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Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Warboss, Powerklaw Attack Squig, Cybork Body, Bosspole, Heavy Armor = 120

Nobz x9, Painboy, Cybork Bodies x9, Powerklaw x2, Bosspole x2, Big Choppa x6, Waaagh Banner = 360

Battlewagon, Deff Rolla, Red Paint = 115


Warboss, Powerklaw, Attack Squig, Cybork Body, Bosspole, Heavy Armor = 120

Nobz x9, Painboy, Cybork Bodies x9, Powerklaw x2, Bosspole x2, Big Choppa x6, Waaagh Banner = 360

Battlewagon, Deff Rolla, Red Paint = 115


Boyz x20, Big Shoota x2, Nob, Powerklaw, Heavy Armor, Bosspole = 175

Battlewagon, Deff Rolla, Red Paint = 115


Boyz x20, Big Shoota x2, Nob, Powerklaw, Heavy Armor, Bosspole = 175

Battlewagon, Deff Rolla, Red Paint = 115


Lootas x15 225


What do you think?

TOTAL: 1995




This message was edited 1 time. Last update was at 2011/11/27 01:32:27


 
   
Made in au
Bounding Assault Marine







Good, but there are some mistakes.
1) You can have 10 Nobs and an Independent character, so I'd find the points fir that
2) What is the point of having 2 Bosspoles(three after you add the boss)? You can only re roll a dice once
3) Cybork Bodies are alright, but for the extra points you could get a big Mek with a KFF, who gives a 5+ invul save to anyone within 6" among other things.
4) Before posting another list, please read the following link: http://www.dakkadakka.com/dakkaforum/posts/list/281186.page
Besides that, I think it's alright, albeit a bit boring to play.

1350 points
200 points I think 
   
Made in us
Longtime Dakkanaut






I really have probelms with your BW's. Where is your ranged weapon? What is going to happen when you get a weapon destroyed on the damage chart? Well I will tell you, you get immobilized. Add a Bshoota to the BW first and foremost. You Nob squads are to big and to expensive. You can drop them to like 6 Nobs and still have a very tough unit there. I think CBB bosies are perect on them. Don't buy them EA as its really a waste of points. The things that are going to shoot at them or killl them in CC is going to ignore that 4+ save anyways. Also dorp the EA on the Nobs in the boys squads. Again same thing a waste. If you drop some Nobs I would get some Rokkit Buggies/trakks to help with AT and to block assaults to your BW's. Assaults are the ban to BW's as they get to hit the rear armor of 10.

Anyways these are some things you really need to do first an foremost IMHO.

Cheers!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

At 2000 points, just about every army you will face will have some serious ranged Anti-Vehicle weapons. If you really want to run a Battlewagon Wall, you really need to protect them with Kustom Force Field Big Meks.

What I would bring:

HQ: Big Mek, Kustom Force Field
X2=170

Elites: 7 Nobz
Cybork Bodies, Stikkbommz
Painboy, Grot Orderly
PK, Waaagh! Banner
PK, Bosspole
Big Choppa, Shoota Scorcha
Choppa, Shoota Schorcha
Big Choppa, Slugga
Choppa, Slugga
X2=614

Troops:18 Boyz, Nob, PK, Bosspole, 'Eavy Armour, Big Shoota
X2=328

19 Boyz, Nob, PK, Bosspole, 'Eavy Armour, 2XBig Shoota
174

Battlewagon, Deffrolla, Big Shoota, Red Paint, Boarding Plank, Grot Riggers, Armour Plates
X3=420

Battlewagon, Deffrolla, Big Shoota, Red Paint, Boarding Plank, Armour Plates (for Big Meks)
X2=270

1977 points. 5 Battlewagons. Put Big Meks with 2 of the Boyz Mobz to spread out targets. Drop a Boyz or Nob Mob and a BW if you want support units like Lootaz, although I doubt you will need a static unit for this list.

This message was edited 2 times. Last update was at 2011/11/27 11:26:15


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in ca
Stabbin' Skarboy




10 nobs are like 20 genesteelers. Almost anything will get killed and you won't be safe from shooting next time. This is why I'm shying away from war bosses and Meganobz. They generate way to much agro. Agro is good but when it's a 30-60 pt unit you can afford to agro it to protect everything else. When that unit is an acctual part of your force it's not good to get everyone shooting at it.

I have been toying with the idea of minimized nob squads. 3-4 nobs 1 pk 1 BC 1 pb 1 standard. Then you add a pk warboss.
5 of these squads with 2 war bosses will scare people and at around 120-140 ish there's still room for allot in an army.

However for the purposes of your list.
Drop 4 nobs
Add more units of lootas
Or
Drop nobs and bosses run 3 wagons and 2 kffs. Create a blob of vehicles that benefit from kff.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Screamin' Stormboy




between here and there

Hellwolf wrote:Good, but there are some mistakes.
1) You can have 10 Nobs and an Independent character, so I'd find the points fir that
2) What is the point of having 2 Bosspoles(three after you add the boss)? You can only re roll a dice once
3) Cybork Bodies are alright, but for the extra points you could get a big Mek with a KFF, who gives a 5+ invul save to anyone within 6" among other things.
4) Before posting another list, please read the following link: http://www.dakkadakka.com/dakkaforum/posts/list/281186.page
Besides that, I think it's alright, albeit a bit boring to play.
ok just a few things- you could put 10 nobz and warboss in wagon & put in a KFF on him. next while you don't need 2 boss poles maybe for wound allocations? Last is just for person am quoteing big mek with KFFgives a 5up COVER SAVE not an invulnerable, and gives vechiles a 4up COVER SAVE. So put 10 nobz,warboss,bigmek with kff inmiddle wagon and rest around it, its all of armour that we orks really should not have

ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts 
   
Made in us
Water-Caste Negotiator





Montreal Canada

Hellwolf wrote:Good, but there are some mistakes.
1) You can have 10 Nobs and an Independent character, so I'd find the points fir that
2) What is the point of having 2 Bosspoles(three after you add the boss)? You can only re roll a dice once
3) Cybork Bodies are alright, but for the extra points you could get a big Mek with a KFF, who gives a 5+ invul save to anyone within 6" among other things.
4) Before posting another list, please read the following link: http://www.dakkadakka.com/dakkaforum/posts/list/281186.page
Besides that, I think it's alright, albeit a bit boring to play.


Some of this makes sense. I agree with the boss poles but what he really needs is Eavy armor for the nobs. Eavy armor is great for two reasons. 1. 4+ instead of 6 or 5+ in CC and so that crappy little
AP5 weapons which there IS a lot of out there in lists people use. Do not force that 5+ invulnerable save or cover saves. Eavy armor is for CC so your super nob squad your spending all those points on
does not get obliterated by tons of normal hits.

Unless your putting the Warboss with the nobs you don't need boss poles on the nob boys because the boss "should" be the last thing to go unless by some special necron or Space wolf or chaos marine effects like The C'Tans,JOTWW,or Rune Priest.

Other than dropping a few boss poles and working some Eavy armor in that is all I can think of.


THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
 
   
Made in nz
Armored Iron Breaker





Karak-Carterton

I like EA. Its just a personal thing but I cant leave home without knowing that my nobs have a 4+ save. I mean having only 5+ saves on a deathstar unit is the smartest idea IMO

Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in ca
Stabbin' Skarboy




Guys the boss is an ic which means your opponent chooses whether to hit him so bosspoles are useless on them.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Longtime Dakkanaut






So I have been messing around with a list. It gives you a bit of what you want but does it better.

2000 Pts - Codex: Orks Roster

1 Warboss: 'Eavy Armour; Attack Squig; Cybork Body; Choppa; Slugga
1 Big Mek: Kustom Force Field

10 Lootas
10 Lootas

Nobs x7
1 Painboy1 Nobz (Cybork Body; Slugga; Power Klaw)
1 Nobz (Bosspole; Cybork Body; Slugga; Power Klaw)
1 Nobz (Cybork Body; Slugga; Big Choppa)
1 Nobz (Cybork Body; Waaagh! Banner; Choppa; Slugga)
1 Nobz (Bosspole; Cybork Body; Choppa; Slugga)
1 Nobz (Cybork Body; Choppa; Slugga)
1 Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1

19 Boyz
-Nob; Bosspole; Slugga; Power Klaw
19 Boyz
-Nob; Bosspole; Slugga; Power Klaw
19 Boyz
-Nob; Bosspole; Slugga; Power Klaw

2 Wartrakk Twin Linked Rokkit Launcha
2 Wartrakk Twin Linked Rokkit Launcha
2 Wartrakk Twin Linked Rokkit Launcha

Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1
Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1
Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1

2k even.

   
Made in ca
Stabbin' Skarboy




I'd split the Nobs into 2 units and have 5 wagons. Better for easy diversity and also makes them small but powerful units that won't overkill most things.

The tide is coming
http://alt40k.blogspot.com/ 
   
 
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