Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/12/16 06:46:04
Subject: marine tac squads with ML in small point games
|
 |
Bounding Assault Marine
|
I run the typical tactical squads with a ML and a flamer or melta with a rhino
I haven't been seeing much success with my current strategy in 500-1000 pt games of keeping the ML back and have the other half with a plasma and my HQ footslogging and another whole squad with melta and a ML running up in a rhino
I am trying to think of a new strategy but I can't find any that work any better in my game testing
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/16 13:13:30
Subject: marine tac squads with ML in small point games
|
 |
Plastictrees
|
I've been having a really similar experience with 2 MLs carried by vet squads in a 500-point mech guard army.
I would usually never put a heavy weapon into a mech vet squad because I usually need the chimera to move every turn, so they would never get to shoot. But in such small games, my opponent typically only has a couple of vehicles--and usually only light vehicles. So it's a huge advantage to be able to kill or disable those vehicles in the first couple of turns from across the table, before my units start moving.
|
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/16 23:23:39
Subject: Re:marine tac squads with ML in small point games
|
 |
Longtime Dakkanaut
|
You are not going to get any normal strategy to work at this low points range. If you want low point battles you start taking weird token units like 5 man tactical squads or heavily use scouts or bike squads.
So in general three rhinos with combimeltas or meltas is pretty good. You will not be able to fit this in
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/17 14:17:41
Subject: marine tac squads with ML in small point games
|
 |
Bounding Assault Marine
|
While agree with MFletch, I also think that separating the squad while you shoot a single missile shot is no good. If you have to do that, loot the ML on foot and rhino the rest.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/18 09:23:23
Subject: marine tac squads with ML in small point games
|
 |
Bounding Assault Marine
|
excuse me? I don't quite understand what you mean by "loot"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/19 11:08:13
Subject: Re:marine tac squads with ML in small point games
|
 |
Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
|
Think he means drop the ML and use the points
|
PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/19 12:51:32
Subject: Re:marine tac squads with ML in small point games
|
 |
Decrepit Dakkanaut
|
I think he means, combat squad the ML on foot, and the rest of the squad put in a rhino.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/19 14:32:05
Subject: marine tac squads with ML in small point games
|
 |
Longtime Dakkanaut
|
Do you have a fist? The fist plays a bigger role than the ml a lot of the time
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/19 18:52:03
Subject: marine tac squads with ML in small point games
|
 |
Bounding Assault Marine
|
a power fist
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/20 13:44:52
Subject: Re:marine tac squads with ML in small point games
|
 |
Calm Celestian
|
At lower points I find combat squading the ML into cover and putting the other 5 marines in the rhino to close is effective. I also like using a RB and just sit that on an objective while the other non ML marines foot it.
I think I last ran a 500pt list like this
Libby 100
10 man flamer ML with RB tlAC 245
6man tac in RB
and you have ~10 pts if you can allow 1 point over
The libby goes with the 5man split and has effectively 5 ablative wounds in shooting. The ML sits on your objective and you have some good Anti Infantry to play with. Well, it works for me...
|
My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
|
|
 |
 |
|