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![[Post New]](/s/i/i.gif) 2011/08/03 06:53:56
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Beefy warrior "Tactical" squads.
Strong assault unit. (if obviously in need of getting it's transport shot down)
Lots 'o Darklight
Lots 'o poison
Normally guard trumps DE but this list everything stomps Guard flat in close quarters fighting.
Factor in 3 missions with night fight and I think this could be a winner....
2500 Pts - Dark Eldar Roster
Total Roster Cost: 2497
HQ: Asdrubael Vect (1#, 240 pts)
1 Asdrubael Vect,
HQ: Haemonculus (1#, 70 pts)
1 Haemonculus, + Venom Blade + Shattershard
Elite: Kabalite Trueborn (5#, 183 pts)
4 Kabalite Trueborn, 4 + Blaster x4
1 Raider, + Grisly Trophies + Flickerfield
Elite: Kabalite Trueborn (5#, 178 pts)
4 Kabalite Trueborn, 4 + Blaster x4
1 Raider, + Flickerfield
Elite: Incubi (9#, 271 pts)
8 Incubi,
1 Raider, + Shock Prow + Torment Grenade Launchers + Enhanced Aethersails + Night Shields + Flickerfield
Troops: Kabalite Warriors (11#, 220 pts)
9 Kabalite Warriors, + Blaster x1 + Splinter Cannon x1
1 Sybarite, + Phantasm Grenade Launcher + Venom Blade
1 Raider, + Flickerfield
Troops: Kabalite Warriors (11#, 220 pts)
9 Kabalite Warriors, + Blaster x1 + Splinter Cannon x1
1 Sybarite, + Phantasm Grenade Launcher ) + Venom Blade
1 Raider, + Flickerfield
Troops: Kabalite Warriors (11#, 220 pts)
9 Kabalite Warriors, + Blaster x1 + Splinter Cannon x1
1 Sybarite, + Phantasm Grenade Launcher + Venom Blade
1 Raider, + Flickerfield
Troops: Wyches (11#, 245 pts)
9 Wyches, + Haywire Grenades + Shardnet & Impaler x2
1 Hekatrix, + Haywire Grenades + Agoniser
1 Raider, + Shock Prow + Torment Grenade Launchers + Enhanced Aethersails
Troops: Wyches (11#, 235 pts)
9 Wyches, + Haywire Grenades + Hydra Gauntlets x2
1 Hekatrix, + Haywire Grenades + Power Weapon
1 Raider, + Shock Prow + Torment Grenade Launchers + Enhanced Aethersails
Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter, + Night Shields + Flickerfield
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, + Night Shields + Flickerfield
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, + Night Shields + Flickerfield
but then again, there's my Grey Knight list......
Individual points cost removed, please don't list each and every cost in future. Obliged Reds8n
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This message was edited 1 time. Last update was at 2011/08/03 13:45:45
I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2011/08/03 07:25:46
Subject: Re:Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Sneaky Lictor
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Read the forum guidelines before posting. We don't need the pts breakdown.
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My P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/315066.page
Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.
Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion
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![[Post New]](/s/i/i.gif) 2011/08/03 08:17:06
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Copy/paste from army builder.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2011/08/03 08:20:56
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Pyro Pilot of a Triach Stalker
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Deadshane1 wrote:Copy/paste from army builder.
Copy and paste with just the root points.
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![[Post New]](/s/i/i.gif) 2011/08/03 13:18:14
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Regular Dakkanaut
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Flicker fields on the Incubi raider is a bit much considering it can flat-out 24" + 2d6. That's min. 26" - max 36", majority of the guns toted nowadays are either 48" or 24". The typical 24" shots have an average 6" move, so if you start 7" deep in your deployment zone you are out of their range regardless and still with the flat out in your turn are in their face, while the 48" guns will hit you regardless, unless of course you're playing the corner to corner game with your opponent. Couple that with a -6" from the night shields and you should be good. The main point is that the other (less important) raiders should be in front of the incubi raider to give it an obscured cover save, same concept as putting rhinos in front of razors. Deploy using the terrain and other planes and you shouldn't find that 5+ cover that you paid for coming into play very often.
I would recommend you drop the flicker field on that one (incubi) raider to bump the other Wyches Hekatrix's power weapon to an agoniser this way they are a (near) duplicate of the other squad and both can tackle whatever needbe.
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GWAR wrote:Lol PBS are Psyker Battle Squads and are in the IG codex lolololol!!!1!!!1!!11eleventyone!!!!!!11!!!
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![[Post New]](/s/i/i.gif) 2011/08/03 14:43:06
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Tower of Power
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Not much point on night shields because if you can shoot something then something can shoot back i.e lascannon at Ravagers.
How you finding grisly trophies? I investigated them but they only re-roll leadership tests, not morale, which is more important.
I wouldn't also take the power weap on the Kabalite Warrior units. S3 power weap isn't that good unless taking loads of them in a unit.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/08/03 15:05:48
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Regular Dakkanaut
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mercer wrote:Not much point on night shields because if you can shoot something then something can shoot back i.e lascannon at Ravagers.
Disagree, in certain senses. While this is normally true, and the advent of GK rifleman only add hurt this theory, when you're dancing around threat ranges by inches, and splitting sides or refuse flanking, coming in from reserve on flanks, etc. that -6 can make all the difference between a tank going down or not, and for the points costed for the upgrade, once it happens a few times you'll deem it invaluable.
With the big uprising in Grey Knights it's even moreso important (especially in Ard Boyz since we should see a lot of them) with the abundance of psycannons. If you can skirt around the 31-36" mark (5" of leeway should be eye-ballable) you can play the sides of squads and hit them while they are out of range from you.
In the end, it all boils down to how well one can eye-ball distances and use the angles/ranges to their advantage, so your mileage may vary.
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This message was edited 1 time. Last update was at 2011/08/03 15:06:27
GWAR wrote:Lol PBS are Psyker Battle Squads and are in the IG codex lolololol!!!1!!!1!!11eleventyone!!!!!!11!!!
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![[Post New]](/s/i/i.gif) 2011/08/03 16:06:41
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Tower of Power
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Night shields in your example are only good against a mid ranged army, Grey Knights. You won't be playing Grey Knights all the time, there is other armies out there. There's no point talioring the army and taking night shields because it's important because of Grey Knights.
As mentioned long range anti tank will be going for the Ravagers which will still reach them as the Ravagers need to come into range to fire anyway.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/08/03 16:17:27
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Regular Dakkanaut
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mercer wrote:Night shields in your example are only good against a mid ranged army, Grey Knights. You won't be playing Grey Knights all the time, there is other armies out there. There's no point talioring the army and taking night shields because it's important because of Grey Knights.
As mentioned long range anti tank will be going for the Ravagers which will still reach them as the Ravagers need to come into range to fire anyway.
Just because I used Grey Knights as an example, does not mean it only pertains to them and is list tailoring. Take into effect the abundance of T-L plas of Razors, Assault Cannons, bolters, multi-meltas, etc. Making them 6" less is quite an advantage because it can pull units into less favorable spots on the board just to try and hit your raider.
Save for GK rifleman, the biggest fear my planes have are multi-shot / mid-strength / mid-field weapons such as the above. One lascannon or missile shot does not put scare into me, ok he pens on a 2+, if I'm in cover I still have a 4+ cover save making his high strength still only a 50/50 chance. Now when someone is pumping multiple shots into me (3/4 come to mind), I'm probably going to be rolling more than once, thus a higher chance for him to get through my saves.
In regards to lascannons and missiles, consider yourself playing a spearhead deployment game, opponent is a gunline and is wins the roll and chooses to go first. With night shields you don't have to go full reserve and punk out on first turn anymore. You can stack the corner and with that -6" he will be out of range unless he deploys his heavy guns 12" from the center, which is HIGHLY unlikely to see someone do that especially with Vect people will put caution first and deploy defensively for fear they get seized on. Now he's positioned himself out of shots first turn and effectively limited his abilities.
Ultimately it comes down to playstyles and game experiences. When I use them, I use them to great effect and reap benefits. Maybe you had a rough go when you tried them? A lot of factors weigh in to what's worth it and what isn't depending on the player.
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This message was edited 2 times. Last update was at 2011/08/03 16:22:56
GWAR wrote:Lol PBS are Psyker Battle Squads and are in the IG codex lolololol!!!1!!!1!!11eleventyone!!!!!!11!!!
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![[Post New]](/s/i/i.gif) 2011/08/03 19:09:48
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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mercer wrote:Not much point on night shields because if you can shoot something then something can shoot back i.e lascannon at Ravagers.
How you finding grisly trophies? I investigated them but they only re-roll leadership tests, not morale, which is more important.
I wouldn't also take the power weap on the Kabalite Warrior units. S3 power weap isn't that good unless taking loads of them in a unit.
They're not power weapons, they're Venom Blades. Poison weapon at 2+.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2011/08/04 13:29:18
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Tower of Power
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Your list has been edited since I looked at it, I swear it said power weaps..
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/08/04 13:51:14
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Emboldened Warlock
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I just gotta ask, what is 'ard boys? isen't that an orc unit?
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Stats since joining Dakka
Corsair Eldar: 20 Win, 1 lose, 1 draw
Fallen Angels: 3 Win, 0 lose, 0 draw
Skavens: 2 Win, 0 lose, 0 draw |
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![[Post New]](/s/i/i.gif) 2011/08/04 14:04:26
Subject: Another 'Ard Boyz list...this time, Dark Eldar Air Force
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Tower of Power
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It's a 2,500 tournament in the US.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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