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Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

My regular battle sister opponent today fielded a 2,000 point army composed entirely of battle sisters - no vehicles or any non-sister units in sight.

I think I gave a fairly good account of myself with my Black Legion - but it's raised the question of exactly how do you kill that many models in power armour, especially given the ability of the acts of faith to bounce your best attacks and make advancing into their close in firepower a suicide run?

I've thought up a few ideas, but many of them will only work once - does anyone have any suggestions?

His army consisted of:

Canoness of invincibility + celestian squad

2 x small celestian squads

3 x battlesister squads

1 x large seraphim squad

2 x heavy bolter retributor squads

1 x multimelta retibutor squad

They all have the usual weapon upgrades, etc.

I wouldn't usually need to ask for help against an opponent - but quite frankly, this army scares me!


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Oh, I should also mention that the celestian squad with his cannoness also has a banner that makes any unit within 12" fearless...

So that's 91 unbreakable battle sisters to kill!


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Longtime Dakkanaut




St. George, UT

Well he has little long range weaponry. I'd say take two defilers. Heavy bolters can't hurt AV12. His multimelta squad will have to spend a few turns walking or really exposing themselves. On your first turn of shooting you can easily get your opponent to use 5-6 or so AOF if he wants to protect his units from the battle cannons. Remember at the start of your shooting phase he has to spend AOFs. Just shoot those that fail or don't become invunerable.

Also remeber sisters are only T3. You can force a lot of armor saves by loading up on higher strength shooting weapons that all hit on a 3+ and wound on a 2+. And while Sisters can get boosts in assault with AOF, Chaos marines with bp/ccw can just lay on the hurt with lots of attacks and easier to wound rolls. A powerweapon is probably all you will really need, it could force the Sisters player to blow yet another AOF.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ca
Been Around the Block




Québec

Also, count yourself as lucky, as he uses Celestians (which slows a proper Canoness quite alot), uses only 1 large seraphim squad (limits Faith pts and Martyr rolls to have Invul saves) and a lot of Hvy guns on footsloggers, limiting their maneuvrability to near nil.
   
Made in us
Missionary On A Mission





Get into Close Combat.

It is really that simple. I play a Sister horde and it has two big weakness: Close combat and lack of ranged shooting. Here is how you beat them:

1. Close combat daemons: Hit his larger squads in close combat. He cannot get the invulnerable off in a large squad without some serious luck. If a squad of bloodletters hits a large squad of Sisters, the Sisters will die horribly. I have yet to beat a deamon bomb army, exspecially if summoned from bikes or infiltrating raptors. Bloodletters and flesh hounds dominate sisters with there amount of wounding on 2+ attacks.

2. Ranged Anti-infantry: In cover, heavy bolter havoks will beat retributors due to their increased toughness. Plus, as the retributors become less effective with losses, unlike the havok squad. The two defiler idea is great also. Direct fire should be fine and he will not be able to get an AOF off on his large squads.

3. Evil deamon prince: A Statured Deamonic speed deamon prince with dread axe and Str is a nightmare to sisters: instakills everything without any type of save.

4. Get him to burn faith early and often: A sister horde allows the player to get alot of faith points. But once the points are gone, sisters die quickly. It looks like he has only 12 faith points, so he can burn through them right quick. Make him use them.

5. Armor: If you load up on vehicles, he will have a problem stopping them without exorcists. Predators with heavy bolter sponsoons, defilers, and dreads will dominate his army and be able to fire without threat of response.

This should help, hopefully. Sisters really really really stink in assualt. I posted the math on Dakka before and its just sad. True, a small squad can hold up an elite squad with power weapons, but unless they have an vet with an evisterator (chancy because of the only 2 attacks that hit on 4+) they cannot win against large squads.
   
Made in us
Missionary On A Mission





Oh, and if possible, ignore the squads that got an invulverable act off. Since that has to be rolled at the beginning of the shooting, you can always chose to shoot something else.
   
Made in au
Regular Dakkanaut




S8 Ap3 Pie plates are always nice against Meqs. Thought sisters aren't exactly Meqs. The fact they can obtain invulnerable saves and are only T3 makes small arms fire much more viable.
I just plow as much Big Shoota fire into them and force them to make saves.
With a better balistic skill you can always have a few units or vehicles going toe to toe with them in heavy bolter fire along with the few dedicated assault units.
   
Made in us
Rough Rider with Boomstick





Get them all to castle Anthrax...... Let me face the peril
   
Made in fi
Longtime Dakkanaut






Infiltrating Lord/lieutnant with speed and strength and ....
Three Defilers
Plenty of troops of your own and demons



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in us
Regular Dakkanaut




Seattle, WA, USA

That's easy. Field 100 space marines. Sheesh.

I should be painting. 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Thanks guys, that's a lot of help.

I've tried the dreadaxe daemon prince once before to great effect - however, he did manage to make four 5+ invulnerable saves before he got into combat with one wound left! Unfortunately I don't have a flying model, though I'll consider it as a future investment.

A defiler or two would be another investment to make - It's fun just to imagine the carnage that could cause! I'll also be getting some furies in a few days who should do pretty well.

One of the main problems I face is his 2+ invulnerable, cannot be autokilled, automatic extra faith point, eviscerator weilding cannoness (what were they thinking!?!). Although my fast assault troops can beat his squads, they will invariably lose to her when she counter-attacks - anyone have any idea how to take her down? It's my experience that she can take most things short of a Bloodthirster and come out on top...

Is there any way to make standard footslogging CSMs astually get into combat without being annihilated on the way in? So far only my fast troops have had any success... and being extremely expensive, they have to kill so much more to do well. A Raptor can kill two sisters and still be down on points!

Finally, I have actually tried the 'how many space marines can you fit on the table' force - it was extremely effective, but also extremely boring to play. I'm looking for something a bit more interesting for me to use...

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Longtime Dakkanaut




St. George, UT

One of the main problems I face is his 2+ invulnerable, cannot be autokilled, automatic extra faith point, eviscerator weilding cannoness (what were they thinking!?!).


Get some wings or speed on your statured, dread axe wielding DP. Suddenly that cannoness really needs to be a little more carefull, and he will also probably get into combat faster.

Is there any way to make standard footslogging CSMs astually get into combat without being annihilated on the way in?


Spend the 116 points on two rhinos. Run them up front (empty) and have them block LOS to your walkers. Since your guys on foot are probably not shooting at anything anyway (non-heavy guns being rather short ranged) as they walk forward, having two mobile LOS blockers for only 116 points isn't such a bad idea.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ch
Dakka Veteran




Planet of Dakka

Autocannons friend.Mount them on anything that walks or shoots or that can take them:
48'' fire,farside shooting,helps since retributors shoot only 36''
Str 7,BOOYAH
AP 4
Heavy 2,thats two shots that really hurt sisters.
Or get termis and LR/walk(reaper autocns+Chainfist) them into the enemy.


http://www.petitiononline.com/damnatus/ 
   
Made in us
Longtime Dakkanaut




battle cannons. Bloodletters.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in gb
Regular Dakkanaut





91 lascannons.
   
Made in us
Master of the Hunt





Angmar

Posted By SuperJohn on 03/03/2006 11:04 AM
91 lascannons.



Now, see, if you did take 91 lascannons, you would be giving the 91 SOBs a LOT of extra points with which to bring Exorcists and other support units like inducted guard.

Remember, SOBs are like mini-Marines in Power Armour. Anything that kills Marines kills SOBs more. 91 3+ saves backed up by faith is incredibly resiliant, but they are all at S3. Force tons of 3+ saves, or better yet, Plasma them to death. 91 SOBs will have to have some of their models tightly packed, its inevitable, so hit 'em with low AP blasts like PCs.


"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
 
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