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Made in de
Decrepit Dakkanaut







My suggestion for the first post:
Put 40k Radio in spoilers first, then
a link to this summary: http://www.talkwargaming.com/2013/08/codex-space-marines-rumor-roll-up-part.html#.UhX_hT9GOrQ
Then a remark "For pics scroll down"
Then your old rumours, then pics, with this one added to Sternguard (or how these non-jumping elite crunchies are called )


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Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
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Gothenburg

I am just happy to hear that my favorite unit(sternguard) is getting a points decrease. and from the sounds of the rumors I will be able to run my all infantry army with some success.

Not if you want to take combi weapons.

And while I see the logic in it, restricting AA tanks to ONLY AA makes them a gamble if you come across someone who isn't running a flyer for some reason(rare in the current game it would seem, but a risk nonetheless).

Exactly, not having interceptor is moronic at best. Hellturkeys dont come situational, they dont care if you have fliers or not, tehy can always whack things whereas their counters, the aaa tanks loose out if there are no fliers on the opponents side.
Some times I really wonder if gw shouldnt be looking for some IQ instead of only "attitude" in their employers.

I hope you enjoyed your ride on that high horse mate, because even the Proper Righteous and Pure way of playing that you favour is humped - SCs are limited to their chapter of origin only. No successors, no counts-as - you want an SC? Get painting, 'cause you'll need a new army.

That must be the lamest attempt by gw at making people buy more models/armies that I ever heard.
If this is true then the sheer arrogance in claiming you cant use a red painted army with a red painted vulkan model and count them as having salamanders chapter tactics or playing a green army with lots of scouts, a flier, assault marines and a green painted shrike and having those count as using raven guard tactics is just beyond stupid.

Sure, I would cringe a little if someone brought a 1ksons army but used gk rules (would be a small fluff error in my head) but I would still play against them and have fun but this?

Also, is there any new rule that will not "allow " us to use whatever chapter and play them with ultramarine chapter tactics (naturally without non ultra SCs)?
Can I use my salamanders with a generic hq as ultras or am I not "allowed" to do so?
lol

This could be something like 0-1 if each FA choice for Sally and IH and for a bonus... make take a Ven. Dread as a Warlord for IH.

Ven dreads are as far away from a "bonus" as you can possibly get with todays crappy hull point rules.

I have no problem with Characters being near-immortal machines, I could imagine a Character like Celestine with 2+/2++ armour, 4 Wounds, Eternal Warrior, Toughness 5 ... if it costs as much as half an army, what is the problem? It can still die through a hundred lasgun shots ...

I dont see that as fun gaming.
My super dragon and 5 troops against your 180 troops...fun?

There is only a problem when a model costs too much or too less so it's either a no-brainer OR a lol-I-will-never-take-that

True. Although I´m still afraid we will never see any LotD squads used on the table.

EDIT: Back on topic, 25 points for a Power Fist with 1A? Are they out of their friggin' minds? The increase to 15 points for a Power Weapon on a schmuck is bad enough, but the Fist cost is just... wow.

Exactly. So a fist for 25p and for that you get the honour of pretty much auto dying in a challenge.



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Indiana

I will enjoy my 90 points decrease across my three squads of sternguard, drop a few combi weapons, and then work in a squad or two of devestators with lascannons (since they are most likely seeing a points drop like in dark angels)

Drop it down to 2-3 combi weapons a squad at most. Also makes taking the actual weapons a better deal.


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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 Leth wrote:
I will enjoy my 90 points decrease across my three squads of sternguard, drop a few combi weapons, and then work in a squad or two of devestators with lascannons (since they are most likely seeing a points drop like in dark angels)

Drop it down to 2-3 combi weapons a squad at most. Also makes taking the actual weapons a better deal.



With the speudo linked fire on special ammo you should only really need 2 or may be 3 meltas in case you need to take out armor, but thats about it. Stern are for taking on key targets, not for killing hordes. A regular 10 marine squad with a free flamer can probably lo the same and cheaper (anti horde pod).
   
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Me gusta that heavy flamer.

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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Affton, MO. USA

 Kroothawk wrote:
My suggestion for the first post:
Put 40k Radio in spoilers first, then
a link to this summary: http://www.talkwargaming.com/2013/08/codex-space-marines-rumor-roll-up-part.html#.UhX_hT9GOrQ
Then a remark "For pics scroll down"
Then your old rumours, then pics, with this one added to Sternguard (or how these non-jumping elite crunchies are called )



I approve his message. I do not approve of the flames tip though, or the centurions, and meh on the tanks.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
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 Pyriel- wrote:

And while I see the logic in it, restricting AA tanks to ONLY AA makes them a gamble if you come across someone who isn't running a flyer for some reason(rare in the current game it would seem, but a risk nonetheless).

Exactly, not having interceptor is moronic at best. Hellturkeys dont come situational, they dont care if you have fliers or not, tehy can always whack things whereas their counters, the aaa tanks loose out if there are no fliers on the opponents side.


Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

Adding Interceptor would pretty much double its points worth, IMHO. But I guess Marines must have the best of everything for the lowest price or they aren't happy.

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Beijing, China

 lord_blackfang wrote:
 Pyriel- wrote:

And while I see the logic in it, restricting AA tanks to ONLY AA makes them a gamble if you come across someone who isn't running a flyer for some reason(rare in the current game it would seem, but a risk nonetheless).

Exactly, not having interceptor is moronic at best. Hellturkeys dont come situational, they dont care if you have fliers or not, tehy can always whack things whereas their counters, the aaa tanks loose out if there are no fliers on the opponents side.

Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

Adding Interceptor would pretty much double its points worth, IMHO. But I guess Marines must have the best of everything for the lowest price or they aren't happy.


It isnt just flyers, there are a lot of skimmers out there.

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Limerick

I'm interested that Bikes can now get Grav Weapons (handy since they are Relentless) and Chapter Masters can make them Troops as well as Captains. With 4A and 4W they might be a better bet (depending on points).

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Sweden

 Pyriel- wrote:
EDIT: Back on topic, 25 points for a Power Fist with 1A? Are they out of their friggin' minds? The increase to 15 points for a Power Weapon on a schmuck is bad enough, but the Fist cost is just... wow.

Exactly. So a fist for 25p and for that you get the honour of pretty much auto dying in a challenge.


I'm fine with paying 25 points for a Power Fist on a 2A Sergeant, but 25 points on a random 1A Marine is insane, we currently pay 15 and the Powrr Fist is seen as a viable alternative to 10 point power weapons; with PWs at 15 and Fists at 25 it's just no contest.

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Foxy Wildborne







 Godless-Mimicry wrote:
I'm interested that Bikes can now get Grav Weapons (handy since they are Relentless) and Chapter Masters can make them Troops as well as Captains. With 4A and 4W they might be a better bet (depending on points).


I already dread to think how much a grav gun will cost on bitz sites.

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On the Internet

 Pyriel- wrote:
EDIT: Back on topic, 25 points for a Power Fist with 1A? Are they out of their friggin' minds? The increase to 15 points for a Power Weapon on a schmuck is bad enough, but the Fist cost is just... wow.

Exactly. So a fist for 25p and for that you get the honour of pretty much auto dying in a challenge.


Initiates aren't characters, so that model wouldn't be able to be challenged.


Automatically Appended Next Post:
xxvaderxx wrote:
 Leth wrote:
I will enjoy my 90 points decrease across my three squads of sternguard, drop a few combi weapons, and then work in a squad or two of devestators with lascannons (since they are most likely seeing a points drop like in dark angels)

Drop it down to 2-3 combi weapons a squad at most. Also makes taking the actual weapons a better deal.



With the speudo linked fire on special ammo you should only really need 2 or may be 3 meltas in case you need to take out armor, but thats about it. Stern are for taking on key targets, not for killing hordes. A regular 10 marine squad with a free flamer can probably lo the same and cheaper (anti horde pod).


Tact Marines don't have free weapons anymore. Their load out costs are the same as the DA's.


Automatically Appended Next Post:
 lord_blackfang wrote:
Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

Adding Interceptor would pretty much double its points worth, IMHO. But I guess Marines must have the best of everything for the lowest price or they aren't happy.


I have a feeling that it's likely 4 shots at two different targets (one target per gun) or 4 TL shots versus a single target.

This message was edited 2 times. Last update was at 2013/08/22 13:27:52


 
   
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Gothenburg

Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

There is this one shot aaa tank...

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Beijing, China

 Pyriel- wrote:
Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

There is this one shot aaa tank...


it looks cooler, but is terrible...

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Peoria IL

 Yodhrin wrote:


I hope you enjoyed your ride on that high horse mate, because even the Proper Righteous and Pure way of playing that you favour is humped - SCs are limited to their chapter of origin only. No successors, no counts-as - you want an SC? Get painting, 'cause you'll need a new army.


I hope there's some sarcasm involved here, because you have seriously misunderstood both the rules and the way army paints work in 40k

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On the Internet

 Exergy wrote:
 Pyriel- wrote:
Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

There is this one shot aaa tank...


it looks cooler, but is terrible...


But it has the potential to one shot any flyer that isn't a super heavy. 60" range, S7, AP2, Armourbane. That's a pretty decent chance of murdering things I think,
   
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ClockworkZion wrote:
 ClassicCarraway wrote:
My question is how did 40k Radio get a full copy of the book almost a month early? Is this common for them?


It's not common for anyone really. We can always blame Matt Ward for it though.


Agree with pretty much everything you said. And the tanks not being able to shoot at ground units with full ballistic skill, that's just going to cost gw cash when it would have been an otherwise profitable rhino chasis.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Any news on a MC for the new codex?
   
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 Michi wrote:
Any news on a MC for the new codex?


Current rumours say there are none, instead you get a squad of hybrid Terminator/Dreadnought Marines called Centurions. Take a peek on the first page to check them out. The come in Assault or Devastator flavours.

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United Kingdom

 Michi wrote:
Any news on a MC for the new codex?


Mephiston won't be added to this book

   
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The Netherlands

 Michi wrote:
Any news on a MC for the new codex?

The monstrous creature/big dreadnought stuff was complete BS.

   
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Beijing, China

ClockworkZion wrote:
 Exergy wrote:
 Pyriel- wrote:
Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

There is this one shot aaa tank...


it looks cooler, but is terrible...


But it has the potential to one shot any flyer that isn't a super heavy. 60" range, S7, AP2, Armourbane. That's a pretty decent chance of murdering things I think,


33% chance to miss
16% chance to not pen AV11
66% chance to not explode a flyer.

with 8 shots on the hunter you are averaging 2.66 hullpoints stripped on AV11 with a small chance to explode. That is far more effective.

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Atlanta


33% chance to miss
16% chance to not pen AV11
66% chance to not explode a flyer.

with 8 shots on the hunter you are averaging 2.66 hullpoints stripped on AV11 with a small chance to explode. That is far more effective.


Wait what? Sorry to jump in but what about the armorbane rule?

Also I like the new AA tanks, and the centurions for my meganobs GW may just get my monies again...

This message was edited 1 time. Last update was at 2013/08/22 14:40:29


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On the Internet

 Exergy wrote:
ClockworkZion wrote:
 Exergy wrote:
 Pyriel- wrote:
Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.

There is this one shot aaa tank...


it looks cooler, but is terrible...


But it has the potential to one shot any flyer that isn't a super heavy. 60" range, S7, AP2, Armourbane. That's a pretty decent chance of murdering things I think,


33% chance to miss
16% chance to not pen AV11
66% chance to not explode a flyer.

with 8 shots on the hunter you are averaging 2.66 hullpoints stripped on AV11 with a small chance to explode. That is far more effective.


It's not really the AV11 fliers I worry about as much as the AV12 Heldrake.

Either way I don't have any plans to get either AA tanks right away (I'm rather fond of the Storm Talon myself) but if I do, I'll likely try and build it so I can field either of them.
   
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 Michi wrote:
Any news on a MC for the new codex?

It was a dumb rumor, nothing more.

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 Leth wrote:
Didnt they also say he re-rolls hits or something like that?

Re-roll hits and Str 6 ap 2 seems like a pretty beastly challenge fighter.

Against sergeants sure or characters with AP3 weapons, sure. Against someone with 3+ wounds and a power fist.... you'll just die.

EDIT: Back on topic, 25 points for a Power Fist with 1A? Are they out of their friggin' minds? The increase to 15 points for a Power Weapon on a schmuck is bad enough, but the Fist cost is just... wow.

Exactly. So a fist for 25p and for that you get the honour of pretty much auto dying in a challenge.

The fist would be on a regular squad member. But it's just too expensive. And I like my BT fist initiates... bah. Little point on putting it on a sarge since said sarge would indeed just die in a challenge before even getting to strike. Unless of course the sarge is accompanied by a badass IC who wants to CHALLENGE ALL THE THINGS! Regardless, I just wish "modern" codex writers had the sense of doing the same in all marines codices as it was with the current BT codex - cheaper upgrades such as power fists for single-wound models compared to HQs. But it'd make too much sense, I guess.

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I'm still tinkering with the idea of BT crusader squads with 2 Power Axes and an HQ for challenges, or just keeping my single Initiate Powerfist and keeping them hidden. It's still going to be cheaper to run then it is currently from the 2 pt marine change.
   
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Indiana

Sternguard are your jack of all trades among a jack of all trades unit.

What you kit them out with is dependent on the rest of the list. I was talking about running devestators with tank hunter lascannons. I was not as worried about tanks. Also I think that in general the ignore cover rounds will be used against stubborn units in cover. In which case having the flamers is a better option.

It really is too situational on the list to give sweeping generalizations one way of the other.

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From my reading of the blog post, I am under the impression you can now only have special characters with your your chapter trait? Like I can't have Vulkan and Calgar? If that's how it is, how do you have generic chapters with no traits? And what's more I have spent the last year collecting the SCs, so basically WTF?

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