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Made in us
Frenzied Juggernaut





Alaska

Alrighty, everyone knows what deepstriking is. As a daemon player I use it religiously and I cant help being BURNED by this stupid rule. Ive lost countless games, because my Greater Daemon splatters on the windshield of some tank, or my 200pt squad of Bloodcrushers falls on some gravel and breaks their necks.

When you mishap, your opponent gets the kills pts for that and thats BS to the max. YOU HEAR ME GW!!! YOUR RULES ARE ILLOGICAL!!! What part of giving hundreds, potentially thousands of pts away to the opponent just cause you scattered poorly makes sense? I mean, you could deepstrike onto an objective, land into difficult, roll a 1 and die. Your opponent gets the pts even though they're 48" away and cant even see your epic failure.

At least change up the rules for daemons. "All Daemons reroll to the scatter dice when deep striking." Now thats more like it. Daemons are pros are ripping through the warp, otherwise the whole army wouldn't be FORCED to deepstrike. For real, how many space marine chapters get some form of reroll to scatter? Yet, the daemons get the short end of the stick.

My rules suggestions is ELIMINATE the senseless donation of pts when mishap, its bad enough you're a unit down, but then to make it worse by giving away pts is just stupid. As well let the daemons reroll the scatter dice when entering play. Or at least throw in a freakin astropath/office of the fleet, like the guard have, for getting their reserves.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Sinewy Scourge




Grand ol US of A

Calm down. Yes it doesn't make sense that a daemon could die that way. The rule was designed to represent a squad falling and hitting a wall from orbit or landing in a crater and impaling themselves on a piece of tank that is sitting there. With Daemons I think it is supposed to represent them appearing inside said wall. I would be open to letting them have rerolls since they should be able to avoid something like this fluff wise.
Most people play KP not VP and the entire unit (actually half) has to die to give up the VP and that would be rather unusuall to happen to a full squad.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

Since it's such a prevalent thing that happens so often in a Daemon codex, I would agree that they should have some sort of "cushion" when it comes to deep striking. Heck, Blood Angels get "Descent of Angels", and that's by far the best Deep Strike rule I've seen.

Although I don't see GW editing the rules on Victory Points anytime soon, I think the Daemons codex is due soon for an update. Necrons, I hear, are the next in line, and I believe either Chaos Space Marines or Chaos Daemons are to follow. Hopefully in the next couple of years, you'll see some improvements there.

"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." 
   
Made in us
Frenzied Juggernaut





Alaska

Ya "Decent of Angels" is absurd, the daemons should have something on par with that.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Thats why you stock up on banners

"Decadence Unbound..."

10,000+


 
   
Made in us
Frenzied Juggernaut





Alaska

Still, if a banner mishaps, you're still hosed...

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Lord of the Fleet





Texas

xSoulgrinderx wrote:Ya "Decent of Angels" is absurd, the daemons should have something on par with that.


Descent of Chaos sounds like a nice name

 
   
Made in gb
Deadshot Weapon Moderati





South Lakes

kenshin620 wrote:
xSoulgrinderx wrote:Ya "Decent of Angels" is absurd, the daemons should have something on par with that.


Descent of Chaos sounds like a nice name


Not really, it's a bit too obviously the same. Foray of Fire maybe, something like that. It would be awesome if they got to burn the area before they arrived too!

 
   
Made in us
Land Raider Pilot on Cruise Control




California

Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.

Khorne's Entrance: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.

Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.

Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.

Points Costs and who gets these should be thought up by people who actually play Demons.

This message was edited 1 time. Last update was at 2011/07/29 07:52:58


Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

xSoulgrinderx wrote:Still, if a banner mishaps, you're still hosed...


Then take more then one

"Decadence Unbound..."

10,000+


 
   
Made in gb
Tinkering Tech-Priest





Sitting in the corner of The Eye Of Terror... crying...

Your Friend Doctor Robert wrote:Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.

Khorne's Entrance: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.

Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.

Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.

Points Costs and who gets these should be thought up by people who actually play Demons.


Would this be succesful rolls or failed rolls?

The person saying this is a chaos lord, NOT an ork
Firaeveus Carron wrote:Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS! Our enemies hide in METAL BAWKSES, DA KOWARDZ! THE FEWLZ!! We...*Asthma attack* We should take away their METAL BAWKSES!...SSSSSINDRRRIIIIIIII!!!

CLANG! WHAT THE FETH WAS THAT?!
http://suptg.thisisnotatrueending.com/archive/1709686/
 
   
Made in us
Frenzied Juggernaut





Alaska

Failed test. I like those rules. Or at least, if they mishap the opponent should take a wounds for mishaping into the opponents bodies lol

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Sinewy Scourge




Grand ol US of A

Your Friend Doctor Robert wrote:Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.

Khorne's Entrance: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.

Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.

Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.

Points Costs and who gets these should be thought up by people who actually play Demons.

Hmm...interesting. I must have my demon buddy playtest this with me.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Land Raider Pilot on Cruise Control




California

The idea here is that you WANT to Deep Strike on the opponent(except the first). These rules would of course let you ignore mishaps from doing so. Tzeenchi Graze would be the cheapest, and Khorne's Entrance would be the most expensive

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Frenzied Juggernaut





Alaska

Your Friend Doctor Robert wrote:Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.

Khorne's Bloodlust: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.

Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.

Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.

Points Costs and who gets these should be thought up by people who actually play Demons.


Lets try to assign pts values to each gift. Also should they be able to be purchased for each daemon? Or just troops units? I would say every daemon should be allowed to purchase the abilities.

Tzeentches Grace - 10pts

Khornes Bloodlust - 20pts

Nurgles Stench - 15pts

Slanneshes Lure - 10pts

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Land Raider Pilot on Cruise Control




California

They should only be for that Daemon's specific god, so Pink Horrors could only get Grace, and Flesh Hounds could only get Entrance, etc.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Frenzied Juggernaut





Alaska

Agreed. Thats kinda what I was hinting at.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
 
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