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Made in dk
Longtime Dakkanaut




Danmark

Thanks a lot guys. You have been very helpful.

Since i recently got my hands on a bunch of money (not illigally tho) i thought about buying a Kustom stompa from Kromlech. Those.. boomkilla ones, and then go with the kannon belly. Somehow im not imagining the Stompa getting across the field to make any reason to have the 20 transport capacity.

Also,Sluggaloo, i have no problem with deathskulls as a mech list, at all. Deathskulls are just great.

Ill slam those lists in to my battlescribe and then make a duplicate with what i DO have, and use as a substitute for what im missing.

thank you friends.


Edit:
The army with evil sunz Kustom Stompa and 90 Boyz isnt that the very thing we try to avoid with saturation? I mean you have a lot of infantry and one large juicy target for anti tanking. I know the army is maybe a meme army but still. It looks fun though

This message was edited 2 times. Last update was at 2021/04/03 12:27:04


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Beardedragon wrote:

...
The army with evil sunz Kustom Stompa and 90 Boyz isnt that the very thing we try to avoid with saturation? I mean you have a lot of infantry and one large juicy target for anti tanking. I know the army is maybe a meme army but still. It looks fun though


Yes, it is. You' re absolutely right. But you always win with this list because Rule of Coll

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in nl
Fresh-Faced New User




(i got asked to post this here)

Hi, i am new to orks and totally clueless on what i should be doing with my models.
I bought the Ragnar vs Ghazzkull box because i wanted Ragnar and the model for Ghazz is awesome.
After that i received some new models and dont really know what clan to choose before i start builing/painting everything.

The models i own at the moment are.
Ghazzkull
Makari
20 Boys
10 Gretchin
5 Nobz
3 Meganobz
1 Boomdakka snazz wagon

Before i start building everything i want to have some kind of gameplan.
For now i want a 1000p list that i am happy with using these models.
If it is possible i would like to keep some shooty units as i like the ork gunz or mixed weapons options. I also own a SW army so i have the melee thing covered for now.
What should i aim for with these units and how would you build them yourself?
Also what character/unit could i add to these units to make them better?

Thanks!
   
Made in dk
Longtime Dakkanaut




Danmark

 Tomsug wrote:
Beardedragon wrote:

...
The army with evil sunz Kustom Stompa and 90 Boyz isnt that the very thing we try to avoid with saturation? I mean you have a lot of infantry and one large juicy target for anti tanking. I know the army is maybe a meme army but still. It looks fun though


Yes, it is. You' re absolutely right. But you always win with this list because Rule of Coll


Well you can never go wrong with A kustom stompa in terms of coolness. Its awesome. I was never a fan of the normal Stompa as it looked like a fat doll in a dress. But the Kustom Stompa looks different, more slim maybe.

That reminds me, for tournements and such, do you guys know how the rules are when it comes to models, not from GW? Like if you bought Kromlech Mek Gunz instead of GW ones and such? Is that even allowed? Most cant tell the difference between FW Grot tanks and Kromlech Grot tanks anyway though. Although Kromlech Mek gunz do look visibly different to GW Mek Gunz.

This message was edited 1 time. Last update was at 2021/04/03 15:35:52


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Gargantuan Gargant






Beardedragon wrote:
 Tomsug wrote:
Beardedragon wrote:

...
The army with evil sunz Kustom Stompa and 90 Boyz isnt that the very thing we try to avoid with saturation? I mean you have a lot of infantry and one large juicy target for anti tanking. I know the army is maybe a meme army but still. It looks fun though


Yes, it is. You' re absolutely right. But you always win with this list because Rule of Coll


Well you can never go wrong with A kustom stompa in terms of coolness. Its awesome. I was never a fan of the normal Stompa as it looked like a fat doll in a dress. But the Kustom Stompa looks different, more slim maybe.

That reminds me, for tournements and such, do you guys know how the rules are when it comes to models, not from GW? Like if you bought Kromlech Mek Gunz instead of GW ones and such? Is that even allowed? Most cant tell the difference between FW Grot tanks and Kromlech Grot tanks anyway though. Although Kromlech Mek gunz do look visibly different to GW Mek Gunz.


It really depends on the tournament, some are stricter than others when it comes to third party models. If it's an official GW tourney they usually don't allow you to use third party models for obvious reasons, your best bet is to check with the TO (tournament organizer) and see what is restricted.

This message was edited 1 time. Last update was at 2021/04/03 15:55:32


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Iksdee wrote:
(i got asked to post this here)

Hi, i am new to orks and totally clueless on what i should be doing with my models.
I bought the Ragnar vs Ghazzkull box because i wanted Ragnar and the model for Ghazz is awesome.
After that i received some new models and dont really know what clan to choose before i start builing/painting everything.

The models i own at the moment are.
Ghazzkull
Makari
20 Boys
10 Gretchin
5 Nobz
3 Meganobz
1 Boomdakka snazz wagon

Before i start building everything i want to have some kind of gameplan.
For now i want a 1000p list that i am happy with using these models.
If it is possible i would like to keep some shooty units as i like the ork gunz or mixed weapons options. I also own a SW army so i have the melee thing covered for now.
What should i aim for with these units and how would you build them yourself?
Also what character/unit could i add to these units to make them better?

Thanks!


With those models the game plan is fairly set - goff foot horde. You probably want another box of boyz to max out that one squad, the best shooty option would be some mek guns. Make the nobz melee-focused, currently most kombi-weapons are trap-choices, and don't glue on any of the MANz weapons so you can switch between PK/shoota and killsaws on a whim. For additional characters you can either get a weird boy (avoid the finecast model an get one of the AoS shamans instead) or a second box of MANz to build a MA big mek.
If you feel confident with kit-bashing things, you could also use bits from the MANz box to convert the nobz into flash gits, but mind you that they aren't the greatest choice right now. You can also use the KFF bit you have to make Big Mek with KFF, the cheapest HQ we have right now.

You don't really get around the melee part though, as you basically have nothing but melee experts. Shooting-heavy ork armies would focus more on vehicles, with buggies and wagon as the core of your army. Thrakka definitely doesn't have place in such an army at 1000 points.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

Thoughts on this list? I ended up going for 3 KMKs over smasha guns, both for financial reasons and for footprint issues. I'm running into some major traffic jam issues, and my deployment often ends up being "stick the rest where it fits" rather than where it would be effective.

Spoiler:


++ Patrol Detachment 0CP (Orks) [99 PL, 8CP, 2,000pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Deathskulls

Detachment Command Cost

+ HQ +

Deffkilla Wartrike [7 PL, -1CP, 125pts]
. Kustom Job: Gork's Roar

Warboss on Warbike [6 PL, -1CP, 115pts]: Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Power Klaw, Warlord

+ Troops +

Boyz [8 PL, 170pts]: 2x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Gretchin [2 PL, 50pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Meganobz [10 PL, 200pts]
. Boss Meganob w/ two kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)

Meganobz [10 PL, 200pts]
. Boss Meganob w/ two kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)
. Meganob w/ 2 kill saws: Killsaws (Pair)

+ Fast Attack +

Megatrakk Scrapjets [15 PL, -1CP, 330pts]
. Kustom Job: Korkscrew
. Megatrakk Scrapjet
. Megatrakk Scrapjet
. Megatrakk Scrapjet

Shokkjump Dragstas [15 PL, 330pts]
. Shokkjump Dragstas
. Shokkjump Dragstas
. Shokkjump Dragstas

+ Heavy Support +

Battlewagon [9 PL, -1CP, 155pts]: 'ard Case, Deff Rolla
. Kustom Job: Forktress

Mek Gunz [9 PL, 195pts]
. Gun: Kustom Mega Kannon
. Gun: Kustom Mega Kannon
. Gun: Kustom Mega Kannon

+ Dedicated Transport +

Trukk [4 PL, 65pts]

Trukk [4 PL, 65pts]

++ Total: [99 PL, 8CP, 2,000pts] ++

Created with BattleScribe


So far it's been decently successful. Boys go in the wagon, MANz in the trukks, and they race up the board with the biker boss and try for early charges. The buggies and guns do buggy and gun things.

I've had a fair amount of success with the wartrike as a chaff clearer. It moves obnoxiously fast, and 12 strength 5 shots, 6 of which hit automatically, is pretty decent for clearing small squads or even bigger squads of chaff when you consider it can shoot in combat as well. He can also snipe weak-medium characters with the melta profile and a charge.
   
Made in bg
Regular Dakkanaut





I would advice to drop da deffkilla for a weirdboy with da jump and use it to ...jump...any unit that looses their transport earlier than desired. Mount a unit of MANs on the wagon with the grot to absorb casualities from explosions, block chargers, grot shield and so on. Points left can be used to reinforce the boys unit that would walk around unless da jumped.
   
Made in dk
Longtime Dakkanaut




Danmark

I dont have a kustom Stompa or a normal stompa, but if you put a KFF big mek right next to a Kustom Stompa or regular stompa, like, your KFF big mek touches the stompa, and the Stompa is taller than 9 inches, like the pipes sticking out from behind its head, does that mean you cant give the Stompa/kustom stompa a KFF without putting the Big Mek inside? I mean the text does state, wholly within, im guessing that means from the top of the model too?

Would that then mean a Kustom stompa with belly gun, that has no transport capacity, cant get a KFF unless you put 3CP to increase the radius to 18?

This message was edited 1 time. Last update was at 2021/04/04 14:08:42


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Ork Boy Hangin' off a Trukk





I think if you put the mek next to the kustom Stompa and your opponent didn't let it benefit from the kff bubble, your opponent is probably very fun at parties.

Honestly, would very much doubt any good, respectable player would give you trouble.

This message was edited 1 time. Last update was at 2021/04/04 14:48:14


 
   
Made in dk
Longtime Dakkanaut




Danmark

I see. well i hope so, because theoretically he would be in his right, wouldnt he? I dont hope that stompas and kustom stompas are actually taller than 9 inches, but i noticed a problem when using my gargantuan squiggoth. Unless i was standing at the sides of it, then my bubble wouldnt fit. If i stood at its head, i wouldnt be able to protect the back, thus it would be out of the bubble.

I think there should be some text adding something, so that an enemy player wouldnt have leeway in saying titanic models somehow shouldnt get the KFF invul save. Unless GW intentionally made it so they shouldnt get it unless you mount inside the titanic models.


Btw i was thinking about that evil sunz Kustom Stompa list; if your weirdboy sits near 30 boyz and gets +3 to his psychic test, does that add +1 if you also use Scorched Gitbonez for +4? Or can you never go beyond the +3. The Waagh Energy text does state "to a maximum of 3+" but im sort of reading that 3+ as you cant stand near 90 boyz and get a +9 to your casting. I dont read it as it wouldnt add Scorched Gitbonez to the mix. If i ran an evil Sunz list with a kustom Stompa id probably run Scorched Gitbonez just to be even more sure that id get the 9+ visions in the smoke cast off.

This message was edited 3 times. Last update was at 2021/04/04 15:48:33


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Beardedragon wrote:
I see. well i hope so, because theoretically he would be in his right, wouldnt he? I dont hope that stompas and kustom stompas are actually taller than 9 inches, but i noticed a problem when using my gargantuan squiggoth. Unless i was standing at the sides of it, then my bubble wouldnt fit. If i stood at its head, i wouldnt be able to protect the back, thus it would be out of the bubble.

I think there should be some text adding something, so that an enemy player wouldnt have leeway in saying titanic models somehow shouldnt get the KFF invul save. Unless GW intentionally made it so they shouldnt get it unless you mount inside the titanic models.


Btw i was thinking about that evil sunz Kustom Stompa list; if your weirdboy sits near 30 boyz and gets +3 to his psychic test, does that add +1 if you also use Scorched Gitbonez for +4? Or can you never go beyond the +3. The Waagh Energy text does state "to a maximum of 3+" but im sort of reading that 3+ as you cant stand near 90 boyz and get a +9 to your casting. I dont read it as it wouldnt add Scorched Gitbonez to the mix. If i ran an evil Sunz list with a kustom Stompa id probably run Scorched Gitbonez just to be even more sure that id get the 9+ visions in the smoke cast off.
I don't think you get the +3 for 30 Orks for it, since it's not from the Discipline Of The WAAAAGH!

I may be wrong-but if I were you, I'd double check the exact rules.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Longtime Dakkanaut




Danmark

 JNAProductions wrote:
Beardedragon wrote:
I see. well i hope so, because theoretically he would be in his right, wouldnt he? I dont hope that stompas and kustom stompas are actually taller than 9 inches, but i noticed a problem when using my gargantuan squiggoth. Unless i was standing at the sides of it, then my bubble wouldnt fit. If i stood at its head, i wouldnt be able to protect the back, thus it would be out of the bubble.

I think there should be some text adding something, so that an enemy player wouldnt have leeway in saying titanic models somehow shouldnt get the KFF invul save. Unless GW intentionally made it so they shouldnt get it unless you mount inside the titanic models.


Btw i was thinking about that evil sunz Kustom Stompa list; if your weirdboy sits near 30 boyz and gets +3 to his psychic test, does that add +1 if you also use Scorched Gitbonez for +4? Or can you never go beyond the +3. The Waagh Energy text does state "to a maximum of 3+" but im sort of reading that 3+ as you cant stand near 90 boyz and get a +9 to your casting. I dont read it as it wouldnt add Scorched Gitbonez to the mix. If i ran an evil Sunz list with a kustom Stompa id probably run Scorched Gitbonez just to be even more sure that id get the 9+ visions in the smoke cast off.
I don't think you get the +3 for 30 Orks for it, since it's not from the Discipline Of The WAAAAGH!

I may be wrong-but if I were you, I'd double check the exact rules.


PSYKER only. You can add 1 to Psychic tests taken by the bearer when manifesting a psychic power from the Power of the Waaagh! discipline.

Weirdboy ability:
Waaagh! Energy: Add 1 to Psychic tests taken for this model for every 10 ORK models (excluding GRETCHIN) within 10" of it when the roll is made, to a maximum of +3. If the result of the test is 12+ this model immediately suffers Perils of the Warp.

It could just be me but i dont read it as im unable to get +4. The 30 boyz will give +3 and a maximum of +3 from adding models is what i read, but the Shiny Gubbinz just allows you to add 1 to your psychic tests.

furthermore it says from the Scorched Gitbonez that you CAN add 1 to psychic tests, not that you have to. Which i never noticed before. I took that from wahapedia not from the codex, so maybe the codex writes it differently. So if you roll 8, and add +3 from boyz, you reach 11. You dont HAVE to add that +1 to get perils from scorched gitbonez as i read it.

This message was edited 6 times. Last update was at 2021/04/04 16:41:07


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Spoiler:
Beardedragon wrote:
 JNAProductions wrote:
Beardedragon wrote:
I see. well i hope so, because theoretically he would be in his right, wouldnt he? I dont hope that stompas and kustom stompas are actually taller than 9 inches, but i noticed a problem when using my gargantuan squiggoth. Unless i was standing at the sides of it, then my bubble wouldnt fit. If i stood at its head, i wouldnt be able to protect the back, thus it would be out of the bubble.

I think there should be some text adding something, so that an enemy player wouldnt have leeway in saying titanic models somehow shouldnt get the KFF invul save. Unless GW intentionally made it so they shouldnt get it unless you mount inside the titanic models.


Btw i was thinking about that evil sunz Kustom Stompa list; if your weirdboy sits near 30 boyz and gets +3 to his psychic test, does that add +1 if you also use Scorched Gitbonez for +4? Or can you never go beyond the +3. The Waagh Energy text does state "to a maximum of 3+" but im sort of reading that 3+ as you cant stand near 90 boyz and get a +9 to your casting. I dont read it as it wouldnt add Scorched Gitbonez to the mix. If i ran an evil Sunz list with a kustom Stompa id probably run Scorched Gitbonez just to be even more sure that id get the 9+ visions in the smoke cast off.
I don't think you get the +3 for 30 Orks for it, since it's not from the Discipline Of The WAAAAGH!

I may be wrong-but if I were you, I'd double check the exact rules.


PSYKER only. You can add 1 to Psychic tests taken by the bearer when manifesting a psychic power from the Power of the Waaagh! discipline.

Weirdboy ability:
Waaagh! Energy: Add 1 to Psychic tests taken for this model for every 10 ORK models (excluding GRETCHIN) within 10" of it when the roll is made, to a maximum of +3. If the result of the test is 12+ this model immediately suffers Perils of the Warp.

It could just be me but i dont read it as im unable to get +4. The 30 boyz will give +3 and a maximum of +3 from adding models is what i read, but the Shiny Gubbinz just allows you to add 1 to your psychic tests.

furthermore it says from the Scorched Gitbonez that you CAN add 1 to psychic tests, not that you have to. I took that from wahapedia not from the codex, so maybe the codex writes it differently. Which i never noticed before. So if you roll 8, and add +3 from boyz, you reach 11. You dont HAVE to add that +1 to get perils from scorched gitbonez as i read it.
Okay-so Waaagh! Energy would apply but the Gitbones would NOT. Since the clan powers are not from that discipline, as far as I know.

This message was edited 1 time. Last update was at 2021/04/04 16:41:08


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Longtime Dakkanaut




Danmark

I dont know. One is a weirdboy ability, the other is just a Shiny Gubbinz, a relic.

I dont see any where text wise that states they shouldnt work together but maybe theres a rule somewhere im missing.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

They do-for the six powers that are from the Ork Discipline.

Not for other powers.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Longtime Dakkanaut




Danmark

I dont think i understand what you mean. Why shouldnt clan specific psychic powers get a boost from Scorched Gitbonez? That relic isnt clan specific.

This message was edited 2 times. Last update was at 2021/04/04 16:56:12


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

It only works on the six powers from the Ork Codex. Since those are the Discipline of the Waaagh!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Beardedragon wrote:
I dont think i understand what you mean. Why shouldnt clan specific psychic powers get a boost from Scorched Gitbonez? That relic isnt clan specific.
You can add 1 to Psychic tests taken by the bearer when manifesting a psychic power from the Power of the Waaagh! discipline.

Emphasis mine. The clan-specific powers are not from the Power of the Waaagh! discipline, and are therefore ineligible for the bonus from Scorched Gitbonez.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in dk
Longtime Dakkanaut




Danmark

 MinMax wrote:
Beardedragon wrote:
I dont think i understand what you mean. Why shouldnt clan specific psychic powers get a boost from Scorched Gitbonez? That relic isnt clan specific.
You can add 1 to Psychic tests taken by the bearer when manifesting a psychic power from the Power of the Waaagh! discipline.

Emphasis mine. The clan-specific powers are not from the Power of the Waaagh! discipline, and are therefore ineligible for the bonus from Scorched Gitbonez.



oh now i get it. Somehow that eluded me.


Alright but my point still stands. If you want to use Warpath/da Jump etc with 30 boys near you do you still get to add +1 from Scorched Gitbonez? For a total of +4

This message was edited 2 times. Last update was at 2021/04/04 18:59:45


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yes-for the six powers in the Ork Codex.

Not Smite and not Clan specific powers.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
I dont have a kustom Stompa or a normal stompa, but if you put a KFF big mek right next to a Kustom Stompa or regular stompa, like, your KFF big mek touches the stompa, and the Stompa is taller than 9 inches, like the pipes sticking out from behind its head, does that mean you cant give the Stompa/kustom stompa a KFF without putting the Big Mek inside? I mean the text does state, wholly within, im guessing that means from the top of the model too?

Would that then mean a Kustom stompa with belly gun, that has no transport capacity, cant get a KFF unless you put 3CP to increase the radius to 18?


According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in de
Longtime Dakkanaut





How are Stormboys looking these days? Browsing through the store the other day, I pretty much fell in love with them.
   
Made in gb
Ork Boy Hangin' off a Trukk





If you're bringing it to an event, get the TO to give their ruling on it. GW rules aren't always written with the largest models in mind (see the whole Ares gunship debate about it RAW being undeployable on dawn of war style deployment prior to an FAQ).

This message was edited 1 time. Last update was at 2021/04/04 21:12:11


 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

 BertBert wrote:
How are Stormboys looking these days? Browsing through the store the other day, I pretty much fell in love with them.


They're pretty good used as small mobile objective stealers and for things like Engage.

Pretty interchangeable with kommandos in my opinion, it just depends on whether you have an Elites or Fast Attack slot free.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.


But do you have a kustom Stompa? (or maybe a normal stompa) Do you know if a Big Mek would fit its KFF around a kustom stompa? Because i have bought a "kustom stompa" from Kromlech which is a little bit larger, and id like to know if i should tell people: Normally a kustom stompa would fit and this is just a proxy, so lets pretend it fits" or "i know the kustom stompa wont fit so neither will this, and thus theres no need to even bring a KFF unless my opponent dont mind that my model is taller than 9 inches.


I feel like our largest models should definitely still be able to fit within the KFF but as i see it, they just dont. You have to be almost under the belly of a gargantuan squiggoth for that thing to even fit from head to tail. That or the wording needs to change for titanic models and KFFs

This message was edited 3 times. Last update was at 2021/04/05 11:18:42


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in it
Waaagh! Ork Warboss




Italy

 Jidmah wrote:
 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.


Yes you're correct, the KFF bubble is actually a dome, not a sphere or a cylinder. Half of a sphere basically. Unfortunately considering how the thing is worded a single banner of chimney could ruin a tall model's day.

 
   
Made in gb
Ork Boy Hangin' off a Trukk





Beardedragon wrote:
 Jidmah wrote:
 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.


But do you have a kustom Stompa? (or maybe a normal stompa) Do you know if a Big Mek would fit its KFF around a kustom stompa? Because i have bought a "kustom stompa" from Kromlech which is a little bit larger, and id like to know if i should tell people: Normally a kustom stompa would fit and this is just a proxy, so lets pretend it fits" or "i know the kustom stompa wont fit so neither will this, and thus theres no need to even bring a KFF unless my opponent dont mind that my model is taller than 9 inches.


I feel like our largest models should definitely still be able to fit within the KFF but as i see it, they just dont. You have to be almost under the belly of a gargantuan squiggoth for that thing to even fit from head to tail. That or the wording needs to change for titanic models and KFFs


The kustom Stompa is more than 9'' tall, so RAW would not fit in a kff bubble. Take that info as you wish.

This message was edited 1 time. Last update was at 2021/04/05 12:43:47


 
   
 
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