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Made in us
Screaming Shining Spear







“When the Childe of the Stars is fled/The Shunned shall rise/And He shall make the mountains weep/The Uniter shall be decieved/The Lord of Hell/And the Prince with Two Faces/Shall be Brothers/The Firstborn shall face a Test/The Star Childe shall come again/Him with the Hammers/Shall make such an End/The Witch of Mezzus shall Choose/Magnamonius’ Pride shall fall/The Betrayer shall Cleanse the Weak/Blood shall Drown the Weak/The Lords of the Lost shall Rise/The Bastard Prince is King/Of the Damned/Their Fate is Known to All/The Shunned shall Drink the Son and The Moon/Night is Day/But Day is not Night/All is Ash/He is Man/He is not Man/Deceived/All Deceived/The Unborn shall be King/Death is Life/Life is Death/The Monster’s Mother/Seek the Scepter/He who shall Damn us All/Is our Hope/And Saviour/The Beast shall Stir/The End is The Beginning/The Beginning is Not the end/And we Shall sing His Songs”
-The Ashen Prophesy

The Core, It kills once again!
The Core is the core of all corruption and evil. The 'Core' has been through 5 life cycles( 5 Physical unaging perfectly undieseased bodys) many many years ago, over 1000 ago , a group of 3 paladins and 3 holy warriors went to kill it. Forever. They failed and merely crippled it, but it still corrupted. Sierra went to finish it off. That was 20 years ago. Sierra's mission is unknown if she stirred it back to life, or if she killed it and the eternal soul took her body over.You will either defend it, or destroy it. If you fail, your life(Defenders and attackers) and possibly the worlds life(Attackers) essance will be snuffed.

The Uriah RPG is an interactive role-playing experience set in my homebrew Dungeons and Dragons campaign setting. The game uses my patented 'Pick a Number' system, which allows for more freedom than the A or B system.
CHARACTER CREATION
When making a character for the Uriah RPG, you must choose from the list of races, as well as a class from the class list. You start the game at 1st level, and at the apex of your career, you will reach level 100. Each new level earns you new abilities and skills. Okay, on to the race list.
RACES:
HUMAN RACES
Humans- Humans are the most populous of the intelligent races on Uriah, and are spread about across many kingdoms. The best and the worst are among them, from the gallant Knights of the Silver Circle, to the barbaric Krathites north of the Dragon's Teeth.
Johterim- The powerful warriors of Veska are dour and stout, they charge into battle with axe and shield in hand, eager to deal death to their enemies. Johterim distrust magic, save that of their shamans that harness the primal power of their totem animals.

ELF RACES
High Elves- The haughty High Elves are the most numerous of the elfish races, traveling from place to place after their home was destroyed in the Age of Ash by cruel fiends.
Grey Elves- The mysterious Grey Elves dwell high in the Godspine Mountains, trading with the dwarves and helping them drive out the mutant goblinoids that come up from the Warp Hills to the west.
Twilight Elves- Only recently returning to Uriah after their home was stolen away from them by the trickery of Kurtulmak, the god of the Kobolds, the Twilight Elves have reclaimed their home after the Age of Ash, and now seek to restore their bonds with their more haughty kin.
Dark Elves- The cruel Dark Elves were driven beneath the surface after a terrible civil war that saw mountains topple as powerful magic was loosed. They are rarely seen outside of their massive and dark cities beneath the earth, where they worship the Spider Goddess Lolth.
Wood Elves- The Wood Elves have dwelt in the Feywood for as long as anyone can remember, killing despoilers and invaders without mercy or impunity. Having been separated from their High Elf kin, they have grown xenophobic and savage, often raiding settlements for supplies.

DWARVEN RACES
Dwarf- The stout dwarves dwell in the mountains, doing battle with their hated goblinoid foe with axe and rune. Dwarves are always eager to lend a hand or an axe if the cause is worthy... and if they are promised fine ale.
Flamebeard Dwarf- The practically feral Flamebeards inhabit the plains of Veska, living a nomadic existence alongside the Johterim, with whom they trade. As their name suggests, their hair is a fiery red, and the warriors often cut it into a mohawk pattern, with which they slick with blood. Every Flamebeard has a special runic weapon that they will never part with, nor will they do battle without it.
Godspine Dwarf- The dwarves of the Godspine Mountains are arrogant and proud, believing themselves immune to the petty wars that rage below them. Their hair is universally stark white, and often coated with snow and ice from their homes.
Iron Dwarf- The cruel Iron dwarves dwell beneath, trading slaves to the dark elves and the kobolds.

HALFLING RACES
Halfling- The wandering folk travel about the world, selling their wares to those with enough coin. Halflings often rub shoulders with Ashanti merchants coming north from the Empty Space deep in the south.
Deep Gnomes- These diminutive humanoids battle against the kobolds in their underground kingdoms.

DRACONIC RACES
Kobolds- The small race of dragonkin dwell beneath the earth, fighting the deep gnomes in endless wars of attrition. Some kobolds venture to the surface, seeking respite from the endless wars beneath the surface. Naturally strong in magic, most of their kind become sorcerers or arcanists of some sort.

GOBLINOID RACES
Goblins- The cowardly goblins are often bullied into service to the orcs, where they serve as expendable troops and slaves. Sometimes, a goblin escapes the tribe, and makes a name for himself.
Night Goblins- A race of goblins created by the Dark Elves, the night goblins lurk in the deep, their pure white eyes hunting for prey. Theses grey-skinned creatures are larger and more intelligent then their smaller kin, often leading tribes of them into battle against the dwarves.
Orcs- The foul orcs populate every stretch of land on Uriah save Argoth, their endless green tide rolling over entire kingdoms. However, the orcs are too brutish and stupid to fully band together, for if they did, they could easily sweep the elves, dwarves, and humans from the world in a few generations.

MELEE CLASSES
Warrior- Fighters that take sword and shield into battle against their foes.
Special- Stances
Knight- The sworn defenders of a kingdom, knights sally out to slay their foes upon their steeds.
Special- Knight's Challenge
Barbarian- Savage warriors who fight with ferocity and abandon.
Special- Rage
Paladin- Brave and virtuous defenders of good, smiting their foes with holy power.
Special- Smite
Blackguard- The opposite of paladins, the blackguard is a monster who ends lives simply because he can.
Special- Unholy Favor

RANGED CLASSES
Ranger- Archers and scouts that pick off foes with a flurry of arrows before they are even aware of them.
Special- Ranged Expertise

STEALTH CLASSES
Rogue- Stealthy thieves and pickpockets that are experts of being unseen.
Special- Sneak Attack
Assassin- Cold hearted killers that kill for money, sport, or both.
Special- Death Attack

ARCANE CLASSES
Sorcerer- Mages who know their spells instinctively, born with knowledge of arcane power in their blood. Sorcerers use flashy evocation powers, sending blasts of flame or crackling lightning towards their foes.
Special- Power in the Blood
Necromancer- Foul arcanists that raise the dead with their dark magic, forcing them to do their bidding. No town will willingly admit a necromancer into their borders, and they are primary targets for the witch hunters and inquisitors.
Special- Animate Dead
Defiler- Masters of black magic, defilers can cripple foes with a word and a gesture, even tearing away any magical protection they may posses. Defilers however lack offensive magic, and must rely on their companions to protect them.
Special- Defile
Wizard- Mages who have access to a gamut of spells, they are the most versatile of all the arcane classes.
Special- Versatile
Bard- Using magically empowered song to aid their allies, bards are always welcome in a party. ROLEPLAYING NOTE: If you are playing a bard, you MUST write a short little diddy when you use your bardic music.
Special- Bardic Music
Jester- The opposite of bards, jesters belittle their foes with insults, making them lose their heads in anger, making them reckless. ROLEPLAYING NOTE: If you are playing a jester, you MUST create an insulting poem appropriate for the situation when you use your belittle ability.
Special- Belittle

DIVINE CLASSES
Cleric- Servants of the gods, clerics act as instrument for divine power, healing their allies and cursing their foes. ROLEPLAYING NOTE: If you are playing a cleric, you MUST pick a god or gods to worship (gods are described later). You MUST also write out the words of your blessing or curse.
Special- Blessings/Curses
Druid- Keepers of the woods and steward of the creatures that live there, druids are the epitome of primal magic.
Special- Animal Shape
Templar- Defenders of the faith against it's enemies, the templar are the guardians of temples and shrines.
Special- Templar's Oath

ADVANCED CLASSES
To take an advanced class, you must be at least level 50 and meet a requirement.
Witch Hunter- Dedicated slayers who hunt rogue arcane spell casters and undead.
Requirement- Must be formally inducted by a member of a priesthood.
Special- Silver Chain
Bonedancer- Masters of necromancy, bonedancers raise hundreds of deathless servants with each incantation.
Requirement- Must already be a necromancer.
Special- Mass animation
Magus- Masters of the arcane arts, Magi can call upon incredible power to smite their foes.
Requirement- Member of an arcane class other than jester or bard.
Special- Great Spell
Thane- Brave warriors who wade into battle with honor and strength.
Requirement- Member of a melee class.
Special- First Glory, Then Death!
Whisperknife- Shadowy assassins that can kill even the most protected marks.
Requirement- Must already be an assassin, must be formally inducted by a Whisperknife Grandmaster.
Special- One Strike, One Death.

GODS
Vulismerew- The goddess of agriculture, healing, and fertility.
Sade- Trickster god who enjoys playing good natured tricks on his fellow gods.
Gaia- The earth mother is revered by most druids.
Krath- Demonic god of wickedness and sin. Krath once tried to steal the power of the other gods, but failed and was imprisoned. He later escaped in a cataclysm known as the Age of Ash that saw whole kingdoms swept into oblivion. He was later imprisoned again by Sade's twin brother Olidimara, but the act cost him his life.
Merik- God of torture, was slain in the Age of Ash by Kord, god of strength, but his clerics claim he is only sleeping.
Gog- Monstrous god of monsters who exists only to devour.
Malleus- Greedy god of the dead, he utilizes necromancers as his priests.
Gendle- Son of the slain sun god Pelor, Gendle seeks to spread order and justice across the cosmos.
Morbus- Twisted deity of pestilence and disease, his clerics often disguise themselves as plague doctors to spread his 'gifts' to other villages.
Fornan- Just warrior god and believed to be the first paladin.
Thorgil- Savage battle god who is worshipped by the Johterim.
Wr-Thiysolp- Insane chaos god that creates and destroys without rhyme or reason.
Fate- God of prophesy, he appears as a tauric spider, weaving the strands of fate in a great web.
Krenil- God of the dead and sworn enemy of Malleus.

ACTIONS
To perform an action, simply type in what you wish to do. Magic works in the same way, use flavor text to describe the nature and purpose of the spell. Magic and combat always requires a pick a number test, often from 1 to 10.

CHARACTER PROFILE FORMAT

Name-
Race-
Class-
Addictions
Loves-
Hates-
View of the 'Core'-
Place of Birth-
Life Story-
Equipment- All melee classes start with basic melee weapons, ranged begin with a single ranged weapon and a quiver of arrows, stealth classes begin with a pair of daggers, and all magic classes (arcane and divine) begin with robes and a quarterstaff. Everyone begins with light armor, except the melee classes, which begin with medium armor with the exception of barbarians, which begin with light armor like everyone.

Include a character picture if you can.
Also, send me a PM of your secret intetions, I swear it will not affect the rp thaat much. Not required, only severly wanted.

(Many Kudos go to Mordoskul for writing the origanal Uriah)

This message was edited 1 time. Last update was at 2011/09/22 22:06:16


 
   
Made in nz
Depraved Slaanesh Chaos Lord







Vita woke in a cold sweat. It had been years seen he had seen that. his horse Purity being ripped to shreds buy the licto Daemon. He shuddered and rolled over his hand brushing against the back of the human woman lying with her back to him. he smiled gently and caressed her shoulders through her nightgown as she slept.

Still smiling he slowly got out of his bedd scratching his neck he began to head down to the river to get ready for the day. He knew that Ilya slept late. And he always had breakfast ready. He had gotten down to the river and was collecting water into a pair of pails before washing up when he heard a rustling sound in the snow covered trees.

His eyes flicked up to see a pair of ravens looking down at him, one with an albino beak. He stared the ravens down, he knew whos they were. Jambo was fond of keeping an Eye on his protegee. Vita finished washing and headed back to the house he and Ilya shared. The single story cottage was about as far as you could get from his ansestral home but he diddnt care. He diddnt feel like a Marta these days anyway. The blood wasnt with him anymore.

-------------------------------

The day wore on slowly with Vita working on the ringmail he had decided to make for his sons manhood ceremony. He still had several years to produce the armour but he was lavishing all of his skill into the chain and plate mail armour.
the repeditive sounds of his hammer striking the steel was always soothing for Vita. He had learned young that steel was his closest friend. Normally unyielding and hard but with the proper care and devotion could be molded to fit any ideal.

He stopped once he had finished the right pauldron. The plate armour was nearly done the chain could take months. He headed back inside for lunch where he found Ilya sitting in a corner reading a story to thier son. His fair haired son was named Lucian after his grandfather, he was sitting on his wifes lap watching the enchanted pictures of a Daemon and a knight in shining white plate fight as his Ilya read him the words. The 8 year old boy was filling out but still was young at heart. At soul. But sometimes his mind was very very old. The product of the harsh training regimine of the Abrantians and his heritage. Vita was not exactly a soft old man and he and his son would frequently trek up into the mountains surrounding their home. Ilya however was a soft caring woman who would do anything for the men in her life.

Vita strode over to the pair and sat next to his wife, wrapping his arm around her shoulders and pulling her into his chest as they read the story to thier son.

-------------------------------

Vita was in full armour, it had been a long time since he had worn the Adamantine alloy Plate armour but it still was like a second skin to him. His twin swords were sheathed behind each shoulder and his hands were resting on Lucians shoulders. His son was no longer a boy, and at 21 he was about to go through his manhood ceremony. The time when he would be a true knight of Abrantias. Vita couldnt be more proud but there was a touch of sadness in his heart. Ilya would never see this day. She had died in childbirth 4 years ago and left Vita to raise a daughter and a son. the 4 year old girl Iris was hugging the chest of her fathers mentor and personal priest. Jambo. The old man was to old to be a part of the ceremonies anymore and he was grateful to be able to participate in his Protegee's sons ceremony, even if it was only as a babysitter.

Vita pushed his son forwards gently as his name was called and the armour and sword Vita had made for him were given to him and a single cut was traced along the young mans jaw. The sign of a full blooded Abrantian knight.

Vita couldnt be more proud

-------------------------------

Vita was broken. Iris had been struck down buy an illness caught near the wastelands. He was kneeling next to her bed in his full armour at 45 his 23 yearold son beside him, tears dripping from the faceplate of the young mans helmet. Vita knew he couldnt return to this place. With so many harsh memories the house would be his daughters funeral pire.

As the two men mounted thier Abrantian horses and rode away from the burning house Vita closed his eyes and recited a vow under his breath. A vow that would shape his life to come.

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in gb
Longtime Dakkanaut





Scotland

Is this the discussion thread? If so i am interested in joining. Have been really wanting to RP lately and 'Inter Astrum' has either moved to the basement or died. Will post an intro if i am approved and PM you my secret quest

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in nz
Depraved Slaanesh Chaos Lord







oh crikey cant believe i did this again *facepalm* stupid ooc threads

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Screaming Shining Spear







I aprove characters, after you post your sheet, as to deny god modding.

Will Get the IC up soon, I have turned my back on DakkaDakka
and moved to Roleplayer guild. This might make me atleast switch while people reply.

 
   
Made in nz
Depraved Slaanesh Chaos Lord







Youve seen my char.... whteva ill post it here when i get home

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Screaming Shining Spear







(Talking to Perkustin)

 
   
Made in nz
Depraved Slaanesh Chaos Lord







ohhhhh.... ok

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in gb
Longtime Dakkanaut





Scotland

Whats an IC? Will post a character in the next couple days.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in nz
Depraved Slaanesh Chaos Lord







The in character thread

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Primus




within the cult of the Soul Decievers

:( theres no edenites.


 
   
Made in ca
Xeno-Hating Inquisitorial Excruciator




Classified, vermilion level clearance required.

I like the look of this, I guess I'll give it a go.

Name- Desmond Finch
Race- Human
Class- Sorcerer
Addictions-
Loves- To practice his powers, to watch other magic users (particulaly experianced ones) use their powers, peace and quiet
Hates- To be under stress or emotonal pressure, to see others suffer, to be reminded of his past
View of the 'Core'- Desmond has only recently learned about the 'Core', and set his ind to the task of destroying it
Place of Birth- Uth
Life Story- Desmond was born and raised in the village of Uth, a small farming village to the west of Veska. Uth was a very small and isolated village, it recieved very view visitors and had no history of violence towards anyone. Life there consisted of farming, hunting, fishing, and trade with anyone who happened to visit them. Desmond was just like most other kids his age, he went to school, did his chores, and played with his friends when he had the time to. He was, however, a little more sensitive then other kids, especially when it came to bullying. When he was nine, some bullies were picking on a girl that he had a crush on. They were much older than he was, but he couldn't stand just standing by and watching it happen, so he puffed up his chest and yelled at them let her go! The older kids didn't like his little outburst, and soon turned their rage on him instead. Their fun didn't last long however, because Desmond then lit one of the bullies pants on fire with his hand. The older kids, terrified by this turn of events, ran away crying to their mothers, which made all the other kids laugh hysterically. He was rewarded for his bravery with several pats on the back, and a kiss on the cheek from the girl he saved. Once he returned home, he told his father Leymond and his mother Delia about the event and they were proud of their son for standing up to the bullies, but slightly disturped by what he did to them. Later that day, while his mother was making dinner, she dropped of pot full of boiling water on the floor. Not wishing his mother to be burned , Desmond raised his hand and made an invisible barrier around her, protecting her from the spilled water. Confused by what had just happened, Delia gazed at her son, and asked if he had done that. Desmond said he wasn't sure, but his parents didn't believe him and they thought his powers to be a gift from the gods themselves. They encouraged him to develop his powers, and Desmond, admitidly, was also curious to see what he could do. Throughout the night, he tried again and again to muster up his powers, but he only managed to do little things like move small objects a few inches, or change the colour of a liquid slightly. But this didn't deter Desmond from trying, any moment he wasn't doing school work, chores, or doing homework, was what he liked to call, magic time. At first, he had little progress, but after about a year of practice, he could move objets and erect small barriers with ease. It wasn't long before the rest of the town folk heard of Desmond's magical powers, and they all swarmed around him to see them in action. The towns folk were astounded be Desmond, and he soon became popular throughtout the village. It wasn't untill he was twelfe that his powers began to be more destructive. It was at that age that he killed a rabbit with a lightning bolt from his finger, and also made a deer spontainiously combust when on a hunting trip with his father. His new powers scared the villagers some what, but Desmond was a peaceful person, and they knew he wouldn't harm them. It wasn't untill he was fourteen, that his skills were truely unleashed. Several traders who were moving through Uth reported that a band of orcs was ransacking nearby towns, and that the people of Uth should pack up and leave if they wanted to survive. The villagers, not wanting to leave their homes, sent out a message to a nearby mercenary company known as the Regulaters which asked them to save their village. The people of Uth would give them anything that they wished for if they came to their aid, and to the joy of the people of Uth, the Regulaters accepted. Confident that the Regulaters would protect them, the people returned to their normal routines, but unfortunately, the Regulaters were delayed by goblins, who were sent by the orcs so that they could continue their rampage. When the orcs arrived at Uth, the people their were totally unprepared. The orcs set about murdering the villagers and pillageing the town. With no hope in sight, Desmond and his parents tried to flee the village. As they fled, his mother was struck by an arrow, and when his father ran to her body, he was stabbed to death by an orc. Desmond had watched his parents die in front of him, and had done nothing to save them. His grief was overwhelming, he collapsed to the ground, sobbing quietly to himself, as flames began to collect around him. The flames began to rise and they soon covered his entire body. He rose and let out a scream of anguish, and the flames spewed forth from him in a huge pillar of fire that consumed the whole village, killing all who were there. Desmond was the only one to survive, he awoke several hours later, and realised what he had done. Searching through the scorched corpses of everyone he had ever known, he found those of his mother and father. He took his mothers necklace from her neck and placed it upon his own, and also took his fathers hunting knife as momentos. He knelt next to them and wept. He still isn't sure how long he knelt there for, but eventually the Regulaters arrived and discovered what had happened. At first they were amazed that the boy ha survived, but after they learned that he had done this, they grew scared of him. Their commander, a man named Gasamir, decided that they should leave the boy, lest his powers kll them all. The second in command of the Regulaters, a man named Albacorse, took pity on Desmond, and tried to argue against the decision of Gasamir, but Gasamir was adament that they should abondon him here, untill Albacorse said that they could harness the boys power. Albacrose said that he would train the boy, and that no one else would have to go near him, so they would not be at risk from his powers, and overtime, the boy could learn to control his awesome power, and the Regulaters would be able to use those powers to their benefit. Gasamir liked the sound of that, so he agreed to take the boy, but he enforced the rule that no one else was to approach him other then Albacorse. It took some convncing to get Desmond to leave, but he evetually agreed, after being knocked unconcious and carried over Albocorse's shoulder, anyway. Although the relationship between the two started out rough, over time they became like a father and son. Desmond was glad to have a man like Albacorse, a kind and dedicated man, as a father figure, and Albacorse was glad to have Desmond, an intelligent and peaceful boy, as his adopted son. They spent three years together developing Desmond's powers, focusing mainly on his offensive cabilities, since that was all Gasamir was interested in. It eventually got to the point were he could easily use his powers to defend himself in a combat situation, although he was never able to do anything like what he had done in Uth. Once Desmond reached the age of seventeen, Gasamir decided it was time. The Regulaters had been hired by the Nebuchar, the King of Asrilla, to quell a rebellion. Nebuchar was a harsh ruler, and his subjects seemed quite justified in their acts, but the money the King offered was far more than anything else the Regulaters had ever been offered, and they agreed to help. Gasamir ordered that the boy be put to use in the pacification of the rebelious population, but Albacorse refused, saying that the boy wasn't ready for this kind of thing, that they should try to use him on some other job. Gasamir was furious, saying that the boy has had three years to be ready, and if wasn't already, then he never would be. Seeing where this conversation was going, Albacorse reluctantly agreed to let the boy go. Desmond did not want to use his powers on the rebels, but he wasn't given much choice, either do as they said, or die. With Desmond with them, the pacification went smoothly, and the rebellion was ended just two weeks after they arrived, but Desmond never forgot the things he had done in those two weeks. When Nebuchar gave them their reward, Desmond was entitled to a small share for his efforts. it was nothing like what the rest of them got, but it was still more money than he had ever had before. Desond decided to leave, he didn't want to do this ever again, and Albocorse was proud of his decision. Albacorse gave him his share of the reward, which was a substantial amount, and sent him on his way. When the rest if the Regulaters asked where he had gone, Albacorsetold them that Desmond had lost his powers suddenly, and was of no more use to them, so he let him go. They called him soft for not killing the boy, but made no more comments on the matter. Meanwhile, Desmond was buying all the things that he was going to need for his new life. He got himself a wagon, which he filled with supplies, then he got two horses to pull it, which he named Aphros and Deacles. For two years he has been wandering through the realm as a sort of sorcerer for hire, with no real goals in mind other than learning how to control is powers. But now he has learned of this thing called the 'Core', and he knows what he must do now, destroy it.
Equipment- A set of brown ropes that have a hood which conceals his face, his quarterstaff, some leather armour (light armour) beneath his ropes, a wagon with various things inside it, two horses for pulling the wagon, his mother's necklace, and his father's hunting knife

A little long perhaps, but you did ask for a life story, right?
   
Made in nz
Depraved Slaanesh Chaos Lord







Not long at all, I welcome other gamers who feel the need to flesh out there characters in such a way, Im sure Wild will welcome you as well

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

We need a start date.

Also, please give me credit in the OP. Thank ye kindly.

This message was edited 1 time. Last update was at 2011/09/21 11:06:09


Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in ca
Xeno-Hating Inquisitorial Excruciator




Classified, vermilion level clearance required.

Really? It isn't long? Whenever I post in these kind of threads I always make a much longer story than anyone else, maybe I'm just hanging out with wrong people.
   
Made in nz
Depraved Slaanesh Chaos Lord







your simply of a similar length to mine is all, the rest of these posers have 10 line character sheets >.<

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Screaming Shining Spear







Sorry im very much grounded

 
   
Made in nz
Depraved Slaanesh Chaos Lord







>.< sall good, for how long?

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Screaming Shining Spear







=( Awhile

 
   
Made in gb
Fireknife Shas'el




Banging my head against the wall cos I made a typo while hacking the Matrix

Tyranic Marta wrote:your simply of a similar length to mine is all, the rest of these posers have 10 line character sheets >.<


All praise be to the people who can be bothered to make fairly large posts once in a while!

But I'm not discriminating against people who can't...

... anyway sorry for butting in and I hope this goes well even though its kinda dead, as I remember being one of the first players in the original one...

This message was edited 1 time. Last update was at 2011/09/27 17:44:57


Great RP Lord of Dakka

Don't mess with the Kaiser!

"It's not what you do, it is how big the explosion is, and the people you kill allong the way that makes it all worthwhile," The Kaiser

sillyboy wrote:Are you my twin brother, Kais? O_o
 
   
Made in ca
Xeno-Hating Inquisitorial Excruciator




Classified, vermilion level clearance required.

I wouldn't say it was dead, we're just waiting for wildhost to start it. Assuming that the wildhost hasn't forgotten us.
   
Made in us
Screaming Shining Spear







I hasnt
Just grounded ='(

 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

I might open a D&D campaign, just for the fun of it...

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in nz
Depraved Slaanesh Chaos Lord







would I be able to copy/paste vita in there?

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

probably, just change the realm to Faerun.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in nz
Depraved Slaanesh Chaos Lord







sweet

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Screaming Shining Spear







Im passing and nO c's let's get this mug rolling!!!!

 
   
Made in nz
Depraved Slaanesh Chaos Lord







Woo HOO@!@@!@@!@!@!@!

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in nz
Depraved Slaanesh Chaos Lord







Name- Vita Cruor

Race- Human - Abrantian

Class- Knight

View of the Core- The unholy monstrosity must be destoryed

Fear- Loss. Vita Has lost to much in his long life and it has become one of his vices, the fear of losing his son.

Addiction- N/A

Experience with battle- 100 years

Age- In his new body, 45, total, 130

Relatives- None living, But he has a son named Lucian

Occupation- Knight of Abrantias

Mount- Honour, Pureblooded Abrantian Mare.

Place of Birth- Abrantias A place hidden by a mountain range at the far north of the world. The Knights of Abrantias travel far and wide seeking to aid the men and women of the world and save them, or help them save themselves, against the darkness of the deathlands. The source of Necromancy.

Life Story- Tyranic Like all Abrantians began life simply, but like all Abrantians was born into a household of Honour and trust. And so he grew up in comfort, not harshness, training himself to become the best there is. He befrended a young traveller by the name of Ludias and the pair of them fought one anouther when they sparred, trained one with anouther and encouraged the other to reach the pinaccle of his abilities. Soon they were hunting in the mountains killing goblins, Orks, Trolls, anything that stood in their way. Ludias was the son of a trader, who abandoned Ludias into the care of Tyranic's perants. So the pair grew up as brothers but Ludias was never privy to the same rights a s a Blooded Abrantian. This diddnt bother him in the slightest because of the trust that they all showed him. It had nothing to do with them not liking him. It was simply old magic that couldnt be broken. Ludais accepted this and began to live in the mountains when he was older. It was here that Tyranic would often go to train and soon he hardly came back. The Abrantians saw the benifits of Allowing Tyranic to train high up in the mountains. It would inure him to the hardships of the world. And so when he killed his first orc. High up in the Gaia's ring mountains he had noone around him but his Friend. And so they bonded more closley with every passing victory. Thus when Tyranic's 18th Birthday rolled around and he was a perfect specimen of what a Abrantian should be, he was more than ready, because of the companionship of Ludias. He was Strong, Brave and more to the point, ready to step out into the harshness beyond the mountains. He and his Surrogate Brother were given Armour, true weapons and Horses. They trekked out of the mountains for many months. They knew them better than anyone but even for them the journey was difficult. This was a test of the Abrantians, anyone who was not able to beat the elements should not try to beat death. Eventually they reached the foothills around the mountains and waiting for them was a city. The City of the Freetrade Abrantians. Here warriors would come to learn about what the Abrantian goal was. To protect Uriah from the evils of the Deathlands. The source of Necromantic magic. Tyranic trained Long and HArd in the banishment of Undead and even in the fighting of Daemons. Soon he was a formidable warrior, his light plate armour was covered in runes detailing his life and his knights helm had a lateral crest, sweeping from one ear to the other over the top of his skull. The Crest was made of Steel and was etched with a single rune. That of the Destroyer. An Ancient Deity who Tyranic had dedicated his Martial life to. The Destruction of all that stood in the way of the light.

At his 30th yeah Tyranic And Ludias were more than ready to leave the City of Freetrade Abranitans. Known as Mountains edge. While Tyranic had been training for his role as a Knight Ludias had taken on a slightly different profession. That of a mercanary. He had trained himself in the use of The heaviest of Armours and in the use of great Maces and crossbows. He was a force to be reckoned with wielding his now trademark twin Spire Maces. Ludias had however become darker than his friend. His soul slowly being currupted by the darkness that only Abrantians could resist this close to the roof of the world. Tyranic knew this and soon he was forced to perform and Exorcism on Ludias's soul. It lasted years, the two of them locked in a silent battle of wills. Their fire had died out long ago and their horses Fled. The two were sustained not by food but by the energy of the other. Ludias knew that he had to be purged and he willingly accepted the Exorcism. The two became a pilgramige for the holy knights of the Abrantian Order. The ultimate act of Penace to find these two warriors amidst the cold wastes of the world.

In Tyranics 45th Year he appeared back in the circle of Knights sweeping Uriah helping the innocent. Many asked him where his freind was but he would not answer.

After 100 years of existance Tyranic finally died in his sleep, but was Reincarnated immediatly afterwards with his memories intact. He was named Vita Cruor. He fell in love with a girl as he grew up and eventually the pair married. Ilya bore him a son and a daughter. However she died in childbirth when Iris (his daughter) was born and Iris died aged six from the deathtouch.


Appearance/Attitude/Mood/Mannerisms: Vita has pure white hair, a the genetic fallout from living in the place that sees the most snowfall in Uriah. His ancestors ong ago having evolved the colouration for stealth in the snowy wastes. His ice blue eyes and pale skin make him look almost wraithlike but his heart is as pure as moutain water. He is a quiet man who speaks with a soft tone of voice and only when he feels the need to speakhis mind on matters that require his attention. He is a natural leader this coming from his upbringing and dislikes taking orders from others not his superior in his Order.

He has a powerful Physique this being required to wear the plate armour that he now bears. This armour is ornate while still practical, a throwback to the Times when Abrantians were more aristocrat than warrior. His armour has been designed with the specific purpose of resisting the attacks that undead seem to favour, heavy armour piercing blows. Thus his armour is actually two layers of Starlight Steel. that link togethr and are very difficult to pierce. The runes adorning his armour are purely decorative but indeed make him an intimidating foe. His Helm adds to this effect with the crest adorning it and the faceless visage that it is. Many will run in fear before attacking the Massive knight.

His Bastard sword is about 4 1/2 feet long with a long handle and an ornate crossguard shaped like the wings of a mountain Eagle. That arch up towards the blade. His Second blade is just as ornate but is instead designed to shear through magical enchantments, created with the sole purpose of killing mages. Its blade however is quite capable of biting all enemies. His body itself is scarred with runes and engravings etched by the priests and clerics of his order and it can resist more magic than an ordainary human should be able to.

Equipment- Pair of bastard swords, Plate Armour



Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
 
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