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Made in us
Devastating Dark Reaper






I just want to throw up this list and see if anyone think it will work. It’s all stuff I’m pretty familiar with playing so I should do ok in the upcoming tournament but if anyone has any input let me know.
Rith-Amai Craftworld Eldar


Farseer
-Spirit Stones
-Runes of Warding
-Guide -Fortune
In Falcon w/ Scat Laser, Spirit Stones, Holo Fields


Farseer
-Spirit Stones
-Runes of Warding
-Guide and Doom
In a Wave Serpent with Dire Avengers.

3x10 Dire Avengers
-Exarch
-Blade Storm
-Wave Serpent, EML, Star Engines

2x 75Fire Dragon
Wave Serpent,Shuriken Cannon,

3x Warwallkers w/ 2x Scatter Lasers

Fire Prism
Holo-Fields
Spirit Stones

One farseer will hang back in the falcon casting guide on war walkers and fortune on what ever I can get in cover or any flat out movers nearby. The guide/doom farseer will help give dire avengers more punch, and since he will be in the wave serpent with the Dire avengers he can Doom stuff up for everything since he will be further up field that the heavy support choices. I may instead give him fortune since all the wave serpent near him will be twin linked and the dire avengers are spitting out so many shots anyway. The Star engines are to provide post blade storm cover saves for my dire avengers. The fire dragons of course will fly up and melt stuff and die like they do and that’s about the just of it. I decided that a fire prism will give me an little extra high power punch and the warwalkers will just try to blast stuff off the table. I know people say to only take prisms in twos but I need the transport capacity of the one falcon but would still like the strength nine shot of the fire prism. I may also make the 10 man squads all eight or nine and throw some in the falcon to add a scoring element.



 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I would suggest duplicating some of what you have, and moving some points around to squeeze a bit more out of this army. It's a great core, but it's support is a bit confused.

First - On the falcon, since you're using a Heavy Support slot to take one of these durable tanks, and sticking the farseer in it, may as well try and find the 60 points for 5 Dire avengers (No upgrades) to sit in the Falcon with the farseer. This will allow the tank to sit on an objective and powpow. On that note, there are two upgrades that are seen most commonly on Falcons. The first is the Eldar Missile Launcher: It's S8 48" range compliments the range and strength of the Pulse laser. The second upgrade is the Starcannon: while I don't personally suggest this upgrade, it's AP2 combined with the AP2 of the Pulse Laser does make it a strong answer for heavy infantry if used correctly. I would suggest the EML, as it's range and strength make the Falcon a great anti-light tank platform.

Second - I would strongly advise trading the EMLs out on the wave serpents for Scatter Lasers. Math shows us that Scatter Lasers are better against AV10 and AV11 then the EML, and is better against infantry as well, both due to it's higher RoF than the EML. You have fire dragons for the higher armour targets, and the role has already been filled for the AV12 - 14 penetration guns, best to fill in other niches.

Third - I disagree with using Warwalkers at this point level. The amount of weapons that will tear them apart is way too high for them to have more than a single turn of shooting. Personally, I would rather invest in a second Fire Prism. That actually leads me to my fourth point.

Fourth - Fire prisms really aren't that strong by themselves (They're still okay, just not great). Either field them in 2+ or turn them into Night Spinners (Which are great by themselves).

Hope this helps, and good luck in the upcoming tournament!
   
Made in us
Regular Dakkanaut



Neverland

i totaly agree with amanax on the dropping the EML off the WS SL or SC would work better as they will be attacking with the DA squads and you should be able to get flank shots with them as you use the DA to blast their troops.

on the falcon I dont have the dex with me but objective camping with some heavy support weapons can be done cheaper.

not sure which is the typo with the FD if 7 trim to 5 if 5 good just to be to quick to sacrifice them.

with the fire prisms definitely two will work in tandem better. especially if you plan to hang a seer back to guide them

outflanking walkers personaly with only one squad its a bit of a gamble so dont make them your trump card as you may not get them when and where you need them.

3000

2000

crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page 
   
Made in us
Devastating Dark Reaper






Hey guys thanks for the input. Those suggestions actually make a lot of since. I think I will try the scatter lasers on the wave serpents since the troops inside are volume of fire anyway. I didn’t think about dropping the war walker but I guess you guys are right they won’t have the range as back line shooters and they will probably not make up their points before getting dusted off the table. I can easily throw in a second fire prism and it will likely last longer and give me more anit-heavy infantry, as well as long range tank busting if I need it, and maybe even a little more anti-horde in case I run into killa-horde orcs or something. WIth the points I save on dropping EMLs and the War walkers I’ll see how many DAs I can fit in with the farseer, maybe even drop the other squads to nine and get five in the falcon. I also think the EML on the Falcon does kind of fit the theme there a little better. They seem like small suggestions but I think they will really optimize what I’m trying to swing here. Thanks guys I appreciate the input. Now some play testing.



 
   
Made in se
Emboldened Warlock





umea Sweden

Good luck with the test games =D

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Devastating Dark Reaper






Thanks Gar'And they should be fun I haven't thrown down in a a couple months. What's awsome is other than a few dire avengers I think I have this list all painted...at least mostly



 
   
Made in se
Emboldened Warlock





umea Sweden

No problem man ;D I got like 4scorpions left :p I have played a lot of fantasy but second to none 40k :s Feel free to check out and comment my eldar list ^^ http://www.dakkadakka.com/dakkaforum/posts/list/402060.page

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

With the Dire Avengers I would lose the star engines and put at least spirit stones in it, so that they can always at least move. You may want to put one of the farseers with one of the dragons to ensure tank kill and survivability. I really like fortune, guide and doom for farseers. I agree the one hanging out in back you do not neces. need . However Eldrad is expensive, but can cast guide twice ti can affect 2 squads of war walkers which is nice too. Lots you can do with Eldar, but foot dar.... very difficult to do in 5th edition and it does not sound like it will be easier in 6th edition. Meched up is a great way to go.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Eiluj The Farseer wrote:With the Dire Avengers I would lose the star engines and put at least spirit stones in it, so that they can always at least move. You may want to put one of the farseers with one of the dragons to ensure tank kill and survivability. I really like fortune, guide and doom for farseers. I agree the one hanging out in back you do not neces. need . However Eldrad is expensive, but can cast guide twice ti can affect 2 squads of war walkers which is nice too. Lots you can do with Eldar, but foot dar.... very difficult to do in 5th edition and it does not sound like it will be easier in 6th edition. Meched up is a great way to go.


I have to strongly disagree with the bolded section. Adding a valuable HQ choice to a typical suicide unit is something I would not advise for any but the highest risk takers. Fortune isn't going to save our 4+ save dragons from Heavy Bolters and Heavy Flamers. The alternative is you just use him to guide the dragons, and then have him chill in the serpent while the dragons slag something. But even then, most of the time, that serpent is in a bad place and will likely bite the dust. There are few ways to spin this in a positive direction.
   
Made in us
Devastating Dark Reaper






Here is the army I ended up using I won't give a complete battle report but I will tell you what did work for me. The star engines saved my life on capturing last turn objectives, providing cover for disembarked troop(bladestorming dire avengers), and providing cover for tanks after they had fired. The two farseer one in a falcon and one in a transport was awsome because it helped me to mitigate that blasted 6" range on guide and fortune. I did play another eldar player that was inside his tank casting the same powers on guys in a different tank which i'm not sure if that's legit or not. You were right about the EML with the pulse laser on the falcon the range and strength really complimented each other. Having the Doom/Guide seer witht he DA's was nice because he acted as kind of a marker light for fire prisms as he was often further down field and could doom thing out of range of my other farseer but still in range of my Fire Prism shots. I didn't actually end up using the spirit stones much but that was more because of the dice my oponents were rolling. They either rolled super high on the damage chart or didn't penetrate. I'm glad you guys suggested I go for the Dire Avengers in the falcon because it really makes a different when I need to boost my wave serpent troops across the entire board I need that back line troop unit.
Farseer
Spirit Stones
Runes of Warding
Guide
Fortune


Farseer
Spirit Stones
Runes of Warding
Doom
Guide
TROOPS:

9X Dire Avengers
Exarch
Bladestorm
Wave Serpent
Scatter Lasers
Star Engines

9X Dire Avengers
Exarch
Doulbe Shuriken Catapults
Bladestorm
Wave Serpent
Scatter Lasers
Star Engines


9X Dire Avengers
Exarch
Double Shuriken catapults
Bladestorm
Wave Serpent
Scatter Lasers
Star Engines


5X Dire Avengers

ELITES:

5X Fire Dragons
Wave Serpent
Shuriken Cannons

5X Fire Dragons
Wave Serpent
Shuriken Cannons

HEAVY SUPPORT:

Fire Prism
Holo-Fields
Spirit Stones

Fire Prism
Holo-Fields
Spirit Stones

Falcon
Eldar Missile Launcher
Holo-Fields
Spirit Stones

1998



 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Glad to hear things worked out for you! You'll have to let us know when you play a different race, or even a more recent codex to see how you do.
   
Made in us
Devastating Dark Reaper






I will man. I've been trying to decide which newer codex I'd pick up if I did. Grey Knights is tempting but that anti-conformist part of me doesn't want to. I may hold out to see how the new necron book is and give them a try. I have the DE dex but have not felt super driven to put together a playable force with them.



 
   
 
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