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Made in us
Long-Range Land Speeder Pilot





I've been playing Warmachine for a few months now with a Peotectorate Army, but have only one 'caster' (kreos) and haave only won a single game in that time. So, I was wondering if anyone had and suggestions as to which caster would be better to take.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

pKreoss is an excellent caster. Maybe not the best of the best, but really good.

What are you using with him?
   
Made in us
Long-Range Land Speeder Pilot





I've usually been running: kreos w/ a templar and repenter; 10 deliverers; 10 exemplar errants; 5 exemplar bastions; 6 choir of menoth; and 3 wracks. I've found that what Ilike about kreos are 1) his feat. 2)defender's ward. 3) high focus.

This message was edited 2 times. Last update was at 2011/07/17 17:31:47


Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

It wouldn't take much for you to switch to eKreoss. Immunity to fire, and a barn burning feat turn can be fantastic. Plus you shut down cryx arc nodes, Inviolable Resolve is comparable to Defenders ward, and sancrosanct make it real hard for enemy infantry to get the jump on you.

Harbinger and eFeora are my "top" casters. The Harbinger is incredibly strong in scenario play. Advance up an feat, especially if you can hop on control points early, is incredibly strong. And she has a fantastic spell list.

eFeora is just nasty. The trick I have seen with her is take a Castigator plus Holy Zealots and a monolith bearer. On your feat turn, castigate with as many monolith bearers as possible within 2" of it (make sure that they have greater destiny up to make them immune to all damage from fire). You will easily have 10 to 12 fire effects to allocate to your opponents army, ignoring stealth, and if you set it up correctly with the rest of your force, be camping on a crap ton of focus. Watch your opponent's face as most of his infantry and support solos just dies in his control phase.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
[MOD]
Madrak Ironhide







Mahu wrote:It wouldn't take much for you to switch to eKreoss. Immunity to fire, and a barn burning feat turn can be fantastic. Plus you shut down cryx arc nodes, Inviolable Resolve is comparable to Defenders ward, and sancrosanct make it real hard for enemy infantry to get the jump on you.

Harbinger and eFeora are my "top" casters. The Harbinger is incredibly strong in scenario play. Advance up an feat, especially if you can hop on control points early, is incredibly strong. And she has a fantastic spell list.

eFeora is just nasty. The trick I have seen with her is take a Castigator plus Holy Zealots and a monolith bearer. On your feat turn, castigate with as many monolith bearers as possible within 2" of it (make sure that they have greater destiny up to make them immune to all damage from fire). You will easily have 10 to 12 fire effects to allocate to your opponents army, ignoring stealth, and if you set it up correctly with the rest of your force, be camping on a crap ton of focus. Watch your opponent's face as most of his infantry and support solos just dies in his control phase.


/cough

Maintenance phase.

The danger of fire happens in the Maintenance phase which is important
because 'casters don't have focus during the maintenance phase and warlocks
only have whatever fury is leftover from the previous turn (this is before
leaching).

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

Mahu wrote:eFeora is just nasty. The trick I have seen with her is take a Castigator plus Holy Zealots and a monolith bearer. On your feat turn, castigate with as many monolith bearers as possible within 2" of it (make sure that they have greater destiny up to make them immune to all damage from fire). You will easily have 10 to 12 fire effects to allocate to your opponents army, ignoring stealth, and if you set it up correctly with the rest of your force, be camping on a crap ton of focus. Watch your opponent's face as most of his infantry and support solos just dies in his control phase.

I used to do this with a bonded Vanquisher in Mk1. You can spread the fires, but you don't get focus for this trick anymore as IIRC, the focus is given at start of the feat and you only get focus for ENEMY models which are on fire.

I've always found it to be more effective to advance the zealots and throw their bombs, while ending their activations in a semi-circle. Advance the vanquisher into position and thresher them. That way you can throw bombs AND spread fires. Also, I've used the invincible zealots to position sprays from Cleansers. This is also fun.

This message was edited 1 time. Last update was at 2011/07/18 16:54:53


 
   
Made in us
[MOD]
Madrak Ironhide







The purpose of tagging your own models with fire is for the
second part of the feat, which is to move extra fire effects
around on the table that won't expire.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Wraith





keezus wrote:
I used to do this with a bonded Vanquisher in Mk1. You can spread the fires, but you don't get focus for this trick anymore as IIRC, the focus is given at start of the feat and you only get focus for ENEMY models which are on fire.

I've always found it to be more effective to advance the zealots and throw their bombs, while ending their activations in a semi-circle. Advance the vanquisher into position and thresher them. That way you can throw bombs AND spread fires. Also, I've used the invincible zealots to position sprays from Cleansers. This is also fun.


No but you do get to move the fire around. It's a great way to kill off Doom Reavers and Gun Mages.
   
Made in us
Master Tormentor





St. Louis

Not sure why you'd bond a Vanquisher (at least these days). It's got Continuous Fire, not Crit Fire. Redeemer makes a much better bond-buddy.
   
Made in us
Wraith





Unless you want the extra focus to beat something to death with the flail, but that really defeats the purpose of it being there. The Reckoner also makes a downright scary bond.
   
 
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