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Made in de
Longtime Dakkanaut





You can take as many detachments (which includes formations) as you want. The army stays bound. You could add Mogrok's Bossboyz for example.
   
Made in us
Battlefortress Driver with Krusha Wheel






feth you, GW.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Nasty Nob






About what I expected.

What about the Painmob? Is it worth buying a copy of this WD?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Shas'la with Pulse Carbine






 Gamgee wrote:
The new FSE is able to take both signature systems from standard TE codex and the FSE signature systems. YES! Buffed. Also it does seem from initial reports that the ECPA can be taken with normal RIptides again. I can't confirm only looking at what people who have the book are saying. They could be wrong. I'm relying on like two peoples testimony and we all know how great the internet is with rules sometimes. If it turns out to be false then eh.



The Sig systems from Tau is true. ECPA is not.

“SIGNATURE SYSTEMS
Any character in a Farsight Enclaves Detachment or Formation that may select Signature Systems may use the Signature Systems of the Farsight Enclaves (opposite), at the points costs shown, in addition to the Signature Systems from Codex: Tau Empire”

“Earth Caste Pilot Array....................30 points
Models with battlesuits only. The model re-rolls all rolls of 1 To Hit in the Shooting phase, and may re-roll the dice when using a Nova Reactor. However, their Weapon Skill is 1”
   
Made in us
Dakka Veteran





California

Does the kill mob still require a gorkanught? Or is a morkanaught or gorkanaught now ?

This message was edited 1 time. Last update was at 2016/02/20 21:34:41


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Longtime Dakkanaut




Brokk wrote:
Looking through the old formations now to see if there are some changes.

The blitz brigade now get a strength 10 hit when they ram.

Waaagh band is copied from the ork codex formation. If the warlord is chosen from this detachment you can re-roll warlord traits both from the supplement table and the one from codex orks. It also has the updated greenskin hordes where you don't have to roll 10" to get hammer of wrath attacks.

Gorkanaut krushin crew has rage from turn 2 instead of furios charge.

Goff killmob is similar to the one in Hour of the wolf. Boy units still have to be min 20 and killa kans min 3. The biggest difference is that it says Warboss instead of Grukk, but you still can take Grukk instead of a Warboss. And you can take a ordinary units of nobz. And the boyz don't have to take sluggas and choppas.

I cannot understand why they didn't include Mogroks bossboyz as an command choice :(

The 20 min boyz make no sense since thier preorder formation only comes with 3 boxes of boys
   
Made in us
Nasty Nob on Warbike with Klaw





Nebraska, USA

Since when did GW make sense with their numbers?

Kroot come in boxes of 16, but a unit goes to 20. If you want max units and no leftovers, you need 5 boxes (80 kroot).

Probably did that on purpose. 3 boxes of boyz, but you gotta buy a few more to actually run the formation!

Admittedly, if i want more boyz or deffdredds im buying the starterbox. Its basically a 5dollar deffdredd in terms of costs for whats in there. Could always use painboyz and Nobz for meganob conversions, might as well get the dredd too for bitz (since i have 3 of them and i dont see ever needing more, or even being able to field more)

An ork with an idea tends to end with a bang.

9000pts Big 'n Bad Orkz
4000pts Admech/Knights 
   
Made in us
Dakka Veteran





California

I'm reading from other threads the orkurian can waaagh turn 1. Any one confirm this ? If true that's possible turn 1 charges.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Mutilatin' Mad Dok





 Dakkafang Dreggrim wrote:
I'm reading from other threads the orkurian can waaagh turn 1. Any one confirm this ? If true that's possible turn 1 charges.


If true it leads to some interesting things:

11 choppa boyz, PK nob, truck, boarding plank.
Deploy on the line, move 6, disembark 6, run d6 with a re-roll for 'ere we go, charge 2+2d6 with a re-roll on 1 dice for 'ere we go, that's 6+6+4+11* = 27" on average

*I've assumed that 11 is the average for the charge considering boarding planks and 'ere we go but I could be wrong

Now dont get me wrong, this could be fun, but i dont run Trukk boyz and i have no intention of running Trukk boyz. Even with that in mind, thats still a 21" move in a turn, which is still turn 1 charge range.

......still to many requirements.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
Since when did GW make sense with their numbers?

Kroot come in boxes of 16, but a unit goes to 20. If you want max units and no leftovers, you need 5 boxes (80 kroot).

Probably did that on purpose. 3 boxes of boyz, but you gotta buy a few more to actually run the formation!

Admittedly, if i want more boyz or deffdredds im buying the starterbox. Its basically a 5dollar deffdredd in terms of costs for whats in there. Could always use painboyz and Nobz for meganob conversions, might as well get the dredd too for bitz (since i have 3 of them and i dont see ever needing more, or even being able to field more)

No I meant there is a formation bundle that is listed as coming with everything you need to run the Goff kill mob that only has 3x 11 man unit of boyz.
   
Made in us
Mutilatin' Mad Dok





gungo wrote:
No I meant there is a formation bundle that is listed as coming with everything you need to run the Goff kill mob that only has 3x 11 man unit of boyz.


Ya, not the first time GW has lied to us about stuff.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in se
Executing Exarch






Or just made an honest mistake on the web shop...
   
Made in ca
Longtime Dakkanaut





 thejughead wrote:
 Gamgee wrote:
The new FSE is able to take both signature systems from standard TE codex and the FSE signature systems. YES! Buffed. Also it does seem from initial reports that the ECPA can be taken with normal RIptides again. I can't confirm only looking at what people who have the book are saying. They could be wrong. I'm relying on like two peoples testimony and we all know how great the internet is with rules sometimes. If it turns out to be false then eh.



The Sig systems from Tau is true. ECPA is not.

“SIGNATURE SYSTEMS
Any character in a Farsight Enclaves Detachment or Formation that may select Signature Systems may use the Signature Systems of the Farsight Enclaves (opposite), at the points costs shown, in addition to the Signature Systems from Codex: Tau Empire”

“Earth Caste Pilot Array....................30 points
Models with battlesuits only. The model re-rolls all rolls of 1 To Hit in the Shooting phase, and may re-roll the dice when using a Nova Reactor. However, their Weapon Skill is 1”

Still party hard. The ECPA was only a bonus if it happened since we got the Riptide Wing.
   
Made in au
Preparing the Invasion of Terra






Brisbane, Australia

Example: The IG Platoon Formation requires 5 Infantry Squads.
The online bundle for it came with 2 Infantry Squads and 2 Heavy Weapon Teams

Multiple thin coats are always better than one thick coat.
 
   
Made in it
Fresh-Faced New User





So the new formations are terrible, the ork "decurion" dosn't have any flexebility and is super costly pointwise?



   
Made in us
Battlewagon Driver with Charged Engine





 Dakkafang Dreggrim wrote:
I'm reading from other threads the orkurian can waaagh turn 1. Any one confirm this ? If true that's possible turn 1 charges.
If true that changes everything. Time to make more stormboyz for eating Tau overwatch! If we can change turn one, half of the Tau army won't get to shoot at all!! PLEASE PLEASE PLEASE
   
Made in gb
Longtime Dakkanaut




 JimOnMars wrote:
 Dakkafang Dreggrim wrote:
I'm reading from other threads the orkurian can waaagh turn 1. Any one confirm this ? If true that's possible turn 1 charges.
If true that changes everything. Time to make more stormboyz for eating Tau overwatch! If we can change turn one, half of the Tau army won't get to shoot at all!! PLEASE PLEASE PLEASE


Not to be too hard on your enthusiasm... But as a not particularly competitive Tau player I would fall for that once... Assuming I hadn't heard about it on the internet which I just did... Then start using absolute backfield deployment with my static assets to let you come to me mixed with extensive use of reserves to counterdeploy.

It's a massive boon, but it's not really a direct answer to the kinds of armies you have the biggest issues with.
   
Made in us
Hierarch





Warband+council+skwad anyone? Certainly a scarry T1.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Fresh-Faced New User



Pittsfield, MA

 Gamgee wrote:
 thejughead wrote:
 Gamgee wrote:
The new FSE is able to take both signature systems from standard TE codex and the FSE signature systems. YES! Buffed. Also it does seem from initial reports that the ECPA can be taken with normal RIptides again. I can't confirm only looking at what people who have the book are saying. They could be wrong. I'm relying on like two peoples testimony and we all know how great the internet is with rules sometimes. If it turns out to be false then eh.



The Sig systems from Tau is true. ECPA is not.

“SIGNATURE SYSTEMS
Any character in a Farsight Enclaves Detachment or Formation that may select Signature Systems may use the Signature Systems of the Farsight Enclaves (opposite), at the points costs shown, in addition to the Signature Systems from Codex: Tau Empire”

“Earth Caste Pilot Array....................30 points
Models with battlesuits only. The model re-rolls all rolls of 1 To Hit in the Shooting phase, and may re-roll the dice when using a Nova Reactor. However, their Weapon Skill is 1”

Still party hard. The ECPA was only a bonus if it happened since we got the Riptide Wing.


Page 124 in the Tau Empire codex has a list of all the "Battlesuits" Note the generic term battlesuit. . Riptides are on the list under battlesuits. I don't know the exact wording of the ECPA in the new farsight book, but it would appear if it is "battle suits" only, that would include riptides per the Tau EMpire book.
   
Made in us
Battlewagon Driver with Charged Engine





changemod wrote:
 JimOnMars wrote:
 Dakkafang Dreggrim wrote:
I'm reading from other threads the orkurian can waaagh turn 1. Any one confirm this ? If true that's possible turn 1 charges.
If true that changes everything. Time to make more stormboyz for eating Tau overwatch! If we can change turn one, half of the Tau army won't get to shoot at all!! PLEASE PLEASE PLEASE


Not to be too hard on your enthusiasm... But as a not particularly competitive Tau player I would fall for that once... Assuming I hadn't heard about it on the internet which I just did... Then start using absolute backfield deployment with my static assets to let you come to me mixed with extensive use of reserves to counterdeploy.

It's a massive boon, but it's not really a direct answer to the kinds of armies you have the biggest issues with.

Yes, Tau would still be tough. But if they deployed back there, more objectives for us. Maybe just a point or 2, but it helps.
   
Made in ca
Longtime Dakkanaut





If the ECPA is listed in signature systems then no Riptides can't take it except the named one, but if it's just general wargear upgrade section it should be able to.
   
Made in us
Longtime Dakkanaut





So we know whats out yet from the digital version of the new thing right?

Reading this thread has me confused on what we actually get

So can someone confirm and deny the following things

1. Did we get a Decurion?

2. Decurion bonuses? Right now it seems like WAAAGGGHH every turn and HOW on all charges. If thats the entire bonus to it then IMO thats complete crap and practically worthless. We already could get endless WAAAGGGHHHsss and ooooo S3 HoW oooohhhh!

3. Reworked formations from Grukk and Ghazy? Right now the only difference I have seen is apparently Blitz brigade get S10 rams.

4. The three new formations were all for ork fliers and 2 of which were not even good. Really? Thats our new formations?

 
   
Made in gb
Longtime Dakkanaut





UK

1) Yes

2) I know.

3) Meh

4) Is that the case. Meh.

More and more I want to save my money. The only way I might splash the cash, is if we get a new Codex. But the last one that received a full revamp was DA. I guess Orks just aren't green enough...

YMDC = nightmare 
   
Made in us
Longtime Dakkanaut





Yeah like really? This is it? Underwhelming and disappointing barely do justice to how I (and surely my fellow warbosses) feel.

 
   
Made in us
Hierarch





Again, main thing is that you can get infinite waaagh with Ghaz, meaning your army is fearless and ghaz gets his 2+ invuln.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in gb
Longtime Dakkanaut





UK

Only thing I might buy is Grukk box and the Start collecing box, if only for discounts.

But I don't feel like playing with them. So if I'm not going to play with them...why buy?

YMDC = nightmare 
   
Made in us
Longtime Dakkanaut





 Swampmist wrote:
Again, main thing is that you can get infinite waaagh with Ghaz, meaning your army is fearless and ghaz gets his 2+ invuln.


Thats if you bring him in his council formation which is very expensive and not even that great of a deathstar for its huge cost.

 
   
Made in gb
Longtime Dakkanaut





UK

Here's another thing I'm not liking, the Decurions for each army are army wide.

Necrons: Flat +1 to RP
Eldar: Flat 6" run move
SM: Free Rhinos, Drop Pods and Razorbacks, doctrines.
DA: Overwatch at full BS.
Tau: Combine firepower for +1 BS. Dawnblade let's you choose and kill units.
Raven Guard: Reserves turn one, choose sides.
White Scars: Re-roll hit and run, furious charge on 8".
Orks: Waaagh! every turn, HoW for 10+ models in units.

Within this, there's not a lot you can do. Necrons, you might have ID weapons but it's marginal difference. Eldar, aside blocking movement not a lot you can do. SM: Nothing, you have to take the Doctrines and Free transports. DA, don't charge them, but then you have to hope you have enough fire power to get through the 2+ cover. Tau, can do nothing about the Dawn Blade detachment. Hunter Contingent is tough to play against with the overwhelming firepower it can produce. Raven Guard, nothing. White Scars nothing, except stay more than 8" away, which suits them just fine.

Orks? Uhh kill the Warlord and you remove one part of the Orkurion bonus. Enough fire power can remove the second part and it's not even guaranteed due to random charge distance.

Maybe I'm missing something. But if you can remove the bonuses of the Orkurion, then I'm done. (Rage-quitting if you will. I've posted else where I'll make a final decision once I've seen rules for myself, but at the moment it's not great).

YMDC = nightmare 
   
Made in de
Longtime Dakkanaut





For the Ork rules check his posts on the previous pages - quoted from the updated digital book

http://www.dakkadakka.com/dakkaforum/posts/list/360/680014.page#8468524
   
Made in ca
Dive-Bombin' Fighta-Bomba Pilot





This is...pretty damn disappointing, not necessarily surprising but damn, I wasn't expecting the 3 "new" formations being crappy flyer ones, especially when we already have the skywing armada one.

Not looking gud for us orky ladz if this is the Band-Aid GW thinks we deserve. Looks like they really lack passion for Orks over for the rules-writers since the Proposed Rules section easily has more effort and thought put in than these poo poo attempts at formations.

My milkshakes bring all the boys to the yard and they're like, hurr darry darr.


My suggestion to you is to get married, if you have a good wife you'll be happy, if you have a bad wife you'll become a philosopher. 
   
 
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