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Whats eldar's reliable way to destroy/explode a monloith/ how to deal with necrons?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Elite Tyranid Warrior





I have sadly fallen into the norm of playing space marines and IG and have very little experiance playing against necrons.
That said my local FLGS is hosting a 1500 pt tournament and they're is a experianced necron player that I have played only once before( got whooped)
So the realy question of this post is what I should bring to the table against him ? And a reliable way to handle his 'lith

Im not larger than life , Im not taller than trees..
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Made in us
Bane Thrall






Well being a necron player myself, i have to know this, what kinds of list does he have? generally a competitive necron list is either destroyer or wraith spam with a lith or some immortals thrown in there for good measure. As for the lith, its a pretty hard thing to crack considering bright lances and meltas and stuff dont get their bonuses, sadly the only way to go about killing it is to just focus all your heavy stuff on it and pray. That being said, i wouldnt actually recommend going for the lith, phase out is MUCH more important. Anyway, once you tell me what his list was i can help you further.



They stare into your soul.
 
   
Made in us
Elite Tyranid Warrior





Well he is def not running any kind of competitive list , I havent ran a smaller point game with him , but im sure it would be something like three wraiths , three destroyers a lord a monolith and about 30-40 warriors .
So getting them to phase out is a better tactic then ?

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Made in ca
Avatar of the Bloody-Handed God





Inactive

How about D cannon and Wraith Cannons?

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Made in us
Elite Tyranid Warrior





dont own either and wraiths cost too much and dont fit my mech lists....

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Made in us
Screaming Shining Spear




Pittsburgh, PA

Ignore the Monolith and go for phase out. Throw some Banshees and a doomseer in a Wave Serpent and then just go to town on his warriors. Harlequins also work really well.

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Made in au
Shrieking Guardian Jetbiker




Perth, AUS

Ignore it as much as you can, unless you've got a wraithlord close enough to charge it.

Pummel his troops as much as possible so he needs to use the portal, that'll stop the particle whip for a turn, did this to a player from T1, he never fired it all game

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Against Necrons, I play fully aggressive with my mech Eldar army.
First target are the Destroyers and their heavy counterparts.
The Mono is not really scary when your run your units in Serpents.
The most reliable way to kill such a d**** thing are spears and witch blades, and twinlinking Fire Prims.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Bonkers Buggy Driver with Rockets





Wraithlords. Bash the living bejeebus out of the living metal with your wraithbone 'ard lads. Job done.

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Ladies Love the Vibro-Cannon Operator






Hamburg

Miraclefish wrote:Wraithlords. Bash the living bejeebus out of the living metal with your wraithbone 'ard lads. Job done.

WLs are rather unreliable as they have only a small number of attacks and a moving skimmer is harder to hit.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut






Most reliable is probably a trio of Fire Prisms for making one of them s10ap1 twinlinked. He needs to shake 2 of them at 60 inches to stop that shot.

Wraithlords with a sword hit reliably, and its not like they are terrible choices.

Wraithguard guns can do it, as can the haywire grenades in cc, but both of these options are not otherwise very useful.

Witch weapons are s9, so can get the job done. Same with melta rolling a 6 on the glance... not great chances but not terrible, AND these weapons come on units are more useful.
   
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[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Wouldn't Swooping Hawks have any chance against it?

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Skinnereal wrote:Wouldn't Swooping Hawks have any chance against it?

They definitely would, but a smart Necron player would target them at first sight.
Moreover, their use vs. MEQ armies is very limited.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

I agree about the Phase Out. I've only played against Necrons a few times, and the one time I managed to destroy a Monolith was only because I got lucky with a Tank Hunting Lascannon.

The upside to facing numerous Monoliths (or even a list with 1), is that it means that there'll statistically less infantry models to kill. Focus fire on squads until they're completely destroyed to avoid the "We Will Back" rolls, and slowly but surely you'll get there.

As an Eldar player, you arguably have the best Dedicated Transports in the game. Getting your Elites (Howling Banshees and Striking Scorpions work best, IMHO) into CC shouldn't be that difficult, and with a Far Seer they become all that much more reliable.

Good luck!

"This One Is Rurouni... Once Again, This One Will Drift..."
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Hamburg

Well, once in a GT final, I destroyed a Monolith by ramming it with a Serpent, 24'' away from the target gave maximum strength.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Longtime Dakkanaut



New Zealand

Eldar have no need to kill Monoliths, they have the speed and mobility to bypass any Monowall tactic short of hiding everything in the corner (and thats not going to win you any games and completely breaks when you tank shock over the Monoliths into his infantry). It not a major threat to your skimmers (a single short ranged Battlecannon round and some very short ranged S5 shooting which only threatens Vypers) and if you are worried them using the Portal for WBB re-rolls then you just park a Serpent in front of the Portal to block it.
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Eldar deal with Necrons in the same way they deal with everything else: A feth-load of Fire Dragons, combined fire from Fire Prisms and last turn objective snatching

As long as you're meched up you should be able to avoid anything you don't want to fight for long enough to phase them out.

   
Made in us
Regular Dakkanaut



Neverland

anything with haywire grenades fire prism wraithgard have a shot but only the fire prism can take a safe distance its a tough one for eldar for sure

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Made in us
Plastictrees






Salem, MA

The monolith's gauss flux arc weapon is actually really annoying to Eldar grav tanks. The gauss rule means that, if the necron player can reliably turn up multiple 6's on the penetration rolls, you're looking at a bunch of stunned and shaken skimmers within 12" of the monolith. It's happened to me that I lost games because multiple monoliths put glancing hits on most of my mech army, preventing me from killing necrons and moving toward phase-out.

I've never tried actually ramming a monolith, but a falcon/prism with holofields and a 21"+ run into it gets a str10 hit (and 1/3 of the time will only be shaken itself because of the holofields).

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
 
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