Switch Theme:

Necromunda news & rumours  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Waaagh! Ork Warboss




Italy

 Albertorius wrote:
 Blackie wrote:
Well, I'm already playing my 4 gangs only with what's in the box and the upgrade packs. Including FW upgrades though, which allowed me to give a heavy stubber and an heavy bolter to a couple of Goliaths.

But I never consider something like lascannons, missile launchers or long rifles, even if they have good rules. There are still tons of option to choose from.


And a lot of common stuff that's just not there, like lasguns (well, anything at all laser, really). Or autoguns. Basically just... because.


True, but do we really need those options? Goliath for example have access to stub cannons or shotguns, why would they need lasguns or autoguns? No power sword but brute cleaver and power hammer, other than the improved 2H axe. Having slighly different access to wargear across the factions is also a way to differentiate them without going full 40k with dedicated layered rules.

I converted a couple of dudes with heavy bolter and heavy stubber because their plastic kits don't have a single ranged heavy weapon, and both those weapons can be selected at gang creation. I always avoid options that aren't included in Book of X under Leader's list, for all my gangs.

This message was edited 1 time. Last update was at 2021/10/26 08:20:55


 
   
Made in es
Inspiring SDF-1 Bridge Officer






 Blackie wrote:
 Albertorius wrote:
 Blackie wrote:
Well, I'm already playing my 4 gangs only with what's in the box and the upgrade packs. Including FW upgrades though, which allowed me to give a heavy stubber and an heavy bolter to a couple of Goliaths.

But I never consider something like lascannons, missile launchers or long rifles, even if they have good rules. There are still tons of option to choose from.


And a lot of common stuff that's just not there, like lasguns (well, anything at all laser, really). Or autoguns. Basically just... because.


True, but do we really need those options? Goliath for example have access to stub cannons or shotguns, why would they need lasguns or autoguns? No chainsword but brute cleaver and power hammer, other than the improved 2H axe. Having slighly different access to wargear across the factions is also a way to differentiate them without going full 40k with dedicated layered rules.

I converted a couple of dudes with heavy bolter and heavy stubber because their plastic kits don't have a single ranged heavy weapon, and both those weapons can be selected at gang creation. I always avoid options that aren't included in Book of X under Leader's list, for all my gangs.


Why would they not need them? You're simply removing the most common weapons of the human race, after all. And there's marked differences between stub cannons or shotguns and lasguns or autoguns...

I don't really think that the Necro gangs needed that much differentiation to begin with, other than the differences they already have with skills and starting stats, and the differences that appear in play and by the fact of being "your guys" and having "your turf" and "your grudges". That's way more than enough differentiation, and much more meaningfull, to booth.

IMHO, that kind of differentiation, or of limits just because limits, is kind of bogus.
   
Made in no
Longtime Dakkanaut





 H.B.M.C. wrote:

Personally I'm interested to find out what the trading post actually does. Maybe this is the final nail in the coffin for Gangs of the Underhive, as the Trading Post rules in that are, IIRC, the last thing in that book that has been reprinted/revised elsewhere.

Everyone keep repeating this, but nobody got love for bionics

This message was edited 2 times. Last update was at 2021/10/26 08:51:39


 
   
Made in si
Foxy Wildborne









Many spies have died to bring us this information.

This is a half size sprue, isn't it? Explains how there's fewer pieces than anywhere else.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in pl
Longtime Dakkanaut




Germany

Only one of each weapon, like eight heads total... Oof.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Wha-Mu-077 wrote:
Only one of each weapon, like eight heads total... Oof.


Handy for GS Cults, Chaos Cults, conscripts maybe...

Oh and Necromunda I guess!

This message was edited 1 time. Last update was at 2021/10/26 12:26:08


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 lord_blackfang wrote:


Many spies have died to bring us this information.

This is a half size sprue, isn't it? Explains how there's fewer pieces than anywhere else.


You can keep killing the messenger dude!

It’s bad form.

One in three? Sure, keeps everyone on their toes. But all of them? Excessive.

   
Made in es
Inspiring SDF-1 Bridge Officer






Well, that's not ideal.
   
Made in gb
Regular Dakkanaut




Well done Lord Blackfang!

Hopefully this means the release is imminent
   
Made in gb
Dakka Veteran





That looks pretty much as expected.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Worth keeping in mind the Warhammer Community Article explains these dregs are intended to be followers of others, such a Guild, Fallen Noble etc.

So whilst the kit is undoubtedly limited, I’d suggest we need to see the rules and how such gangs actually work.

If as the article suggests they’re largely just making up numbers, then a wide variety of weapons is less perhaps less desirable, as they’re not really expected to the heavy lifting the way Gangers are.

Plus, it’s not as if plastic is exactly difficult to convert with.

   
Made in si
Foxy Wildborne







However you want to frame it, the sprue has been halved again in a game that's already used to getting half sized sprues compared to similar units elsewhere.

This message was edited 1 time. Last update was at 2021/10/26 11:10:43


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Ridin' on a Snotling Pump Wagon






That I don’t disagree on.

Just interested to see how that may or may not impact them in-game.

   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

Wait, if this is a half sprue, doesn't that mean that a box of them will be half price?

<bitter laughter>
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Of course it's a half-sized sprue. They're putting 3 in the box.

It's a feth-ton more than what the Reds got. This is 7 weapon sets and 8 heads per 4 models. Reds got 2 options per torso, and 6 models in total in the box.

This message was edited 2 times. Last update was at 2021/10/26 21:30:51


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

No heavy, no leader, I assume those will be FW resin characters?

This message was edited 1 time. Last update was at 2021/10/26 12:25:29


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

I mean, do we even know if these guys are going to have heavies an leaders? Aren't they meant to be tagging along with the forge world guilds and special characters?
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Graphite wrote:
I mean, do we even know if these guys are going to have heavies an leaders? Aren't they meant to be tagging along with the forge world guilds and special characters?


That's what I'm thinking, the rules for them will have 10 or so pre-set leaders (and heavies) and these guys are the cannon fodder.

 
   
Made in it
Waaagh! Ork Warboss




Italy

Unless GW is planning to release an upgrade pack with additional weapons this set is worthless. I mean as a full stand alone and functioning faction at least, the miniatures do look pretty good as they are though.

 
   
Made in fi
Courageous Space Marine Captain






For purposes I'd use the models, i.e. kitbashing with other kits, they seem fine.

I just want to know how the rules will work. I want a customisable gang I can use to represent various things. Venators were that, but their rules really seem a tad out of sync with the game as it currently stands, so perhaps these outcasts are an update of that concept?

   
Made in gb
Dakka Veteran





Without knowing the rules it's a bit hard to make a judgement on their worth in that respect but for what their intended function appears to be; a hodgepodge collection of low end hive rejects, the flotsam of the Underhive with very basic weapons, I'd say it succeeds in that. Their faction strength probably depends on what (if any) other Outlaw weirdness they can bring to the table; it's not like the designers are averse to throwing in a gang concept that's more flavourful than actually effective (Slave Ogryns exist).

Even aside from that, the set has value as a means of players being able to build their own Hive Scum (or even low-budget Bounty Hunters).
   
Made in si
Foxy Wildborne







Well it's not all that hodge podge since it has the smallest body and weapon variety outside Slave Ogryn.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in ca
Longtime Dakkanaut





 Kid_Kyoto wrote:
 H.B.M.C. wrote:
TGG wrote:
Over/under it's as versatile as the new ork boyz kit. XD
That's a pretty low bar.

Personally I'm interested to find out what the trading post actually does. Maybe this is the final nail in the coffin for Gangs of the Underhive, as the Trading Post rules in that are, IIRC, the last thing in that book that has been reprinted/revised elsewhere.


At this point I'd be surprised if the trading post survives.

"No model, no rules"

GW no longer wants you to pick through IG and marine kits so you can make a ganger with a heavy bolter and power axe, they want to sell complete kits. Which is good because if you buy a kit you should be able to make anything the rules allow, but does stifle options.

There is no basis for this speculation. It just comes off as either ignorance (ie. a person who is involved in the GW ecosystem but doesn't actually play Necromunda, and is making assumptions about the equipment available to gangs throughout the iterations of the game so far without having actually experienced the rules themselves) or aggrieved axe-grinding (ie. a person who is generally displeased with the concept of "no model, no rules" and is trying as hard as they can to make it apply to every GW property, regardless of accuracy).

Certain people in this thread have been lamenting the application of "no model, no rules" to Necromunda for literal years, while being incorrect the entire time, and ignoring other people who correct them and submit actual, y'know, evidence, from our consensus reality.

If "no models, no rules" was the intended future paradigm for Necromunda you would think that the most recent kits and rulebooks would reflect that... but they do not. For example, the House of Iron book gave Orlocks access to mining weapons, but there were no mining weapons on the Orlock upgrade sprues (nor on the original Forgeworld weapon upgrade sets).

It can be kind of striking how masochistic some people are about this stuff. They hate the idea of "no models, no rules" so much -- which is fine, it's a very stupid policy -- that they imagine it existing in a system where it actually doesn't. I am fine with criticizing GW for their many (countless) actual feth-ups, but there are enough of those that you shouldn't have to invent fake ones of your own.
   
Made in gb
Dakka Veteran





 lord_blackfang wrote:
Well it's not all that hodge podge since it has the smallest body and weapon variety outside Slave Ogryn.


Not quite what I'd take the term to mean but fine; ramshackle or cobbled-together if you prefer.

I agree it could have done with a bit more body/outfit diversity but haven't really got a problem with the weapon options; it's a decent enough spread of common, low end gear. Tag in some spares from Cawdor, Orlock or Genestealer Cultist kits and you've got plenty to work with. SG are seemingly happier than the 'main' GW studio to acknowledge that not every option Needs a unique model and Necromunda tends to cater to more experienced hobbyists with a hefty bitz box, more willing to convert/kitbash. Not saying that's the better approach but for this kit alone I don't mind; it's very generic-ness is arguably its strength (again; not discounting that it could have been improved in terms of variety).
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

*imperial guard sense tingles*

Is that lasgun a cut down version of the Lucius 98 pattern??

To bad it's welded to the arm, I might have almost been interested in buying this.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 BaronIveagh wrote:
*imperial guard sense tingles*

Is that lasgun a cut down version of the Lucius 98 pattern??

To bad it's welded to the arm, I might have almost been interested in buying this.

That's not exactly the biggest impediment out there...
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

Racerguy180 wrote:

That's not exactly the biggest impediment out there...


Well, I have zero interest in the rest of the sprue, so, it would have to be impediment free for me for me to consider it.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in de
Aspirant Tech-Adept






 Kid_Kyoto wrote:
No heavy, no leader, I assume those will be FW resin characters?


You can use the Dramatis Personae or Guilders, yes. But they stated that you can also create your own character(s). I suppose it's similar to the Venator gang characters with even more options (wyrd powers were mentioned). You pay for this creative freedom with the fact, that your minions (so most of the 'gang') are rather limited.
   
Made in ca
Dakka Veteran





I’m sure I’m not the only Van Saar player who would have liked to have three half sprues if it got us four new unique poses and a couple of new weapons instead of…what we got.
   
Made in ca
Longtime Dakkanaut






Seems very underwhelming. It's sad that gw has such a bean-counter mentality when it comes to necro.

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
 
Forum Index » News & Rumors
Go to: