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Made in au
Battle-tested Knight Castellan Pilot





Perth

TBH i've never been happy with their damage, but they can tag team a vehicle to death, its minimum 3 shots, sure most of the time 1 misses but its okay. I always lean towards vehicles due to how effective QS is, and how weak heavy destroyers are atm. Plus I like having MWBD on my tesla immortals.

My TA always does work, so if I can leave these backfield and not worry about them I may have some luck. Its more about the wraiths and c'tan, I feel they are fun llittle nasty bombs. Shall see.

12,000
 
   
Made in se
Freaky Flayed One





Good to hear Klowny.

Have you guys and gals heard or read anything about the eldar codex? Some big point drops there. Hope it's a good indication for the Necron codex or perhaps chapter approved.
   
Made in no
Grisly Ghost Ark Driver





 Klowny wrote:
So I'm doing something that not many people are going to agree with, but for my Masters list I'm...... dropping the pylon.

So I've found its damage is INSANELY swingy. Today it didnt kill a flyer, or a LRBT. It whiffs so badly when it does, and its such a points investment, that I'm now moving away from variable damage as much as possible. 10 immortals in cover is troll as feth, so I'm going to take a variation on my current list, as I've playtested it enough to have a good idea of the mechanics of it.

Here we go lads:

Outrider
1x o/lord w/ HPS
10x Immortals
1x Deciever
1x Nightbringer
6x wraiths
6x wraiths
9x Tomb Blades, 5 vanes, 5 looms, Gauss
1x TA
1x DDA

Aux Support
1x Stalker w/ THGC

Normally I'm against melee deceiver bombs, but considering how stupid durable wraiths are I'm confident they will soak enough wounds to get the c'tan into their lines


C'Tans, Tomb Blades and Wraiths are some of my favorite units, not sure why, speed, versatility and fluff I guess , I really want that list to do well, keep us updated!
   
Made in us
Freaky Flayed One




Does anyone know if Necrons had a list that did ok at the BAO?
   
Made in fi
Freaky Flayed One





Jessica Bowman took a respectable 46th place at BAO with:

OL
Cryptek
10 Warriors
10 Warriors
10 Warriors
5 Wraiths
5 Wraiths
3 Wraiths
Abarge, gauss
Abarge, gauss
Abarge, gauss
Gauss pylon
   
Made in us
Freaky Flayed One




Sorry I meant the So-Cal Open that just happened.
   
Made in ca
Fresh-Faced New User




Question, I primarily play against a friend who fields Eldar,
I find I am constantly at a disadvantage, his little troops have a decent time vs my Vehichles, he can bring much more concentrated firepower in smaller units etc. Last his spells are easy to cast and I simply have no defense vs multiple smites. Any advice?
   
Made in se
Freaky Flayed One





92 place out of 136.

CCB
5 Immortals
5 Praetorians pistol & sword
5 Praetorians pistol & sword
9 Scarabs
9 Scarabs
9 Scarabs
6 Wraiths
6 Wraiths
6 Wraiths
Gauss pylon
   
Made in us
Regular Dakkanaut




Bay area, CA

 Cmdr_Sune wrote:
92 place out of 136.

CCB
5 Immortals
5 Praetorians pistol & sword
5 Praetorians pistol & sword
9 Scarabs
9 Scarabs
9 Scarabs
6 Wraiths
6 Wraiths
6 Wraiths
Gauss pylon


Jessica again?


Automatically Appended Next Post:
There are some talks that FW units might be banned for some tournaments. Also i feel like FW units are too powerful and rules updates very very slow.

Pylon is very cool but i'm going to use GW models for now.
So now my list have 3 DDA.
It's average 6 S10 AP-5 D6 shots + 30 AP-1 S4 shots. 42W total + Quantum shield.

Average damage per turn is 18W via big guns and 30 AP-1 shots.

I think that should be solid damage output.

This message was edited 1 time. Last update was at 2017/10/23 21:02:00


 
   
Made in se
Freaky Flayed One





No, not Jessica, some Justin guy.

I'm also not investing in FW since in my meta they are usually banned.

As fot the Doomsday Arks you are also paying 609 points for those shots, unfortunately that's where Necrons are today.

In my last two games I've played against armies with -1 to hit. The DDAs didn't do anything except some damage from their gauss. 1d3 shots with -1 to hit wounding on 3+ and then D6 wounds. I usually roll a 1 on the damage roll when I finally hit. Then another 1 after a CP reroll.

That gun really needs to be heavy 3 and 3-6 damage. It's for fricking sake called doomsday cannon.

I've noticed that people usually bring damage 2 and 3 weapons since they are more reliable than D6 damage weapons. Couple this with T6 and your vehicles go down fast.
   
Made in us
Decrepit Dakkanaut




 Cmdr_Sune wrote:
92 place out of 136.

CCB
5 Immortals
5 Praetorians pistol & sword
5 Praetorians pistol & sword
9 Scarabs
9 Scarabs
9 Scarabs
6 Wraiths
6 Wraiths
6 Wraiths
Gauss pylon

Those Immortals just seem out out place to me not gonna lie. Don't know what else I'd spend those points on though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





I guess people who would play necrons earlier now play other armies in tournaments.
   
Made in us
Regular Dakkanaut




Bay area, CA

 Cmdr_Sune wrote:
No, not Jessica, some Justin guy.

I'm also not investing in FW since in my meta they are usually banned.

As fot the Doomsday Arks you are also paying 609 points for those shots, unfortunately that's where Necrons are today.

In my last two games I've played against armies with -1 to hit. The DDAs didn't do anything except some damage from their gauss. 1d3 shots with -1 to hit wounding on 3+ and then D6 wounds. I usually roll a 1 on the damage roll when I finally hit. Then another 1 after a CP reroll.

That gun really needs to be heavy 3 and 3-6 damage. It's for fricking sake called doomsday cannon.

I've noticed that people usually bring damage 2 and 3 weapons since they are more reliable than D6 damage weapons. Couple this with T6 and your vehicles go down fast.



I'm thinking maybe 3x20 warriors + 2 Ghost Arks + 6 Annihilation Barges + Scarabs will work.
Annihilation Barges will give you objectives grabbing turn 1 & 2 while slow warriors will approach them.
   
Made in fi
Freaky Flayed One





Zaqir, I also have a friend who plays Eldar.
What I've found out are the following.

Scarabs are great against Eldar Infantry. Bring a couple of larger units. They are also good wound pools for mortal wounds.

Wraiths are also excellent, except against mortal wounds.

Necron infantry usually shred Eldar infantry. In this case Warriors are a good choice since Eldars have T3. This also makes the Ghost ark a viable choice.

Tomb blades are also a very good choice to hunt down Warp Spiders and kill the Dark Reapers.
   
Made in us
Shas'la with Pulse Carbine





Florida

 ArtyomTrityak wrote:
I'm thinking maybe 3x20 warriors + 2 Ghost Arks + 6 Annihilation Barges + Scarabs will work.
Annihilation Barges will give you objectives grabbing turn 1 & 2 while slow warriors will approach them.


20 man warrior blobs are a trap. You will burn all of your CPs turn 1 or 2 to not have the unit completely evaporate to morale. Then turn 3 when the opponent can usually bring their whole army to bear on you including most slow CC units they will poof anyways. So, you're hoping you luck out on getting objectives that are close to your army and scoring as much as you can turn 1 or 2. It just doesn't work reliably.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in ca
Fresh-Faced New User




 Cmdr_Sune wrote:
Zaqir, I also have a friend who plays Eldar.
What I've found out are the following.

Scarabs are great against Eldar Infantry. Bring a couple of larger units. They are also good wound pools for mortal wounds.

Wraiths are also excellent, except against mortal wounds.

Necron infantry usually shred Eldar infantry. In this case Warriors are a good choice since Eldars have T3. This also makes the Ghost ark a viable choice.

Tomb blades are also a very good choice to hunt down Warp Spiders and kill the Dark Reapers.


I don't usually have too much problem with his infantry, but he can soak up my stuff with guardians (and usually shunts alot of hits if i use tesla from AH barges on the weapon platform)

The problem is with the things like Wraithguard, 5-15 flamershots tear anything i have up, are super tough and autohit so scarabs attacking them just kinda die.

Tomb Blades never get far enough to properly engage reapers etc he holds em back, they have insane range and the amount of firepower/shots they have tear me apart, aside from exploding tesla shots i don't have anything that can compare with his amount of firepower. His guardians rolling a ton also tear up vehicles if he gets the 6 roll for - ap.

Also the lack of that extra phase where he literally has like 3 or 4 smites that can take out those units drives me nuts, don't forget he is also using fortune and doom and other things which i simply can't compete with at this time.

This message was edited 1 time. Last update was at 2017/10/24 14:22:30


 
   
Made in se
Freaky Flayed One





Best way to handle Wraithguard is a combo charge with Scarabs/Wraiths and a CC unit such as a CCB or C'tan. If you are able to surround the WG, they can't fall back.

As for psykers, Deathmarks should be able to snipe them since they are low T, few wounds and at the most a 4++ save. Scarabs as mentioned should take the smites.
Hopefully the codex will give Necrons a well deserved psykic defense. Necrons built the fricking pylons to keep the warp at bay so should absolutely have very good psykic protection.

Back in the Warhammer fantasy battle days Dwarves didn't have any magic, but compensated for this by having good protection against it. 40k should handle it in the same way, it's pretty big missing an entire phase in the game.

Anyway...

As for Dark reapers, Wraiths should be excellent against them. You should be able to charge them by turn 2 depending on deployment and bubble wrapping. Wraiths are also good against Eldar in general. With S6 you wound on twos.
You can also shoot the reapers with your heavy weapons, since killing a few of them will cripple their damage output.

I still think that Tom blades with tesla a nebuloscopes are the best against units such as Reapers and Devastators.
   
Made in ca
Fresh-Faced New User




 Cmdr_Sune wrote:
Best way to handle Wraithguard is a combo charge with Scarabs/Wraiths and a CC unit such as a CCB or C'tan. If you are able to surround the WG, they can't fall back.

As for psykers, Deathmarks should be able to snipe them since they are low T, few wounds and at the most a 4++ save. Scarabs as mentioned should take the smites.
Hopefully the codex will give Necrons a well deserved psykic defense. Necrons built the fricking pylons to keep the warp at bay so should absolutely have very good psykic protection.

Back in the Warhammer fantasy battle days Dwarves didn't have any magic, but compensated for this by having good protection against it. 40k should handle it in the same way, it's pretty big missing an entire phase in the game.

Anyway...

As for Dark reapers, Wraiths should be excellent against them. You should be able to charge them by turn 2 depending on deployment and bubble wrapping. Wraiths are also good against Eldar in general. With S6 you wound on twos.
You can also shoot the reapers with your heavy weapons, since killing a few of them will cripple their damage output.

I still think that Tom blades with tesla a nebuloscopes are the best against units such as Reapers and Devastators.


ty for the advice, I am going to consider another unit of Death marks. (doesn't help i find vs Eldraad or a Hemlock) and more scarabs.

What are the general thoughts of wraith squads? Should I try 1 with 6 or 2 x 3...

   
Made in se
Freaky Flayed One





So you already have a unit of Deathmarks? Personally I wouldn't put more than a 200 points into them, so either two units of 5 or a unit of 10. Both have their advantages. I usually use a unit of 10 since that makes them very survivable in cover. I rarely put them in rapid fire range since then they only get charged.

The Hemlock is difficult to deal with for the Necrons. You have to blow it out of the sky since it's weapons doesn't degrade. I usually run Heavy destroyers with an OL. They are pretty good at shooting it down. However I know that most people doesn't like the Heavy destroyers.

I like to have one big unit of 5-6 Wraiths. Although I haven't tried any smaller. A unit of 3 Wraiths would be a chaff unit while a larger unit would have some punsh.

As for Scarabs I always use one unit of 5 or 6 and then add one more unit if I can afford. Haven't tried out a max sized unit, but I think I would prefer a medium and a small sized unit instead.


   
Made in us
Decrepit Dakkanaut




No we like Heavy Destroyers. They're just way too expensive.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Southern California

So with retreating models unable to use RP, does that make the cheap Lord with res orb more valuable than they were? Seems like they would arguably be just as beneficial to a full 20 unit of warriors as a Cryptek is.
Necrons are such a one trick pony right now and all my local players know the trick. Focus fire the hell out of everything, deny RP. RP doesn't seem to do anything for me in 8th, and that's whenever I'm even able to use it. If it wasn't for the 5++ I wouldn't bring crypteks at all more than likely
   
Made in us
Decrepit Dakkanaut




I would never use a 20 man unit of Warriors in the first place so I don't think it to be an issue myself.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





I rarely do battalions, vanguard and/or outrider instead, focus less on RP to be that pony.

Try to play it so that RP is an annoyance they better deal with, or else it bites, but if they do, you should have plenty options left (scarabs, QS, wraiths, tomb blades, perhaps even praetorians, pylon)
   
Made in ca
Stalwart Tribune






Hey all, what do you think of this list. It's my first time trying a 2000pt list in 8th. I was contemplating trying to get the night bringer in there, but what do you think?

Spoiler:
The plan was that with 50 core troops and 18 deepstriking elites rp will probably become quite a problem no matter what they do. Plus killing infantry shouldn't be too hard for this list. It's tanks I'm worried about.
++ Battalion (CP +3) (Necrons) [1995 Pts] ++

+ Troops +

Immortals [170 Pts]: 10x Immortal, 10x Tesla Carbine

Warriors [240 Pts]: 20x Warrior

Warriors [240 Pts]: 20x Warrior

+ Elites +

Deathmarks [200 Pts]: 10x Deathmark

Flayed Ones [168 Pts]: 8x Flayed One

Triarch Stalker [181 Pts]: Twin Heavy Gauss Cannon

Triarch Stalker [181 Pts]: Twin Heavy Gauss Cannon

+ HQ +

Catacomb Command Barge [169 Pts]: Gauss Cannon, Warscythe

Cryptek [104 Pts]: Staff of Light

+ Fast Attack +

Canoptek Scarabs [39 Pts]: 3x Scarabs

Canoptek Scarabs [39 Pts]: 3x Scarabs

Canoptek Scarabs [39 Pts]: 3x Scarabs

+ Heavy Support +

Heavy Destroyers [225 Pts]
. 3x Heavy Destroyer: 3x Heavy Gauss Cannon

++ Total: [1995 Pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2017/10/26 01:52:21



 
   
Made in fi
Freaky Flayed One





Lists are out for a team tournament I'm attending in two weeks. Highlander, no FW, no unique units, no lord of war, max 6 vehicles.

A surpisingly large amount of Necron players, 11 out of 88! That's incredible.

7 of the lists have maxed out units of Destroyers + 1 Heavy.
Three of them have Heavy Destroyers.
Very few vehicles.

This list seems interesting:
NECRONS - OUTRIDER DETACHMENT (4CP) [1497pts]
HQ
Cryotek [104pts]
FAST ATTACK
6x Canoptek Wraiths, 1x Particle Caster [232pts]
6x Canoptek Wraiths [228pts]
3x Canoptek Scarabs [39pts]
3x Tomb Blades, 3x Two Gauss Blasters [126pts]
6x Destroyers [378pts]
5x Destroyers + 1x Heavy Destroyer [390pts]
   
Made in ie
Deranged Necron Destroyer





I would bring some units with Quantum Shielding. If other Necron players are bringing max units of Destroyers that can do D3 or D6 damage and there is a possibility to go up against other Necrons then use models with QS to deny their damage and to give them a hard time.

It's a bit weird to give "counter-tactics" regarding our own army but if anyone knows Necrons weakness and powers it should be all of us by this stage.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





Can you guys PLEASE put your army lists under spoilers in the tactics discussion thread.


Additionally,
Slayer-Fan123 wrote:
I would never use a 20 man unit of Warriors in the first place

Hear, hear.
If they don't do something to fix Warriors come December, I don't think I'll be using them again for a long time.

 
   
Made in us
Loyal Necron Lychguard




20 man Warrior blocks are dumb and I hate them but honestly they work.

Then again I'm still on the "nothing really works in Necrons" train until we get a Codex or at least until Chapter Approved.
   
Made in us
Decrepit Dakkanaut




Requizen wrote:
20 man Warrior blocks are dumb and I hate them but honestly they work.

Then again I'm still on the "nothing really works in Necrons" train until we get a Codex or at least until Chapter Approved.

They really don't. You gotta support them with like 3 characters and they're still susceptible to morale and junk.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Southern California

So what's the optimal size? 15?
I have like 50 warriors in my army from 7th I'm working with, I have a lot of infantry and not a lot of vehicles. Trying not to buy anything until we see what happens with a codex and/or chapter approved so I'm just trying to get by with what I have for now
   
 
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