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Made in us
Been Around the Block





Lol, I'm stuck on a kindle in an airport. I forgot to check on autocorrect. Datasmith and engineseer....sigh

   
Made in us
Moustache-twirling Princeps





PDX

bortass wrote:
Lol, I'm stuck on a kindle in an airport. I forgot to check on autocorrect. Datasmith and engineseer....sigh


Datasmith HQ would be a godsend! They totally won't do that!

   
Made in us
Quick-fingered Warlord Moderatus





If anything the Enginseer should be a cheapo HQ for us

3000
4000 
   
Made in be
Mysterious Techpriest





Belgium

That would be a dream come true (I have pretty low standards for dreams yes), and would make me consider other buying options for my army. I'd be happy to not have to build an paint a second Dominus. I don't like monopose models so I try to limit them in my army.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Moustache-twirling Princeps





PDX

 Aaranis wrote:
That would be a dream come true (I have pretty low standards for dreams yes), and would make me consider other buying options for my army. I'd be happy to not have to build an paint a second Dominus. I don't like monopose models so I try to limit them in my army.


Do what I am doing - use the FW models. I have the Archmagos count-as for my Cawl and he can come off the Abeyant and be a TPD. I also have the FW Magos I can use as a TPD.

I have the official models too, because they are gorgeous, but I needed HQ variety!

   
Made in us
Been Around the Block




[MOD EDIT - RULE #1 - Alpharius]

This message was edited 3 times. Last update was at 2017/06/14 22:38:39


 
   
Made in us
Moustache-twirling Princeps





PDX

PyrhusOfEpirus wrote:
Suzuteo wrote:
PyrhusOfEpirus wrote:
You need thicker skin or dont post here. I thought nothing you quoted either time you called this guy out for his attitude was out of line

First, I was not personally offended. I just thought it was a very non-productive attitude to just definitively say "this is bad" or "this is a waste of money," especially when other groups are taking a totally different tack.

Second, this is exactly the sort of post nobody needs to see on a forum. It doesn't help anyone; it just makes people feel less welcome or free to speak.

 gally912 wrote:
Well, as a side note in this Destroyer discussion, I used them today against orks!

I needed them to pull vehicle duty, because he was barreling down with Battlewagons, meganobz, and stormboys.

Of the three I brought, 2 of them died to overheating, on different turns.

However! They put about 12 wounds on a Battlewagon to bring it down, followed by another ~9 on the MANz squad the following turn.

As the codex originally said, I had no problem spending the lives of these servitors. To shut down one of his assaulting unit's threat range transport, and then gutting a second assaulting unit the next turn? They more than made their points worth.

This game, anyways.

I think you're using them as intended. I honestly don't think Gets Hot is a dealbreaker. I mean, it wasn't in 7th, and we have lower point costs and more rerolls today. The way I see it, you're risking a worst case scenario 15.55% chance of death (assuming you're rerolling 1s) to deal 2-3 turns worth of damage in one turn. Setting aside the huge dividends paid when you prematurely remove a unit from the board, how many units survive 3 turns of combat and how often do you wish a unit just had another turn or two to deal damage?



you complained twice about his normal discussion level comments, now including your response to me, have added 3 useless comments about what you think the forum needs. The forum is fine, you need thicker skin. Nobody else is complaining, feel free to go away.


All right folks. Everyone take a breath.

I can see where Suzuteo was coming from - the language was a bit confrontational.

I do not think saying "feel free to go away" is productive at all. This thread is for any of the Omnissiah's followers, no matter their preference for units.

Lets keep the discussion here positive and productive!

   
Made in us
Longtime Dakkanaut




Two optimal lists I think that would be pretty standard for tourney at the moment using Battalion. Would be other lists if you want to do heavy support focused with more dakkabots and spiders. Can swap laser spider for AA spider

Knight in list - 1984 PTS, 11 units to deploy

Detachment - Battalion. 6CPs

HQ: 385
Cawl
TPD with Stub/VB

Elite: 52
Datasmith

Troop: 200
5 Rangers
5 Vanguard
5 Vanguard
5 Vanguard

Heavy: 811
3 Dakkabots
3 Dakkabots
Spider with Laser, Stub, Stub

Detachment Super Heavy 536
Crusader Knight with Stub, Stub, Gatling, RFBC, Heavy Flamer, Feet

--------------------------------------------------------------------
No Knight list - 1948. Wiggleroom for heavy weapons for troops possibly or melee weapons to the vanguard leader.

Detachment - Battalion. 6CPs

HQ: 385
Cawl
TPD with Stub/VB

Elite: 312
Datasmith
5 Infiltrator FB,Taser
5 Infiltrator FB,Taser

Troop: 250
5 Rangers 2 Snipers
5 Vanguard
5 Vanguard
5 Vanguard

Heavy: 811
3 Dakkabots
3 Dakkabots
Spider with Laser, Stub, Stub

Fast: 190
2 Laschicken Walker
   
Made in lt
Mysterious Techpriest






Still think Infiltrators are a must due to low mobility in the first list


Automatically Appended Next Post:
Also. Icarus Onager can't be underestimated. If you fire all 3 guns at optimal ground targets, the weapon is as strong as neutron pure damage wise. And it's cheaper. If you fire at fliers, array is about 50% better than neutron firing at ground cognis included.

Ofc we still need neutron for t7-8 3+ armour dudes.

This message was edited 1 time. Last update was at 2017/06/14 18:39:40


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




 rvd1ofakind wrote:
Still think Infiltrators are a must due to low mobility in the first list


Automatically Appended Next Post:
Also. Icarus Onager can't be underestimated. If you fire all 3 guns at optimal ground targets, the weapon is as strong as neutron pure damage wise. And it's cheaper. If you fire at fliers, array is about 50% better than neutron firing at ground cognis included.

Ofc we still need neutron for t7-8 3+ armour dudes.


Yea, that's why I made two. As much as I love the knight, I think the Non knight but be a bit more completive because it has the flexibility.

Correct on Icarus, I think its great also. It could really shine more in a Heavy Detachment instead of Battalion
   
Made in us
Moustache-twirling Princeps





PDX

Are CP really worth it? Truly? I feel like the ~5 we get from Spearheads and Outriders suffice, right? Battalion seems restrictive, because I want ~4 Heavy slots almost always.

   
Made in us
Longtime Dakkanaut




 em_en_oh_pee wrote:
Are CP really worth it? Truly? I feel like the ~5 we get from Spearheads and Outriders suffice, right? Battalion seems restrictive, because I want ~4 Heavy slots almost always.


Post up your list so I can see. I agree, id really want 4 heavy min, outrider forced you to fit in another chicken walker though, want sure where I would fit that.
   
Made in us
Moustache-twirling Princeps





PDX

str00dles1 wrote:
 em_en_oh_pee wrote:
Are CP really worth it? Truly? I feel like the ~5 we get from Spearheads and Outriders suffice, right? Battalion seems restrictive, because I want ~4 Heavy slots almost always.


Post up your list so I can see. I agree, id really want 4 heavy min, outrider forced you to fit in another chicken walker though, want sure where I would fit that.


5 CP Total
Spearhead Detachment

HQ:
Belisarius Cawl
[250]

Troops:
(5) Vanguard
2x Arc Rifles, Omnispex
[65]

(5) Vanguard
2x Arc Rifles, Omnispex
[65]

Heavy:
(3) Kastelan Robot
Triple Heavy Phosphor Blasters
[330]

(3) Kastelan Robot
Triple Heavy Phosphor Blasters
[330]

Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]

Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]

Onager Dunecrawler
Neutron Laser & Cognis Heavy Stubber, Broad Spectrum Data-tether
[143]

Vanguard Detachment

HQ:
Tech-Priest Dominus
Volkite Blaster, Macrostubber
[135]

Elites:
Cybernetica Datasmith
Gamma, Fist
[52]

Cybernetica Datasmith
Gamma, Fist
[52]

(5) Sicarian Infiltrators
Flachette & Tasers
[130]

(5) Sicarian Infiltrators
Flachette & Tasers
[130]

Troops:
(5) Vanguard
2x Arc Rifles
[58]

[2000]

So instead of going for Outrider, I went Vanguard because we are taking enough Elites normally anyhow. I know, I know... two Datasmiths will likely be frowned on a bit. But if I don't want to bunker up both of my units of Kastelans, this lets me pair them off (with Cawl near one and a TPD near another). Omnispex are because I had 14pt leftover!

I have Infiltrators in the list to help alleviate some mobility issues. This is also my non-Knight list, which I will be working towards in my faction-specific League locally (can't do a Knight as its a different faction, but I can do AdMech because its unified now!).

   
Made in us
Dakka Veteran




I feel like if you are going to go that heavy into Phosphor bots that you will need some psychic protection. Those 330 point units are going to be terribly vulnerable to debuffs. Greyfax is 85 points + -1CP penalty to bring (unless you pair her with two suicide tempestus scion teams). If you put greyfax in your cawl bubble then you get 2 deny attempts at 24" range and at a +1. She also is freaky effective against other psychers.
   
Made in us
Quick-fingered Warlord Moderatus






 rvd1ofakind wrote:
Still think Infiltrators are a must due to low mobility in the first list

Automatically Appended Next Post:
Also. Icarus Onager can't be underestimated. If you fire all 3 guns at optimal ground targets, the weapon is as strong as neutron pure damage wise. And it's cheaper. If you fire at fliers, array is about 50% better than neutron firing at ground cognis included.

Ofc we still need neutron for t7-8 3+ armour dudes.

Agreed. I think every list is going to need Infiltrators, Dragoons, or some Imperium detachment with transports. You can't win the game pushing nothing but slow-moving artillery pieces around.

The volume of fire that Icarus Crawlers puts out is impressive. It is as you say. They are as efficient as Neutron against mid-weight targets and moreso against light-weight targets (but not nearly as efficient as Kastelans), but they are crazy efficient against anything that flies. I think OP has it right though: I am currently am doing Battalion with 1 Icarus, 1 Neutron, 1 2x Kastelan, and 1 RFBC Crusader. (I don't feel like I can push out a Crawler for another Kastelan unit, so the Crusader fills in.)

This message was edited 1 time. Last update was at 2017/06/14 22:19:31


 
   
Made in us
[DCM]
.







 em_en_oh_pee wrote:


Lets keep the discussion here positive and productive!


That's a really good idea - and since that would also mean everyone is following RULE #1, it's mandatory too.
   
Made in us
Pewling Menial




KY, US

My list is very close to yours em-en-oh-pee.

Trying to work a Crusader in cause I just got one, and I dont know if I have the stomach to buy another box of Kastelens

Any thoughts on Powersword Infiltrators? Especially now we can mix and match?
   
Made in ca
Regular Dakkanaut




Culexus Assassins are also useful for Psychic protection.

Now I'm not sure if the following would "count" or not, but as it does have AdMech in it it...

Lucius Spearhead - 920pts
HQ:
Tech-Priest Dominus - 135pts
Volkite Blaster, Macrostubber

Elites:
Cybernetica Datasmith - 52pts
Gamma, Fist

Heavy:
(3) Kastelan Robot - 330pts
Triple Heavy Phosphor Blasters

Onager Dunecrawler - 130pts
Icarus Array, Broad Spectrum Data-tether

Onager Dunecrawler - 130 pts
Icarus Array, Broad Spectrum Data-tether

Onager Dunecrawler - 143pts
Neutron Laser & Cognis Heavy Stubber, Broad Spectrum Data-tether

Iron Hands Outriders: - 585
HQ:
Chaplain on Bike (1) - 99pts
1 Chaplain: Crozius arcanum,Storm bolter,Twin boltgun

FA:
Assault Squad (5) - 73pts
1 Space Marine Sergeant: Power sword,Bolt pistol,Combat shield
4 Space Marine: Bolt pistol,Chainsword

Assault Squad (5) - 73pts
1 Space Marine Sergeant: Power sword,Bolt pistol,Combat shield
4 Space Marine: Bolt pistol,Chainsword

Scout Bike Squad (5) - 135pts
1 Scout Biker Sergeant: Bolt pistol,Astartes shotgun,Combat knife,Twin boltgun
4 ScoutBiker: Bolt pistol,Astartes shotgun,Combat knife,Twin boltgun

DT:
Razorback (1) - 102pts
1 Razorback: Twin assault cannon,Storm bolter

Razorback (1) - 102pts
1 Razorback: Twin assault cannon,Storm bolter


Hortensio, House Teryn Super Heavy - 495pts
Crusader, TC, AC, and HS - 495pts


Total 2000

si vis pacem, para bellum 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Just finished my first game of 8th tonight, thought I'd share some observations to add to the collective.

2k pts vs. ork horde... 60 storm boys, 60 boys, some artillery and characters. We played end-to-end specifically because my opponent wanted to see how he'd fare having to cross the table. We both made mistakes (tactical and rules-wise) but it was a good learning experience. Please keep in mind these are my impressions from one game... I don't pretend that this is a definitive analysis.

Canticles: Not as good as last time around, but still useful. B
HQ: Cawl - Unbelieveable tank with the ability to dish out damage. A
HQ: TPD - Frankly I think his "aura" and healing ability make him worth his points. B
TP: 5-man ranger squad w/ two arquebii. God yes. A
TP: 5-man vanguard squads w/ 2 plasmas. Worked fine as screens and fire support. I overcharged the heck out of the plasmas for the 2+ to wound the orks... I like them. B
TP: Kataphron destroyers (grav) - They got charged early, but I thought they did fine until then. B
EL: datasmith - a must have, not particularly effective, but for what he does to make the robots better. B
EL: Infiltrators - gunned down by artillery, so no information really.
FA: Dragoon w/ tazer - underwhelming. C
FA: Ballistari w/ TL Cognis lascannons - very useful. A
HV: Dakkabots - A (no surprise there)
HV: Icarus Dunecrawler - it was OK. Probably not the best match-up for it. Might have just been my dice rolls. B-
HV: Neutron Dunecrawler - see above. B-

Overall it wasn't a bad list & I did manage to squeak out a narrow victory, though we only got to turn 3. I have some ideas I'd like to try but I need some more models first.

This message was edited 1 time. Last update was at 2017/06/15 04:54:59


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Dakka Veteran




Grav versus orcs is gonna be sads time. Did the arquebii actually kill anything?
   
Made in us
Quick-fingered Warlord Moderatus






 Gitsplitta wrote:
Just finished my first game of 8th tonight, thought I'd share some observations to add to the collective.

2k pts vs. ork horde... 60 storm boys, 60 boys, some artillery and characters. We played end-to-end specifically because my opponent wanted to see how he'd fare having to cross the table. We both made mistakes (tactical and rules-wise) but it was a good learning experience. Please keep in mind these are my impressions from one game...

Yeah, these grades are pretty much in line with what we would expect against Green Tide. Stuff like Neutron Crawlers, Infiltrators, and Dragoons are not very efficient against Boyz. Their best use is pretty much bubble wrap.

I am curious though. How did the Ork artillery perform in comparison to our own? I don't remember seeing them as much in 7th.
   
Made in be
Mysterious Techpriest





Belgium

Suzuteo wrote:
 Gitsplitta wrote:
Just finished my first game of 8th tonight, thought I'd share some observations to add to the collective.

2k pts vs. ork horde... 60 storm boys, 60 boys, some artillery and characters. We played end-to-end specifically because my opponent wanted to see how he'd fare having to cross the table. We both made mistakes (tactical and rules-wise) but it was a good learning experience. Please keep in mind these are my impressions from one game...

Yeah, these grades are pretty much in line with what we would expect against Green Tide. Stuff like Neutron Crawlers, Infiltrators, and Dragoons are not very efficient against Boyz. Their best use is pretty much bubble wrap.

I am curious though. How did the Ork artillery perform in comparison to our own? I don't remember seeing them as much in 7th.


I would've said that Taser Infiltrators/Taser Dragoons were nice against Orks due to their numbers and bad save, if you proc the Tesla hits you can have a good killstreak. Easier than hitting Space Marines with 3+ saves anyhow.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Pewling Menial




KY, US

 Aaranis wrote:
[

I would've said that Taser Infiltrators/Taser Dragoons were nice against Orks due to their numbers and bad save, if you proc the Tesla hits you can have a good killstreak. Easier than hitting Space Marines with 3+ saves anyhow.


Poor dragoons. They kill 1.75 boys (3.5 if taze goes off). Put 1.5 wounds on a lowly Trukk, maybe 3 if taze goes off.

Heck, TWO Dragoons that rolled 6's to hit for ALL of their attacks would just barely take out a single ork trukk. Depends on those ramshakle rolls.

They need an AP value or *something*
   
Made in be
Mysterious Techpriest





Belgium

 gally912 wrote:
 Aaranis wrote:
[

I would've said that Taser Infiltrators/Taser Dragoons were nice against Orks due to their numbers and bad save, if you proc the Tesla hits you can have a good killstreak. Easier than hitting Space Marines with 3+ saves anyhow.


Poor dragoons. They kill 1.75 boys (3.5 if taze goes off). Put 1.5 wounds on a lowly Trukk, maybe 3 if taze goes off.

Heck, TWO Dragoons that rolled 6's to hit for ALL of their attacks would just barely take out a single ork trukk. Depends on those ramshakle rolls.

They need an AP value or *something*


Well if it's the real mathammer that's pretty sad. I killed two Primaris Marines on the charge when I used mine in a game against the starter box Primaris, and when the Captain killed him he exploded, finishing off the Captain. That's the best use I've had of my Dragoon so far, go die in a melee to dish out a bunch of mortal wounds. I'll try it with the Radium Jezzail someday.

I'll build a quick list to try the Fistellan Robots in a game, I know they're best used in Protector Protocols but I love the mental picture of a Robot punching tanks

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






 gally912 wrote:
 Aaranis wrote:
[

I would've said that Taser Infiltrators/Taser Dragoons were nice against Orks due to their numbers and bad save, if you proc the Tesla hits you can have a good killstreak. Easier than hitting Space Marines with 3+ saves anyhow.


Poor dragoons. They kill 1.75 boys (3.5 if taze goes off). Put 1.5 wounds on a lowly Trukk, maybe 3 if taze goes off.

Heck, TWO Dragoons that rolled 6's to hit for ALL of their attacks would just barely take out a single ork trukk. Depends on those ramshakle rolls.

They need an AP value or *something*

Wait what? Each Dragoon attacks 3 times with a S8 attack. 67% to hit, explodes 25% of hits. Boyz have T4 and a 6+ save. It deals 2 damage per hit, reduced to 1 for an Ork Boy.

(3)(.67) = 2 hits
(2)(.75) + (2)(3)(.25) = 3 hits after explodes
(3)(.83) = 2.5 wounds
(2.5)(.83) = 2.075 damage

Should be killing two Orks per Dragoon on average. (Or is it really late and my brain is fried?)

What's a Trukk's statline?
   
Made in us
Pewling Menial




KY, US

 Aaranis wrote:

Well if it's the real mathammer that's pretty sad. I killed two Primaris Marines on the charge when I used mine in a game against the starter box Primaris, and when the Captain killed him he exploded, finishing off the Captain. That's the best use I've had of my Dragoon so far, go die in a melee to dish out a bunch of mortal wounds. I'll try it with the Radium Jezzail someday.


Excuse my scratch paper mathhammer...

Two dragoons with all 6's, vs a trukk (T6, 10W, 4+)

18 hits (given)
12 wounds (3+)
6 Saves (4+)
2 converted to 1 damage (6+ ramshakle)
-----------
11 damage vs Trukks 10W


Average dice it gets way worse.

TWO Dragoons vs 1 Venom (T5, 6W, 4+)
6 Hits (3+, Taze once)
4 Wounds (3+)
2 Saves (4+)
-----------
4 damage vs Venom's 6W


I appreciate their mobility, but boy do they sure not kill anything well outside of low armor, multiwound models. Which I'm not seeing a lot of. Even the most paper vehicles have a 4+ save.



Automatically Appended Next Post:
^^^Thats fair, 1.75 vs 2 was a lowball. Apologies for in head probability functions.

This message was edited 1 time. Last update was at 2017/06/15 09:51:01


 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Wulfey wrote:
Grav versus orcs is gonna be sads time. Did the arquebii actually kill anything?


The two arquebii did work. Took out 2 characters on their own (warboss on bike and waaaagh banner). That's with only 3 turns of shooting. In my opponent's opinion, they were the stars of the game.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Quick-fingered Warlord Moderatus





Wulfey wrote:
Grav versus orcs is gonna be sads time. Did the arquebii actually kill anything?


Grav isnt as bad as it used to be, wounding on 3's now instead of 6s, its actually useful against orks now.

3000
4000 
   
Made in gb
Ship's Officer



London

I’m a bit baffled by the degree people prefer vanguard over rangers. 30” range, occasional ap-1 and better strength mean that rangers do better damage to MEQs at all ranges, except 15-18”. Reducing the enemy’s toughness by 1 in melee doesn’t really do very much, when admech have so few units able to take advantage of it.

I think that both of the 6 to wound abilities are probably going to be negligible in effect, though the vanguard one does at least help if you’re shooting at tough models. The ranger one works on 1 shot in 36 (when you roll a 6 to wound and they roll the number for their save that would have saved them but now doesn’t). The vanguard one is harder to calculate, since it has no effect on 1-wound models, who are kind of the primary target of vanguard.

I don’t hate vanguard, I just think the two units are probably roughly equivalent. I think you probably give plasma to vanguard, Transuranic to rangers and arc rifles to whichever you like.

I realise that long-range fire from rangers doesn’t do huge amounts – but it does something. Games are often won and lost because of a model here or there on an objective, and being able to snipe a few away will be useful.

I’ve skipped the argument on destroyers. I will say that I think it looks like plasma ones do very respectable damage, to just about anything. Each one is, in effect, armed with a battlecannon, plus a phosphor blaster. With a TPD nearby they shouldn’t blow up too much.

Speaking of the TPD, I think any of his weapons could work. The ray gun is probably coolest. I think the serpeta is the least fun. You get to fire it with your other weapon, but it doesn’t do a lot. I’d rather have the pistol for if I get caught in combat, and to save a couple of points.

I was lucky enough to win a starter set and a box of skitarii rangers/vanguard as prizes in a couple of tournaments. I’m thinking of running them with my 3 existing knights in a list like this:

Superheavy detachment
Warden with reaper, stubber, flamer. 466
Paladin with reaper, 2 stubbers. 458
Errant with fist, stubber. 436
Patrol detachment
TPD with neutron and stubber. 141
5 rangers with 2 arc rifles 58
5 rangers with 2 transuronics 100
3 destroyers with plasma and blasters 210
Icarus dunecrawler 130
I don’t own the destroyers yet. I’ve just done some adding up and spotted that two Phosphor robots with a datasmith would cost only a bit more, but are probably quite a lot better. Any suggestions on where I could save the 40 points – or should I instead just field all 20 of the Skitarii I own?

Ironically my army is actually from Mars. My knights are house Taranis – painted up to go with my pre-heresy imperial fists (who pay a visit to mars in the early days of the heresy).

The Errant has a fist just because it looks good that way, by the way. I think the reaper is almost always better, but then it can always kick things. It would probably be better if all my knights were crusaders, but then I wouldn’t be able to take any fun stuff.

So I guess the question is: should I buy robots, destroyers, or nothing and just run my infantry? In the longer term I think I’ll pick up Cawl and maybe another starter set to expand the army further, so I expect both will come in useful. I still have the sprue from the warden with the carapace weapons for the knights, so I could stick a couple of those on to make up points. My other knights are too old to have come with the sprue, sadly.
   
Made in us
Longtime Dakkanaut




Mandragola wrote:
Superheavy detachment
Warden with reaper, stubber, flamer. 466
Paladin with reaper, 2 stubbers. 458
Errant with fist, stubber. 436
Patrol detachment
TPD with neutron and stubber. 141
5 rangers with 2 arc rifles 58
5 rangers with 2 transuronics 100
3 destroyers with plasma and blasters 210
Icarus dunecrawler 130
I don’t own the destroyers yet. I’ve just done some adding up and spotted that two Phosphor robots with a datasmith would cost only a bit more, but are probably quite a lot better. Any suggestions on where I could save the 40 points – or should I instead just field all 20 of the Skitarii I own?


Id drop the Destoryers and the 2 snipers. Also would drop the TPD with Neut and keep him at his basic loadout.

   
 
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