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Made in gr
Tough-as-Nails Ork Boy




Athens

With the removal of templates in new edition I just realised that we have to roll to hit with our guns now..

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in ru
!!Goffik Rocker!!






 thenewgozoku wrote:
With the removal of templates in new edition I just realised that we have to roll to hit with our guns now..


Well, it'll still scatter - and unlike now, scatters won't depend on BS. Anywayz, i hope we'll compensate with rof.


Automatically Appended Next Post:
Anyone else tried SWA?

This message was edited 1 time. Last update was at 2017/04/25 10:54:20


 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

I will try a game of SWA next week. I will field yoofs with shoota, a big shoota spanner boy, a Nob with big choppa and boyz with buzz-choppas.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 JimOnMars wrote:
 davou wrote:
just confirmed, charging models get ALL of their attacks first.....

Were back
YES!

So, to make orks competitive, get some of the models known as "boyz" and give them the wargear called "choppas." Then put them in the MC-like vehicles known as "Trukks"...


Best comment ever


Automatically Appended Next Post:
AoS Orks are surprisingly fast when they have a leader around. I'm trying to guess how vehicles would work in Age of Calgar. Do we still get a bonus for having weaker open topped vehicles? Also maybe new buggy models? Speed could easily be the name of the game for Orks. Bikes, Trukks, Buggies, Trakks, Defkoptas, its starting to feel like 2001 all over again!! Choppas should be at least Rend -1 possibly -2 on the charge of Waaagh?

This message was edited 1 time. Last update was at 2017/04/25 13:59:34


Fighting crime in a future time! 
   
Made in ca
Mutilatin' Mad Dok





 thenewgozoku wrote:
I will try a game of SWA next week. I will field yoofs with shoota, a big shoota spanner boy, a Nob with big choppa and boyz with buzz-choppas.

Fair warning:

Shadow War is kind of great. Orks are a lot of fun to play
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

If you've never read it, check out Codex Armageddon 3rd edition supplement. The units seem expensive now but so was everything else in the game. I still have my copy at home. It's easily accessible in PDF format on google.

Fighting crime in a future time! 
   
Made in us
Nasty Nob






There wasnt any mention of it, but if vehicles no longer explode it will be a huge buff for orks too

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I think I would actually miss exploding vehicles, it was a right and Orky thing to happen! Just having them breakdown is disappointing. Any game where I have a Trukk alive at the end just makes me sad.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in ca
Mutilatin' Mad Dok





 biggie_reg wrote:
I think I would actually miss exploding vehicles, it was a right and Orky thing to happen! Just having them breakdown is disappointing. Any game where I have a Trukk alive at the end just makes me sad.

I don't think exploding and whatnot will go away, though I have no reason for that necessarily. Just seems like something they would leave in, having stuff maybe happen when vehicles go down.

I'm interested in what's gonna happen to ramshackle? Would be great to have a cool ramshackle rule back, and to get it on more than just the one vehicle...
   
Made in us
Loyal Necron Lychguard






South Dakota

In AoS, there are some monsters that cause damage to those around them when they die. I wouldn't count on vehicles not exploding... or having a chance to explode at least.
*tongue firmly planted in cheek* Ork vehicles may explode on a 2+... marine vehicles only explode if you roll 2 sixes...

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Battlewagon Driver with Charged Engine





Reece just confirmed that he was one of the 8th ed playtesters, along with Frontline and the BAO / LVO crews.

Considering his opinion on Mob Rule, I am hopeful he was able to get it killed, or replaced with the old one or something else entirely.

No details, but podcast here:

https://www.youtube.com/watch?v=UNuwHXXr3XQ
   
Made in ca
Mutilatin' Mad Dok





 JimOnMars wrote:
Reece just confirmed that he was one of the 8th ed playtesters, along with Frontline and the BAO / LVO crews.

Considering his opinion on Mob Rule, I am hopeful he was able to get it killed, or replaced with the old one or something else entirely.

No details, but podcast here:

https://www.youtube.com/watch?v=UNuwHXXr3XQ

They've made morale work like Age of Sigmar - additional wounds for failed LD checks - so now EVERYBODY has mob rule, sort of!
   
Made in us
Battlewagon Driver with Charged Engine





Gorkanuat used as example in latest GW drop:

https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/

It now "punches it's weight"!!!!!

And Confirmed: Initiative is gone.

NO

MORE

I2.

This message was edited 1 time. Last update was at 2017/04/25 17:46:56


 
   
Made in us
Nasty Nob






they also gave terminators 2 wounds! I wonder if meganobs will go up

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Bonkers Buggy Driver with Rockets






3 wound MANZ? Honestly despite how awesome that would be I doubt it. The changes to charging make them fulfill a niche already as the melee TEQ, and unless all 2+ units get an extra wound the buff will probably just be on termies. It would be cool though!

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

 JimOnMars wrote:
And Confirmed: Initiative is gone.

NO

MORE

I2.



I'm torn between excitement, and fear that my life is now trying to catch 6" move units with my 4" move orks like some carnage-filled scooby doo bit.

This message was edited 1 time. Last update was at 2017/04/25 19:59:46


Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Bonkers Buggy Driver with Rockets






 DaisyWondercow wrote:
 JimOnMars wrote:
And Confirmed: Initiative is gone.

NO

MORE

I2.



I'm torn between excitement, and fear that my life is now trying to catch 6" move units with my 4" move orks like some carnage-filled scooby doo bit.

If orks are dropped down to 4" movement and MEQ have 6" movement, then vehicles are probably going to be a necessity.

Do we know how charge distance will be determined?

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Dakka Veteran






 gnome_idea_what wrote:


If orks are dropped down to 4" movement and MEQ have 6" movement, then vehicles are probably going to be a necessity.

Do we know how charge distance will be determined?


or go, go stormboys!
   
Made in us
Nasty Nob





United States

 DaisyWondercow wrote:
 JimOnMars wrote:
And Confirmed: Initiative is gone.

NO

MORE

I2.



I'm torn between excitement, and fear that my life is now trying to catch 6" move units with my 4" move orks like some carnage-filled scooby doo bit.


Yeah actually getting an assault in our favor will be the new problem. We are still the "take losses, swing with powerklaw" army, Nob with Klaw will be more important.. oh how will challenges change I wonder.

Gorkanaught with a toughness value, can't wait to find out a melta does 10 wounds to models tagged with 'vehicle' and I'll still need six to field them

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Feral Wildboy with Simple Club




Montreal

Wow this is so exciting! I can't wait for the new edition!

Every vehicle will have their own damage table, I'm foreseeing pretty fluffy tables for our vehicles

This message was edited 2 times. Last update was at 2017/04/25 21:33:24


   
Made in gr
Tough-as-Nails Ork Boy




Athens

 JimOnMars wrote:
Gorkanuat used as example

It now "punches it's weight"!!!!!



This made my day

This message was edited 2 times. Last update was at 2017/04/25 22:18:33


Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Liche Priest Hierophant






With them saying (and I paraphrase) "A lot of models are getting more wounds", I could totally see Meganobz getting 3 or maybe even 4 wounds.

It sounds like they're essentially creating an HP system, more than a Wounds system. Consider the Guile-dude has 9 Wounds- he's not going to be as tanky as a Rhino or Carnifex, not nearly, and so I could easily see those getting upwards of 18 Wounds. Trukks might stay around 10ish, but 'Nauts will probably be up around 30. And yes, Melta might get "Double wounds against Vehicles", but that'd still take a few shots to take down one of them.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Feral Wildboy with Simple Club




Montreal

Anvildude wrote:
With them saying (and I paraphrase) "A lot of models are getting more wounds", I could totally see Meganobz getting 3 or maybe even 4 wounds.

It sounds like they're essentially creating an HP system, more than a Wounds system. Consider the Guile-dude has 9 Wounds- he's not going to be as tanky as a Rhino or Carnifex, not nearly, and so I could easily see those getting upwards of 18 Wounds. Trukks might stay around 10ish, but 'Nauts will probably be up around 30. And yes, Melta might get "Double wounds against Vehicles", but that'd still take a few shots to take down one of them.
I agree. Guilliman goes from 6 (that was a lot) to 9. The dreadnought from 3 HP to 8 wounds. So I would say something like 3 wounds for nobz, 5 for bosses, trukks 8-10, etc.

   
Made in us
Stabbin' Skarboy




Pittsburgh

I am optimistic. On the shadow wars armaggeddon I've been having a good time with da boys. I didn't focus on shooting just because I'm going for a kommando theme and with our numbers we can even take harlies on in combat. It actually a fairly evenish fight. Grey knights have been the hardest to fight for me yet but they are beatable and the only thing I don't like js the raid mission where vision is based off of initiative so basically if orks are defending you can lose without being able to even see the enemy even with the best possible dice rolls.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 JimOnMars wrote:
Gorkanuat used as example in latest GW drop:

https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/

It now "punches it's weight"!!!!!

And Confirmed: Initiative is gone.

NO

MORE

I2.



I think they're finally, barely, admitting how colossally terrible the rules for Gorkanaughts were. Damn things bigger than the Stormsurge GMC but can still be one shotted by a lascannon.

Fighting crime in a future time! 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

 PipeAlley wrote:


I think they're finally, barely, admitting how colossally terrible the rules for Gorkanaughts were. Damn things bigger than the Stormsurge GMC but can still be one shotted by a lascannon.


Or immobilised by gravs.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in gb
Smokin' Skorcha Driver




London UK

https://www.warhammer-community.com/2017/04/26/warhammer-40000-weapons/

Burna boyz are gonna do some work now!
   
Made in us
Nasty Nob









YESSSSS!


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Nasty Nob






Id love to see how ranges work this time around.... Can you apply wounds to weapons outside of its max range? Does the whole squad need to be in range? Either way, looks like Battle wagon burnas are back in a big way

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in ca
Mutilatin' Mad Dok





You're all invited to my next barbecue

   
 
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