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Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in it
Longtime Dakkanaut





I default my tyrants to all ranged, simply because BS degrades better than WS.
   
Made in us
Fixture of Dakka






Its really up to you tho, the fact that both ae viable options says something good IMO.

But from my POV.

Yeah and 12 shots dont do much more with 0 ap, at least having D3 and AP gives you real options.

I mean equal S/T with 3+ save means its 1.5 wounds with those extra shots, even at 4+ sv its 2.5 wounds. MRC vs same S/T and a 4+ invul are also 2.5 wounds, without that invul (say 5++) its already better.

If you really want you Tyrant to be Anti-Infantry, ok thats fine, but i rather have DakkaDex's, Hgants, Genestealers, etc.. and other things to do that, my Flyrants are jack of all, so i want to play them that way.



Automatically Appended Next Post:
Spoletta wrote:
I default my tyrants to all ranged, simply because BS degrades better than WS.


Actually WS is a 2+/3+/4+ and BS is 3+/3+/4+ so WS degrades better.

This message was edited 1 time. Last update was at 2018/10/13 17:34:43


   
Made in gb
Longtime Dakkanaut





I see quite a few people using the Swarmlord.
What is the best way to use him and not have him shot off the board super fast?
   
Made in us
Regular Dakkanaut




 dan2026 wrote:
I see quite a few people using the Swarmlord.
What is the best way to use him and not have him shot off the board super fast?


Your defensive options are as follows:
LoS Blocking Cover
Terrain/cover
Tyrant Guard
Mal/venomthropes
Catalyst

Tyrant guard are if I recall 111pts for 9 ablative wounds (on a 2+)

Mals are more expensive but have a non expiring-1 to hit aura...I dont know how to begin comparing that in value to tyrant guard.

All that being said he is best in a Kraken detachment, throwing genestealers forward. So threat saturation is another lever for his safety.
   
Made in it
Longtime Dakkanaut





 Amishprn86 wrote:
Its really up to you tho, the fact that both ae viable options says something good IMO.

But from my POV.

Yeah and 12 shots dont do much more with 0 ap, at least having D3 and AP gives you real options.

I mean equal S/T with 3+ save means its 1.5 wounds with those extra shots, even at 4+ sv its 2.5 wounds. MRC vs same S/T and a 4+ invul are also 2.5 wounds, without that invul (say 5++) its already better.

If you really want you Tyrant to be Anti-Infantry, ok thats fine, but i rather have DakkaDex's, Hgants, Genestealers, etc.. and other things to do that, my Flyrants are jack of all, so i want to play them that way.



Automatically Appended Next Post:
Spoletta wrote:
I default my tyrants to all ranged, simply because BS degrades better than WS.


Actually WS is a 2+/3+/4+ and BS is 3+/3+/4+ so WS degrades better.


I consider the BS profile better. It means that the flyrant keeps the same performance until the last 3 wounds, where if needed you can just heal d3 and be back to full power.
   
Made in us
Fixture of Dakka






What? You dont make any sense at all.

WS:
7-12w = 2+
4-6w = 3+
1-3w = 4+

BS:
7-12w = 3+
4-6w = 3+
1-3w = 4+

From wounds 1-6 they both are the same (3+ and 4+) WS is better from wounds 7+ with a 2+ WS compare to the 3+. 2+ is better than 3+

How is a "worst performance being consistent" better than a better performance for longer?

   
Made in it
Longtime Dakkanaut





That's the wrong way to read it:

WS:
7-12w = 100%
4-6w = 80%
1-3w = 60%

BS:
7-12w = 100%
4-6w = 100%
1-3w = 75%

That's how you should read it.
   
Made in us
Fixture of Dakka






Spoletta wrote:
That's the wrong way to read it:

WS:
7-12w = 100%
4-6w = 80%
1-3w = 60%

BS:
7-12w = 100%
4-6w = 100%
1-3w = 75%

That's how you should read it.


Thats like me saying BS 4+ without degrade is always better than a BS 3+ that degrades b.c it is 100% uptime on BS 4+

Thats an odd way to look at it.

   
Made in mx
Towering Hierophant Bio-Titan




Mexico

That's because you pay for performance.

The BL Devourer is priced for BS3+, while the melee weapons are priced for BS2+.
   
Made in us
Omnipotent Necron Overlord






Yeah - just gonna tell ya straight up. MRC out damage 12 dev shots hitting on 3's at a pretty significant margin.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Towering Hierophant Bio-Titan





 Amishprn86 wrote:
Spoletta wrote:
That's the wrong way to read it:

WS:
7-12w = 100%
4-6w = 80%
1-3w = 60%

BS:
7-12w = 100%
4-6w = 100%
1-3w = 75%

That's how you should read it.


Thats like me saying BS 4+ without degrade is always better than a BS 3+ that degrades b.c it is 100% uptime on BS 4+

Thats an odd way to look at it.

4x S6 attacks at 2+ that quickly turns into 3+

Or

12x S6 attacks that hold at a steady 3+


Theres a comparable damage output, the devourers are definitely less impacted by wound profile

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Regular Dakkanaut




Anyone ever tried out any of our superheavies in 2k games? Always been interested but their stats seem lackluster.

Anyone think we're ever going to be granted a knight equivalent? Or are tyranids static for the remainder of 8th ed?
   
Made in us
Sneaky Lictor





Based on post FAQ feedback, I’m continuing to read/hear that knights are a major meta trend—how the hell do bids handle them?? Part of me wonders if investing in a horde might help. Granted, I do NOT want to play a horde at a GT...
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Shockcannon hiveguard mess them up bad. A tyrant can take a chunk of wounds in one go with smite/scream, 12 shots, then a round with rending claws.

Horror + Mass Hypnosis can neuter its damage well enough to just ignore it.
   
Made in it
Lurking Gaunt




Dublin

And you forgot OOE!


Automatically Appended Next Post:

By the way I prefer to have a hybrid tyrant capable of dealing some damages in close combat, specially if he is a kraken one and he has the chance to disengage and charge in the same turn.

For me 12 more S6 shots don't bring a lot in a list full of anti infantry stuff.

This message was edited 1 time. Last update was at 2018/10/15 12:44:17


The Hive Mind hungers... 
   
Made in us
Omnipotent Necron Overlord






Lately I've been taking HVC on Tyrants anyways. I am addicted to flat 3 damage these days.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Tunneling Trygon





NJ

 Xenomancers wrote:
Yeah - just gonna tell ya straight up. MRC out damage 12 dev shots hitting on 3's at a pretty significant margin.



Vs a standard tank absolutely. Vs single wound t4 or t3 infantry? Not even close. Worth pointing out also that your opponent is not likely to let you assault what you want to unless you can clear their infantry screens, which are all the more important now that you don’t have fly in the assault phase. It’s actually not even a contest in my opinion as to what I’d prefer to take. But you certainly could try to use the tyrants for close combat and have other things shoot. It’s just that they won’t be able to contribute meaningfully to the game on turn 1, whereas a shooty flyrant almost always will be able to do so. I could kill all of the screens with double fighting Genestealers, but that flyrant still isn’t doing anything turn 1 with those claws. I’ve seen Ttranids be an army that can fizzle our near the end of the game, so front-loading as much efficiency as possible is, to me, extremely valuable, but YMMV
   
Made in us
Fixture of Dakka






 luke1705 wrote:
 Xenomancers wrote:
Yeah - just gonna tell ya straight up. MRC out damage 12 dev shots hitting on 3's at a pretty significant margin.



Vs a standard tank absolutely. Vs single wound t4 or t3 infantry? Not even close. Worth pointing out also that your opponent is not likely to let you assault what you want to unless you can clear their infantry screens, which are all the more important now that you don’t have fly in the assault phase. It’s actually not even a contest in my opinion as to what I’d prefer to take. But you certainly could try to use the tyrants for close combat and have other things shoot. It’s just that they won’t be able to contribute meaningfully to the game on turn 1, whereas a shooty flyrant almost always will be able to do so. I could kill all of the screens with double fighting Genestealers, but that flyrant still isn’t doing anything turn 1 with those claws. I’ve seen Ttranids be an army that can fizzle our near the end of the game, so front-loading as much efficiency as possible is, to me, extremely valuable, but YMMV


Depends, are they IG with a 5+ save and in cover? If so +12 S6 shots is only 3 dead.

   
Made in us
Lone Wolf Sentinel Pilot






Texas

In my experience GS and Devilgaunts can deal with the infantry. I think having the MRC on the Hive Tyrannt is a must, especially if your kraken, with the fallback, shoot, recharge ability.

If you are playing kronos on the HT, and don't move a lot then the double Devourers might be worth it, but you need to make sure you have something to pick up the lack of anti tank.

As for Knights, SMITE them with Neuro, zoan, also taking a GSC Magus and using mind control to have them kill each other is good. HT with MRC also do well.

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*I'm on Bartertown as Dynas 
   
Made in it
Lurking Gaunt




Dublin

 Dynas wrote:
In my experience GS and Devilgaunts can deal with the infantry. I think having the MRC on the Hive Tyrannt is a must, especially if your kraken, with the fallback, shoot, recharge ability.



I completely agree.

If you have a kraken or a behemoth tyrant, you should bring MRC because of their abilities to get in cc.

The Hive Mind hungers... 
   
Made in us
Tunneling Trygon





NJ

 Dynas wrote:
In my experience GS and Devilgaunts can deal with the infantry. I think having the MRC on the Hive Tyrannt is a must, especially if your kraken, with the fallback, shoot, recharge ability.

If you are playing kronos on the HT, and don't move a lot then the double Devourers might be worth it, but you need to make sure you have something to pick up the lack of anti tank.

As for Knights, SMITE them with Neuro, zoan, also taking a GSC Magus and using mind control to have them kill each other is good. HT with MRC also do well.


Devilgants are expensive with a delivery system (and aren’t super cheap for BS 4+ either, but at least they can pew pew twice). GS can absolutely kill infantry, but I find that the stealers want to make sure that they are killing something other than 4 point models on turn 1 in case you can’t wrap or the enemy has counter assault.

Smites are great against knights, but you have to kill the screens before you can smite what matters. Kronos is nice on HT for the anti-psyker warlord trait, but generally I prefer that on a Neurothrope anyways.

Can’t WAIT for the GSC Dex to see what new toys we have
   
Made in it
Lurking Gaunt




Dublin

Devilgants are Amazing!

You can find a proper use for them even against Custodes bikes.

The Hive Mind hungers... 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Devilgants are awesome, yeah. But that 2+ save on Custodes is a bear.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in it
Lurking Gaunt




Dublin

 Insectum7 wrote:
Devilgants are awesome, yeah. But that 2+ save on Custodes is a bear.


Yeah but you can always assault them and help a character to clean them out!

The Hive Mind hungers... 
   
Made in gb
Longtime Dakkanaut





What are people's thoughts on Tyrant Guard?
Is it best to keep them stock (and cheaper) rather than springing for expensive crushing claws?
   
Made in us
Omnipotent Necron Overlord






 dan2026 wrote:
What are people's thoughts on Tyrant Guard?
Is it best to keep them stock (and cheaper) rather than springing for expensive crushing claws?

Not worth the claws. Adrenal glands is worth it though. They are basically always advancing and if you manage to pull off a charge with them that supports the swarm lord they might actually do their job for once.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Towering Hierophant Bio-Titan





They are absolute Garbage. Imagine Hellblasters, but you replaced the Plasma with... Scything Talons. And +1W. That's literally what Tyrant Guard are. Oh and they cost more. Trash unit that GW has shown no interest in fixing in like 15 years.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Fixture of Dakka






 SHUPPET wrote:
They are absolute Garbage. Imagine Hellblasters, but you replaced the Plasma with... Scything Talons. And +1W. That's literally what Tyrant Guard are. Oh and they cost more. Trash unit that GW has shown no interest in fixing in like 15 years.


Agree, i literally havent fielded nor even wanted to field them in over 8 years.

   
Made in gb
Longtime Dakkanaut





Lol Tyrant Guard out of the question then.

How do Carnifex with 2 x Deathspitter and a Heavy Venom Cannon sound?
Or do people still favour 4 x Devourers?

   
Made in us
Fixture of Dakka






Both options are very good.

I have 2 of each, and i want 1 more of each. (tho 2 of them are magnetized i'll magnetized the other 2 as well)

This message was edited 1 time. Last update was at 2018/10/21 17:05:38


   
 
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