Switch Theme:

1st Dark Eldar List - The Baron  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Speedy Swiftclaw Biker




Newark, DE.

I have been considering making a very fast attack based army. I have been asking for suggestions on another thread in the Discussions forum. And so far this is what I have. Please take a look and any C&C is welcome. Just know that I am not looking to run a bunch of transports carrying troops. I know that is a large part of what Dark Eldar do well. I am strickly trying to make this a Fast Attack based list.

The Baron

2x Haemocolous w/Liquidfier Gun and WWP

Wracks X 4 With Venom
Wracks X 4 With Venom

Hellions X 10
Hellions X 10
Hellions X 10

Reavers X 6 W/ 2 Heat Lances
Reavers X 6 W/ 2 Heat Lances
Scourges X 5 W/ 2 Haywire Rifles

Razorwing w/Ficker Field
Razorwing w/Flicker Field

This comes in at 1844 pts
59 Models
15 Kill Points

How Deos that look?

My Armies:
Space Wolves
Ogre Kingdoms  
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

If you're bringing hellions with the Baron, I'd try to max out at least one squad.

I'd so swap out the razorwings and try to fit in 3 Ravagers for long rant AT.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Deadly Dark Eldar Warrior





Indiana

I haven't had any good luck with the Baron. All the games I used him were loses. but than again I only play against Greyknights.

 
   
Made in us
Speedy Swiftclaw Biker




Newark, DE.

I was thinking of Switchin gout the Razorwings for Ravagers, But after the upgrades for the Ravagers, I could only fit two of them as well. And The Razorwings come with Dark Lances alreay plus the missles.

My Armies:
Space Wolves
Ogre Kingdoms  
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

It's too squishy. The barons fine, but he needs a beast unit or a maxed hellion unit to be of use. You'll find your bodies dwindle to unwinnable numbers by turn two. No where near enough anti tank. You really missed most of the nearly required marks to make de function. Footdedar requires more bodies and I would recommend taking talos to pop out of those webways.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Lethal Lhamean






Venice, Florida

Da Piper wrote:The Baron

A force multiplier - fine.

2x Haemocolous w/Liquidfier Gun and WWP

I've gotta say I think this is a mistake - you're building an army based off of the FA slots (arguably the weakest slots in our Dex) and then you're going to make it a WWP army too (arguably the most chancy list type we do)
Handicap much?
Not to mention - it's not like you're really bringing anything out of that portal that screams 'needs a portal' to me. Really - a bunch of jump infantry and jetbikes? The Scourges could just DS in and do everything they're supposed to - and everything else could "footslog" across the table and get into the fight faster.

Plus, it saves you a *lot* of points to pass on both the Haems and the WWPs.

Wracks X 4 With Venom
Wracks X 4 With Venom

With losing the Haems, you could upgrade these to Warriors w. Blaster. I'd also make them Raiders, personally, though if you want to go with Ravagers instead of Razorwings I'd leave them Venoms.

Hellions X 10
Hellions X 10
Hellions X 10

You're running a FA list and not using Beastmasters for the Baron? Okay...
Well, if you're going to go with the Hell-am-I-useful?-ions with Baron then my first thought is that you're not using them well. The Baron makes the squad he is part of intrinsically tougher - so 20 Hellions with him is twice as good as 10 and will get twice the benefits. I'd suggest making one bigger swarm for the Baron, so at least your 3+ cover save squad is a serious issue. 10 guys with 3+ isn't that hard to kill - 20 is. Frankly I'd also try to work in some Agonisers, as I think Hellions are chumps in h2h combat and need all the help they can get, though I admit I may just be bitter in that regard

Reavers X 6 W/ 2 Heat Lances
Reavers X 6 W/ 2 Heat Lances

Fine. Though this is another easy spot to trim and save points if you want to explore buying additional units. 6 RJBs is really no harder to kill than 3, so I really think 3 is the magic number for them.

Scourges X 5 W/ 2 Haywire Rifles

I like this Scourge loadout - approved.

Razorwing w/Ficker Field
Razorwing w/Flicker Field

As discussed earlier - this is a question to consider. Let's break it down;

3 Hellion squads - anti-infantry
Baron - anti-infantry
2 Haems w. Liquifiers - anti-infantry
2 squads of Wracks - anti-infantry
in Venoms - anti-infantry
2 Razorwings - anti-infantry (yes, they are)

1 Scourge squad - anti-mech
2 RJB squads - anti-mech

Do you think your army might be a little imbalanced about what it can do well? That's why I was talking about Venoms and Wracks becoming Warriors and Raiders - you need some more anti-mech. Now, using saved points from Haems to get 3x Ravagers with lances is a fine option as well.

The list looks reasonable fun, with the changes I suggest it could probably do okay in friendly games. If you want to stay WWP I would strongly suggest checking out a Talos and some Beastmasters - as at least those are scary coming out of portals.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Speedy Swiftclaw Biker




Newark, DE.

Ok all this is good! Like I said this is my first time writing a list. I want to work it out befor ei start buying the models.

I was consdering turning the Hellions into 2 Squads of15 instead. Is that beefy enough?

I am not dead set on WWP I was just explained that is was the best delivery system fo rall the Fast attack.

I have seen the Beastmaster unit, but they are in Fast attack where I was looking for the Reavers and the Scourges. Not sure how to fit them in.

As for the Razorwings. I was under the impression they could do both Anit Mech and Anti Troop?

The only things I am dead set on are these : I want a Hellion Based Army, I do not want a Troop Tranport Army

Are the Talos workable in a Fast army list?

My Armies:
Space Wolves
Ogre Kingdoms  
   
Made in us
Executing Exarch






Odenton, MD

Everything you know is wrong.... Everything Thor says is right.



Hellions are just to bad to be taken seriously.
   
Made in us
Speedy Swiftclaw Biker




Newark, DE.

Umm yea thanks, that was some great C&C

My Armies:
Space Wolves
Ogre Kingdoms  
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

If you're using a webway. . . Talos pop out of a webway. . .so. . .kinda. . .

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Regular Dakkanaut




Personally I like Hellions, & I run them out of a webway portal. My list looks a bit different then yours, but it works pretty good for me.
HQ
Baron Sathonyx-xx

2 Haemonculi-200 pts
-both w/wwp, liquifier, & venomblade

Troops
14 Hellions w/Helliarch-249 pts
-Helliarch w/agoniser
(Baron joins)

10 Hellions w/Helliarch-205 pts
-Helliarch w/agoniser & pgl

10 Hellions w/Helliarch-205 pts
-Helliarch w/agoniser & pgl

5 Wracks w/liquifier-130 pts
-Raider w/dl & ff
(Haemonculus joins)

5 Wracks w/liquifier-130 pts
-Raider w/dl & ff
(Haemonculus joins)

Fast Attack
5 Scourges w/2 Heatlances-134 pts

5 Scourges w/2 Heatlances-134 pts

6 Reavers w/2 Heatlances-156 pts

Heavy Support
Talos w/chainflails & tl-heatlances-115 pts

Talos w/chainflails & tl-heatlances-115 pts

Cronos w/spirit probe & spirit vortex-110 pts

Total:1998 pts

It's a fun, fluffy list, but it packs a pretty mean punch! It is also a lot more durable then it first appear, with proper pain token management. Hell, it's Ard Boyz version got me into the semi & it has 2 Squad of 10 Mandrakes in it & more Hellions. The general has more to do with winning then the list, albiet this list has a steeper learning curve then most. Find what you like
& adapt your playstyle to their inherent strength, but that takes lots of games & plenty of patience. Just don't listen to the nay-sayers, make your army your own.

   
Made in us
Fresh-Faced New User




Da Piper wrote:I have been considering making a very fast attack based army. I have been asking for suggestions on another thread in the Discussions forum. And so far this is what I have. Please take a look and any C&C is welcome. Just know that I am not looking to run a bunch of transports carrying troops. I know that is a large part of what Dark Eldar do well. I am strickly trying to make this a Fast Attack based list.

The Baron

2x Haemocolous w/Liquidfier Gun and WWP

Wracks X 4 With Venom
Wracks X 4 With Venom

Hellions X 10
Hellions X 10
Hellions X 10

Reavers X 6 W/ 2 Heat Lances
Reavers X 6 W/ 2 Heat Lances
Scourges X 5 W/ 2 Haywire Rifles

Razorwing w/Ficker Field
Razorwing w/Flicker Field

This comes in at 1844 pts
59 Models
15 Kill Points

How Deos that look?


I've had a lot of success with some of the units you are bringing. Particularly the Hellions, Baron, and the Razorwings. The Venoms are also nice, but frankly I think that the Wracks are a mistake.

Hellions are a middling unit that becomes exponentially better with the Baron attached, to game-winner status. By far the best way to run them is in the biggest single block that you can, as 21 bodies is nearly impossible to move off the table with 3+c, FNP, and HnR for less than 500 points. In addition, they will of course have great shooting and great CC options. You will really want the Agonizer in this unit, not only is it cheaper but it also helps you deal with those rare opponents who think they will be safe in assault with high toughness or FNP. This unit makes over 100 attacks over the course of a turn if used properly.

However, any Hellions not attached to the Baron are best run instead as Beastmasters. Hellions are not the best option without the critical upgrades that the Baron specifically offers Hellions (especially grenades and rerolling failed terrain tests). The Baron with Beastmasters won't do quite as much as he will with Hellions, but giving them Grenades and stealth certainly will add to their capability.

Razorwings are an excellent multirole unit that is good at anti-tank and very good at anti-infantry, a really solid option if you prefer to play against multiple opponents at random. If you have problems against tanks, consider upping them to Voidraven bombers, where the S9 does amazing wonders in fixing the problems DE have dealing with AV12.

I don't run Webway portals for a handful of specific reasons: DE can already get a powerful second turn charge or alpha strike off from their own deployment zone without them, and many things can go wrong starting with bad reserve rolls. With no ability to improve reserve rolls in the army, a reserve-heavy Dark Eldar force is opening itself up to severe risk of not having the units show up at all until it's too late.

Replacing Wracks with Warriors and a Blaster will add to your ability to deal with tanks and 2+ armor units while further improving your ranged attack options. 4+ in assault is good, but when we look at Wracks as a unit they aren't the best assaulters. They go after most dedicated assault units, have no power weapon options, and their primary manner of defense is only marginally better than a 4+ armor save. the liquifier gun is powerful, but savvy opponents will remove casualties in such a way to deny your charge and leave you in the open.

Don't have much experience with Scourges, but haywire weapons are always a solid option, far better against armor than darklances. Heat lances are also better with over 50% penetration against most targets within their 9" melta range, and the AP1 is typically the crucial difference between living and dead vehicles. Bladevanes aren't the most reliable option in the game, but eliminating the rolls to-hit makes them honestly better assault units than several other units in the book,if used carefully and correctly.
   
 
Forum Index » 40K Army Lists
Go to: