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Made in us
Feral Wildboy with Simple Club




Montreal

 Jambles wrote:
Not much ado about the psychic phase on our end. I guess we'll be getting that Smite power along with everybody else!

I'm really hoping they keep some of the cooler powers from our current list, Da Jump was always a blast And of course, it'd be great to see weirdboyz getting more powered up by being near other Orks...

As much as I'd like psychic powers to be chosen or at least have some set powers, Orks might be one of the factions where some randomness would be appropriate...
I'm pretty excited, I think we'll see more weirdboyz now. I think denying (with a psycher) will be more important. And that Smite spell? Wow!

I could totally see weirdboyz having +1 bonus to manifest a power if 10 boyz are nearby, something like that.

Regarding the Smite spell, it hits "the nearest unit". I wonder if LoS can be used against that, I guess not. MAWB on the front line tanking for the whole mob? Nahh.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Ashkayel wrote:
 Jambles wrote:
Not much ado about the psychic phase on our end. I guess we'll be getting that Smite power along with everybody else!

I'm really hoping they keep some of the cooler powers from our current list, Da Jump was always a blast And of course, it'd be great to see weirdboyz getting more powered up by being near other Orks...

As much as I'd like psychic powers to be chosen or at least have some set powers, Orks might be one of the factions where some randomness would be appropriate...
I'm pretty excited, I think we'll see more weirdboyz now. I think denying (with a psycher) will be more important. And that Smite spell? Wow!

I could totally see weirdboyz having +1 bonus to manifest a power if 10 boyz are nearby, something like that.

Regarding the Smite spell, it hits "the nearest unit". I wonder if LoS can be used against that, I guess not. MAWB on the front line tanking for the whole mob? Nahh.


Well if we get to choose which models to remove from the closest unit and/or still get 2+ LOS then guess who's bringing a ton of Boyz and grots!!

If Grots can hypothetically hurt anything, mine will be seeing the tabletop more frequently!

Fighting crime in a future time! 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

In AoS ork mages are very strong

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I really can't wait to see the psychic powers, weirdboyz are practically never used because of them currently.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

I saw the terminator stats and i wonder how will the stats for killa-kans will be now that they will have toughness.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Loyal Necron Lychguard






South Dakota

Well, we know that Dreadnaughts have toughness, wounds, AND leadership. All of our Walkers will have those too. Hopefully, GW will just saddle Kans with low leadership and not feel the need add additional leadership affecting rules on them (and Orks in general).

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in it
Waaagh! Ork Warboss




Italy

 thenewgozoku wrote:
I saw the terminator stats and i wonder how will the stats for killa-kans will be now that they will have toughness.


Considering that dreadnoughts got 8 wounds I think the change from AV to T would be something like that:

AV10-11 : T6, 4+sv
AV12-13 : T7, 3+sv
AV14 : T8, 2+sv

2HP : 6W
3HP : 8W
4HP : 10W
5HP : 12W
.
.
,
12HP : 26W (Stompa )

Killa Kans may probably be: T6, 6W, 4 or 3+ sv. And with a Ld value, no more Cowardly grots rule, but a crappy Ld5 I fear.

Maybe BW would be buffed too, if they get T8 and 2+sv (but even 3+ would be ok) and 10W. No more weak sides with AV12-10 but a single T value, and I really hope it would be the T8 and not the T7 one, which is more likely though.

 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

with T6 6W 4+ save would be a lot better than a termie.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Nasty Nob






 Blackie wrote:


Killa Kans may probably be: T6, 6W, 4 or 3+ sv. And with a Ld value, no more Cowardly grots rule, but a crappy Ld5 I fear.


Considering that they have moved to the AOS morale system this probably wont matter; it may be a bit of a hit against squadrons, but we can always take then in groups of 1 to mitigate that

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in ru
!!Goffik Rocker!!






I've got a question about SWA. Does Mob Rule make you crit on 5-6 and not fumble at all when you charge? Or only rolls are affected.
   
Made in us
Longtime Dakkanaut




 thenewgozoku wrote:
I saw the terminator stats and i wonder how will the stats for killa-kans will be now that they will have toughness.

I'd predict kans are between mega nobs and deffdreds akin to centurions being between terminators and dreadnauts. However there is a pretty big gap between terminators t4, 2w 2+ and dreadnauts t7, 8w, 3+
So I predict kans are around t6, 4w, 3+, and dreffdread are around t7, 8w, 3+

This message was edited 2 times. Last update was at 2017/04/29 18:37:02


 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

I hope walkers becomes a thing in 8th seeing we have 4 very different sizes of those

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Nasty Nob





United States

Wow.. Imagine the narrow front of BWs getting us a T8 model.. and no crappy flanking to get AV12.

Kanz.. t6 6W 3+.. that's a 150 point model

EDIT- our trukk could have a lot to gain to, even if it is T5 4W 4+.. it would be a steal at 30 points

This message was edited 1 time. Last update was at 2017/04/29 20:13:37


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ca
Grovelin' Grot



Montreal

In the curent meta maybe, but with Lascanons that can one shot them...
   
Made in us
Loyal Necron Lychguard






South Dakota

Alkorus wrote:
In the curent meta maybe, but with Lascanons that can one shot them...


I feel that's about right... 1 lascannon blowing up a trukk about 1/2 of the time, but need a full 10 man tac squad firing bolters to do the same thing.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Liche Priest Hierophant






Sounds like it'll make specialization of greater importance. Everything will be technically able to damage everything else, sure, but if you want speed, you want specialization.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Battlewagon Driver with Charged Engine





Hey guys (and gals),

I just had a pleasant thought.

We might get real deff rollas back!!

Happy Orking!
   
Made in gr
Tough-as-Nails Ork Boy




Athens

Tankbustas and Burnas that are highly specialised will be awesome.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Feral Wildboy with Simple Club




Montreal

Being able to shoot a pistol in close combat feels like we'll lose the +1 A for wielding a weapon and a pistol...

   
Made in gr
Tough-as-Nails Ork Boy




Athens

I hope not cause we will trade a 4+ attack with maybe rending for a non rending 5+ attack.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Feral Wildboy with Simple Club




Montreal

 thenewgozoku wrote:
I hope not cause we will trade a 4+ attack with maybe rending for a non rending 5+ attack.
Yeah. Thinking about it, replacing the +1A in close combat for a shot of pistol (in shooting phase) is a step back in making the game faster. The +1A was fast and fluffy, you could say. I don't see the point of replacing it with a shot in the shooting phase.

But if we keep the +1A and we can shoot in the shooting phase, then yes it takes more time but at least it makes the pistols stronger. But then again, since we charge in the assault phase, we won't be able to use our pistols in the turn we charge, only in the subsequent turns (if the opponent has not disengaged from combat). All in all it seems we won't be using that rule often. I wonder why they changed that...

Slugga boyz charging with their usual 4 attacks. On your opponent's turn, if he stays in close combat, he can shoot at you with pistols. Then on your next turn, if the combat is not over yet, you get to shoot at them in the shooting phase. Then attack them in the assault phase. Wow that seems pretty situational...

   
Made in gr
Tough-as-Nails Ork Boy




Athens

This benefit tac marines that also have pistols with their bolters or heavy/special weaponry

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Squishy Oil Squig




I mean I guess this would help our grots hit with S3 in melee? Which is ok I guess.
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I hope that they don't add that in, it would slow the game significantly down for prolonged combats. And our Nobz would suffer from it as they hit harder in close combat. I want to use my tons of Nobz! They need to be useful!

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in us
Battlewagon Driver with Charged Engine





So...if cover stacks with armor, then 'eavy armored ork boyz get terminator saves in cover?

That is bizarre. Nice, but bizarre.
   
Made in us
Feral Wildboy with Simple Club




Montreal

 JimOnMars wrote:
So...if cover stacks with armor, then 'eavy armored ork boyz get terminator saves in cover?

That is bizarre. Nice, but bizarre.
Well, an 'eavy armored ork hidden behing a hill should be pretty tough to hit...

   
Made in gr
Tough-as-Nails Ork Boy




Athens

Also the fact that our vehicle weapons are assault means that they won't get the -1 penalty for moving.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in it
Waaagh! Ork Warboss




Italy

Alkorus wrote:
In the curent meta maybe, but with Lascanons that can one shot them...


You're right but lascannons aren't scatter lasers or grav weapons, it's not that easy to spam them. And they're heavy weapons which means they can only snap fire if they move. Even with some lucky D6 rolls destroying 8 trukks would be tougher than now, that's for sure.

Battlewagons can become quite effective too, no more suffering from being shot at the weakest side. And if they get T8, 10W and 2+ save....

 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

BW were expensive for a vehicle that got destroyed so easy

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Feral Wildboy with Simple Club




Montreal

We get +1 inch on all our charge range, yay!

But lone koptas eating overwatch now need to 1) survive and 2) reach the enemy.

Not that bad.

   
 
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