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Made in gb
Fixture of Dakka




UK

Dang it

If they'd had that up when the KS launched I wouldn't have given up on my pledge.....

But now I have it's not really worth going back

oh well pledge away, make it spectacular and big for me and I can buy the books retail

 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Goes back to that wait and see mentality doesn't it? :-/

I'm glad I kept my pledge, and I completely agree though, if that was out, even up to 200,000 it probably would have drawn more people in.

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Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Been Around the Block






Bossk_Hogg wrote:

I had the gall to take them off the sprue. Actually one of the god awful trees came with a broken rope in the box, one broke while snipping it off, and a third broke while applying a base coat. So of the 4 corpses, one managed to make it through the base coat/wash stage, but its only a matter of time before some mean nasty foam hurts the delicate little snowflake. Those chains on the 10 thunder models? As good as trashed. If the 3D artist had worked with real materials, they would have realized quickly how impractical they were.


Feel free to look at my gallery, I included a number of pictures in there of the new models including the Hanging trees. While I am/was very unhappy with how the tree fit together overall, I have not had the snapping issues you indicate. Further, the plastics seem to be well in scale with the metal models (there is a mix throughout the crews) and I have played with all of them a fair amount (well over 10 games each) without any of the bits snapping.

It seems you had a bad experience, but it seems that your experience is also in the minority.

Although Huggy (Hungering Darkness) is possibly the worst model Wyrd has ever produced (in my opinion).

   
Made in us
Old Sourpuss






Lakewood, Ohio

As an owner of HuggyD, I can agree with that... I contemplated buying Liquid Greenstuff! lol.

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Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Alfndrate wrote:
Goes back to that wait and see mentality doesn't it? :-/

I'm glad I kept my pledge, and I completely agree though, if that was out, even up to 200,000 it probably would have drawn more people in.


This is what they should have had ready the moment the campaign began. The fact that they have it now speaks volumes to their unpreparedness.

 
   
Made in us
Old Sourpuss






Lakewood, Ohio

I'm not disagreeing with you, in fact I clearly stated, if it was out, even up to the 200,000 level, it probably would have drawn people in, look you even quoted it

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Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Alfndrate wrote:
I'm not disagreeing with you, in fact I clearly stated, if it was out, even up to the 200,000 level, it probably would have drawn people in, look you even quoted it

Spot on. That's just makes it more frustrating. I hope they reevaluate some of the "early backer" bs now, because this is the kind of set up they should have had from the beginning. I personally don't care because I already have a Miss T, but the fact that the early folks get more now is still going to rub some the wrong way.

 
   
Made in us
Incorporating Wet-Blending





Portland

 cincydooley wrote:
 Alfndrate wrote:
I'm not disagreeing with you, in fact I clearly stated, if it was out, even up to the 200,000 level, it probably would have drawn people in, look you even quoted it

Spot on. That's just makes it more frustrating. I hope they reevaluate some of the "early backer" bs now, because this is the kind of set up they should have had from the beginning. I personally don't care because I already have a Miss T, but the fact that the early folks get more now is still going to rub some the wrong way.


Yeah, I'm glad that they put out the expansion/book track, but really wish that that had been part of their original announcement. There's still plenty of time to get some momentum going again, though, if Wyrd continues to make more moves like this.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 spiralingcadaver wrote:
 cincydooley wrote:
 Alfndrate wrote:
I'm not disagreeing with you, in fact I clearly stated, if it was out, even up to the 200,000 level, it probably would have drawn people in, look you even quoted it

Spot on. That's just makes it more frustrating. I hope they reevaluate some of the "early backer" bs now, because this is the kind of set up they should have had from the beginning. I personally don't care because I already have a Miss T, but the fact that the early folks get more now is still going to rub some the wrong way.


Yeah, I'm glad that they put out the expansion/book track, but really wish that that had been part of their original announcement. There's still plenty of time to get some momentum going again, though, if Wyrd continues to make more moves like this.


Time will tell. Hopefully that page count is per book and not total. If we're looking at 230ish pages combined, I think a lot of people are going to not see the value there. I posed that question in th KS, so hopefully we get an answer.

I'm also not convinced that they have enough in this KS to drive it up another 100k. But we'll see.

 
   
Made in gb
Captain




London

+1 for it being a handy chart, but something they needed from day one.
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 Alfndrate wrote:
I'm not disagreeing with you, in fact I clearly stated, if it was out, even up to the 200,000 level, it probably would have drawn people in, look you even quoted it


I kind of wonder if the "Mack takeing over the kickstarter update sometimes" isn't just a joke trying to be funny, but instead is him actually trying to counter some of the bad press this project has been getting.

It's going to be interesting to see what kind of an effect that chart has on the project, from what kicktraq is showing yesterday was a better day then the two before it.


Automatically Appended Next Post:
Has anyone had a chance to watch the second Breach Side Chat?

This message was edited 1 time. Last update was at 2012/12/13 13:20:27



 
   
Made in us
Old Sourpuss






Lakewood, Ohio

I'm going to watch it here in a second, I'll probably post up some bits

Does the Campaign have a Level Cap?
- Yes, sorta... Once all of your characters reach the 5th step in their fate, then the campaign basically ends. You've wrapped up storylines, defeated baddies (or goodies), etc... There might be a few game sessions after this, but logical conclusion of a campaign is after everyone in the party has finished their fates.

How does Advancement work?
- Lots of skills (20 some pages atm, growing every day), but every game session, you pick 3 of the massive list of skills that you feel your character "learned the most from". So if my Arcanist, Gunfighter, Wastrel type character says, "hey I missed a lot of shots, so I learned from that, but I also did some studying of the arcane, and I bluffed my way into a secret society." They present that to the Fatemaster, who says, "I think you learned x the most, and that's the skill that gets the point boost. There are other ways to raise skills, the FM can opt to say, well you can have 2, because your character did really well this session. THIS MIGHT CHANGE DURING PLAYTESTING

How difficult will it be to add players to a group?
- Easy to tell how powerful current characters are, and should be able to fit in a new player without very much issue. Also, because of how fluid everything else is, you should be able to have party level disparity without any issue.

How will community feedback work once the forums go up?
- Mack spends on planning an hour a day or so responding to feedback, answer questions, take community created content (mechanics, stories, etc...). This might be while he's in the office, who knows what he plans on doing once he's home. If an idea get's used, you probably won't get paid for it, but you will get credit for it, and Mack might be looking to hiring down the road.

Would you want to see "homebrew" rules that were created before the KS went live?
- Not really, but what we can take out of this is that Mack said core rules are pretty set in stone, and it's why I included it lol

Will we see tournament rules and WYSIWYG with the plastic minis and will we be able be like Kirai and let our inner spirit wreck havoc?
- The RPG rules will have no bearing on the skirmish game, it's not intended to throw the skirmish game out of balance. And there are a lot of things left to be revealed, but your fatemaster could do something like the Kirai.

What effect will the Black Joker (worst card in the game) have on character creation?
- Flipping the Jokers will have a similar effect. Flipping the Black Joker means you'll be much more focused. So you might get a +2, +2, but a -3. The Red Joker will be 0s across the board, but have a +1 in something, far more general. The Black Joker is not as bad during character creation. Though it is bad during the "Omens" part of the game, hints at that BOTH jokers are "bad"-ish on the omens front.

Can you gain access to totems, will we be able to create our own/get "stock" totems?
- Not at this moment, Mack wants this to be a dynamic rule to make it into the RPG game.

With the focus on characters being the "most important" part of the world at that time period, it seems like it's designed for shorter games, is there something for longer games?
- Like with the level cap, it's designed to have a story, and end when that story ends, though there seem to be ways for the FateMaster to lengthen the game, similar to XP tracks like in Pathfinder.

Will player characters have powers that reflect their themes, like Colette being a showwoman and Zoraida being a manipulator?
- Yes, magic is everywhere. There are ways for magic and supernatural things to "flow" through the characters, and combine talents, etc...

How gear dependent will Fated be in Through the Breach?
- There are powerful weapons/magic items/etc... Characters won't be looking to upgrade themselves by getting a "better" sword. Not being a level based system, you don't have challenge ratings, etc... like in DnD or Pathfinder. Think of it more as a White Wolf or Shadowrun game (I've never played Shadowrun, but I have played Mage: The Awakening, so this idea makes sense... somewhat)

Is it possible for players to play as non-Fated? It seems weird that every character in every game I run would know their own fate.
- Yes, it is designed for the players to be Fated, and know their fate, but you can literally skip a single step in character creation to avoid the "fated" step. You should be able to change the game without re-writing the core mechanicsAlf's thoughts: I think the FM might be able to pick a fate for the character, and slowly it gets revealed through play

What made you choose asymmetrical randomness (by having only the players flip), instead of symmetrical flipping (both FM and players flipping)?
- Communal storytelling, it's not supposed to be antagonistic between the FM and the players (like some people play DnD where it's them vs the DM). The key difference between Malifaux and Through the Breach is that Malifaux is clearly 2 players against each other, and TTB is not. Though the Disposition system can help you out in that regards, allowing you to take your RPG game to the tabletop.

I missed the question, but he has clearly stated that the project is NOT near completion and ready to print, so the forums will be used to test rules, etc...

What is the primary way that characters can be made unique during character creation? What are the "choice" options?
- There are like 11 steps to character creation, and there is one that doesn't require a decision and that is reading your fate (I need to relisten to this part).

Is there a system or mechanic for a fated party? Like dedicating the crew to a certain faction, say Ressers.
- There isn't anything like this atm, and it's a great idea for the beta forums where the community can flesh this out as a larger group. Tossed out ideas like requirements for the party, or more fluid so it could be changed, but no, there isn't anything currently in the game.

Will there be maps and monsters for those that want to use minis?
- Plugged Terraclips of course, and then plugged Malifaux minis lol But the answer is that there will not be a dedicated line of Through the Breach minis (besides the multi-pose models), though if a monster or something is really cool in the RPG, they MAY take it into the skirmish game (also Mack needs a new computer fan, I can hear it in the background).

Can we get more information on the different types of Soulstones?
- It's in the book, so what's the nature of the soulstone, what are its abilities, what they look like, how to refuel, corrupt, purify, etc.. They are a story mechanic to help you cheat fate, but they're more like adventure objectives. Gives out the idea of a soulstone that has been charging in an Asylum for years. How does such a thing like that affect the nature of the soulstone? It is currently being written atm.

Average Group Size?
- Few as 2, all the way up to 6 or 7 (with average size being 3 to 4) without it breaking.

Are there any plans for character apps for electronic devices?
- None at the moment, but they're a small office, so it's being talked about but nothing concrete.

Are there plans to integrated online things like Obsidian Portal, Rolld20, etc...?
- No plans to announce, yet... Not against it, just nothing official. Anything said atm would just be wishful thinking on the part of Mack and Wyrd.

Will there be flaws and traits?
- Not currently in the system, could be implemented. Doesn't know if it's necessary, because there are ways in Through the Breach to fill roles beyond just class, so it's easy to differentiate based on skills chosen, etc... (Seems almost built in...)

Is there an overlap between novice pursuits, and how does one change pursuits?
- Hopes that you keep the same pursuit during the game session. If you are the rare gunfighter/fruit stand owner (overseer), and you're currently working at your fruit stand, you might be caught off guard because you're not expecting a fight. (Also someone at Wyrd RPG might have killed someone as Police sirens played in the background). There is overlap, like a Gunfighter and a Merc might have similar skills, but when they get the bonuses are different times

Advanced Pursuits?
- Yes, there going to be things like death marshals.

What kind of items are you thinking about? Like light, medium, heavy guns, or much more defined?
- Much more defined, currently gives the idea of a Neumatic Claymore (assuming big ass sword, not directional explosive), and the Gatling Derringer (Mack's current favorite weapons). Multiple sizes of guns, so like 5 or 6 light pistols, and explains all the info, like who makes it. Wishes to make it look like a full store catalog. Like, "buy the Gatling Derringer, for when you just have to kill everything... again..."

When can you get more advanced pursuits?
- Storyline, the fatemaster will let you know when you qualify for an advanced pursuit. Once unlocked, you can switch easily through them, much like the novice pursuits.

How prevelant will crafting items be?
- Not locked down yet, to do crafting properly, you need to learn how the game works... Might be considered an 'extended' challenge, or if in a rush. He believes characters should be able to just craft stuff... Gives example of a blacksmith trying to shoe a horse while being shot at lol

Abilities and Pursuits?
- Pursuits have 10 steps. Each step gives you a new ability. So you might get Quickdraw that lets you draw your gun if you get a trigger during the Initiative flip (he says roll lol). Every "Gunfighter" has the same abilities. If you leave that pursuit and come back, you pick up where you left off. There might be decisions, but the decision points are not the pursuit abilities, but the pursuits themselves. If you're a Dabbler: Dabbler ability - While a Dabbler, whenever you get a specific suit, or you get a trigger on a skill that uses intellect, you draw a card. If you stop being a dabbler, you lose that talent/ability. But if you were to move from the dabbler to the elementalist, you might have a similar ability that is more powerful, like you might be able to discard 1 card, and draw 2.

Can you change pursuits mid-session?
- That is up to the fatemaster, currently it's not designed to do that, so players can't game the system, like "We're starting a fight?! I'm going to switch to gunfighter!"

How will Triggers Work?
- If he succeeds, he gets to choose triggers, if he fails, the fatemaster can choose triggers from a pool of triggers (might be per monster, rather than a generic pool. It might suck if everything you fought had Squeel and was pushed away whenever hit). The Fatemaster uses the suits of the flip, but does not use any suits added in by the player's stat. So if I have a trigger that uses a Mask and a Rams, and my monster has a Rams in his stat, and the player flips a Crow, and adds a Mask from his stats, but fails to hit or succeed, I can't use my trigger since a Mask wasn't flipped.

How does the FateMaster modify the fate deck?
- He doesn't really modify it, but he does choose when to re-shuffle it. It's a story tool. He picks it up, shuffles it, and by the process of touching it, the players get to draw a control card.

How granular do you expect the skills to be?
- Extremely granular... Lots of skills. Homesteading will be everything for building and maintaining a house, possibly farming, cattle care, combat will be broke down into pistols, longarms, etc.. There are already 5 or 6 different magic skills.

This message was edited 1 time. Last update was at 2012/12/13 14:39:25


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Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Catyrpelius wrote:
 Alfndrate wrote:
I'm not disagreeing with you, in fact I clearly stated, if it was out, even up to the 200,000 level, it probably would have drawn people in, look you even quoted it


I kind of wonder if the "Mack takeing over the kickstarter update sometimes" isn't just a joke trying to be funny, but instead is him actually trying to counter some of the bad press this project has been getting.

It's going to be interesting to see what kind of an effect that chart has on the project, from what kicktraq is showing yesterday was a better day then the two before it.


Automatically Appended Next Post:
Has anyone had a chance to watch the second Breach Side Chat?


Tried to watch BSC last night; had trouble loading it.

Now that you mention it, I think you could be right about Mack trying to 'right the ship' as it were.

I still find it funny how some of the folks on the KS forum are utterly convinced now that this will push them past 300K (I still think thats a LOOOONG Shot) but I'm more optomistic now. Again, I'm a bit concerned over the page count and hope they specify. If it's only 250 pages total for $60 bucks, there is very little value there, IMO. If each book is that, I may be playing ball.

Still not enamored by the running of this KS, but at the very least I'm encouraged.

But I won't lie. It's becoming tiresome getting called a 'whiner' on that KS forum when it's pretty clear all the criticisms I've brought forward are seemingly being addressed by updates like the most recent.

 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Cincy, Caty, others?

I've updated my last post with a "transcript" of the Breach Side Chat...

Lots of nuggets, and lots of vague answers. It does show, at least to me, that Mack is excited, and wants us to be excited. It's got some cool things to it too.

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Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 Alfndrate wrote:
Cincy, Caty, others?

I've updated my last post with a "transcript" of the Breach Side Chat...

Lots of nuggets, and lots of vague answers. It does show, at least to me, that Mack is excited, and wants us to be excited. It's got some cool things to it too.


Awsome, if I get some downtime today at work I hope to listen to it myself. If not I'll listen to it tonight. Thanks for the write up Alf, it was very informative.

I think Mack is haveing a much more positive effect on this campaign they whoever else they have running it.


 
   
Made in cn
Longtime Dakkanaut




 Alfndrate wrote:
Cincy, Caty, others?

I've updated my last post with a "transcript" of the Breach Side Chat...

Lots of nuggets, and lots of vague answers. It does show, at least to me, that Mack is excited, and wants us to be excited. It's got some cool things to it too.


To be honest, I'm not getting that impression at all. Sure, there's a lot of information given about the RPG in general but it's more of a 'Hey, see how cool our RPG will be? Get interested in it' instead of a 'Hey, see how cool our KS will be? Why not pledge now instead of waiting for it to hit retail" kind of vibe. Basically, same old same old, why would I pledge for the KS right now?

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Jacqulyn, who I think is their generic office person, since she's been handling my general requests for Soulstone codes, and event reports.

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[MOD]
Mallax Untain






Svalarheima, MA

To me, that chart really isn't all that clear.

What exactly would be get, if all 'stretch goals' are achieved?

More pages in the two books?

Nil nos tremefacit.
 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Sining wrote:
 Alfndrate wrote:
Cincy, Caty, others?

I've updated my last post with a "transcript" of the Breach Side Chat...

Lots of nuggets, and lots of vague answers. It does show, at least to me, that Mack is excited, and wants us to be excited. It's got some cool things to it too.


To be honest, I'm not getting that impression at all. Sure, there's a lot of information given about the RPG in general but it's more of a 'Hey, see how cool our RPG will be? Get interested in it' instead of a 'Hey, see how cool our KS will be? Why not pledge now instead of waiting for it to hit retail" kind of vibe. Basically, same old same old, why would I pledge for the KS right now?


I hear that. But I'm sorta with you. I'm still struggling to find enough reasons to back the KS, especially since I now know that Hannah will be made available later.

I keep hoping they'll do something to push me over the edge as any $$ I'd be putting into this are heavily competing with Kingdom Death. Although, I did get my wife's blessing on the KD Pinups yesterday. She actually likes them because she feels they're more "real woman" proportioned due to the big hips and legs accompanying the big...other things.

 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 Alpharius wrote:
To me, that chart really isn't all that clear.

What exactly would be get, if all 'stretch goals' are achieved?

More pages in the two books?


Alph, this goes back to our graph reading skills It's not a chart of stretch goals. It's showing what level of funds will allow the RPG team to add more things in the book. Just because we haven't hit 200,000 dollars doesn't mean that creatures won't be released for the game, it's saying that it probably won't be included in the Fatemaster's almanac (forcing the release and development of a Monster Manual of sorts, but probably a lot less in content, not really worth it for a full book.

And Cincy, to answer your concerns, I'm almost certain that if the KS ended today (being over 175,000 dollars), we would most likely see two 200 page, full color books.

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[MOD]
Friendly Peat Beast






The Great Marsh

Actually I wasn't sure what the chart was conveying either- those with their ear to the ground for this KS obviously understand it, but as an outsider I was at a bit of a loss.

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Made in us
Old Sourpuss






Lakewood, Ohio

 RiTides wrote:
Actually I wasn't sure what the chart was conveying either- those with their ear to the ground for this KS obviously understand it, but as an outsider I was at a bit of a loss.


Just looking at the chart would confuse you, but if you read the update I quoted with it, it explains it pretty clearly. Here, I'll quote it again and add some emphasis

December 12th - over 581% of funding goal

Hi everyone!

Day Fifteen is coming to a close, so it’s time for the Daily Update!

I should say it’s time for another Hijacked Update! Yes indeed, Mack hinted yesterday that we’d soon have a realistic (although early) break down of how the Kickstarter funds translate into improvements and expansions for Through the Breach. We’ve prepared the breakdown, and Mack is serving it to you on a silver platter! Check out the graphic below!

Also, Mack hosted Breach Side Chat #2 this morning, and we’ve got that up on YouTube now for you – thanks everybody who was able to chime in today!

Until Monday!

Jacqulyn

This message was edited 1 time. Last update was at 2012/12/13 15:49:15


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Cincinnati, Ohio

 Alfndrate wrote:
 Alpharius wrote:
To me, that chart really isn't all that clear.

What exactly would be get, if all 'stretch goals' are achieved?

More pages in the two books?


Alph, this goes back to our graph reading skills It's not a chart of stretch goals. It's showing what level of funds will allow the RPG team to add more things in the book. Just because we haven't hit 200,000 dollars doesn't mean that creatures won't be released for the game, it's saying that it probably won't be included in the Fatemaster's almanac (forcing the release and development of a Monster Manual of sorts, but probably a lot less in content, not really worth it for a full book.

And Cincy, to answer your concerns, I'm almost certain that if the KS ended today (being over 175,000 dollars), we would most likely see two 200 page, full color books.


Do you have reason to believe it's two books and not one? Maybe you heard/read something I didnt. I posed the question because it's a bit unclear right now, but I'd love to know!

Honestly, I think you have to look at this project independent of the stretch goals, if your'e considering backing, because they unequivocally suck. They're lazy and half-arsed and they seem like they're there simply for crowd edification and not because Wyrd really believe in them.

 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Acording to their pledge rewards there are technically 3 books. A softcover Fated Almanac, a sofcover Fate Masters Almanac and a special edition Kickstarter exclusive Hardcover combined Fated Almanaz and Fat Masters Almanac.


 
   
Made in us
Old Sourpuss






Lakewood, Ohio

My only reason for that we will see 2 books of 200+ pages and not 2 books of a combined total of 200+ pages are the following
1) Average Malifaux rulebook is roughly 200 pages full color pages for 35 bucks a piece.
2) The pages are making large jumps after adding rules (like the jump from 144 pages to 172.
3) Yes they're only adding Disposition rules, which would easily be 30 pages of rules, and nothing more.
4) Malifaux books tend to contain several 2 to 3 page short stories, and while we have no confirmation on this, I can see them continuing this trend with Through the Breach.
Edit: 5) Caty's point that they already said it would be 2 books


Again Cincy, I could easily be making a snap judgement, I'll ask around with people I know at Wyrd if I can, and see if I can't gleam any information out of them.

As to your comments about the project independent of stretch goals? I agree, in fact unless a project has hit it's sweet spot (like Reaper Bones, Relic Knights, Mantics, etc...) you have to look at the project as though it won't get any good stretch goals. It was something we planned for with Endless Fantasy Tactics, it's something ANY kickstarter should be looking at, it does go back to my point pages ago that I think Reaper added a mindset to people that there is this magical sweet spot that every kickstarter will hit.


Edit: Nathan Caroland responds to some of the choices Wyrd has made, explains some of the "odd" choices made by the company
Nathan Caroland wrote:Your feedback of course is appreciated and welcome, and despite what some folks think, we do listen. That being said, just because its voiced, with fervor or not, doesn't mean its the route that we ourselves want to take with this particular KS.

We didn't start out to do a massive kickstarter to rival the ones everyone keeps tossing up as examples of 'how a kickstarter should be run'. We're doing the work regardless, but this kickstarter and the support offered early really helps us put time and money to it immediately without dragging it out over a long period of time. It also allows us to bring in additional writers and artists which allows us to speed up the process considerably.

Yes there are some wildly successful kickstarters out there giving away gobs and gobs of goodies, but those kickstarters are also victims of their own success in that quite a few of them don't make anywhere near the amount of profit that folks think when it comes down to it and the fervor clears and the excitement turns to actual work. Not all of them, but enough, particularly in our chosen industry.

Every little knick-knack and add on adds cost. It also adds labor and shipping. Not to mention that when you offer umpteen different options and quantities someone is bound to make a mistake and put in the wrong part or quantity of an item or leave it out altogether by accident. Now any reputable company is going to make right on this and go 'hey, sorry about that, lets get you sorted'. And they do, but that adds additional costs as someone needs to input error orders, pull the error order and get it packed up for shipping, and then ship that error order on their own dime because they missed putting a .03 cent part into the package and now have to ship it to the Netherlands for a few bucks.

It's amazing how things like that add up and you find any and all profit has simply gone *poof*.

We're not interested in having you add additional items to your order. Woooah, that's just crazy talk! No, not really. If you've got a few hundred orders that are X and another few hundred orders that are Y and a thousand orders that are XY, its easy to get them sorted quickly, quality checked, and out the door for the price that we've counted on for labor and shipping. If we allow everyone to add and customize their order that is a LOT more work for the folks inputting it into the order system (instead of selecting Package X that has all this, they have to select Package X and then add in whatever was additionally purchased), and the cost for time and labor just shot up, much less the opportunity for mistakes to be made as it was supposed to be three Hanna's included in that box, not two. Whoops, now we have to ship again on our dime. Not to mention there are some folks out there who's enthusiasm will end up turning that package into double or triple the shipping costs and you might as well have given the product away for free at that point as you are doing pennies instead of dollars.

While some may not believe it, we actually have gotten several e-mails from both distributors and retailers thanking us for not going for the kill and trying to get every single bit we can direct to us. Would I like to? Yeah, sure, who wouldn't like an increase in profit! At that same time why should we cut everyone's throat, including our own, when we can also work with others within the industry and at the retailer level and support each other. Believe me, those favorite local stores of yours go away and you'll notice it, and so would we. We would like to see everyone around for a long, long time.

I'm sure there are a few things that I haven't addressed here or made comment on but these few I did want to address and let folks know at least where we ourselves are coming from on this.

Again, thank you for your support and enthusiasm. It is very much appreciated.

This message was edited 2 times. Last update was at 2012/12/13 16:10:57


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
[MOD]
Mallax Untain






Svalarheima, MA

Alfndrate wrote:
 Alpharius wrote:
To me, that chart really isn't all that clear.

What exactly would be get, if all 'stretch goals' are achieved?

More pages in the two books?


Alph, this goes back to our graph reading skills


...

I'm beginning to realize just how in lockstep with Wyrd you really are...

RiTides wrote:Actually I wasn't sure what the chart was conveying either- those with their ear to the ground for this KS obviously understand it, but as an outsider I was at a bit of a loss.


Huh - look at that!

I guess it really wasn't clear!

And... if a chart needs additional explanation, I'm guessing the chart... wasn't too clear to begin with.

Wyrd's attitude during this KS has been strangely antagonistic.

I'm thinking that you probably shouldn't seek to emulate that - it isn't really helpful.

This message was edited 1 time. Last update was at 2012/12/13 16:21:05


Nil nos tremefacit.
 
   
Made in us
Fixture of Dakka






Palm Coast, FL

It was fairly clear to me, but maybe I'm just used to these sort of things.

-Emily Fontana | On The Lamb Games
 
   
Made in us
[MOD]
Mallax Untain






Svalarheima, MA

Again, snide comments about chart reading skills and making things extra supa-dupa clear for some of us, etc.?

Not really helping.

I suppose RiTides and I are just... not all there anymore.

Nil nos tremefacit.
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

W/e Alph, I posted the entire update in the quoted section which explained what the chart meant.

This message was edited 2 times. Last update was at 2012/12/13 16:26:42


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
[MOD]
Mallax Untain






Svalarheima, MA

Awesome.

I'll leave this thread to you and yours going forward.

I was only slightly interested before.

Now, I'm completely uninterested.

Mission accomplished, I guess?

This message was edited 1 time. Last update was at 2012/12/13 16:26:20


Nil nos tremefacit.
 
   
 
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