Da Piper wrote:The Baron
A force multiplier - fine.
2x Haemocolous w/Liquidfier Gun and WWP
I've gotta say I think this is a mistake - you're building an army based off of the
FA slots (arguably the weakest slots in our Dex) and then you're going to make it a
WWP army too (arguably the most chancy list type we do)
Handicap much?
Not to mention - it's not like you're really bringing anything out of that portal that screams 'needs a portal' to me. Really - a bunch of jump infantry and jetbikes? The Scourges could just
DS in and do everything they're supposed to - and everything else could "footslog" across the table and get into the fight faster.
Plus, it saves you a *lot* of points to pass on both the Haems and the
WWPs.
Wracks X 4 With Venom
Wracks X 4 With Venom
With losing the Haems, you could upgrade these to Warriors w. Blaster. I'd also make them Raiders, personally, though if you want to go with Ravagers instead of Razorwings I'd leave them Venoms.
Hellions X 10
Hellions X 10
Hellions X 10
You're running a
FA list and not using Beastmasters for the Baron? Okay...
Well, if you're going to go with the Hell-am-I-useful?-ions with Baron then my first thought is that you're not using them well. The Baron makes the squad he is part of intrinsically tougher - so 20 Hellions with him is twice as good as 10 and will get twice the benefits. I'd suggest making one bigger swarm for the Baron, so at least your 3+ cover save squad is a serious issue. 10 guys with 3+ isn't that hard to kill - 20 is. Frankly I'd also try to work in some Agonisers, as I think Hellions are chumps in h2h combat and need all the help they can get, though I admit I may just be bitter in that regard
Reavers X 6 W/ 2 Heat Lances
Reavers X 6 W/ 2 Heat Lances
Fine. Though this is another easy spot to trim and save points if you want to explore buying additional units. 6 RJBs is really no harder to kill than 3, so I really think 3 is the magic number for them.
Scourges X 5 W/ 2 Haywire Rifles
I like this Scourge loadout - approved.
Razorwing w/Ficker Field
Razorwing w/Flicker Field
As discussed earlier - this is a question to consider. Let's break it down;
3 Hellion squads - anti-infantry
Baron - anti-infantry
2 Haems w. Liquifiers - anti-infantry
2 squads of Wracks - anti-infantry
in Venoms - anti-infantry
2 Razorwings - anti-infantry (yes, they are)
1 Scourge squad - anti-mech
2 RJB squads - anti-mech
Do you think your army might be a little imbalanced about what it can do well? That's why I was talking about Venoms and Wracks becoming Warriors and Raiders - you need some more anti-mech. Now, using saved points from Haems to get 3x Ravagers with lances is a fine option as well.
The list looks reasonable fun, with the changes I suggest it could probably do okay in friendly games. If you want to stay
WWP I would strongly suggest checking out a Talos and some Beastmasters - as at least those are scary coming out of portals.