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![[Post New]](/s/i/i.gif) 2011/07/16 18:23:05
Subject: Math hammer of doom
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Sneaky Sniper Drone
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My little brother plays vanilla marines and built a build for a captain w/ twin thunder hammers (not sure if he used terminator armor though), he introduced the idea to me, he wants to fight nids with it and love big guns so I started to math hammer. I dont have my rule book wiht me but I belive it gets 6 attacks, we found he could(dont have a nid codex so I might be wrong) nock down fexes in the first turn of combat, and tyrants in the second.
Now the questions, Is this legal, and does it work? has anyone playtested this?how would it do againts other races?
comments are apricated.
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![[Post New]](/s/i/i.gif) 2011/07/17 07:55:01
Subject: Re:Math hammer of doom
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Freaky Flayed One
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Yes, it is legal.
As far as 6 attacks...He gets 2 for having 2 THs, 1 for charging, then his base attacks. Anything more than that, he doesn't get.
I would not run this. It almost doubles the Captain's cost, and you're already paying a lot for a marginally effective unit. There are other, better things to spend 170 points or whatever you spend on that Captain on.
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![[Post New]](/s/i/i.gif) 2011/07/17 13:34:17
Subject: Math hammer of doom
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Terrifying Treeman
The Fallen Realm of Umbar
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2 Thunder Hammers only give +1 attack total, the same as with 2 Lightning Claws or Power Fists. So that would mean he would have 5 attacks max. (3 base, +1 for twin thunder hammers, +1 for charging).
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2011/07/17 23:00:19
Subject: Math hammer of doom
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Slaanesh Veteran Marine with Tentacles
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I don't really see the point of it. You're paying too many points so you can get +1 attack, and lowering your I to 1 on a character that has what? I5? Why would you wanna do that? Maybe on another I4 model but not on one that's I5. Just my 2 cents.
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![[Post New]](/s/i/i.gif) 2011/07/18 03:21:15
Subject: Re:Math hammer of doom
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If you want the ability to drop Fexs, take a Relic Blade and SS. Str6 wounds the Fex on 3s with no saves and you have a 3+ to protect against the return attacks(which may or may not be coming at you)
and the Captain should never be alone. with a Relic blade and SS he can ride with some TH/SS terminators and kick booty.
of course, Captains and Chapter Masters are pretty lame compared to Librarians and Chaplains who actually improve your army's effectivness rather then being another beatstick.
I would only take a captain if i was running a Bike army and needed to make Bikes troops.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/18 04:12:58
Subject: Re:Math hammer of doom
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Fixture of Dakka
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Grey Templar wrote:IStr6 wounds the Fex on 3s with no saves
S6 vs T6 wounds on a 4+.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/18 11:34:03
Subject: Math hammer of doom
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Dark Angels Librarian with Book of Secrets
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Billie_Joe wrote:I don't really see the point of it. You're paying too many points so you can get +1 attack, and lowering your I to 1 on a character that has what? I5? Why would you wanna do that? Maybe on another I4 model but not on one that's I5. Just my 2 cents. QFT
This is why most people give their captains relic blades or power weapons. Giving up that I5 is something that normally not something you want to do. Automatically Appended Next Post: Grey Templar wrote:of course, Captains and Chapter Masters are pretty lame compared to Librarians and Chaplains who actually improve your army's effectivness rather then being another beatstick.
I would only take a captain if i was running a Bike army and needed to make Bikes troops.
Meh on the Chaplains. They just don't deliver the goods for their cost. C: SM librarians though are awesome -- Null Zone is one of the most powerful powers in the game.
As I run a bike army I always play with a captain -- and he has his uses. I usually give mine a relic blade and a bike. If I have the spare points Ill go for the SS/artificer armor, and he performs well.
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This message was edited 1 time. Last update was at 2011/07/18 11:36:23
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![[Post New]](/s/i/i.gif) 2011/07/18 14:46:07
Subject: Re:Math hammer of doom
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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DarknessEternal wrote:Grey Templar wrote:IStr6 wounds the Fex on 3s with no saves
S6 vs T6 wounds on a 4+.
I thought Fexs were T5.
whatever, its still better then dual Thunderhammers.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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