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Made in us
Decrepit Dakkanaut






Madison, WI

Prologue:

Location: Inquisition intelligence and suveillance substation, located on ++ REDACTED++, third planet of the ++REDACTED++ system.

Colonel Dara Kam stood silently in the center of her ready room. Dozens of issues swam through her head, each demanding careful consideration before she could make a recommendation for action. While information gathering was often a tedious and unrewarding affair, Kam loved the challenge of taking all the disparate bits of information and linking them together in ways that reveal that which was hidden. Her contemplation was ended however, when a young Lieutenant, Sarina Pace, quietly knocked and at Kam's nod... entered.

Pace: "Ma'am, long ear drones report the interception of comms from one of the... Chapters of Interest, in the Ultima Segnum."

Kam: "Ultima Segnum? That's Ultramarine territory."

Pace: "Yes Ma'am, but a remote location on the fringe. Records indicate the Ultra presence in the area to be irregular at best."

Kam: "Very well, proceed."

Pace: "The intercepted message is an internal communication between a Mantis Warrior strike force and their flag ship, The Green Menace. It appears that an Imperial Guard commander on one of our planets in the sector has gone rogue, alone with a cadre' of elite followers and equipment. They have been raiding the cities and towns of the region for materials and supplies, then retreating to the high mountains to avoid a direct confrontation. Their raids are getting bolder and more costly, and they've stuck crippling blows to the loyal Guard's ability to function. The Mantis Warriors are responding to a distress signal intended for the Ultras that has of yet, gotten no acknowledgement. The Mantis Warriors have gained intel that the rebel guard will be moving through a high-alpine glade at the base of a glacial cirque, they plan to ambush them there."

Kam: "Curious that they would go out of their way to involve themselves in a local matter such as that. Though... the Mantis Warriors are trying to earn their way back into the good graces of the Imperium and their brother Astartes... a good turn might earn them a favorable consideration. Probe the planetary security records and confirm the circumstances, then report back to me."

Pace: "Yes Ma'am."



The Armies

Mantis Warriors
This army is "fully built" anywhere above 1850 points, so I was excited about the prospect of testing my army at full strength.

HQ: Chapter Master Phillipi Tarse (counts-as Pedro Kantor) - 175
HQ: Librarian (gate, force dome) - 100
EL: Iron Clad (HF, 2x HK missiles, assault launchers) in pod - 215
EL: Dreadnought (HF, MM) in pod - 150
EL: 10 sternguard (4 c-melta, 3 c-plas, melta, flamer, PF) in pod w/ locator beacon - 365
TP: 5 tac in las/plas razorback w/ dozer blade - 170
TP: 5 tac in las/plas razorback w/ dozer blade - 170
TP: 5 scouts (srg w/ combimelta & MB) - 90
TP: 5 scouts (srg w/ combimelta & MB) - 90
FA: 5 scout bikes (3 astartes gren launchers, srg w/ PW, MB & homing beacon) - 195
FA: LS Storm (MM) - 65
FA: LS Storm (MM) - 65
HV: 5 devs (4 MLs) - 150
Total: 2000 pts


Opening thoughts: Well, at this point value I pretty much get everything I need to make this army work (IF it's going to work). So it's "show time".


Frigian 582nd (from now on known as the "friggin' 582nd")

HQ
Company Command Squad: Vox, Plasma Pistol, Lascannon, Master Of the Ordinance.....115

Troops
Veterans 1: Vox, Multi Meltax3, Grendadiers..........................135
Veterans 2: Vox, Multi Meltax3, Grenadiers............................135
Veterans3: Vox, Plasma Gun x3, Grenadiers...........................150
Veterans 4: Plasma Gun x3, Grenadiers.................................150
Veterans 5: Vox, Autocannon, Grenadiers.............................115

Chimera 1: Hunter Killer Missile, Extra Armour..........................80
Chimera 2: Hunter Killer Missile, Extra Armour..........................80
Chimera 3: Hunter Killer Missile, Extra Armour..........................80
Chimera 4: Hunter Killer Missile, Extra Armour..........................80

Fast Attack
Devil Dog: Multi Melta, Hunter Killer Missile..............................145
Armoured Sentinel: Hunter Killer Missile, Lascannon..................80

Heavy Support
Leman Russ Battle Tank 1: Lascannon, Plasma Cannons, Hunter Killer Missile.........215
Leman Russ Battle Tank 2: Lascannon, Plasma Cannons, Hunter Killer Missile.........215
Leman Russ Demolisher: Lascannon, Multi Melta Sponsons, Hunter KIller Missile.....220

Total: 1990



The Game

We occupied one of the tables near the window where it was sunny and nice. I fiddled with the terrain a bit in order to add a couple of pieces of LOS blocking terrain, then gave dajobe the opportunity to make whatever changes he wanted.

dajobe rolled a "seize ground" mission with "pitched battle" deployment. I won the roll off and chose to go first. We rolled 3 objectives, so put one dead center and we each placed one, not surprisingly... near our deployment zones.


Deployment

I followed the philosophy this army was built on. Put the two tac squads in razorbacks into or behind cover near objectives (or in easy reach of objectives) and with good fields of fire. I anchored my right with the devs who had a good view of the right edge of the board and a clear line of site to the central objective so they could shell any unit attempting to hold it.

dajobe then deployed THOUSANDS of tanks along his table edge. Two Russ's to hold the right flank and a single on the left, with lots of chimeras layden with verterans with melta & plasma in-between. He placed a veteran squad with autocannon in some woods on (his) left and his unmounted command squad in his center right.

I deployed my scout units to my left as far forward as rules would allow (18" from enemy). The bikes, flanked by the two speeders w/ scouts inside.


The three objective markers are marked with the blue arrows.

Next I took my scout move to move the three units as far forward as possible (6") so I was once again as close as I could get to my intended targets (the two tanks anchoring his flank). Again, I can't get closer than 12" with my scout move.



dajobe tries to steal the initiative and (thankfully) fails.


Turn 1

Mantis Warriors:
Drop pod assault and the homing beacon on the scout sergeant allows me to bring my pods down right where I want them on the left flank. I decide to bring in the two dreads figuring they'd be less susceptible to fire than the sternguard and figuring the infantry would be more useful as a reserve for later in the game. After the pods come down, the LS Storms move up and disgorge their scouts within charge range of my two main targets, the tanks, while the scout bikes move towards the center to get shots off at the command squad in the back.

Shooting at the tanks can only be described as an epic fail. Out of 6 close range melta and multi-melta shots... 1 fails to hit and 5... yes 5... fail to penetrate. (pyriel-, where is my Vulcan figure??!! I NEED him!!) The scout bikers pepper the command squad with grenade launcher and bolter fire, killing 4 and putting the unit to flight off the board edge. My dev's have a good line of sight to his heavy weapon team and rains frag missiles down on them, wiping them out. My razorbacks hold up their end by shaking the 3rd Russ, leaving me "Russ free" on the right flank for at least one turn. Luckily I'm not limited to shooting and both scout units charge their Lehman Russ quarry on the left flank, blowing up both tanks with a combination of melta bombs and krak grenades. Unfortunately one squad loses two members in one of the tank explosions.



So... 345 pts of scouts took out 550 points of guard... not too bad. This "class" has promise.

Frigian 582nd:
Angered by the loss of so much firepower and confounded by the loss of their commander... the guard revert to their nature... back off and shoot. The chimera scramble around to make some firing lanes and then everything opens up. My scout squad that suffered casualties from the tank explosion now suffers the wrath of the 582nd and is wiped (took a lot of shooting though). The Iron Clad is shaken... by crack missiles mounted on the chimerae I think. The other scout squad is also unloaded on and loses three members and their LS Storm transport is brought down and then wrecked.




Turn 2

Mantis Warriors
My last pod arrives with the sternguard and both HQs. I opt for a high risk/reward drop into the middle of the guard line and while I scatter, I stay in the open area and land safely. The sternguard get out in combat squads with one HQ each and commence to taking pot-shots at chimera. The dreads and LS on the far flank continue to move forward and open up on a chimera. The two foot scouts move up to assault the chimera threatening to make a move on the objective while the bikes do the same.

Shooting immobilizes and strips the turrets off of 3 chimera. Subsequent assaults by the regular dread and the foot scouts blow up two chimera. The bikes assault the Sentinel and immobilize it and take out the las cannon. The veterans in the dread-assaulted chimera lose 4 in the explosion and flee. The other vets lose 4 in the explosion but stick around.



Hmmmm.... another 160 points for the scouts, you can probably add 135 for the vets that will eventually get taken down to 1 by the cluster mines (see next paragraph) and scout caused chimera explosion.

Frigian 582nd:
Not wanting to be surrounded by infantry and auto-killed on a "wrecked" result, the vets in the close immobilized chimera unload. The last in-tact chimera and the Russ move out to give themselves some breathing room. The vets in the crater dive for the building in order to claim the objective and cover... and THATS when my scout biker's cluster mines go off... killing all but the sergeant... who fails his morale roll and flees.



In the shooting phase, the Russ unloads on my poor razorback, wrecking it... but the marines unload into the woods with no harm done. The other large vet squad shoots at my sternguard but my cover saves keep the unit in-tact. In the assault phase, my scout bikes finish off the now immobile sentinel with melta bombs and crak grenades. I'm guessing the reversing chimera and it's occupants shot at the bikes, but to no avail.





Intermezzo

Pace (knocking):

Kam: "Enter."

Pace: "Ma'am, I have the results of the data probe of the planetary security records."

Kam: "And....?"

Pace: "There is no record of a rebellion of any sort within the local Guard elements, or of any distress calls being sent... though an elite battalion IS on maneuvers in a mountainous area."

Kam: "Hmmmm.... send an investigative team to the area immediately..."

Pace: "That will take several days."

Kam: "Do you have a better suggestion? ... No? Then send the team, ... and Lieutenant..."

Pace: "Yes Ma'am?"

Kam: "Look into the history of this particular battalion, 150 years or so. See if there is any connection to the events preceding or during the Badab Rebellion."

Pace: "Yes Ma'am."



Turn 3

Mantis Warriors
The far flank continues to move forward, firing as they go. The scout bikes move so that they have their choice of 3 targets, one of which is the rear armor of the Russ. Two-man scout squad also moves forward to attack the Russ. Sternguard don't have much to do so they just kind of hang around. The stranded marines in my woods start running for the central objective. My two HQ's separate from their squads and prepare to charge the guardsmen that had exited their transport the turn before. Chapter Master Tarse takes out two with his fancy-schmancy bolter.

Shooting sees the far flank *finally* take out the chimera by the sternguard. The guys inside took 4 casualties in the explosion and exited stage left. The pods picked off the last vet from the squad caught in the cluster mines. Most importantly, the scout bikes used their Astartes grenade launchers to wreck the last Russ. One of my sternguard fires his combiplasma at something and takes himself out of the gene pool. The remaining razorback takes out the last remaining in-tact chimera killing 3 passengers in the process. My commanders assault the guard but the chapter master takes 2 wounds in the process... they do put them to flight and catch and destroy them. Finally they retreat behind the chimera to cover.

Hmmm.... that's another 215 points for the scouts!

Frigian 582nd:
The guardsmen in the crater sit tight and dish out major pain to my scout bikes, wiping out the recruits and leaving only the sergeant. The lone chimera hull shoots it's heavy bolter at the sternguard with no result.




Turn 4

Mantis Warriors:
Everything that can moves towards the remaining enemy. The tac squad claims the central objective & the lone bike sergeant scoots forward to claim the third.

The last chimera is finally taken down by someone's melta-gun and and a ton of fire does almost nothing to the vets in the crater. In the assault phase, the lone bike sergeant charges into close combat with the vets, seeking vengeance for his lost squad. His power weapon does it's work and he puts the squad to flight, then slaughters them mercilessly as he chases them down.



That's.... another 135 points for the scouts. 1060 all-together. Not bad for a bunch of scrubs.

Victory: Mantis Warriors!!



Epilogue

Kam: "Lieutenant, report."

Pace: "Ma'am, report from the field just in."

Kam: "Proceed."

Pace: "There are no signs of the missing guard or Mantis Warriors anywhere, though we believe the vale was located."

Kam: "What did they find there?"

Pace: "Nothing, the glaciers around the vale had apparently warmed in the spring sun and two entire mountainsides slid down into the cirque. The vale is buried under a quarter mile of rock and ice. We could find no direct evidence of either the Mantis Warriors or the so-called "rebels". The local guard command, having no evidence to the contrary and no reason to suspect foul play, is calling it a tragic accident."

Kam: "Unlikely... did you complete that research I asked you for? On the history of the Brigade?"

Pace: "Yes Ma'am. Your instincts were correct. That element of the 582nd was instrumental in providing valuable intelligence and material support in the early staged of the Badab Rebellion. These contributions resulted in the loyal forces gaining the upper hand against the rebels months faster than would have been possible otherwise. Their contribution was critical."

(There is a quiet pause as Colonel Kam furrowed her brow, her gaze drifting through Lt. Pace to the universe beyond and the machinations of men.)

Pace: "Ma'am? You... suspect this might have been a revenge killing by the Mantis Warriors?"

(Kam glanced at Pace briefly in a flash of acknowledgment, then drifted off in thought again.)

Pace: (stuttering) "But... that was over 100 years ago, none of these men had anything to do with that. The men involved in the Badab Rebellion have been dead for decades!"

Kam: "No Lieutennant, *some* of the men involved in the Badab Rebellion were on that planet less that 3 days ago."

Finis




Final comment: There were 5 turns... but I lost one and can't for the life of me figure out where. Sorry.



This message was edited 18 times. Last update was at 2011/09/26 21:37:01


   
Made in us
Longtime Dakkanaut





Silver Spring, MD

I got pwned, good bat rep though. I say that 95% of the reason i lost was my own tactical inadequacies and 5% the dice not loving me, but it was fun. And cool story, and who knows, the 582nd may yet enact revenge in the future!!!
unfortunately this time, the emperor did not protect...lol

once again, it was a fun game

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

OK, I didn't want to sully the narrative nature of the OP with out of character details, but a post back... here's my assessment of the battle.

As I'd mentioned in the OP, this is really one of the few times I've been able to field this army in the configuration for which it was designed. Multiple elements, all working in concert with one another. It can be rather tricky and complicated to get everything in the right place to function appropriately, and a lot of things that you can't control can really gum up the works (like who goes first, deployment, people putting everything into reserve, etc.). That all being said... it's a really fun army to play and when it works can be rather spectacular without feeling like your cheezing out your opponent with a bunch of special rules.

Given that I know dajobe has read my blog and seen multiple battle reports, I was certain that he had a good handle on my tactics and would manage his part of the beginning of the game in such a way to nullify my advantage. I suspect the fact that he did not was more his being nice than any oversight on his part. In any case, I played my opening gambit as designed... pick the spot I want to hit, get the homing beacon there with the speeders in support... drop the pods on the beacon and let everything fly. The rest is pretty automatic (for good or ill, once I set things in motion there isn't a lot of choice). Dropping the rifleman and podding in a normal dread in turn 1 along with the Iron Clad was new though... and I liked it as a full compliment of sternguard coming in later that can be combat squadded is more versatile than any single dread... but the two dreads tend to spread out the anti-vehicle fire a bit and seem a bit more survivable.

As a side note... I've never tabled anyone before. Kind of neat but glad that it didn't happen until the end of turn 5. Having been tabled in turn 2 before myself... it's not fun.

In general... most things did what they were supposed to do to a greater or lesser extent... though the abysmal luck I had rolling melta penetration in turn 1 is a cautionary tale for the future.


Grades for the day:
How do I grade?? If a unit does it job... C. Grades up or down from there.

Pedro: D (pretty meh, though he did help the libby put that one unit of guard to flight)
Librarian: D (more meh, see above, managed to would himself w/ POTW)
Dread: C (slightly better meh, took out a chimera... maybe two)
Iron Clad: D (absorbed a lot of fire in turn 1, slowed by terrain)
Sternguard: D (never have so many expensive weapons accomplished so little... they landed in a bad spot though)
Tac 1 + Razorback: C (stunned Russ & troops eventually took objective)
Tac 2 + Razorback: C (took out chimera & held objective)
Scout Squad 1: A (blew up Russ)
Scout Squad 2: A+ (blew up Russ & Chimera)
Scout Bikes: A++ (delivered pods, took out command squad, sentinel, Russ and veteran squad... *and* held 3rd objective)
Devs: C (took out HW squad and then guarded central objective... just never had another chance to do anything)

In a nutshell: The scouts were gods of battle.


This message was edited 2 times. Last update was at 2011/09/26 21:41:58


   
Made in us
Longtime Dakkanaut





Silver Spring, MD

yeah, i completely underestimated the melta bombs, and drop pods, rarely using both to little effect and were pretty good together as we both saw.

the lesson i learned was put things in reserve, and watch out for melta bombs. lol

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Yeah, reserving things knocks out my primary strategy... but then it opens up others, so it's all kind of a gamble. I'm actually looking forward to fighting some battles where the opponent knows and is actively trying to thwart my primary tactic so I can try and figure out successful alternate strategies (if they exist).

   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Nice Battle report. Look forward to meeting the 582 this weekend. We will see if the Eldar of Saim Hann can deal with the tank line. Good pictures and report. Guess I will need to bring a camera and paper. Take care.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in fr
Longtime Dakkanaut





Chaumont, France

Nice batrep...

Story's cool too.

Though the IG list seemed a bit light to me. I think I am usually doing the same mistakes : kitting out with a lot of options, which is fun & fluffy, but lacks effectiveness on the field as you get much less numbers than supposed to...

My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online

"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

dajobe mentioned that he was used to playing on a field with no sight-blocking terrain & just sitting back and blasting his opponent to bits. I think between the sight blocking terrain and the fact that 3/4 of my army arrived in his back pocket in turns 1 and 2, he got a look he'd never seen before.

I also don't think he passed a morale roll until turn 4, that meant a lot of special weapon fire from the veterans that I didn't have to deal with & allowed me to focus my full attention on the vehicles.


OH, fixed the narrative. Lost half a sentence somehow so I re-wrote the PPH. Also lots of edits for style and flow. You might give it a quick re-read as it's better written now.

This message was edited 3 times. Last update was at 2011/09/17 11:58:18


   
Made in ie
Norn Queen






Dublin, Ireland

Oooo, love the Tau scheme and BF, GJ Gitta, very enjoyable!

Maybe tone down on the arrows. Your pics are very good so we know where X is to Y. Too many arrows maybe confuses things

YMMV


Automatically Appended Next Post:
I.e. Dont bother with movement arrows and limit the "kill" arrows

This message was edited 1 time. Last update was at 2011/09/17 23:00:07


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Decrepit Dakkanaut






Madison, WI

I'll take that into consideration Ratius. I add the arrows mainly because when I read reports without them I can never be sure exactly what went where, especially if they're distance shots where it's hard to tell one unit from another.

   
Made in us
Sure Space Wolves Land Raider Pilot





Scouts FTW! I like your list, I think I just might steal it... nice batrep too!
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks Rex, you'll have to let us all know how it goes for you. This army in that hands of someone who can roll "average" might be very effective indeed.

   
Made in fr
Longtime Dakkanaut





Chaumont, France

Hey, I like all the "blasts" and "arrows", that's Gits' corpyrighted batreps ! ! !


My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online

"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in be
Liberated Grot Land Raida






Belgium

Nice batrep, really easy to follow, and a nice narrative!

What did you guys think about all the HK missiles? There's 90 points in them, where they worth it?

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

I do them because i generally kill something with them and they pay for themselves, that time however i couldnt shoot crap and there werent very many "hard targets"

plus, if i go first, then that is 9 unlimited range S8 missiles that can be fired at things that may not normally be in range.

This message was edited 1 time. Last update was at 2011/09/18 15:15:02


Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
 
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