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Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Question 1:

Special Actions. Is this correct?

A model may perform a special action or a a combat action. If you perform a special action, you may not perform a combat action. if you perform a combat action, you may perform additional actions (including special attacks)==provided you spend focus.


Question 2:

Epic Nemo and Shake Off. ENemo can allocate focus during his activation, however Shaken requires focus during the Control phase (Which I assume ENemo can still do, as his ability states "may"). However, does this focus during the Control Phase go to the limit of the Jack (3?). Or he can he allocate a focus to a Jack during control----use it for shaken---then later during his activation allocate another 3 to the jack (total of 4 this turn)?


Question 3:

Power attacks. Regardless if you are a Warjack or not---you cannot make a Power Attack AND charge. You either slam, or charge---not charge, then slam?


Question 4:

Special Attacks. You may make a special attack only at the start of your combat action---and THEN buy additional attacks with focus. You cannot make normal attacks---then use a focus to make a special attack?




Cheers and thanks!

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Wicked Warp Spider





South Carolina

Question 1: I think you have it right (No rulebook nearby) remember special attacks take up all your initial attacks

Question 2: I play eNemo (yes you can allocate normally), and I want to say no because you are still allocating a focus to that jack, it just spends it and then gets focus allocated again. However I'll be glad if i'm wrong on this one.

Question 3: You declare a charge, slam, trample etc and then do the action. Remember if you are prevented from charging in any way you can't slam either.

Question 4: Correct, a *attack takes all of your initial attacks. The only way around this is a chain attack of some sort - hitting with a certain weapon or two - which then grants a free headbutt, throw, lock etc.

This message was edited 1 time. Last update was at 2011/06/13 00:31:34


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1) Correct, although you cannot make special attacks after your initial attacks.

2) A jack may only be allocated 3 focus per turn, period, no exceptions. So no, you still cap out at 2 after shaking, although you can still allocate one during standard allocation as normal and fill back up to 2.

3) Charges and Slams are seperate types of actions, although their movement requirements is similar.

4) Correct. SPecial attacks replace your initial attacks. If you have made any initial attacks, you cannot make a special attack (or action).
   
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Hey, thanks guys----I really do appreciate both of you taking the time to answer!

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Vilnius, Lithuania

Actually above posters are wrong about 2nd question, you can indeed allocate focus to that jack. As long as as jack has 2 or less focus he can be allocated focus, game doesn't "track" how many focus he was allocated this turn, only thing that matters is how much focus he has at the moment.
Prime MkII, Pg73, CORTEX wrote:This model can be allocated focus. This model can have no more than 3 focus points at any time as a result of allocation.

This message was edited 2 times. Last update was at 2011/06/13 14:58:33


 
   
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Madrak Ironhide







Grahg the Elfmuncher wrote:Actually above posters are wrong about 2 question, you can indeed allocate focus to that jack. As long as as jack has 2 or less focus he can be allocated focus, game doesn't "track" how many focus he was allocated this turn, only thing that matters is how much focus he has at the moment.
Prime MkII, Pg73, CORTEX wrote:This model can be allocated focus. This model can have no more than 3 focus points at any time as a result of allocation.


This comes into play with things like Vyros's feat. It allocates focus to 'jacks
when models (probably faction) kill. So you can give a Phoenix 3 focus, and
it can spend focus, kill a model and gain focus back up to 3 over and over
again.

It's kind of gross.

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Ahh, that makes ENemo a bit better. Shake off won't cost you an attack focus then.

You could also allocate 3 to Ol'Rowdy during the control phase----then later he does his attacks---then when ENemo activates back, you could throw another focus on him for Grudge? I'm sure there are other ways to break that too...but I'm too much of a rook!

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Vilnius, Lithuania

AgeOfEgos wrote:Ahh, that makes ENemo a bit better. Shake off won't cost you an attack focus then.

You could also allocate 3 to Ol'Rowdy during the control phase----then later he does his attacks---then when ENemo activates back, you could throw another focus on him for Grudge? I'm sure there are other ways to break that too...but I'm too much of a rook!

That doesn't work, he must activate Grudge during his activation, and he has to end it for Nemo to activate.
   
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Wraith





I think what he's saying is to put on him so he can use it during Rowdy using Grudge, not to activate the imprint.
   
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Vilnius, Lithuania

12thRonin wrote:I think what he's saying is to put on him so he can use it during Rowdy using Grudge, not to activate the imprint.

It that case it still doesn't work since you can't spend focus to boost attack or damage rolls outside your activation.
   
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Ahh, thanks Grahg---that's clear now.

RE: Nemo throwing more than 3 on a Jack---so you can allocate one during control, then another 3 when ENemo activates. That makes him even better at pushing Jacks!


Another question; Throwing a model

Where do you measure from--and can a model throw another model in any direction he wants (Like over his back)?

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AgeOfEgos wrote:Ahh, thanks Grahg---that's clear now.

RE: Nemo throwing more than 3 on a Jack---so you can allocate one during control, then another 3 when ENemo activates. That makes him even better at pushing Jacks!


Another question; Throwing a model

Where do you measure from--and can a model throw another model in any direction he wants (Like over his back)?


Not quite. You can allocate more focus during a round only if you have a
way to burn the extra focus and keep it under three. Unless the warjack
is bonded, of course. Then you can allocate 4.

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Wraith





Throwing has to be away from you. So it's pretty much straight forward. One of the cool things is the rules define away, straight away, toward, and straight toward. The throw cannot get you any closer to the model's base than it started.
   
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malfred wrote:
AgeOfEgos wrote:Ahh, thanks Grahg---that's clear now.

RE: Nemo throwing more than 3 on a Jack---so you can allocate one during control, then another 3 when ENemo activates. That makes him even better at pushing Jacks!


Another question; Throwing a model

Where do you measure from--and can a model throw another model in any direction he wants (Like over his back)?


Not quite. You can allocate more focus during a round only if you have a
way to burn the extra focus and keep it under three. Unless the warjack
is bonded, of course. Then you can allocate 4.


Ahh, ok---thanks Malfred.

12thRonin wrote:Throwing has to be away from you. So it's pretty much straight forward. One of the cool things is the rules define away, straight away, toward, and straight toward. The throw cannot get you any closer to the model's base than it started.



Right, it has to be away from you---but does this mean you can throw it over your back in another direction---or does it consider facing/proximity of the model as you throw it

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Oxford, Great Britain

AgeOfEgos wrote:
12thRonin wrote:Throwing has to be away from you. So it's pretty much straight forward. One of the cool things is the rules define away, straight away, toward, and straight toward. The throw cannot get you any closer to the model's base than it started.


Right, it has to be away from you---but does this mean you can throw it over your back in another direction---or does it consider facing/proximity of the model as you throw it


As 12thRonin says it has to be away from you. If you are trying to chuck it behind you then at the beginning it is going toward you and therefore illegal. I don't think facing matters when resolving throws apart from working out if the attacker can actually make the attack.
   
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Vilnius, Lithuania

Away means it must go away from you during the entire move. So basically you can throw in the 180 degree area in front of you. Quick illustration:

Model A is throwing model, model B is thrown model, red area is area where it can be thrown.

This message was edited 3 times. Last update was at 2011/06/14 15:16:31


 
   
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I'm with you and thanks for the illustration. I guess my question revolves around the point of origin and double handed throw mechanics (as it doesn't state it must be away, just a model in LOS).

So I'm sold on the one handed throw explanation, thanks. Does this pertain to two handed throws at models too? Or can I pick up a jack on one side of me and throw it at another model on my other side?

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Vilnius, Lithuania

Infernal (these are the guys who are basically the law when it come to rules) said that all throws must be away.
http://privateerpressforums.com/showthread.php?7084-Throwing-behind&p=122023&viewfull=1#post122023
   
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Ahh, ok that answered my next logical step RE: Two handed. Thanks again, you've been a great help!

Ryan

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Wraith





Depending on the movement of your jacks, positioning, and angles, you can move around it so that you could throw the target back to your lines by changing how your jack is facing.

So with Grahg's diagram, move A to the south of B and turn 90 degrees to the left. That would allow a throw back to your lines. You are however potentially giving up position since your own back will be more exposed as a result.
   
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Charlotte, NC

Grahg the Elfmuncher wrote:
12thRonin wrote:I think what he's saying is to put on him so he can use it during Rowdy using Grudge, not to activate the imprint.

It that case it still doesn't work since you can't spend focus to boost attack or damage rolls outside your activation.


I think you can, if you have it to spare.

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Vilnius, Lithuania

CATACLYSMUS wrote:I think you can, if you have it to spare.

Nope.
Prime MkII Pg73 wrote:FOCUS: BOOST
This model can spend 1 focus point to boost any of its attack rolls or damage rolls during its activation. Add an extra die to the boosted roll. Boosting must be declared before rolling any dice for the roll. Remember, a single roll can be boosted only once, but a warjack can boost as many different rolls as you can afford.

This message was edited 2 times. Last update was at 2011/06/17 19:53:38


 
   
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Yep. This is the reason that Kara's feat is a pale imitation of pHaley's.
   
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Charlotte, NC

Hmmm... seems I have misinterpreted. Do you have any reference saying that you cannot outside of activation, or is this one of PP's rare omissions? I ask because: 1. Two different press gangers have told me otherwise in tournament play, and 2. PP is usually more specific with regards to IFF situations.

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Master Tormentor





St. Louis

There doesn't need to be something saying you can't do it outside your activation if the rule allowing you to do so only allows you to do so during said activation.
   
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Charlotte, NC

But, as quoted, the rule does not state ONLY during activation. It only states it as one of the things you can do during activation. Thus the loophole, and thus my question.

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Oxford, Great Britain

Hang on the rule, as quoted above, goes:

This model can spend 1 focus point to boost any of its attack rolls or damage rolls during its activation.

So we have the baseline here. Grudge reads:

During this model's activation, it can spend 1 focus point to use Grudge. For one round, when this model is hit by one or more melee attacks during an enemy model's combat action, immediately after that combat action ends this model can make one normal melee attack, then Grudge expires.

So you spend a focus point to use the imprint. Then the enemy hits you. Rowdy hits back and you say I'll use this focus to boost damage. Are you in this models (Rowdy) activation? No, therefore you can't spend the focus as nothing in Grudge says that you can ignore this rule.

Can you point out the loophole?

This message was edited 1 time. Last update was at 2011/06/18 14:15:29


 
   
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St. Louis

CATACLYSMUS wrote:But, as quoted, the rule does not state ONLY during activation. It only states it as one of the things you can do during activation. Thus the loophole, and thus my question.

What loophole? Is there a separate rule allowing you to boost outside of your activation?
   
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The only exception I'm aware of is Darth Stryker's feat and its because it specifically says it can be done. Which proves the point about it not normally being allowed outside of the model/unit's activation.
   
 
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