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Made in us
Slippery Ultramarine Scout Biker




The Dark City/Terra

 Weazel wrote:
Mantle of the Troll King: Add 1 to any (emphasis mine) saving throws you make for Harald Deathwolf against shooting attacks.

So wait, does he have 2++ against shooting?


Never noticed this,
By the Emperors Grace, he is filthy. 2+/2++ as bonuses now FAQ as able to affect your invul saves too.....or is it just cover saves?

"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Weazel wrote:
 Dakka Wolf wrote:
 Weazel wrote:
 Dakka Wolf wrote:
215 isn't particularly expensive for a Wolf Lord on a Thunderwolf with a shield, axe and 2++ save against shooting, makes him pretty damn flexible.
Harold was a MONSTER in 7th ed - No reason he can't be the bane of troops in 8th.


He is 188 in my index. So an even bigger steal then?


Are weapons included in Named Characters costs?
It is possible that I've paying for a second Frost Axe and Storm Shield.


Yes, named characters outside of Bjorn have wargear included in cost.


Happy days.
We just found me about fifty extra points.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in it
Waaagh! Ork Warboss




Italy

All named characters have a cost that includes wargear with the exception of those ones who can take different options like bjorn.

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Grimnar's sleigh, yay or nay?
Anybody use it?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 Dakka Wolf wrote:
Grimnar's sleigh, yay or nay?
Anybody use it?


Haven't used him, don't own him and I kinda dislike the model anyway. But the consensus I believe is that he's too fragile on the sleigh (since W10+ can be singled out) and I tend to agree. Sure he has a 4++ but that only does so much. And the degrading speed isn't very tempting either. I'd love it if it were a transport that you could jump out of or something...

7000+
3500
2000 
   
Made in us
Longtime Dakkanaut




Yeah it would be cool if it was an open topped transport that could hold him and 1 other HQ, and when it dies he just dismounts and continues to fight.
   
Made in ca
Longtime Dakkanaut





Canada

 Karhedron wrote:
3 Axe/Shield dreads seems a bit excessive, especially since thye can only do damage in melee. If you really want melee-focussed, maybe switch one out for Murderfang.

Assault Cannons are better than Hellfrost for anti-horde I think. WG Bikers with storm bolters are probably hard to beat as horde-control in terms of value for points. You could simply get a couple of empty Twin assault cannon Razorbacks since you don't have to buy any infantry to ride in them.


The single assault cannon seems like a waste of BS 2+, while the Frost gun can do lifting against vehicles and heavy infantry, though TL LC is probably the best option TBH.

Thinking of dropping down to 2x GA+SS Dreads and going with Long Fangs for HS, anyone have thoughts on 5x ML LF + TDAWG with Cyclone? Spits out 7 krak or frag per turn, always re-rolls 1's Just over 300 pts but seems nasty and can exploit cover to get a 1+ save for the TDAWG to tank with.

 
   
Made in au
Guardsman with Flashlight





Thinking of running a list like this
++ Battalion Detachment +3CP (Imperium - Space Wolves) ++

+ HQ +

Bjorn the Fell-handed: Heavy flamer, Helfrost cannon

Rune Priest : 1. Storm Caller, Bolt pistol, Runic axe, Smite

Wolf Lord : Wolf claw, Master-crafted boltgun

+ Troops +

Grey Hunters : 3x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 2x Grey Hunter w/Bolt Pistol
. Grey Hunter w/Plasma Pistol: Chainsword, Plasma pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Chainsword, Combi-plasma

2x Intercessor Squad

+ Elites +

Redemptor Dreadnought : 2x Fragstorm Grenade Launchers, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

Reiver Squad [5 PL, 100pts]: Bolt Carbine, Grav Chutes, 4x Reiver, Reiver Sergeant

+ Heavy Support +

Hellblaster Squad

Long Fangs
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Lascannon
. Long Fang: Missile launcher
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

+ Dedicated Transport +

Razorback : Twin assault cannon

++ Total: [84 PL, 1500pts] ++

what do you guys think?

This message was edited 3 times. Last update was at 2017/08/16 00:37:38


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Solid.
Seems a bit on the slow side for bagging objectives though.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Guardsman with Flashlight





 Dakka Wolf wrote:
Solid.
Seems a bit on the slow side for bagging objectives though.


I could probaby drop the reivers for skyclaws or swiftclaws
   
Made in gb
Longtime Dakkanaut





UK

Looks pretty solid although I am not convinced about the Reivers either. I would be tempted to look around and see if you can find the points to upgrade your Rune Priest to Njal. He gets pretty good bonuses for a fairly modest points premium over the stock Rune Priest.

Maybe downgrade the Wolf Lord to a WGBL. You already have the rerolling 1s to Hut from Bjorn and your Long Fangs can get the same bonus from concentrating their fire. A WGBL will allow you to stack the rerolls to wound as well and save you a few points into the bargain.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Sisters of Battle - I'm struggling with the Bolter Broads.

My Space Wolves have fewer problems than most Marine armies due to easy access to Storm Shields but when backed by Celestine the Sisters have enough mobility to stop right in front of my line of Bikers and enough range to shoot straight over the top and destroy my vehicles, especially on the Dawn of War field setup.

Has anybody had any success in containing the Sisters and their Saint when they get first turn?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Longtime Dakkanaut




What kind of lists are you running?
   
Made in au
Ancient Space Wolves Venerable Dreadnought






List that lost 1/3 of points on first turn
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Razorback

Fast Attack
TWC

Elites
Shield Dread

Vanguard
HQ
Iron Priest

Elites
Ven Dread
Wolf Scouts
WG Bikers

The Sisters covered at least twenty-four inches with some double act of faith nonsense and the normal Sisters stopped an inch away from my bikers, Celestine and her groupies jumped over the top. Positions achieved the Bolters, some kind of blessed Meltas and Flamers started shooting, the Ven Dread, a unit of Grey Hunters and the Razorback bit the dirt along with a half of the Grey Hunters who were onboard and the Irin Priest nearby when it went boom.

Celestine charged the Shield Dread and by extension Bjorn and managed to off Bjorn on the first turn and kill the Shield Dread two turns later and all this time a pair of Basilisks and some other Guard/Sisters ranged tanks that I'm not familiar with rained hell on my forces.

Harold offed Celestine and the Scouts managed to lock down the two Basilisks by about turn four but by that point Harold and the Scouts were kind of all I had left.

Potential list change.
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Shield Dread
Wolf Scouts

Vanguard
HQ
Iron Priest

Elites
WG Bikers
WG Bikers
Shield Dread

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Guardsman with Flashlight





 Karhedron wrote:
Looks pretty solid although I am not convinced about the Reivers either. I would be tempted to look around and see if you can find the points to upgrade your Rune Priest to Njal. He gets pretty good bonuses for a fairly modest points premium over the stock Rune Priest.

Maybe downgrade the Wolf Lord to a WGBL. You already have the rerolling 1s to Hut from Bjorn and your Long Fangs can get the same bonus from concentrating their fire. A WGBL will allow you to stack the rerolls to wound as well and save you a few points into the bargain.


Reivers are a bit hit and miss, i'v played a couple of games with them and theyv done all right but not spectacular. I mainly use them as midfield objective holders or to harass the flanks. oh and their models are prity badass :p any ideas what I could replace them with?

Njal dose have some prity sweet bonuses but I have no idea how I can fit him in. If I make the wolf lord into a WGBL with the same load out and drop the reivers I can do it but iv then got 63 points left and I can't realy think of anything to spend them on.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Is there any chance I could get a quick idea of the good/bad units the wolves have atm? I don't have time to go through 14 odd pages atm, uni has me flat out.

12,000
 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 Klowny wrote:
Is there any chance I could get a quick idea of the good/bad units the wolves have atm? I don't have time to go through 14 odd pages atm, uni has me flat out.


I'll start this by saying that for the longest time our internal balance is actually at a very good level. We don't have any obvious must-picks nor anything you should avoid like the plague.

If you run a lot of CC, especially TWC you want to have a Wolf Priest around. Rerolling hits in CC is soooo good. The healing is pretty situational at best and he isn't a melee beatstick but the reroll aura is MVP stuff.

If you like to run Wolf Guard in general (TWC are WG as well), getting Arjac in the middle of the action is a good plan. Terminators are okay in general, but they really need a Land Raider Crusader (which is awesome I might add) to ensure they make it into CC intact. Deep striking them and not making the charge (which is likely) is not a good use of their points.

TWC are good, but by no means the powerhouse they were in previous editions. And with them you really want to get the charge. Losing one or even two of them before getting to attack is a big deal.

Wolf Guard bikers with Stormbolters (and cheap Stormshields for survivability) are a solid horde-shredding choice. Although you need finesse with them, the really need to be in rapid-fire range to get the most out of them but that makes them very susceptible to getting charged which will shut down their shooting for at least a turn (unless they manage to kill the chargers somehow which is unlikely).

An Axe Dread is a steal for its points but you probably want to run at least two. Bjorn is fine I guess, haven't used him enough to really see his potential yet.

Our troops are pretty average, but Grey Hunters backed by some Razorbacks are solid midfield contesters. Still haven't actually run any Blood Claws in lists, but I guess they are alright. You definitely want to get the charge with these guys so a transport is probably necessary to make them work.

Long Fangs are solid fire support, I always take at least one pack (usually with Lascannons).

If you want to hang back and shoot stuff to pieces instead of maiming them in melee, a Rune Priest (why not even Njal) with Storm Caller is a solid boost to survivability. But I'd say a Wolf Priest is more important in a melee-focused list. I tend to make my saves but can't seriously hit for s*it.. but YMMV.

I think that's almost all the units I've used thus far. HTH.

7000+
3500
2000 
   
Made in it
Waaagh! Ork Warboss




Italy

Pure wolves, with no primaris or other imperium stuff are mid tiers. They have several viable options, nothing overpowered. SW won't win an official tournament any time soon but in a semi-competitive friendly meta they are more than ok, a solid army overall.

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Is a wolf priest better than a WGBL if running TWC and wulfen?

Also, I posted a list in the list section, and some people seem to think wulfen can ride in any transport due to having the chapter and infantry keywords, and not actually seeing where it disallows them in the transports? I assumed only the ones that say that wulfen can ride in them in their transport capacity would be the ones they could ride in? I dont have the index yet.

12,000
 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 Klowny wrote:
Is a wolf priest better than a WGBL if running TWC and wulfen?

Also, I posted a list in the list section, and some people seem to think wulfen can ride in any transport due to having the chapter and infantry keywords, and not actually seeing where it disallows them in the transports? I assumed only the ones that say that wulfen can ride in them in their transport capacity would be the ones they could ride in? I dont have the index yet.


If you can't take both, I'd say Wolf Priest is more valuable especially if you spread his buff to multiple units. Take a Jump Pack or Bike to keep him up with the units. I like the Jump Pack because you can position more freely (jump over units etc) and disengage from fights to go heal. But like I said earlier, he's not a CC beatstick so I probably wouldn't charge in against elite CC units if you can't kill them all in a single phase. He can die to a couple of PF/TH wounds.

Wulfen can only be transported by Land Raiders and the Stormwolf (and Stormfang, but you can't fit a minimum pack inside).

7000+
3500
2000 
   
Made in gb
Longtime Dakkanaut





UK

 Klowny wrote:
Is a wolf priest better than a WGBL if running TWC and wulfen?

With those 2 units, the Priest is definitely better. They are both multi-wound units so he can heal them. They both have awesome CC attacks which means they will benefit more from rerolling all failed hits in CC then they will from just rerolling 1s to wound.


Automatically Appended Next Post:
 Weazel wrote:
Bjorn is fine I guess, haven't used him enough to really see his potential yet.

I have and I can honestly say that Bjorn is brutal, he ripped a Wraithknight in half in my last game with him. He is great for lead Hellblasters and/or plasma Hunters up the field. With a little careful positioning of surrounding units, he is very hard to shoot until you unleash him combat.

 Weazel wrote:
Our troops are pretty average, but Grey Hunters backed by some Razorbacks are solid midfield contesters.

Long Fangs are solid fire support, I always take at least one pack (usually with Lascannons).

Hunters are pretty good. They have more access to special weapons than Tac squads and 1 extra point for chainswords gives them a bit of an edge in assault.

Long Fangs are very good, I quite like some Plasma Cannons in there personally as they can reroll 1s without a Wolf Lord nearby to hold their hands.

This message was edited 1 time. Last update was at 2017/08/17 21:35:24


I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




Spoiler:
 Dakka Wolf wrote:
List that lost 1/3 of points on first turn
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Razorback

Fast Attack
TWC

Elites
Shield Dread

Vanguard
HQ
Iron Priest

Elites
Ven Dread
Wolf Scouts
WG Bikers

The Sisters covered at least twenty-four inches with some double act of faith nonsense and the normal Sisters stopped an inch away from my bikers, Celestine and her groupies jumped over the top. Positions achieved the Bolters, some kind of blessed Meltas and Flamers started shooting, the Ven Dread, a unit of Grey Hunters and the Razorback bit the dirt along with a half of the Grey Hunters who were onboard and the Irin Priest nearby when it went boom.

Celestine charged the Shield Dread and by extension Bjorn and managed to off Bjorn on the first turn and kill the Shield Dread two turns later and all this time a pair of Basilisks and some other Guard/Sisters ranged tanks that I'm not familiar with rained hell on my forces.

Harold offed Celestine and the Scouts managed to lock down the two Basilisks by about turn four but by that point Harold and the Scouts were kind of all I had left.

Potential list change.
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Shield Dread
Wolf Scouts

Vanguard
HQ
Iron Priest

Elites
WG Bikers
WG Bikers
Shield Dread


Focusing more on the second list, I think it is too elite, in that once you start losing units, you start losing a lot of killing power. This is going to matter less vs long range shooty lists, since they can shoot whatever they want no matter what you have in your list, but against short range deepstrikers or very fast assault lists like sisters or nids, you don't have very much to slow them down, or get in the way of their charging units and your damage dealers. The nature of 8th is such as that it doesn't really matter how good a unit is in combat, if it gets charged by another melee focused unit, it is probably going to die when they swing first. Elite lists with a lot of invuls like this also tend to be susceptible to lots of lower str attacks, as you just have to force the rolls of 1s and 2s to kill things, and typically close combat or at least short range is the best way to get a lot of dice rolling.

For some nitpicks:

I don't think having two 145 point dreads backed by two 117 point iron priests makes a ton of sense. I would drop a priest and either try to make it 3 dreads, or put the points somewhere else.

I don't feel like your grey hunters are apt to do much without a transport. I'd either dump them entirely, or give them a rhino to hide and move around in (the rhino can also be used for blocking, see below).

I would put 150ish points into cheap units (BCs, Scouts, Fen Wolves rhinos) you don't mind dying, with the sole intention of deploying them in such a way so that the enemy can't easily get past them to your good stuff on their first turn. This will help with deepstrikers and fast assault armies.

I think you need more sources of D6 damage in the list. 1-2 units of long fangs would be nice IMO.

1750 is such a weird points value to play at, lol. I find 2k is way easier to make a balanced list and still only about the size of a 1850 list in 7th.


Automatically Appended Next Post:
Spoiler:
 Karhedron wrote:
 Klowny wrote:
Is a wolf priest better than a WGBL if running TWC and wulfen?

With those 2 units, the Priest is definitely better. They are both multi-wound units so he can heal them. They both have awesome CC attacks which means they will benefit more from rerolling all failed hits in CC then they will from just rerolling 1s to wound.


Automatically Appended Next Post:
 Weazel wrote:
Bjorn is fine I guess, haven't used him enough to really see his potential yet.

I have and I can honestly say that Bjorn is brutal, he ripped a Wraithknight in half in my last game with him. He is great for lead Hellblasters and/or plasma Hunters up the field. With a little careful positioning of surrounding units, he is very hard to shoot until you unleash him combat.

 Weazel wrote:
Our troops are pretty average, but Grey Hunters backed by some Razorbacks are solid midfield contesters.

Long Fangs are solid fire support, I always take at least one pack (usually with Lascannons).

Hunters are pretty good. They have more access to special weapons than Tac squads and 1 extra point for chainswords gives them a bit of an edge in assault.

Long Fangs are very good, I quite like some Plasma Cannons in there personally as they can reroll 1s without a Wolf Lord nearby to hold their hands.


I would say that the only time it's worth bringing a wolf priest is with Wulfen and and TWC, and I would probably only think it's worth it if you have them as a focus of your army. The bringing models back is too fickle, though healing wounded ones is pretty nice.

For a list with a lot of shooting in the front lines (razorbacks, GHs) a Lord / WGBL combo is better for basic attacks than just having a Wolf Priest in close combat, and it effects shooting too.

Long fangs are the best at plasma cannons, but i dont think it fixes how bad plasma cannons are. I like missiles or las, with a WGBL to buff them.

This message was edited 2 times. Last update was at 2017/08/17 23:19:18


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






jcd386 wrote:
Spoiler:
 Dakka Wolf wrote:
List that lost 1/3 of points on first turn
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Razorback

Fast Attack
TWC

Elites
Shield Dread

Vanguard
HQ
Iron Priest

Elites
Ven Dread
Wolf Scouts
WG Bikers

The Sisters covered at least twenty-four inches with some double act of faith nonsense and the normal Sisters stopped an inch away from my bikers, Celestine and her groupies jumped over the top. Positions achieved the Bolters, some kind of blessed Meltas and Flamers started shooting, the Ven Dread, a unit of Grey Hunters and the Razorback bit the dirt along with a half of the Grey Hunters who were onboard and the Irin Priest nearby when it went boom.

Celestine charged the Shield Dread and by extension Bjorn and managed to off Bjorn on the first turn and kill the Shield Dread two turns later and all this time a pair of Basilisks and some other Guard/Sisters ranged tanks that I'm not familiar with rained hell on my forces.

Harold offed Celestine and the Scouts managed to lock down the two Basilisks by about turn four but by that point Harold and the Scouts were kind of all I had left.

Potential list change.
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Shield Dread
Wolf Scouts

Vanguard
HQ
Iron Priest

Elites
WG Bikers
WG Bikers
Shield Dread


Focusing more on the second list, I think it is too elite, in that once you start losing units, you start losing a lot of killing power. This is going to matter less vs long range shooty lists, since they can shoot whatever they want no matter what you have in your list, but against short range deepstrikers or very fast assault lists like sisters or nids, you don't have very much to slow them down, or get in the way of their charging units and your damage dealers. The nature of 8th is such as that it doesn't really matter how good a unit is in combat, if it gets charged by another melee focused unit, it is probably going to die when they swing first. Elite lists with a lot of invuls like this also tend to be susceptible to lots of lower str attacks, as you just have to force the rolls of 1s and 2s to kill things, and typically close combat or at least short range is the best way to get a lot of dice rolling.

For some nitpicks:

I don't think having two 145 point dreads backed by two 117 point iron priests makes a ton of sense. I would drop a priest and either try to make it 3 dreads, or put the points somewhere else.

I don't feel like your grey hunters are apt to do much without a transport. I'd either dump them entirely, or give them a rhino to hide and move around in (the rhino can also be used for blocking, see below).

I would put 150ish points into cheap units (BCs, Scouts, Fen Wolves rhinos) you don't mind dying, with the sole intention of deploying them in such a way so that the enemy can't easily get past them to your good stuff on their first turn. This will help with deepstrikers and fast assault armies.

I think you need more sources of D6 damage in the list. 1-2 units of long fangs would be nice IMO.

1750 is such a weird points value to play at, lol. I find 2k is way easier to make a balanced list and still only about the size of a 1850 list in 7th.


1850 is the local tourney scene's thing so 1850 is the standard for the FLGS where I play. There's probably an army that benefits from that particular and oddball points level but at a guess most don't which is why it is the preferred amount.
I remember a television show -
"Are you happy?"
"No - are you happy?"
"No"
"DEAL!"

There are three Dreads being covered by the two Iron Priests.
Bjorn the Fell-Handed sticks with the Ven pair and Iron Priests, problem is I find myself wanting more firepower and the Dreads themselves drawing less firepower when I have two Shield Vens and wanting another shield when I have one Shield Ven and one Shootie Ven...possibly means two Shield Vens are better.

On the troops, yeah, maybe I should cut the third squad of Grey Hunters back to Blood Claws and cull some points from around to nab a Rhino. Too elite is possible but what would you suggest? It's not like Fen Wolves are much use and I'm not keen on grabbing Guard just to have more bodies.
Could probably carve out a squad of WG Bikers to nab some Long Fangs and Las Canons, I'd really have to figure out what the final group of Bikers will be though, the very thing that makes them monsters against most armies makes them pathetic against the Sisters and Genestealer Cult.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran






jcd386 wrote:
Spoiler:
 Dakka Wolf wrote:
List that lost 1/3 of points on first turn
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Razorback

Fast Attack
TWC

Elites
Shield Dread

Vanguard
HQ
Iron Priest

Elites
Ven Dread
Wolf Scouts
WG Bikers

The Sisters covered at least twenty-four inches with some double act of faith nonsense and the normal Sisters stopped an inch away from my bikers, Celestine and her groupies jumped over the top. Positions achieved the Bolters, some kind of blessed Meltas and Flamers started shooting, the Ven Dread, a unit of Grey Hunters and the Razorback bit the dirt along with a half of the Grey Hunters who were onboard and the Irin Priest nearby when it went boom.

Celestine charged the Shield Dread and by extension Bjorn and managed to off Bjorn on the first turn and kill the Shield Dread two turns later and all this time a pair of Basilisks and some other Guard/Sisters ranged tanks that I'm not familiar with rained hell on my forces.

Harold offed Celestine and the Scouts managed to lock down the two Basilisks by about turn four but by that point Harold and the Scouts were kind of all I had left.

Potential list change.
Battalion
HQ
Harold
Bjorn
Iron Priest

Troops
Grey Hunters
Grey Hunters
Grey Hunters

Shield Dread
Wolf Scouts

Vanguard
HQ
Iron Priest

Elites
WG Bikers
WG Bikers
Shield Dread


Focusing more on the second list, I think it is too elite, in that once you start losing units, you start losing a lot of killing power. This is going to matter less vs long range shooty lists, since they can shoot whatever they want no matter what you have in your list, but against short range deepstrikers or very fast assault lists like sisters or nids, you don't have very much to slow them down, or get in the way of their charging units and your damage dealers. The nature of 8th is such as that it doesn't really matter how good a unit is in combat, if it gets charged by another melee focused unit, it is probably going to die when they swing first. Elite lists with a lot of invuls like this also tend to be susceptible to lots of lower str attacks, as you just have to force the rolls of 1s and 2s to kill things, and typically close combat or at least short range is the best way to get a lot of dice rolling.

For some nitpicks:

I don't think having two 145 point dreads backed by two 117 point iron priests makes a ton of sense. I would drop a priest and either try to make it 3 dreads, or put the points somewhere else.

I don't feel like your grey hunters are apt to do much without a transport. I'd either dump them entirely, or give them a rhino to hide and move around in (the rhino can also be used for blocking, see below).

I would put 150ish points into cheap units (BCs, Scouts, Fen Wolves rhinos) you don't mind dying, with the sole intention of deploying them in such a way so that the enemy can't easily get past them to your good stuff on their first turn. This will help with deepstrikers and fast assault armies.

I think you need more sources of D6 damage in the list. 1-2 units of long fangs would be nice IMO.

1750 is such a weird points value to play at, lol. I find 2k is way easier to make a balanced list and still only about the size of a 1850 list in 7th.


Automatically Appended Next Post:
Spoiler:
 Karhedron wrote:
 Klowny wrote:
Is a wolf priest better than a WGBL if running TWC and wulfen?

With those 2 units, the Priest is definitely better. They are both multi-wound units so he can heal them. They both have awesome CC attacks which means they will benefit more from rerolling all failed hits in CC then they will from just rerolling 1s to wound.


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 Weazel wrote:
Bjorn is fine I guess, haven't used him enough to really see his potential yet.

I have and I can honestly say that Bjorn is brutal, he ripped a Wraithknight in half in my last game with him. He is great for lead Hellblasters and/or plasma Hunters up the field. With a little careful positioning of surrounding units, he is very hard to shoot until you unleash him combat.

 Weazel wrote:
Our troops are pretty average, but Grey Hunters backed by some Razorbacks are solid midfield contesters.

Long Fangs are solid fire support, I always take at least one pack (usually with Lascannons).

Hunters are pretty good. They have more access to special weapons than Tac squads and 1 extra point for chainswords gives them a bit of an edge in assault.

Long Fangs are very good, I quite like some Plasma Cannons in there personally as they can reroll 1s without a Wolf Lord nearby to hold their hands.


I would say that the only time it's worth bringing a wolf priest is with Wulfen and and TWC, and I would probably only think it's worth it if you have them as a focus of your army. The bringing models back is too fickle, though healing wounded ones is pretty nice.

For a list with a lot of shooting in the front lines (razorbacks, GHs) a Lord / WGBL combo is better for basic attacks than just having a Wolf Priest in close combat, and it effects shooting too.

Long fangs are the best at plasma cannons, but i dont think it fixes how bad plasma cannons are. I like missiles or las, with a WGBL to buff them.


Wolf Priests can't bring back lost units though, correct? Or was that errated?
   
Made in us
Longtime Dakkanaut




Oh yeah that's right. My bad.
   
Made in us
Wicked Wych With a Whip




i have skimmed over most of this article but it is a nice tome of info so if my question was answered. i am sorry i missed it and can you please point me to the section.

I have a 5th ed Wolf termie army. was a lot of fun marching across the field guns blazing till locked in combat. i know it wasnt like uber competitive but it won.

6th and 7th really penalized saves and foot slog. is 8th any better? is it worth coming back to the game with what i have?

i can filed 40 Temies. Grimm and the main caster guy..so sad cant recall his name right now.

Thanks
   
Made in us
Dakka Veteran






Mali wrote:
i have skimmed over most of this article but it is a nice tome of info so if my question was answered. i am sorry i missed it and can you please point me to the section.

I have a 5th ed Wolf termie army. was a lot of fun marching across the field guns blazing till locked in combat. i know it wasnt like uber competitive but it won.

6th and 7th really penalized saves and foot slog. is 8th any better? is it worth coming back to the game with what i have?

i can filed 40 Temies. Grimm and the main caster guy..so sad cant recall his name right now.

Thanks


I personally feel this edition has been the best the game has been in a long time and is worth coming back to play. You can absolutely field what you have I'm just not sure how competitive it would be. Terminators are better but not good at foot slogging. You could do a mix of teleporting in and foot slogging though.
   
Made in us
Wicked Wych With a Whip




forgot to add in i have 4 dreads, 2 5 man long fangs as about 20 grey hunters. i can move some over for the bigger squad of LFs.

Teleporting..the suns of Russ do not teleport...says so in way older codices.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Is Canis Wolfborn a good choice for TWC-heavy lists? Reading his abilities it seems like he's solid, but is he really worth his points? I've got his model and some TWC, and I've been trying to figure out how to make them all work together well. From recent discussions in this thread it looks like I might want to get a Wolf Priest as well for those rerolls.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut




I have a question for you guys about wulfen. I just picked up a box of 5 for 25$ and am trying to figure out what the best load out for these guys are.

Option 1: 4 with thunder hammer and storm shields, 1 with frost claws
Option 2 : 2 with th and ss, 3 with great axe
Option 3 : a mix of the 2, 2 with th and ss, 2 with great axes, 1 with frost claws

I am thinking of the first option for a big monster Hunter, how can you not love s10 hits and a 3++ save? But I also see s8 being just as good as s10 and having better luck hitting and s6 with those claws and all those attacks as nasty. So thoughts would be helpful for 8th ed.

(Yes there will be a wolf priest with jump pack around to help as well)
   
 
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