more popular/fitting: Skullmaster, or Bloodthrone?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

weaver9 wrote:
Question khorne fans:

I need a herald body to carry the Crimson Crown and follow around Skarbrand and/or my Lord of Skulls.

What is more popular/fitting: Skullmaster, or Bloodthrone?

Bloodthrone probably; it has a bigger base so that aura effect will spread out further.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Monstrously Massive Big Mutant






I'd go with Skullmaster. I actually find the bigger base to be a larger hassle. Harder to hide behind things, and in general I prefer the stats and powers of the Jugger-Herald more.
   
Made in it
Contagious Dreadnought of Nurgle





i would go for skullmaster too

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Made in us
Regular Dakkanaut




Bloodthrone appears to have higher toughness, wounds and a minor ability to recover wounds.

Any particular reason people suggest the skullmaster?
   
Made in ca
Monstrously Massive Big Mutant






weaver9 wrote:
Bloodthrone appears to have higher toughness, wounds and a minor ability to recover wounds.

Any particular reason people suggest the skullmaster?


Because all that means jack diddly when you're hiding a character behind infantry, the skullmaster is faster by 2" (which is a lot), and the Skullmaster actually has a 4+ save, while you have to rely on the 5++ daemonic invuln for the throne.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 vaklor4 wrote:
weaver9 wrote:
Bloodthrone appears to have higher toughness, wounds and a minor ability to recover wounds.

Any particular reason people suggest the skullmaster?


Because all that means jack diddly when you're hiding a character behind infantry, the skullmaster is faster by 2" (which is a lot), and the Skullmaster actually has a 4+ save, while you have to rely on the 5++ daemonic invuln for the throne.

On the other hand, the increased wounds and toughness means your opponent will be unlikely to be able to jump a unit/model so that they are closest to your Herald and insta-kill it.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Monstrously Massive Big Mutant






 mrhappyface wrote:
 vaklor4 wrote:
weaver9 wrote:
Bloodthrone appears to have higher toughness, wounds and a minor ability to recover wounds.

Any particular reason people suggest the skullmaster?


Because all that means jack diddly when you're hiding a character behind infantry, the skullmaster is faster by 2" (which is a lot), and the Skullmaster actually has a 4+ save, while you have to rely on the 5++ daemonic invuln for the throne.

On the other hand, the increased wounds and toughness means your opponent will be unlikely to be able to jump a unit/model so that they are closest to your Herald and insta-kill it.


In my past experiences with both units (I play a LOT of Khorne ) The Blood Throne's absolutely massive base make it far easier to get into contact with it in melee, while the skullmaster is far easier to snug into other units, or even just up against terrain. Also, trust me the Blood Throne still goes down like the berlin wall against any actual competent melee units. It's only got 7 wounds, 7 toughness and a 5++ invuln, which seems nice until you face off against something like a power fist Berzerker captain, who can handedly 100-0 a Bloodthrone, without even fighting twice.
   
Made in us
Khorne Rhino Driver with Destroyer






Out of curiosity, does mixing alignment in a detachment ,khorne/nurgle, prevent to use of God specific relics , like Skullreaver? Are universal stratagems usuable with this mix? Am I basically just giving up Loci and God specific strategems?

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Made in us
Longtime Dakkanaut




Neither, mixing gods removes the loci, thats it. So it you mix korne and slaanesh in for example slaneesh units lose the charecter bubble allowing advance and charge. Some armies i dont think it matters, but slaanesh needs its own detachment. Those ladies are super fast with that bubble.
   
Made in ca
Monstrously Massive Big Mutant






The Khorne one is pretty nice, but ive found very little use for it. In almost every situation ive found that just footslogging my bloodthirsters/skarbrand to be more effective, and all bloodletters/bloodcrushers can get a 3d6 charge for 1 CP.

Tzeentch one is even less useful, it's complicated, hard to keep track of, and just a pain to manage for such a small effect.

I play those two gods, so ill often find myself just mixing them into one detachment. Sometimes ill only want 2 bloodletter squads, so ill take a Brimstones MSU for bubblewrap.
   
Made in gb
Slaanesh Havoc with Blastmaster




UK

Apologies if this has been discussed before; it's basically impossible to find older discussions in these massive threads.


Plague Drones - what's the skinny on these guys?

Ideal support units? (Scrivener? Poxbringer/Prince with Virulent Blessings/Miasma? Feculent Gnarlmaw?)

Unit sizes? (3/6/9?)

Seems like Icons/Instruments are a given.

I'm assuming it doesn't, but to double check, Horn of Nurgles Rot won't add Drones, because despite having the <Plaguebearer> keyword, they aren't actually plaguebearers?

I'm mainly looking at these guys as a frontline speedbump to protect shooty Emperors Children units (assuming a favourable FAQ towards power armour), or as a screen to cover aggressive T.Sons Priince useage. I figure a detachment of HQ/HQ/3x3Nurglings/X Drones should be reasonably resistant to any major FAQ adjustments, so it's a question of figuring out how many resources to invest towards durable objective grabbing frontline units vs the more glass cannon backline stuff.

If you were trying to leverage the Locii/Virulent Blessings/Scrivener, how many Drones would you want? Is it worth saccing a detachment for a Feculent Gnarlmaw to give them the ability to advance/fall back and charge?

   
Made in nz
Dakka Veteran




I use the full 9 with Miasma, Virulent Blessing, Scrivener. But it's a full Nurgle CD army.

They wreck face on anything, an underpointed unit. I wouldn't count on them being FAQ immune.
   
Made in gb
Slaanesh Havoc with Blastmaster




UK

I figure that since they rarely seem to make much of an appearance in competitive lists, the chances of any significant changes are probably fairly unlikely. Saying that, they seem to be incredibly similar in stats to Grotesques, which are seeing some competitive play these days.

Though, I also don't expect many major army changes in the FAQ either. Seems like they'd more likely leave that for Chapter Approved, beyond the most egregiously under/overcosted units.

Is it worth running a Gnarlmaw to give them the fall back/charge flexibility? Seems like you could string 9 of them out across up to 46" and still have them within range at the backside of the conga line,which would likely give you 3-5 making contact for combat purposes. Essentially just stringing the unit out and using the leading models as an 'appendage' if that makes any sense at all?

This message was edited 1 time. Last update was at 2018/09/18 19:59:45


   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Halfpast_Yellow wrote:
I use the full 9 with Miasma, Virulent Blessing, Scrivener. But it's a full Nurgle CD army.

They wreck face on anything, an underpointed unit. I wouldn't count on them being FAQ immune.


Fun addition, add a nurgle tree midfield for more shenanigans.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Regular Dakkanaut




 Ap0k wrote:
I figure that since they rarely seem to make much of an appearance in competitive lists, the chances of any significant changes are probably fairly unlikely. Saying that, they seem to be incredibly similar in stats to Grotesques, which are seeing some competitive play these days.

Though, I also don't expect many major army changes in the FAQ either. Seems like they'd more likely leave that for Chapter Approved, beyond the most egregiously under/overcosted units.

Is it worth running a Gnarlmaw to give them the fall back/charge flexibility? Seems like you could string 9 of them out across up to 46" and still have them within range at the backside of the conga line,which would likely give you 3-5 making contact for combat purposes. Essentially just stringing the unit out and using the leading models as an 'appendage' if that makes any sense at all?


Wouldn't be so sure on that. A guy running a ton of plague drones won Heat 1 at Warhammer World recently and at Heat 2 a very similar plague drone heavy list was in the top handful. Considering that's where the Rules team live its likely they noticed.

   
Made in gb
Longtime Dakkanaut





Sneggy wrote:
 Ap0k wrote:
I figure that since they rarely seem to make much of an appearance in competitive lists, the chances of any significant changes are probably fairly unlikely. Saying that, they seem to be incredibly similar in stats to Grotesques, which are seeing some competitive play these days.

Though, I also don't expect many major army changes in the FAQ either. Seems like they'd more likely leave that for Chapter Approved, beyond the most egregiously under/overcosted units.

Is it worth running a Gnarlmaw to give them the fall back/charge flexibility? Seems like you could string 9 of them out across up to 46" and still have them within range at the backside of the conga line,which would likely give you 3-5 making contact for combat purposes. Essentially just stringing the unit out and using the leading models as an 'appendage' if that makes any sense at all?


Wouldn't be so sure on that. A guy running a ton of plague drones won Heat 1 at Warhammer World recently and at Heat 2 a very similar plague drone heavy list was in the top handful. Considering that's where the Rules team live its likely they noticed.


Meh, Ive been running it since CD dropped last year pretty much, GW didnt do anything about the DG using the tree so I doubt they would do much to be honest and PB's arent plague drones so Its doubtful they would nerf both, but there might be a change with some of the supports.

If anyones interested, heres the link for one of the games in question, the Warhammer TV guys were loving it (Super fast nurgle narrative army....)

https://www.twitch.tv/videos/310855761

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
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Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

weaver9 wrote:
Question khorne fans:

I need a herald body to carry the Crimson Crown and follow around Skarbrand and/or my Lord of Skulls.

What is more popular/fitting: Skullmaster, or Bloodthrone?


Skullmaster all the way. The bloodthrone is alright, but the Skull master moves quicker and has more attacks than the blood throne. Might be a smaller bubble for the Crown effect but that is fine, it's still a 6" bubble.

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Made in us
Longtime Dakkanaut




I have a question for everyone. I have a tournament this weekend and have 140 pts to spend still in my list. I am debating between 20 pink horrors or 5 flamers of tzeentch. Assuming they are next to a changecaster which casts flickering flames which is better?

Both are pl 8 so only spend 1cp to deep strike.
Horrors will put out 60 str 4 shots hitting on 4's wounding meq on 3's.
Flamers will put out 5d6 auto hits and wound meq's on 2's. Also ap-1.

It seems flamers would be better, easier to get into position due to smaller size and more damage, but horrors definitely have more wounds to go through. So your thoughts?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Want to show the rest of your list so we can see what else you're bringing?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in it
Contagious Dreadnought of Nurgle





Halfpast_Yellow wrote:
I use the full 9 with Miasma, Virulent Blessing, Scrivener. But it's a full Nurgle CD army.

They wreck face on anything, an underpointed unit. I wouldn't count on them being FAQ immune.

i doubt they will be FAQ'ed they are strong but need lot of support to deal serious damage, i dont see any nerf/point increase coming.


Automatically Appended Next Post:
Azuza001 wrote:
I have a question for everyone. I have a tournament this weekend and have 140 pts to spend still in my list. I am debating between 20 pink horrors or 5 flamers of tzeentch. Assuming they are next to a changecaster which casts flickering flames which is better?

Both are pl 8 so only spend 1cp to deep strike.
Horrors will put out 60 str 4 shots hitting on 4's wounding meq on 3's.
Flamers will put out 5d6 auto hits and wound meq's on 2's. Also ap-1.

It seems flamers would be better, easier to get into position due to smaller size and more damage, but horrors definitely have more wounds to go through. So your thoughts?

horrors not even a doubt, play 30, 90 shots, you can give them +1 inv and you get 30 3++ bodies which are troops

This message was edited 1 time. Last update was at 2018/09/19 18:35:59


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Made in us
Nurgle Chosen Marine on a Palanquin






Plague drones are legit. I've ran a list with 21 of them. Was able to take down IK pretty well. I think I had 2 DP, a crapload of nurglings, some heralds, and a scrivener and 2 trees. Though next time I'll probably drop the second tree.

Drones get a ton of attacks, no AP, but 2-5 dmg pending on buffs is legit. Also the list has insane board control.

   
Made in us
Longtime Dakkanaut




I am still up in the air on some parts of the list, but the jist of it goes

Supreme command tsons
Arhiman on disk
Deamon prince w/ wings
Deamon prince

Batallion of slaaneah
Deamon prince w/ wings
Deamon prince w/ winga
10 demonettes
10 demonettes
10 demonettes

Batallion of chaos undivided
Lord of change warlord w/ impossible robe and incoporial form
Deamon prince of khorne w/ skullreaver
Changecaster
20 bloodletters
3 nurglings
20 pink horrors


I am flexible with stuff, i can drop the loc and put another tzeentch dp in, or drop the 20 horrors, put 3 more nurglings in, and put the flamers in (i have 9 of them). My area meta is going to probably see a lot of knights this weekend and a lot of armies designed to kill knights. I have had great luck in the past with my slaanesh detachment thanks to the advance and charge rules.

Any advice?
   
Made in ru
Been Around the Block




Just bring big Z and win the day.
   
Made in it
Contagious Dreadnought of Nurgle





Drop the LOC use another Dp (eventually but for me you dont need you have already 5 Dp's) and with points saved increase bloodletter and horrors numbers 28-30 of them, if you lost just 1 in your list you lost also the extra shots for horrors and +1 to hit for bloodletters, give the Ts prince wings.
Spoiler:


++ Battalion Detachment +5CP (Chaos - Daemons) [38 PL, 712pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Hellforged sword, Wings
. Slaanesh: Symphony of Pain

Daemon Prince of Chaos [9 PL, 180pts]: Malefic talon, Wings
. Slaanesh: Delightful Agonies

+ Troops +

Daemonettes [4 PL, 80pts]: Alluress, 9x Daemonette, Instrument of Chaos

Daemonettes [4 PL, 80pts]: Alluress, 9x Daemonette, Instrument of Chaos

Daemonettes [12 PL, 192pts]: Alluress, 25x Daemonette, Instrument of Chaos

++ Battalion Detachment +5CP (Chaos - Daemons) [40 PL, 757pts] ++

+ No Force Org Slot +

Chaos Allegiance: Chaos Undivided

+ HQ +

Changecaster [4 PL, 78pts]: Boon of Change, Daemonspark, Flickering Flames, The Impossible Robe, Warlord

Daemon Prince of Chaos [9 PL, 180pts]: Daemonic axe, Khorne, Skullreaver, Wings

+ Troops +

Bloodletters [12 PL, 235pts]: 29x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

Horrors [12 PL, 210pts]: 30x Pink Horror

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

++ Supreme Command Detachment +1CP (Chaos - Thousand Sons) [27 PL, 526pts] ++

+ HQ +

Ahriman on Disc of Tzeentch [9 PL, 166pts]: Death Hex, Diabolic Strength, Prescience

Daemon Prince of Tzeentch [9 PL, 180pts]: Bolt of Change, Gaze of Fate, Malefic talon, Wings

Daemon Prince of Tzeentch [9 PL, 180pts]: Daemonic axe, Diabolic Strength, Warptime, Wings

++ Total: [105 PL, 1995pts] ++


This message was edited 2 times. Last update was at 2018/09/19 20:06:51


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Made in ca
Monstrously Massive Big Mutant






I'd have to agree, until they fix the issue with daemon prince power, you should just drop the LoC and bring more DPs.
   
Made in us
Longtime Dakkanaut




Ok. But i dont have 30 pink horrors, 20 max on that one. I kinda figured on the loc, but i loved the idea of 2++ saves on it.
   
Made in ca
Monstrously Massive Big Mutant






Azuza001 wrote:
Ok. But i dont have 30 pink horrors, 20 max on that one. I kinda figured on the loc, but i loved the idea of 2++ saves on it.


Don't get me wrong, the LoC with a 2++ is pretty hilarious, but the damage output and the ability to hide behind chaff that the prince has makes it far better for its points. It can deal roughly the same damage and avoid heavy fire altogether, for half the cost.
   
 
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