Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/12/06 20:20:01
Subject: Powered wind farm.
|
 |
Member of the Malleus
|
I had an idea but I have no idea how to make it work. I wanted to make an abandoned wind farm terrain set for 40k. The catch is I want to have the blades actually move. I was thinking with some kind of extremely low rpm motor but I don't know how to make that happen. Any suggestions?
|
The greater good needs some moo. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 21:01:55
Subject: Powered wind farm.
|
 |
Angry Blood Angel Assault marine
Kettering, Northants, England, UK
|
If you wanted to have several windmill, you could just get a normal motor, and use rope or small chain so that they all run off the same motor, and then you could gear down the motor by using different sized cogs top and bottom of the mills.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 22:15:47
Subject: Powered wind farm.
|
 |
Wrathful Warlord Titan Commander
|
Or you could get some of those cheap little hand electric fans that old ladies have. Swap the blades out fir something more suitable add some weights to slow it down - Hey presto!
|
How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 22:40:28
Subject: Re:Powered wind farm.
|
 |
Regular Dakkanaut
|
Why not see about using legos for the fan? A motor with a small gear connecting to a large gear for the fan blades would slow things down. (Belts and wheels are also and option).
You could make a functional lego core for the piece, then use more conventional materials to provide the body work.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 22:42:40
Subject: Powered wind farm.
|
 |
Longtime Dakkanaut
|
+1 Crazymez
Normal motor for all blades, just gear it down.
|
Why is it that only those who have never fought in a battle are so eager to be in one? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 22:47:53
Subject: Powered wind farm.
|
 |
The Hive Mind
|
CrazyMez wrote:If you wanted to have several windmill, you could just get a normal motor, and use rope or small chain so that they all run off the same motor, and then you could gear down the motor by using different sized cogs top and bottom of the mills.
This.
Using a "fast" motor and weighing it down is begging for the motor to die. Gear it down and it'll last just fine.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/07 00:17:21
Subject: Powered wind farm.
|
 |
Hurr! Ogryn Bone 'Ead!
The Frozen North
|
You can also lower the speed by using less voltage...
|
You say that I am crazy. I say that you are right! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/07 00:23:20
Subject: Powered wind farm.
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
|
Put a variable resister in circuit. and set it to what you want
|
Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/07 02:07:27
Subject: Powered wind farm.
|
 |
Anti-Armour Swiss Guard
|
^ The simplest way to do it without messing about with gears and such.
|
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/07 05:52:55
Subject: Powered wind farm.
|
 |
Longtime Dakkanaut
|
I've seen educational solar powered "windmill" kits (i.e a small solar panel which produces just enough power to turn a lightweight propellor). So long as you'll be playing in bright conditions, they could be handy, and save on batteries/wiring.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/07 05:59:18
Subject: Powered wind farm.
|
 |
Ork Boy Hangin' off a Trukk
|
find an old video game controller. the "feed back" system should be a pretty good choice. The speed can be controlled by voltage i believe. Remove the weights strap on some fans and get a voltage controler for the whole thing. devise a way to add batteries. to the system. Xbox conrotller would suite.
|
chromedog wrote:You don't use iron-ons on minis ...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/11 21:18:00
Subject: Re:Powered wind farm.
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
|
|
Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/11 21:55:13
Subject: Re:Powered wind farm.
|
 |
Battleship Captain
|
Lionel sells them in 4 packs, and they move
|
This message was edited 1 time. Last update was at 2011/12/11 21:55:21
|
|
 |
 |
|