Hi all,
My mech guard army is performing nicely, but it's all done, so I'm off to bigger and better things (poor left hip pocket...). Here's my idea for an air cav regiment:
Docs: veterans, drop troops, COD, SW, jungle fighters
HQ
CHQ-4 flamers
2 sentinels-heavy flamers and improved comms
2 special weapons with demo charges
ELITES
5 vets-3 plas
5 vets-3 plas
TROOPS
1) Red platoon
command-4 plas
squad 1-melta, heavy flamer, JF
squad 2-melta, heavy flamer, JF
squad 3-melta, heavy flamer, JF
squad 4-melta, heavy flamer, JF
2) Green platoon-as 1)
3) Blue platoon-as 1)
This comes out to 172 men and 2 light vehicles. Normally I'd like more, but with current squad/platoon setups, I'd have to sacrifice all of my re-rolls and ordnance templates. The general idea is to fall from the sky and toast anything with massed las/HF fire and plasma anything that's left. Given that I fall in close order, I'm not too worried about getting assaulted by marine squads as I strike at the same time and there will be (hopefully) three of my squads to any one of theirs, and then I get to shoot. I know that it's bad to mix squad purposes, but the HF can hit and penetrate rear armor along with the melta, who is useful for heavy infantry (which is rather common). If the mission does not allow DS but ther are woods, I can go ahead and put the squads there and do the Verdun style war of attrition by throwing huge numbers of men across the table. Before anyone asks, I intend to drop as close to the opposition as possible to minimize adverse scatter effects and get that HF into position.
Thoughts?
cheers