Switch Theme:

1000 point Necrons - Destroyer free  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Omnipotent Lord of Change





Albany, NY

Slowly resurrecting my old Necron boxed army I bought years back, and looking to expand my combat patrol into a nice little 1k list. I'm trying my best to avoid taking destroyers & res orbs, largely because I see every other Necron list using them:

HQ

Lord - Veil of Darkness, phase shifter = 190

Elites

8 Immortals = 224

Troops

18 Warriors = 324
10 Warriors = 180

Fast Attak

2 Wraiths = 82

Total

1000 points
39 models

Any hope in hell? And yes, the wraiths are staying, cause I not only like the models but actually have them painted, which is pretty rare in itself! The idea is to do tricky stuff with the veil, most likely involving getting the big warrior unit into rapid fire range and then pulling them from any combat that would threaten to lock them up.

Thanks for the C&C.

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Been Around the Block




To me Wraiths are one of the best Necron units, so I won't argue with you there. The issue I can see is you are limited in all ways to 24" of firing. Someone with longer range is going to be able to dice you up, though the veil will help with that. You might cosider splitting those Warrior units evenly. While you have one srong unit of 18, the other doesn't need too many losses before it's going to break.
   
Made in us
Banelord Titan Princeps of Khorne






You are missing a ressurection orb.  That will be infinitely more useful then the phase shifter.  I would split the warriors evenly, maybe drop the immortals completely so you can run maxed out warriors.  50-60 models or something in 1000 pts with a res orb will be hard to stop.  Split the wraiths into units of 1 so they can go off and do their own thing.


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Regular Dakkanaut






While I agree with splitting the wraiths to make them separate threats, I disagree with making the warrior squads even in size. Having one bigger squad should in fact prove more useful; it's better to veil out or into rapid fire range, and if you want to put a unit in cover then you can maximize the number of models in cover by putting the bigger unit in cover (assuming you need the other unit to go somewhere else).

Immortals are nice and dandy, but how are they better than just taking more warriors? I'd rather replace them with scarabs so you have something fast and something that can also act as a speedbump, then up the one warrior squad to 20 men for a more-effective-than-8-immortals-veil-of-timing-and-unloading-gauss squad. Maybe add some more wraiths so they're more likely to get back up?

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Thanks for all the replies!  Glad to hear that wraiths are so well liked, but I think I'm going to hand onto the Immortals too.  I have 6 of them partially painted up, and have been pretty happy in the past with the amount of pain they can throw.  That said, I only have 6 of them, so if I drop the other 2 and the phase shifter I've got a few points to throw around:

HQ

Lord - Veil of Darkness = 160

Elites

6 Immortals = 168

Troops 

20 Warriors = 360
10 Warriors = 180

Fast Attak

1 Wraith = 41

1 Wraith = 41
4 Scarab swarms = 48

Total

998 points
39 necrons & 4 scarab bases

Better?  Certainly a more mobile list (teleporting BIG squad! scarabs! independant wraiths!), and I even managed to get a few more bodies in there!  Thanks.

- Boss Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Dakka Veteran




I would say split the warriors into 15 man squads or try to find another 180 points. . .
   
Made in us
Regular Dakkanaut






Nice changes, I see you have more than just a hypothetical reason to run the immortals- having models painted always overrides whether or not they're effective on the tabletop :-p.
Like the addition of the scarabs. As to everyone who will be saying "even out the warrior squads", I know it's human nature to seek symmetry and balance in almost everything we see and do, but keep in mind that you can only veil around *one* squad, and to maximize the number of men in that squad is to maximize the efficiency of veil of darkness.

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
Made in us
Been Around the Block




Just a question for everyone being that I run 2 Wraiths in a squad myself, why split them? What's the advantage to splitting them?

I still feel evening those warrios out is better because of morale checks, but I can see the benefit for the veiling squad. The other might just be a nice static firing line, though I've found moving my warriors around is very useful.

Never ever underestimate the usefulness of scarabs to absolutely halt the progress of a CC heavy group.
   
Made in us
Sneaky Lictor





** flyins **
By splitting up your Wraith into two units you get two things: an extra unit to deploy; and your opponent must use two units to take out both Wraiths. Nothing in the rules prohibits you from splinting them up into two units but treat them as one, i.e., move and assault as one unit. Just remember that both models must be BtB to assault since units do not benifit from othe unit's engagement areas.

** Boss_Salvage **
No ResOrb means your army is vulnerable to power weapons and instant death. Paying 18+ points for models that potentially don't get a WBB doesn't sound like fun to me. Splitting up your warriors with the VoD again potentially denies your troop WBB rolls. Note: twenty warriors make a huge circle. I would hate to continually rely on getting into rapid fire range via DS.

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in us
Been Around the Block




TheGreatAvatar

I really have to apologize if I'm missing something simple here, I don't see much advantage there if you basically keep them as one unit anyway other than having another unit to deploy. Am I missing something?

I'm not trying to challenge the idea, I seriously just don't understand.
   
Made in us
Sister Oh-So Repentia




Wow, a lot of interesting opinions.  Here's mine...

What's better about Immortals instead of Warriors, that's quite a list.

Let's start with Assault 2, S5 AP4.  Add in T5, and I would field an entire army out of them if I could!   AP 4 can make a huge difference against a great number of armies.  Against Marines, well, the S5 does make a difference anyway.

Lastly, splitting wraiths... Consider this.  If you have 1 unit of wraiths, and a squad of marines rapid fires into them, you'll probably lose both wraiths.  Now, with 2 units they rapid-fire into the first wraith, and the second one is untouched, but then joins to his buddy sitting right next to him.  This means that it takes 2 seperate units firing at your wraiths to kill them off.

   
Made in us
Dakka Veteran




I can't argue about the immortals, the things rock!!!

Hmmm. . .
HQ
Lord - Veil of Darkness, phase shifter = 190

Elites: Took Immortals to use as your teleporting force, tempted to consolidate into one large squad
6 Immortals = 168
6 Immortals = 168

Troops: Min Squads for points, I reccomend filling out if you increase points. . .
10 Warriors = 180
10 Warriors = 180

Fast Attack: You like the wraith, and your force is a bit slow on foot. . .
2 Wraith

I know you don't want destroyers but their needed badly for any of these lists their extra punch against vehicles and the amount of firepower is usually more useful than Wraiths and sometimes more than immortals. . .
   
Made in us
Longtime Dakkanaut




Flyins:

With one group of two wraiths your opponent can shoot at them with only one unit and could potentially kill both.

With two groups of one, there is no way your opponent can expect to take out both with only one unit shooting (unless he's playing Tau or Space Wolves).

For example, I killed a unit of three wraiths with shooting from a single five man guardian squad in my first game against Necrons. If he had three seperate units consisting of one wraith each, I would have only been able to take out one and the other two would have sliced the guardians to ribbons.
   
Made in us
Banelord Titan Princeps of Khorne






SERIOUSLY!!!!!!  YOU NEED A RES ORB.  IT WILL HELP IMMENSELY.

Everything else is splitting hairs, but the RES ORB is a REQUIREMENT for necrons to be effective.

Splitting the wraiths is a good idea because the enemy must treat them as separate units, meaning

1) An extra unit to deploy before the game begins, its always good to be able to deploy more units then your opponent, thus setting up your units already knowing where his are.

2) An extra unit means an extra enemy unit must be used to destroy them in shooting.  For example, as stated earlier, a rapid firing marine squad can easily drop both wraiths in one unit, but if they are in TWO units, that single marine squad can only kill one wraith, and the enemy must commit another unit to shoot at the other wraith.

3) The same principle applies somewhat in close combat.  Extra wounds do not bleed across units, so a unit in combat with wraiths in separate units must choose to split its attacks to have a chance at both of them.

4) Finally in the event you only need one wraith to do something, the other is free to do something else.  If you can't figure out why this is a benefit then there really is no help for you.


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Been Around the Block




2) An extra unit means an extra enemy unit must be used to destroy them in shooting. For example, as stated earlier, a rapid firing marine squad can easily drop both wraiths in one unit, but if they are in TWO units, that single marine squad can only kill one wraith, and the enemy must commit another unit to shoot at the other wraith.

3) The same principle applies somewhat in close combat. Extra wounds do not bleed across units, so a unit in combat with wraiths in separate units must choose to split its attacks to have a chance at both of them.

4) Finally in the event you only need one wraith to do something, the other is free to do something else. If you can't figure out why this is a benefit then there really is no help for you.


Points 2 and 3 are great points, didn't think of it that way. I appreciate that.

I do not appreciate the unnecessary insult at the end of point 4. My God, can't Dakka have ONE f-ing thread without an unnecessary childish insult?
   
Made in us
Banelord Titan Princeps of Khorne






I didn't intend it as an insult, more of a tongue in cheek statement. I thought it was pretty obvious. If you hadn't firgured out that Dakka is hardcore, I can't help you with that.

Nobody had to actually explain anything to you either, think about that. And you STILL have to whine. Nobody cares.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Been Around the Block




And another childish insult. 

Is there an ignore button for kids like this?
   
 
Forum Index » 40K Army Lists
Go to: