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Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

Hey, Im thinking of an all out company command squad, here it is.

Lord Castellen Creed.
Colour Sergeant Kell.
Nork Deadog
Medic.
vox.
Heavy Flamer.
Flamer.

And they will be accompanied with Commisar Yarrick.
I would give them a chimera and then place my 4 veteran squads quite near to make use of Creeds 4 orders a turn.
Also when and if the enemy infantry reaches my line im hoping this squad could deal a bit of damage in combat and id you them as a counter attack unit.
Could this all work??
Is this Legal, if it isnt that sucks, but if legal, i would soooo love to make this squad and then make up some background for it.

This message was edited 1 time. Last update was at 2011/06/21 02:58:59


 
   
Made in us
Calculating Commissar





Wow, that unit will be shot to hell turn 1. I don't think that units is very good, as it eats up a large chunck of points. And besides the orders, its relitivly useless. Also, Kell is a vox by himself.
   
Made in au
Shrieking Guardian Jetbiker




Perth, AUS

Pretty epic

Personally i'd go with meltas though, if you want to id anything over T3

Also not sure on the legality of this,
Yarrick is a HQ
Company Command squad is a HQ
Unless CREEEEEEEEED and kell are squad upgrades it'd be over the FOC

I imagine nork w/h medic causing some trouble

Probably too many points for tourney games, but give it a whirl, it does look like fun

Altansar -7k
Black Legion - 4k
My Blog - Getting It Done 
   
Made in us
Calculating Commissar





Its legeal, Kell and Creed are upgrades. Its just not a good idea.
   
Made in ph
Regular Dakkanaut




That is one expensive unit...that does nothing significant. You just made a very expensive command unit that can be killed easily by shooting or assault. That squad would take up a lot of points in your list so I can see that your army would suffer a lot against competitive lists.
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

I could see it working in Apoc, maybe. But thats about it.

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Made in nz
Longtime Dakkanaut



New Zealand

Its epic in terms of points cost, but that's about it. Its something like 600+ points and would get completely smashed by any half decent assault unit (which is going to be half the points) and is pretty easy to shoot off the board as well.
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

Apoc definitely. Not normal games.

1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

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Made in us
PanOceaniac Hacking Specialist Sergeant





Its epic fluffy though, like the IG all-star command squad

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in us
Storm Trooper with Maglight




Philly

Just ran the numbers...620 if you add in all the Advisors to make it TRULY EPIC; and thats before Command Squad upgrades. Lets assume Meltaguns.

650 pts. w/out a chimera. As stated above by my fellow Dakkites, this squad would be utterly useless.

"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

Hmm why put Nork and Yarrick (who are pretty much CC characters) in a squad with Creed and Kell (who are distant support characters)? Wouldn't Straken + Nork+Yarrick be a little more effective?

Though I like the idea of a kick-ass dream-team of imperial heroes in one HQ unit, I don't think it would be useful, especially due to the mixing of Creed with close combat. Just my two cents though..

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
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Made in us
Storm Trooper with Maglight




Philly

Straken would be better.

"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in gb
Regular Dakkanaut




Leeds, England

It's epic but I run it without nork or yarrick.

I always take -

Regimental standard
Vox
Medic

and then I upgrade depending on the points level with -

Creed (1750)
Kell (2000)
MoO (Any game I feel like taking him)

It makes for a wonderfully stable gun-line with a dangerous counter-attack.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Horrible setup.

This is a 600+ point sink with absoloutely *no* killing power whatsoever.

Nork is up there as one of the worst, most overpriced upgrades in the game. Creed and Kell excel when used in tandem with HWTs, not Veterans. Flamers imply close proximity to the enemy, where this squad will get eaten. Finally Yarrick is also very overcosted for what he brings to the table; a regular LC w/ PF is cheaper and does exactly the same thing.

Re-think your entire squad composition, and make it work with the rest of your army, rather than throw every named character you can possibly think of into one unit.

L. Wrex

This message was edited 2 times. Last update was at 2011/06/21 10:11:56


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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Daemonic Dreadnought






Why do you need krell when the army already has yarik's lord commissar leadership bubble?

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Hierarch




Pueblo, CO

Just a thought.... squad breaks, Yarrick kills Creed, Nork Kills Yarrick, Nork becomes Lord Castellen of Cadia?

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Kid_Kyoto






Probably work

Lycaeus Wrex wrote:Horrible setup.

This is a 600+ point sink with absoloutely *no* killing power whatsoever.

Nork is up there as one of the worst, most overpriced upgrades in the game. Creed and Kell excel when used in tandem with HWTs, not Veterans. Flamers imply close proximity to the enemy, where this squad will get eaten. Finally Yarrick is also very overcosted for what he brings to the table; a regular LC w/ PF is cheaper and does exactly the same thing.

Re-think your entire squad composition, and make it work with the rest of your army, rather than throw every named character you can possibly think of into one unit.

L. Wrex


Seconded. I guess it might be good if you were designing your opponents list for them and you put this in THEIR list, or if you decided that you were so good a player you wanted to give your opponent a handicap by playing with 600 fewer points. If I was going with the first though, I'd also bring penal legion, ratlings, and rough riders. Oh, you need that autocannon Leman Russ! That would be "epic" also.


Automatically Appended Next Post:
Dronze wrote:Just a thought.... squad breaks, Yarrick kills Creed, Nork Kills Yarrick, Nork becomes Lord Castellen of Cadia?


Now this, this I like.

"I, Nork, iz 'da Lerd Castl...Castl... 'da Lerd Castle a' Kayda! All bow a'fore me!"

This message was edited 1 time. Last update was at 2011/06/21 13:52:16


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Daemonic Dreadnought






Creed + Officer of the fleet + chimera with cammo net hiding behind other chimera +weapons for the squad

Lord Commissar with cammo cloak attached to a power blob giving the entire blob the stealth USR. Said power blob has 3 AC HWS. Just over 50% of the blob is in cover with parts of the blob sticking out so that units behind the blob can gain cover from the blob.

3 AC HWS inside the Lord Commisar's leadership bubble.

24 AC shots go out + Creed's 4 bring it down orders=18 AC hits= shredded transports on turn 1.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Storm Trooper with Maglight




Philly

schadenfreude wrote:Creed + Officer of the fleet + chimera with cammo net hiding behind other chimera +weapons for the squad

Lord Commissar with cammo cloak attached to a power blob giving the entire blob the stealth USR. Said power blob has 3 AC HWS. Just over 50% of the blob is in cover with parts of the blob sticking out so that units behind the blob can gain cover from the blob.

3 AC HWS inside the Lord Commisar's leadership bubble.

24 AC shots go out + Creed's 4 bring it down orders=18 AC hits= shredded transports on turn 1.


I like the LC stealth blob idea.

"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in gb
Lord of the Fleet






London

*Incoming Earthshaker Round*

- Cut to a red and black smear where your 600 point All-Star Command Squad once stood...
   
Made in at
Deranged Necron Destroyer





Close Combat CCS' are defiantly better with Straken, 2 Bodyguards, and possibly any fun weapons you want the veterans to carry. Anything other than that is a waste and a bad idea.

Finally, the most significant contribution Yarrick can bring to a game is staying on the shelf

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Made in us
Monstrous Master Moulder




Sacramento, CA

Dronze wrote:Just a thought.... squad breaks, Yarrick kills Creed, Nork Kills Yarrick, Nork becomes Lord Castellen of Cadia?
How does a fearless unit fail a morale test?

edit: More to the point, Commissar Yarrick doesn't have the summary execution rule.

This message was edited 1 time. Last update was at 2011/06/21 22:49:33


Agitator noster fulminis percussus est 
   
Made in us
Hierarch




Pueblo, CO

Raxmei wrote:
Dronze wrote:Just a thought.... squad breaks, Yarrick kills Creed, Nork Kills Yarrick, Nork becomes Lord Castellen of Cadia?
How does a fearless unit fail a morale test?

edit: More to the point, Commissar Yarrick doesn't have the summary execution rule.

And yet, this doesn't detract from the humor of the situation. Lerd Castle Nork would like to see you in his office....

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

I can think of a more epic but less useful/expensive HQ unit

Sanginar
Dante
3 x Chaplins

Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

JamesMclaren123 wrote:I can think of a more epic but less useful/expensive HQ unit

Sanginar
Dante
3 x Chaplins


You can't make this into a unit. Independant Characters can't join single-model units of infantry that aren't Independant Characters.

It is an impressive waste of points, although the Sanguinor is reasonably tough on his own.

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Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

MrEconomics wrote:
JamesMclaren123 wrote:I can think of a more epic but less useful/expensive HQ unit

Sanginar
Dante
3 x Chaplins


You can't make this into a unit. Independant Characters can't join single-model units of infantry that aren't Independant Characters.

It is an impressive waste of points, although the Sanguinor is reasonably tough on his own.


can they not? must be my mistake then, plus i never said it was useful, just plain epicness

Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in us
Storm Trooper with Maglight




Philly

JamesMclaren123 wrote:
MrEconomics wrote:
JamesMclaren123 wrote:I can think of a more epic but less useful/expensive HQ unit

Sanginar
Dante
3 x Chaplins


You can't make this into a unit. Independant Characters can't join single-model units of infantry that aren't Independant Characters.

It is an impressive waste of points, although the Sanguinor is reasonably tough on his own.


can they not? must be my mistake then, plus i never said it was useful, just plain epicness


Is that in the rulebook or FAQ? Never saw it? (NOT saying it isen't there) , but wondering what page...

"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Cortez667 wrote:
JamesMclaren123 wrote:
MrEconomics wrote:
JamesMclaren123 wrote:I can think of a more epic but less useful/expensive HQ unit

Sanginar
Dante
3 x Chaplins


You can't make this into a unit. Independant Characters can't join single-model units of infantry that aren't Independant Characters.

It is an impressive waste of points, although the Sanguinor is reasonably tough on his own.


can they not? must be my mistake then, plus i never said it was useful, just plain epicness


Is that in the rulebook or FAQ? Never saw it? (NOT saying it isen't there) , but wondering what page...
It's on the rulebook page about independent characters. 48. Very first paragraph, before the bullet points start. They can't join vehicles or units that always consist of a single model.

Agitator noster fulminis percussus est 
   
 
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