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[40K] Kill Team News & Rumours page 148 : Arena expansion, new warzone and new models  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Chopstick wrote:
 Kanluwen wrote:

For my part, I'm frustrated by the Commissar being in here. You want to talk about "the only way GW can sell this model"? That's the perfect example--especially in light of the nerf beatdown that the Commissar got for 40k proper.


Well the Commissar is a unique model, the Iconward on the other hand, it's a Hybrid Acolyte with a bigger flag and no option that you can also build one from the Acolyte kit, like seriously why is this model even exist?.

The Commissar is also in both Guard starter sets. He's just crammed in there. He's in the standard Guard set and the Scion set, both of which could have benefited from something else added instead of his weaksauce self even back during 7th.
It should be a Cadian Command Squad as the 'named' set instead.

As for the Iconward? I don't know why he has a special model--I'm assuming it's so that you don't have to build one from your Acolytes kit.

This message was edited 2 times. Last update was at 2018/09/22 14:54:18


 
   
Made in us
Wicked Warp Spider





I think this commander thing will be awesome or lame in base how customizable they are...

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Longtime Dakkanaut





Man, they weren't kidding when they said they were going to support Kill Team!

I'm somewhat worried about the prices on these commander expansions. Depending on whether there is a discount, I'll end up getting a lot of these or none of them.
   
Made in ca
Regular Dakkanaut




The wall of martyrs set will likely give my the rules to use my Fortress of Redemption as a Killzone board. Looking forward to that.
With the conspicuous absence of chaos from both the unit box and character box lines, I can’t help but think that in the next few months there is going to be a bunch of cross system releases for 40k, KillTeam, and 40k Quest that will form the basis of some new sweeping narrative.
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I'm glad that Tempestor Primes are an option and that GW would stop forcing that horrible plastic commissar on us all the time.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sqorgar wrote:
Man, they weren't kidding when they said they were going to support Kill Team!

I'm somewhat worried about the prices on these commander expansions. Depending on whether there is a discount, I'll end up getting a lot of these or none of them.

I'm thinking most will be $30USD.

It brings the prices on some things that don't sell well(Techpriest Dominus, Warboss Grukk, Primaris characters) down while raising the price on some others that do sell well(Fireblades as an example...although I worry they're also going to put out the Ethereal on Hover Drone ).
   
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Kendo wrote:
The wall of martyrs set will likely give my the rules to use my Fortress of Redemption as a Killzone board. Looking forward to that.
With the conspicuous absence of chaos from both the unit box and character box lines, I can’t help but think that in the next few months there is going to be a bunch of cross system releases for 40k, KillTeam, and 40k Quest that will form the basis of some new sweeping narrative.


Hoping the same for the Eldar, (not counting harlequins since they can cram a Spiritseer or Deathjester (solitaire may be overkill) as commander.

the lack of news for some factions who lack proper plastic models may bring a bit of hope for future releases or just more despair waiting for those
   
Made in gb
Longtime Dakkanaut






Am I the only one who thinks these commanders are a rubbish addition to Killteam? “Come and play Killteam, the squad-based skirmish game using *checks notes* Warlord-level characters running about every single engagement!”

This message was edited 1 time. Last update was at 2018/09/22 16:50:52


 
   
Made in us
Wicked Warp Spider





 Nazrak wrote:
Am I the only one who thinks these commanders are a rubbish addition to Killteam? “Come and play Killteam, the squad-level skirmish game using *checks notes* Warlord-type characters running about every single engagement!”

MAYBE they are just slightly buffed sergeants and they don't have the big stats of the 40k version.
Nonetheless, yeah. Especially considering that, if I got right the fact that they are "named characters" of some sort, the customization will be next to zero.
I would prefer more options and customization for the basic teams*, than some lame excuse to play "crippled Warmahordes"
Same sentiment for the RT box, in a way. The models are gorgeous, more in tone with the 40k I personally prefer (so more like AdMech and GSC, less like Primaris) and probably worthy only for that. But man, no way to thinker.
Good thing the basic rules allow to work for months and months with teams after team with many options for at least half of these armies. I hope the basic set teams will not be swallowed by power creep and one can just Melta the face of these commanders if forced to face them.
Maybe I will change my mind with the rules - let's wait and see.

*Edit: like add options for some model (say, Big Choppa for the Kommando Boss). Or perhaps 0-1 "big guys" choices. Say 0-1 Ogryn for the guard. Or on the same note, specialized lists like Tempestus only but you can add Bullgryns, Catachans only but you add Ogryns, and so on.
Maybe this will be part of ANOTHER expansion I will embrace happily. Who knows.

This message was edited 5 times. Last update was at 2018/09/22 17:10:41


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in pl
Longtime Dakkanaut





 Kaiyanwang wrote:
I think this commander thing will be awesome or lame in base how customizable they are...


WC Ad: "Commanders introduces the most customisable character system ever!"

Reality, most likely: "Primaris Librarian is armed with bolt pistol and force sword"...

Anyone wanna bet it will be just more of nobitsnorulosis syndrome Guess Who started with 7th edition Deathwatch Codex?
   
Made in gb
Longtime Dakkanaut






Yeah, if they really had to go this route, I’d really like to have seen some sort of “better than sergeants, but not the general thof an entire army” guys. Lieutenants, Techpriests, Platoon Cmdrs, that sort of thing. I know GW need to shift models, but this seems like a need to shift character sprues being prioritised over what’s thematically appropriate for KT. If I want to bring out the big boys, that’s what full-fat 40K’s for. Personally, I’ll be skipping this.

This message was edited 1 time. Last update was at 2018/09/22 17:12:10


 
   
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Ancient Venerable Dark Angels Dreadnought





 Nazrak wrote:
Am I the only one who thinks these commanders are a rubbish addition to Killteam? “Come and play Killteam, the squad-based skirmish game using *checks notes* Warlord-level characters running about every single engagement!”


Kind of agree with you here, although I do like that there is now a system that is sort of between 40K and kill team. I just wish they had added lower level characters only (no Watch Master, but Watch Captains OK). Will have to see the rules to see how they interact.
It's no big deal for me as I'm not really playing kill team as a stand alone game, it's just for an objective skirmish that influences a larger 40K game.
   
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Steelcity

Well at least we know the new strategy. Capitalize on nostalgia by releasing a new game for virtually every old specialist game that used to exist. Then spam the hell out of each game with tiny supplements that keep that sweet sweet cash flowing.

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Central Valley, California

 Nazrak wrote:
Am I the only one who thinks these commanders are a rubbish addition to Killteam? “Come and play Killteam, the squad-based skirmish game using *checks notes* Warlord-level characters running about every single engagement!”


yes indeed. I'm barely getting started, they don't have boxes for all the factions with unique cards, and I'm already looking at a situation where my opponent will field variances I am not familiar with and possibly cannot counter. Might not get the rule book after all, we shall see how this plays out.


Automatically Appended Next Post:
I love the Wall of Martyr board, however. That's precisely the terrain I was hoping for.

This message was edited 1 time. Last update was at 2018/09/22 18:03:19


~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
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Been Around the Block




For just, uh, 10 monthly installments of $75 dollars, after an initial investment of just $130 dollars, you will be the proud owner of complete rules to the Kill Team game! And along the way, we'll sell you the same miniatures we always have, for the same price, but in slightly different boxes; we figure, at this point, you'll probably just buy things out of habit!

Call now!

So much in this thread is so spot on - I didn't want generals in my squad combat. I wanted squad combat. Hearing from AdTitanicus folk about how much they like the rules has been frustrating, as KT seems so tossed off and finance driven; I cannot imagine myself spending more money on this medium. Incredibly disappointing, so far.

This message was edited 1 time. Last update was at 2018/09/22 18:22:34


 
   
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 Sqorgar wrote:
Man, they weren't kidding when they said they were going to support Kill Team!

I'm somewhat worried about the prices on these commander expansions. Depending on whether there is a discount, I'll end up getting a lot of these or none of them.
well at the very least you get the preorder discount.
   
Made in gb
Longtime Dakkanaut





Its a shame there are no new models to go with the expansion. I'd love to see Kill team get some small boxes in the vein of the Shadespire warbands with a commander and some specialists, especially if they were also compatible with 40k WHQ.

That said, I'm interested to see what this adds and depending on the price I could be tempted by some of the sets.

This message was edited 1 time. Last update was at 2018/09/22 18:27:33


 
   
Made in us
Regular Dakkanaut





I don't know what I was expecting, but the terrain in the necron box is terrible. Oh well.
   
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Mekboy Hammerin' Somethin'




Alaska

I wasn't expecting Wall of Martyrs terrain. I'll be picking up a couple of that Killzone.

I wouldn't mind some of the other older fortifications being made part Killzone bundles. A lot of it I'd like, but being webstore only makes it frustrating.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
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That Wall of Martyrs Killzone is pretty low effort. If you're packaging up the boring terrain, you can't put in the standard $130-140 amount of value?
   
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I have doubts. A patriarch in Kill team? He already rips apart anything short of a tank in melee in 40k (if he gets there). I'm not sure I like commanders/miniwarlords.

it seems like either overkill or an unnecessary addition to the game as of right now. I'll try to reserve judgement until we have more material to go off of though.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
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Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
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California the Southern

My hope is the commander stats are a bit toned down from 40k proper.

I raised an eyebrow seeing a patriarch in the mix as well. Getting rules for the abominant or aberrants would've been a bit more in line with what I was expecting.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
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The Commanders is a good addition to the game IMO for giving us a reason to field footslogging models.

Every new HQ model GW produces is on foot, battle ready to lead a charge, but in game are stuck in the backfield as a buffing character in 8th edition 40k.

With Killteam commanders these character models can actually feel important.

This message was edited 1 time. Last update was at 2018/09/22 19:12:55


 
   
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 H.B.M.C. wrote:
I wonder what the price difference is between "clampack" and "clampack w/tokens + box!".


Wouldn't be surprised if the KT version were the same or cheaper than the basic clampack. The entire KT line is a sort of stealth discount.




Automatically Appended Next Post:
 Irbis wrote:
 Kaiyanwang wrote:
I think this commander thing will be awesome or lame in base how customizable they are...


WC Ad: "Commanders introduces the most customisable character system ever!"

Reality, most likely: "Primaris Librarian is armed with bolt pistol and force sword"...

Anyone wanna bet it will be just more of nobitsnorulosis syndrome Guess Who started with 7th edition Deathwatch Codex?


It's pretty obvious that the customization is in the dozens of specialisms and power upgrades they can have, not in physical wargear.

This message was edited 1 time. Last update was at 2018/09/22 19:18:59


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I guess if commanders are pretty powerful, does that mean that more powerful units, like Terminators, are now (or soon to be) possible in KT?
   
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 Arachnofiend wrote:
Assuming the commander rules are allowed at all in matched play that'll really help.


"The book is also packed with fantastic open, narrative and matched play missions that enable you to field your Commanders in battle."
   
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GoatboyBeta wrote:
Its a shame there are no new models to go with the expansion. I'd love to see Kill team get some small boxes in the vein of the Shadespire warbands with a commander and some specialists, especially if they were also compatible with 40k WHQ.

Yeah, I am really shocked this is just a book, without some sweets like sprues of 2-3 new characters, Shadespire style, thrown in. Really, they couldn't make SM sergeant major/GSC alpha cultist/AM skitarii lieutenant minis to go with it? It would cause the expansion to fly off the shelves as people would want to grab these for their 40K armies too, as it is, it's appeal will be much lower...

 lord_blackfang wrote:
 Irbis wrote:

WC Ad: "Commanders introduces the most customisable character system ever!"

Reality, most likely: "Primaris Librarian is armed with bolt pistol and force sword"...

It's pretty obvious that the customization is in the dozens of specialisms and power upgrades they can have, not in physical wargear.

And? You can already give characters traits in regular 40K, so how it's more customizable? In fact, until KT adds chapter rules, regular Primaris Librarian will have these plus relics as additional layers of customization. Calling tiny bonuses (which we already know will be generic, thus 5/6 of them will be useless on most characters, like say shooting upgrade on Librarian or Patriarch, or melee one on Fireblade) the "most customisable character system ever" is kinda overhyping it, and that's if we're being generous.
   
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Augusta GA

“Hey do you want to do a Commander or Regular Kill Team game?”
“Just regular today.”

There, I’ve solved this pressing issue for people that don’t want to use the expansion. It’s a 150-point alternate method of playing, like 1500 versus 2000 point 40k games.
   
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 Scott-S6 wrote:
 Arachnofiend wrote:
Assuming the commander rules are allowed at all in matched play that'll really help.


"The book is also packed with fantastic open, narrative and matched play missions that enable you to field your Commanders in battle."

By "matched play" I more mean if the tournament scene picks it up. Most of my KT play is in the monthly tournament my LGS runs so whether or not they decide to incorporate the rules into their format decides whether or not I get to use the rules, essentially.
   
Made in ca
Regular Dakkanaut




I would have liked to see a few new models for characters. I won’t pay a penny more than the clamshell pack for these. The extra packaging and disposable fluff mean nothing to me. Had they been new character, like a Lictor with its own, unique stats and rules, I’d have been all over that.
If they are the same price, I’ll pick these up over the clam shell if for no other reason that to support the line.
I’m still waiting for thousand sons, Deathguard, regular chaos marines, and maybe even some Grey Knights unit packs. I’m sure they are on their way. I’ll have Orktober to keep me busy in the mean time.
   
 
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