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I know what we need: GorkaMunda!
A remix of Ash Wastes and GorkaMorka with Orks and I dunno, Orlocks again?
Probably be another Underhive box again though, with an abridged rulebook. No vehicle rules for one.
Delaque were in a starter box already. I think Cawdor are the only main gang that haven't. Maybe vs Scavvies or Plague Zombies.
How about Sisters of Battle Novitiates vs Cawdor?
F - is the Fire that rains from the skies.
U - for Uranium Bomb!
N - is for No Survivors...
As much as people like to joke that GW actually want to funnel Necromunda fans into a version of Kill Team, I don't think they do. I think they know that there is an audience for the type of customisable game that their main lines used to be and they would be missing out financially by not having such a product on the market.
Maybe the economics of 3d printing will eventually kill that, but the fears haven't been realised yet.
This message was edited 1 time. Last update was at 2026/05/19 18:38:49
The burning pits of Hades, also known as Sweden in summer
I would have agreed with you a year ago, but a year ago I thought 30k was there in part to catch people who didn't like the restrictions modern 40k was imposing, only for the new 30k edition to set about boxlocking a huge array of characters.
I don't seriously think Necromunda is turning into Kill Team on the spot, mind you. But I don't think it's safe from having its territory threatened, so to speak.
SgtEeveell wrote: I know what we need: GorkaMunda!
A remix of Ash Wastes and GorkaMorka with Orks and I dunno, Orlocks again?
Probably be another Underhive box again though, with an abridged rulebook. No vehicle rules for one.
Delaque were in a starter box already. I think Cawdor are the only main gang that haven't. Maybe vs Scavvies or Plague Zombies.
How about Sisters of Battle Novitiates vs Cawdor?
The 11th edition 40k Orks are basically updated version of the old GorkaMorka Orks already!
modelhunter wrote: They need to develop a game for starters with the basic rules, 'push-fits' to get the 'beginners' involved in Necromunda (eg Combat Arena or Kill Team Starter).
It is really a fun game, it is just complicated for a beginner in gaming to get across the varies rules and start playing.
I mean, it's not exactly a simple game so there is going to be a limit to how simplified you can make such a starter. but i think a cheaper one wouldn't hurt.
maybe use the same printed MDF terrain approach they used on the recent killteam starter to cut down the cost of the included terrain, and use some of the hive scum sprues to bulk out the gangs so you only need one sprue of each of the main gangs included. maybe build the included scenarios/mini-campaign around the idea of the houses giving newly recruited gangers a blooding before adopting them in fully.
not sure which gangs would be best for that sort of framing though.
SgtEeveell wrote: I know what we need: GorkaMunda!
A remix of Ash Wastes and GorkaMorka with Orks and I dunno, Orlocks again?
Probably be another Underhive box again though, with an abridged rulebook. No vehicle rules for one.
Delaque were in a starter box already. I think Cawdor are the only main gang that haven't. Maybe vs Scavvies or Plague Zombies.
How about Sisters of Battle Novitiates vs Cawdor?
Cawdor vs Corpsegrinder Cult would be the logical and thematic pairing. Imperial cult vs Chaos Cult.
This message was edited 1 time. Last update was at 2026/05/19 22:23:40
There's no new information actually there, though? The status of the sky is no more certain than it was before. Maybe "bland" just describes the contents of the new starter box, maybe it means the removal of the Trading Post. He doesn't know but content can still be created.
This message was edited 2 times. Last update was at 2026/05/20 12:03:24
I hope the new box set has a rule book that is much like the current Hive War one--a simplified version that omits things available in a larger rule book. Also, that latest rule book isn't that old and the the whole Hive Secundus didn't really add much to the basic rules.
Better not dumb down the rules as most Necro players like the RPG-like aspects of the current game. Turn it into modern Kill Team or even push it in that direction and I'm sure you'll get a split in the player base if not an outright revolt.
New models YAY! Scale creep is not my fear, but base creep is. Necromunda really should be on 28mm bases, but man that would suck for players/collectors having almost a decade of models. I mean I do put my leaders, champions and personalities on 32mm bases now, but...
New models BOO! It's possible the new models don't fit the older stuff due to scale or theme...or sculptor ability. I expect shrinkflation as well as inflation in that I expect less models in a new box at a higher price. Combined with blander rules, all your Codexes, err...I mean House books might be historical documents.
The flip side is gangs could revert back to Leaders, Champions, Ganger and Juves and all the specialists and prospects might just be equipment choices rather than profiles. But that seems like a lot of work and this would then be a new edition that would put us back to 2017/18 waiting for new kits and new rules/books.
~sigh~
Automatically Appended Next Post:
bullisariuscowl wrote: Wellywood Wargaming has a decent response/analysis of the rumour.
Watching him reminded me that although we both play the same game, we don't actually play the same game. His belief of what Necromunda was back in the '90s doesn't square with my beliefs and where he wants Necro to go isn't where I want it to go. And this really is a problem with all successful games because it's successful for each person for different reasons.
This message was edited 1 time. Last update was at 2026/05/20 13:07:07
I wonder what GW actually want from this. It could be that new entrants to Necromunda are drying up and they feel this needs seeing to in the game itself. I don't really think we need begrudge them a new edition at this point; the approach taken to it is the possible thing.
Or maybe sales are fine but getting all those resin product lines off their shelves is a priority, and what they actually need to rationalise are the models. Again, this isn't entirely unreasonable given the state of the range. And obviously, new models = further sales. If this is the priority I'd expect less in the way of rules changes.
It could be both...
This message was edited 2 times. Last update was at 2026/05/20 13:23:41
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
Chairman Aeon wrote: Watching him reminded me that although we both play the same game, we don't actually play the same game. His belief of what Necromunda was back in the '90s doesn't square with my beliefs and where he wants Necro to go isn't where I want it to go. And this really is a problem with all successful games because it's successful for each person for different reasons.
Which is genuinely one of Necromunda’s strengths. From its earliest days it’s harkened back to the right proper “mend, bodge, make do” of GW.
So, in terms of Necromunda? I don’t see it as a game being sold to me. But a compelling setting, gorgeous and comparatively affordable models. The books? Are inspiration rather than rulebooks. A serving suggestion if you will.
I might take the scenario and some of its specific mechanics to begin with. But the rest I’ll bodge to my heart’s content.
Necromunda, the closest GW product to Rogue Trader in scope and ethos since…erm….Rogue Trader.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
I actually think a new edition of Necromunda would really go a long way.
The game's an absolute mess right now from having started as a basic relatively simple core (which, frankly, wasn't well balanced or written to start with) that they then heaped expansion after expansion on without any real care for balance or compatibility.
On top of that the ridiculous policy of not FAQing stuff just "reprinting it right next time".
What I found Necromunda to be was utterly unapproachable to a new player because they'd discover that half of their rulebook was outdated and non-functional because GW has printed updated rules in some niche publication for a different faction. It basically meant no two players were ever playing the same version of the game.
To say nothing of all the balance and just playability issues.
It was a bloody miracle if we could get a new player to stick around for more than like 3 games of a campaign!
I really love the sandbox element of Necromunda, but there is a very real thought that most of the "sandbox" is kitty litter (and not the fresh sort) and you've got to sift through to find the bits of actual sand.
Inquisitor Gideon wrote: So would a new "edition" negate that forest's worth of books they've released?
I suppose it would Yeah I doubt it would happen for that reason.
But certainly if their goal is to reopen the game to new players "you need to buy a forest worth of books otherwise you'll be missing out on some critical rules" is not going to do them any favours.
TBH though I also just straight up don't like the direction the expansion books have gone.
I've always loved Necromunda as a lowly grungy gang warefare. Things like the Book of Peril I think is what Necromunda should be.
Instead every expansion has just brought hoverboards, mechapsychic snakes, and literally the planetary governor. A game of Necromunda feels like it has more advanced and rare gak getting slung around than the actual battlefields. Entirely not to my tastes.
I really liked where Hive Secundus went, but was disappointed to find it was entirely a one-off.
This message was edited 1 time. Last update was at 2026/05/20 14:25:02
My sense has always been that GW don't mind the mess that much for this line, and given that a redo of everything is a huge project, they might just muddle through again.
That applies to models too. They have new base gang kits ready (or so they say), but what about the champ/prospect kits, which are often very interchangeable in their components and might not get updates for years? The cleanest way would be to continue with interchangeable components. Fingers crossed!
Necromunda, the closest GW product to Rogue Trader in scope and ethos since…erm….Rogue Trader.
This!!!
Necromunda 95 is very much a Rogue Trader 2.0. Necromunda 18 is very much a continuation of that line with some eye to Inquisitor. It is very much a 70s RPG masquerading as a minis game. It is very out of sorts with modern GW except for the nostalgia mining.
And this is a problem if half your audience is comparing it with Kill Team and the other half with OSR D&D.
Specific Ash Wastes kits perhaps, or uphive house spire guard or something
The theories that these are "leaders+champions" (see Squats, Enforcers) or "weird specialists" (see Van Saar) sets for Goliath and Escher seem plausible enough. I find it a bit unlikely they'd be AW in a new starter box though.