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Made in gr
Stalwart Tribune





Greece

Stygies snipers dragoons staff priests neutronager gg
   
Made in gb
Ambitious Acothyst With Agonizer





What do people think of using the Lucius stratagem to deepstrike a knight? Or anything from an allied detachment?

"Use this Stratagem during deployment. You can set up a Lucius unit from your army in a teleportarium chamber instead of placing it on the battlefield..."

Edit: Never mind the Lucius key word was dark on a red background in the digital codex made it look like it said any unit... Copy pasted and suddenly the Lucius keyword appeared...

This message was edited 6 times. Last update was at 2017/10/13 11:49:14



 
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
 em_en_oh_pee wrote:
Danny slag wrote:
Maybe its just me, but I don't feel the need to try and find some really scamy unintended rule abortion to try and shoehorn in goofy army compositions just to have a 2% better chance of winning. I'd rather play warhammer 40k than play list cheese 40k.
Same thing with trying to come up with a way to have 20 detachment each from a different forge world, just make them all the same forge world. It's goofy.
If you don't want to play ad mech them don't play ad mech. Collect a guard army instead.


You do you, booboo. No need to come in and chastise us folks who play competitively. Let people have fun how they want to. We all play AdMech to some degree, so we come here to discuss it. We have hashed out "pure" AdMech over a couple of threads and a slew of posts. So with new Codices come new additions and new strategy discussions.

And as a Metalica player, mixing FWs is all I can do to not hate playing my army. I wish Mars/Stygies weren't the no-brainer choices and that Metalica was worth a damn, but alas, in my highly competitive area, it's a no-go for my boys in white to be what they are.
i mean if you're so concerned about competitiveness and your army is that well painted, why not sell and get guard. they're damn good, just got a dex so they aren't changing for a while. you could even paint them metallica colors if you just like mechanicus. use rangers as guardsmen. Not like skitarii forces actually DON"T have transports, they have access to all the stuff guard has. get a few basilisks and call them an ordo reductor.


I actually had about 5000pt of Guard I sold off over the last few years. Lost all my passion for the army. Just the thought of painting it exhausted me and I weigh my hobby and competitiveness equally - Guard don't interest me hobby-wise at all, so not an option. I want both. AdMech was a passion project from way back and, when I started collecting, they were a beastly army (WarConvo). Sadly, the shaft we got really robbed us of competitive edge outside of what I mentioned (Mars/Stygies). But my point stands, he doesn't need to chastise those of us who play hardcore competitive.

I am considering adding custom conversions to my Metalica army as an Ordo Reductor detachment, but that is back-burner to my Death Guard... whenever I can find time to paint again.


Automatically Appended Next Post:
Danny slag wrote:
ices come new additions and new strategy discussions.

And as a Metalica player, mixing FWs is all I can do to not hate playing my army. I wish Mars/Stygies weren't the no-brainer choices and that Metalica was worth a damn, but alas, in my highly competitive area, it's a no-go for my boys in white to be what they are.

No go? Or just not the absolute most broken possible? Because those are two very different things that get used interchangeably a lot around here.


Metalica is absolute garbage. Even for casual play I don't want to run those rules. I will always default to Mars for my rules, because I have my Metalicawl(TM) painted up and will be darned if I am not using that expensive model!

This message was edited 1 time. Last update was at 2017/10/13 11:51:27


   
Made in gb
Enginseer with a Wrench





 ph34r wrote:
Danny I believe the backup is are standard issue and Skitarii all have them? Not sure what bit the data tether is supposed to be.


Yeah every ranger/vanguard has some form backpack. There is a seperate one for the enhanced data tether, it comes with a different arm holding a little monitor-type device.
   
Made in us
Longtime Dakkanaut








if it's hobbywise you should have the infantry covered, just use rangers/vanguard as guard. Leman Russ's can be made from ordo dunecrawlers just like your ordo reductors.... sprinkle tech thrills for conscripts


Automatically Appended Next Post:
Did some point cost comparisons and point for point in terms of their ability to remove points of orks or marines from the board strike squads, and both kits of infiltrators, are within 2% efficiency of one another. Just thought that an interesting anecdote and one that show at least with these two units gw knew what they were doing

This message was edited 2 times. Last update was at 2017/10/13 14:06:54


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Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:



if it's hobbywise you should have the infantry covered, just use rangers/vanguard as guard. Leman Russ's can be made from ordo dunecrawlers just like your ordo reductors.... sprinkle tech thrills for conscripts


I am going Tech-Thralls for infantry (Conscripts) and doing similar walker Earthshakers to what ph34r did (Crawler legs with cannons on top). Also going to work on count-as Elysians using Skitarii arms and legs, Sicarian torsos and heads, Grav-chutes, and Guard Plasma guns.

I won't be going for full count-as Guard though. But I do love the idea of adding Ordo Reductor to the mix.

   
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Longtime Dakkanaut





Those counts as elsyians sound really cool.

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Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
Those counts as elsyians sound really cool.


Cool... and expensive. I only have one unused box of Sicarians sitting around at the moment. So... yea. Also, may use Skiarii bare heads for variety. Definitely making the Commander more unique, but haven't settled on that yet. Probably just give him a robe.

My main issue right now is a major lack of time for the hobby. :(

   
Made in us
Longtime Dakkanaut





For infiltrators i use skitarii bodies and marines power swords from fw with the stub carbines glued to the bolt pistol arms with the bolt pistol clipped off... also use the same models for my strike squads sounds nuts but they look cool. Of cot I use the hooded ranger heads so they all look like warrior tech priests

This message was edited 2 times. Last update was at 2017/10/13 15:08:40


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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

For my Elysians I use Vostroyans, chop off and drill out the necks, and give them Pig Iron Productions helmets. The Special Weapon Squad guys get helmets, the Command Squad guys all get peaked caps, to set set them apart clearly. The lasguns have been shortened and the winged skull removed as these guys are fluff-wise Mechanicus aligned, not part of the Astra Militarum. In the broad sense fluff-wise my Elysians would be Skitarii of my forge world.

Elysian commander is a Vostroyan sergeant with a bolter replacing the regular laspistol hand, and a peaked cap.

My Cadian Commander with Grand Strategist and Kurov's Aquila is a Master of Ordnance with a Ranger head, tech priest's backpack, radar dish, and a servo arm holding his bolter.

Painting is very much work in progress, but I've been going a weird route with my order of painting and nothing much is really done yet, just the base colors blocked in so it looks okay on the table:

Spoiler:

This message was edited 1 time. Last update was at 2017/10/13 16:02:03


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Longtime Dakkanaut





Looks good they remind me of killswitch though

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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Killswitch? Killzone maybe? Yeah I modeled them after Jin-Roh: Wolf Brigade and somewhat Killzone.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Dakka Veteran




I am furiously painting now. My mechanicum allies will report in force soon.
   
Made in us
Longtime Dakkanaut





 ph34r wrote:
Killswitch? Killzone maybe? Yeah I modeled them after Jin-Roh: Wolf Brigade and somewhat Killzone.
OMG THANK YOU yeah they reminded me of jin roh too but i could not for the life of me remember what that movie was called.

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Made in us
Quick-fingered Warlord Moderatus






 General Helstrom wrote:
 MIKEtheMERCILESS wrote:
Just had a game today, very close loss - though to be honest made a few mistakes which hurt me in the end.

One thing I struggled to answer to were Crisis Suits with drones - the problem I had was that weapons small arms fire was being allocated to and bouncing off the suits, while my Neutron Lasers were being allocated to, and overkilling the Drones.

How do you folks crack this nut, aside from throwing a disproportinate amount of firepower at it (as a Stygies Forge World, so no Crawl/Kastellans), or try and get them in close combat?
(As


You can target the drones specifically (they're a separate unit) and the Tau player can't offload wounds from drones onto his suits, only the other way around. So use your small arms to wipe out the drones, then train the big guns on the suits.

Yes, I forgot to mention this. But in the other thread, I pointed out that you have to be very intentional about how to remove the drones as well.

gendoikari87 wrote:

if it's hobbywise you should have the infantry covered, just use rangers/vanguard as guard. Leman Russ's can be made from ordo dunecrawlers just like your ordo reductors.... sprinkle tech thrills for conscripts

Oh, this is a good idea. I was also looking into Minotaurs, which are also a part of the Ordo Reductor. (I do want to wait to see what happens to the FW index though. Weapon profiles and all.)

This message was edited 1 time. Last update was at 2017/10/13 20:56:07


 
   
Made in gb
Regular Dakkanaut






Suzuteo wrote:
 General Helstrom wrote:
 MIKEtheMERCILESS wrote:
Just had a game today, very close loss - though to be honest made a few mistakes which hurt me in the end.

One thing I struggled to answer to were Crisis Suits with drones - the problem I had was that weapons small arms fire was being allocated to and bouncing off the suits, while my Neutron Lasers were being allocated to, and overkilling the Drones.

How do you folks crack this nut, aside from throwing a disproportinate amount of firepower at it (as a Stygies Forge World, so no Crawl/Kastellans), or try and get them in close combat?
(As


You can target the drones specifically (they're a separate unit) and the Tau player can't offload wounds from drones onto his suits, only the other way around. So use your small arms to wipe out the drones, then train the big guns on the suits.

Yes, I forgot to mention this. But in the other thread, I pointed out that you have to be very intentional about how to remove the drones as well.

gendoikari87 wrote:

if it's hobbywise you should have the infantry covered, just use rangers/vanguard as guard. Leman Russ's can be made from ordo dunecrawlers just like your ordo reductors.... sprinkle tech thrills for conscripts

Oh, this is a good idea. I was also looking into Minotaurs, which are also a part of the Ordo Reductor. (I do want to wait to see what happens to the FW index though. Weapon profiles and all.)



WAAIT wait wait wait - you can specifically target the drones that are brought with a Crisis suit as a separate unit?? So is you shoot at the Crisis suits, how can the Tau player assign the wounds to essentially a different unit? Is there a special rule that covers this?
   
Made in us
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Yes they are separate units. and either the crisis suits or the drones one have a rule that lets you do the whole look out sir thing if they are within 3" you can do the same with honor guard.

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Made in gb
Regular Dakkanaut






gendoikari87 wrote:
Yes they are separate units. and either the crisis suits or the drones one have a rule that lets you do the whole look out sir thing if they are within 3" you can do the same with honor guard.


OH GODDAMNIT.

Well that explains it.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Haha. Dude. Literally the only thing I know about Tau (who I've played a grand total of twice) is "don't shoot the big robots until you've shot the little drones!"

I think you need to organise a replay

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Dakka Veteran




Okay, I finally got my models based coated and washed. The bases are not quite ready yet but they are close. If they do well in tomorrow's tournament then they will get their faces done. The images are large so I am just going to post a link and 1 image. This is my full competitive forge world / on the edge of getting FAQd list.

Cawl / Enginseer / 6 dakkabots / 3x skitarii foot / 2x onager / 1x2 dragoons

3x elysian commander
3x elysian plasma command team
1x elysian plasma weapon team
4x elysian snipers
1x elysian mortars

https://imgur.com/gallery/INXOQ

Spoiler:


   
Made in gb
Enginseer with a Wrench





Wulfey wrote:
Okay, I finally got my models based coated and washed. The bases are not quite ready yet but they are close. If they do well in tomorrow's tournament then they will get their faces done. The images are large so I am just going to post a link and 1 image. This is my full competitive forge world / on the edge of getting FAQd list.

Cawl / Enginseer / 6 dakkabots / 3x skitarii foot / 2x onager / 1x2 dragoons

3x elysian commander
3x elysian plasma command team
1x elysian plasma weapon team
4x elysian snipers
1x elysian mortars

https://imgur.com/gallery/INXOQ

Spoiler:




Nice! Quick question: how did you go about magnetising your ironstriders? I have a bunch I’m building at the moment and I’ve all but given up on doing it in a ‘nice’ way. I guess at least magnetising the lance arm is easy enough but the arms in general are really badly designed imo.
   
Made in us
Battlewagon Driver with Charged Engine




That's a sweet looking army Wulfey! Really like the effort you've put into the bases as well.

I've got some questions about the Graia Dogma if anyone can help me understand..

1, If someone fires a shot that does 6 damage on a dragoon with only 2 wounds left, I roll one d6 and on a roll of 6 it survives with one wound left, correct?
2, If someone smites a group of vanguard for 6 damage, do I roll 6 d6 or 1 d6?
3, If someone smites a group of infiltrators for 6 damage, do I roll 6 d6 one at a time (since they can soak up more than one potentially) or 1 d6?

Basically does it "stop" all wounds on a roll of 6, including mortal ones?
   
Made in us
Longtime Dakkanaut









interesting match with the new CSM. plasma destroyers seem to do well. but this was a MEQ match.

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Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

PiñaColada wrote:
That's a sweet looking army Wulfey! Really like the effort you've put into the bases as well.

I've got some questions about the Graia Dogma if anyone can help me understand..

1, If someone fires a shot that does 6 damage on a dragoon with only 2 wounds left, I roll one d6 and on a roll of 6 it survives with one wound left, correct?
2, If someone smites a group of vanguard for 6 damage, do I roll 6 d6 or 1 d6?
3, If someone smites a group of infiltrators for 6 damage, do I roll 6 d6 one at a time (since they can soak up more than one potentially) or 1 d6?

Basically does it "stop" all wounds on a roll of 6, including mortal ones?


It stops "the wound that slew it". So for one wound models, you are rolling 1D6 after all other saves. For multi-wound models, they are taking their profile in wounds and then you roll for the last one.

So in your examples I would interpret:

1. With two wounds left, you take one, leaving 5 left to roll for. Its the same for Disgustingly Resilient in that you have to roll for each wound separately. Just not as cool since you have to wait until your final wound for the rule to kick in.
2. 6D6
3. Same scenario as #1 with a slight modification. Apply your first wound, leaving 5. Then roll a dice, one at a time, until you fail. Lets assume you don't make the first roll. So that's now two wounds applied. Now, apply the third wound and start rolling for wound four until you fail.

This message was edited 1 time. Last update was at 2017/10/14 13:10:56


Standing in the light, I see only darkness.  
   
Made in gr
Stalwart Tribune





Greece

If you can ensure plasma destroyers will survive more than 2 rounds sure. The gun is nice . Maybe if it was 2d6 and pick higher it would be more stable? Every single time I got them in the field enemies kill them fast and I m minus 210 from simple weapons.

In apoca game they where 9 inside a bunker superbbbbbb
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

gendoikari87 wrote:
Spoiler:




interesting match with the new CSM. plasma destroyers seem to do well. but this was a MEQ match.


That was also a narrative battle and not a competitive one. I'll leave it at that because scrutinizing their play with a competitive eye is counter to the type of game they were trying to have.

I wouldn't look into this kind of batrep as an example of a units effectiveness in a competitive setting. A lot of units, outside of a competitive setting, can have more value.

However, both those armies looked fantastic and the game did look like fun for them both.

Standing in the light, I see only darkness.  
   
Made in us
Battlewagon Driver with Charged Engine




 Marius Xerxes wrote:


It stops "the wound that slew it". So for one wound models, you are rolling 1D6 after all other saves. For multi-wound models, they are taking their profile in wounds and then you roll for the last one.

So in your examples I would interpret:

1. With two wounds left, you take one, leaving 5 left to roll for. Its the same for Disgustingly Resilient in that you have to roll for each wound separately. Just not as cool since you have to wait until your final wound for the rule to kick in.
2. 6D6
3. Same scenario as #1 with a slight modification. Apply your first wound, leaving 5. Then roll a dice, one at a time, until you fail. Lets assume you don't make the first roll. So that's now two wounds applied. Now, apply the third wound and start rolling for wound four until you fail.


See, I'm with you on example 2 & 3 but I'm not sure I interpret it the same way on example 1."The wound that slew it" can still be multi-damage right? So a lascannon shot with 6 damage is still just one wound, no? So wouldn't that still just be one d6 to roll that spares the model with one wound left on a roll of 6, or am I completely misunderstanding how it works?
   
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Unhealthy Competition With Other Legions




Lost Carcosa

PiñaColada wrote:
See, I'm with you on example 2 & 3 but I'm not sure I interpret it the same way on example 1."The wound that slew it" can still be multi-damage right? So a lascannon shot with 6 damage is still just one wound, no? So wouldn't that still just be one d6 to roll that spares the model with one wound left on a roll of 6, or am I completely misunderstanding how it works?


Its from the Designers Commentary FAQ that says when rolling against attacks that cause multiple wounds, that you have to roll to stop each lost wound separately and not once to ignore them all.

It uses Disgustingly Resilient and Tenacious Survivor as the examples. Which functionally work the same as the Graia special rule except that Graia only kicks in on "the wound that slew it" (i.e. its last wound on its profile) rather then every wound in the case of the others.

Standing in the light, I see only darkness.  
   
Made in us
Battlewagon Driver with Charged Engine




 Marius Xerxes wrote:

Its from the Designers Commentary FAQ that says when rolling against attacks that cause multiple wounds, that you have to roll to stop each lost wound separately and not once to ignore them all.

It uses Disgustingly Resilient and Tenacious Survivor as the examples. Which functionally work the same as the Graia special rule except that Graia only kicks in on "the wound that slew it" (i.e. its last wound on its profile) rather then every wound in the case of the others.


Huh, maybe I'm just plain wrong here but I really thought that a lascannon shot dealing multiple damage is still just one wound. Whereas two or more shots penetrating armour would be multiple wounds.
Basically, I undertand that is how it would work with disgustingly resislient but thought the Dogma worked slightly different but I guess it doesn't..
That makes it significantly worse haha
   
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Unhealthy Competition With Other Legions




Lost Carcosa

PiñaColada wrote:
Huh, maybe I'm just plain wrong here but I really thought that a lascannon shot dealing multiple damage is still just one wound. Whereas two or more shots penetrating armour would be multiple wounds.
Basically, I undertand that is how it would work with disgustingly resislient but thought the Dogma worked slightly different but I guess it doesn't..
That makes it significantly worse haha


Yeah in previous threads, before they got shutdown, this was talked about at length. Graia is fine for single wound models, but gives the shaft to multi-wound models compared to DR or TS.

Standing in the light, I see only darkness.  
   
 
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